diff options
Diffstat (limited to '')
-rw-r--r-- | src/weapons/BulletInfo.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index cb9e0b2d..177a99d1 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -70,6 +70,7 @@ bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosit gaBulletInfo[i].m_vecSpeed = vecSpeed; gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME; gaBulletInfo[i].m_bInUse = true; + return true; } void CBulletInfo::Update(void) @@ -138,7 +139,7 @@ void CBulletInfo::Update(void) else if (pHitEntity->IsVehicle()) { CVehicle* pVehicle = (CVehicle*)pHitEntity; pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage); - if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // how? + if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh? gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true); else { for (int j = 0; j < NUM_VEHICLE_SPARKS; j++) @@ -266,3 +267,10 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl return minP <= maxP; #endif } + +STARTPATCHES + InjectHook(0x558220, &CBulletInfo::Initialise, PATCH_JUMP); + InjectHook(0x558450, &CBulletInfo::Shutdown, PATCH_JUMP); + InjectHook(0x558470, &CBulletInfo::AddBullet, PATCH_JUMP); + InjectHook(0x558550, &CBulletInfo::Update, PATCH_JUMP); +ENDPATCHES
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