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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 19:16:49 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 19:16:49 +0100 |
commit | b92a0dd8e20d8a97293e06f26f9aa45cfd9e6246 (patch) | |
tree | ccef6ed8e0517644dea4769d0f0614bbc022f962 /vendor/milessdk/include | |
parent | Remove sdk (diff) | |
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Diffstat (limited to 'vendor/milessdk/include')
-rw-r--r-- | vendor/milessdk/include/mss.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/vendor/milessdk/include/mss.h b/vendor/milessdk/include/mss.h new file mode 100644 index 00000000..38371eb9 --- /dev/null +++ b/vendor/milessdk/include/mss.h @@ -0,0 +1,116 @@ +#pragma once + +// fake mss.h header for use with re3, to make using mss32.dll possible +// gta3 uses miles 6.1a +// check https://github.com/withmorten/re3mss for more info + +#include <stdint.h> + +typedef char C8; +typedef uint8_t U8; +typedef int8_t S8; +typedef int16_t S16; +typedef uint16_t U16; +typedef int32_t S32; +typedef uint32_t U32; +typedef float F32; +typedef double F64; + +typedef void *HSTREAM; +typedef U32 HPROVIDER; +typedef void *H3DPOBJECT; +typedef H3DPOBJECT H3DSAMPLE; +typedef void *HSAMPLE; +typedef void *HDIGDRIVER; + +typedef U32 HPROENUM; +#define HPROENUM_FIRST 0 + +typedef S32 M3DRESULT; + +#define M3D_NOERR 0 + +enum { ENVIRONMENT_CAVE = 8 }; + +#define AIL_3D_2_SPEAKER 0 +#define AIL_3D_HEADPHONE 1 +#define AIL_3D_4_SPEAKER 3 + +#define DIG_MIXER_CHANNELS 1 + +#define DIG_F_MONO_16 1 +#define DIG_PCM_SIGN 1 + +#define SMP_PLAYING 4 + +typedef struct _AILSOUNDINFO +{ + S32 format; + void const *data_ptr; + U32 data_len; + U32 rate; + S32 bits; + S32 channels; + U32 samples; + U32 block_size; + void const *initial_ptr; +} AILSOUNDINFO; + +#define DLLEXPORT extern "C" __declspec(dllexport) + +DLLEXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name); +DLLEXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S); +DLLEXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib); +DLLEXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val); +DLLEXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib); +DLLEXPORT C8 *WINAPI AIL_last_error(void); +DLLEXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib); +DLLEXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type); +DLLEXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val); +DLLEXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib); +DLLEXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level); +DLLEXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type); +DLLEXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem); +DLLEXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds); +DLLEXPORT void WINAPI AIL_close_stream(HSTREAM stream); +DLLEXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr); +DLLEXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr); +DLLEXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir); +DLLEXPORT S32 WINAPI AIL_startup(void); +DLLEXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value); +DLLEXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags); +DLLEXPORT void *WINAPI AIL_mem_alloc_lock(U32 size); +DLLEXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig); +DLLEXPORT void WINAPI AIL_init_sample(HSAMPLE S); +DLLEXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags); +DLLEXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff); +DLLEXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S); +DLLEXPORT void WINAPI AIL_mem_free_lock(void *ptr); +DLLEXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig); +DLLEXPORT void WINAPI AIL_shutdown(void); +DLLEXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume); +DLLEXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume); +DLLEXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len); +DLLEXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info); +DLLEXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z); +DLLEXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist); +DLLEXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan); +DLLEXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate); +DLLEXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate); +DLLEXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +DLLEXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +DLLEXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count); +DLLEXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops); +DLLEXPORT U32 WINAPI AIL_sample_status(HSAMPLE S); +DLLEXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S); +DLLEXPORT void WINAPI AIL_start_sample(HSAMPLE S); +DLLEXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S); +DLLEXPORT void WINAPI AIL_end_sample(HSAMPLE S); +DLLEXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S); +DLLEXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count); +DLLEXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup); +DLLEXPORT void WINAPI AIL_start_stream(HSTREAM stream); +DLLEXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds); +DLLEXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume); +DLLEXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan); +DLLEXPORT S32 WINAPI AIL_stream_status(HSTREAM stream); |