diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/ControllerConfig.cpp | 3 | ||||
-rw-r--r-- | src/core/Pad.cpp | 4 | ||||
-rw-r--r-- | src/core/Pad.h | 8 | ||||
-rw-r--r-- | src/core/config.h | 5 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 45 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 3 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 51 |
7 files changed, 63 insertions, 56 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 68a29b28..bdfab34c 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 FindPlayerVehicle()->GetModelIndex() == MI_DODO #ifdef FIX_BUGS || (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli()) -#ifdef ALLCARSHELI_CHEAT - || bAllCarCheat -#endif #endif ))) { diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index a8ccbc36..36e14e55 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -526,7 +526,7 @@ void KangarooCheat() } #endif -#ifdef ALLCARSHELI_CHEAT +#ifdef RESTORE_ALLCARSHELI_CHEAT void AllCarsHeliCheat(void) { wchar* string; @@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c) CPed::SwitchDebugDisplay(); #endif -#ifdef ALLCARSHELI_CHEAT +#ifdef RESTORE_ALLCARSHELI_CHEAT // "CARSAREHELI" if (!_CHEATCMP("ILEHERASRAC")) AllCarsHeliCheat(); diff --git a/src/core/Pad.h b/src/core/Pad.h index 72851317..cde2d3c5 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -286,6 +286,8 @@ public: bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); } bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); } bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); } + bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); } + bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); } bool GetLeftMouse() { return NewMouseControllerState.LMB; } bool GetRightMouse() { return NewMouseControllerState.RMB; } @@ -469,8 +471,4 @@ public: }; VALIDATE_SIZE(CPad, 0xFC); -extern CPad Pads[MAX_PADS]; - -#ifdef ALLCARSHELI_CHEAT -extern bool bAllCarCheat; -#endif +extern CPad Pads[MAX_PADS];
\ No newline at end of file diff --git a/src/core/config.h b/src/core/config.h index 82044f75..327230d0 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -250,7 +250,7 @@ enum Config { #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT -#define ALLCARSHELI_CHEAT +#define RESTORE_ALLCARSHELI_CHEAT #define ALT_DODO_CHEAT #define WALLCLIMB_CHEAT #define REGISTER_START_BUTTON @@ -258,14 +258,13 @@ enum Config { // Hud, frontend and radar #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. -#define BETA_SLIDING_TEXT +//#define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PC_MENU #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS -//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #else # define MAP_ENHANCEMENTS // Adding waypoint etc. # define TRIANGLE_BACK_BUTTON diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 171ee9ba..05596e75 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) } pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); - pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId); m_auto_unused1 = 20.0f; m_auto_unused2 = 0; @@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void) // Process front wheels off ground - if(!IsRealHeli()){ + if (!IsRealHeli()) { if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; @@ -1400,24 +1400,31 @@ CAutomobile::ProcessControl(void) }else if(GetModelIndex() == MI_RCBARON){ FlyingControl(FLIGHT_MODEL_RCPLANE); }else if(IsRealHeli() || bAllCarCheat){ - // Speed up rotor - if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){ - if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) - m_aWheelSpeed[1] += 0.003f; - else - m_aWheelSpeed[1] += 0.001f; - } +#ifdef RESTORE_ALLCARSHELI_CHEAT + if (bAllCarCheat) + FlyingControl(FLIGHT_MODEL_HELI); + else +#endif + { + // Speed up rotor + if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + m_aWheelSpeed[1] += 0.003f; + else + m_aWheelSpeed[1] += 0.001f; + } - // Fly - if(m_aWheelSpeed[1] > 0.15f){ - if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) - FlyingControl(FLIGHT_MODEL_RCHELI); - else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || - CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || - Abs(m_vecMoveSpeed.x) > 0.02f || - Abs(m_vecMoveSpeed.y) > 0.02f || - Abs(m_vecMoveSpeed.z) > 0.02f) - FlyingControl(FLIGHT_MODEL_HELI); + // Fly + if (m_aWheelSpeed[1] > 0.15f) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + FlyingControl(FLIGHT_MODEL_RCHELI); + else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || + CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || + Abs(m_vecMoveSpeed.x) > 0.02f || + Abs(m_vecMoveSpeed.y) > 0.02f || + Abs(m_vecMoveSpeed.z) > 0.02f) + FlyingControl(FLIGHT_MODEL_HELI); + } } // Blade collision diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 3dee998d..b2f0643c 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -167,4 +167,5 @@ public: static void SetAllTaxiLights(bool set); }; -extern CVector vecHunterGunPos;
\ No newline at end of file +extern CVector vecHunterGunPos; +extern bool bAllCarCheat;
\ No newline at end of file diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 378a4c0a..2e790e81 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_RCHELI: case FLIGHT_MODEL_HELI: { - float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep()); +#ifdef RESTORE_ALLCARSHELI_CHEAT + tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; +#else + tFlyingHandlingData* flyingHandling = pFlyingHandling; +#endif + float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep()); m_vecMoveSpeed *= rm; if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) return; @@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel) if(fThrust < 0.0f) fThrust *= 2.0f; if(flightModel == FLIGHT_MODEL_RCHELI){ - fThrust = pFlyingHandling->fThrust * fThrust + 0.45f; + fThrust = flyingHandling->fThrust * fThrust + 0.45f; ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); }else - fThrust = pFlyingHandling->fThrust * fThrust + 0.95f; - fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed; + fThrust = flyingHandling->fThrust * fThrust + 0.95f; + fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) fThrust *= 10.0f/(GetPosition().z - 30.0f); else if(GetPosition().z > 80.0f) @@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); if (GetUp().z > 0.0f){ - float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); - float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); - float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); - float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); }else{ - float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; - float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); - float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; - float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); } @@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel) fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; - fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); - fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); } - ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); - ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); - float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); - float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw; + float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw; ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); - ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); - float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); - float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); + float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); - float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; vecTurnSpeed.x *= rX; vecTurnSpeed.y *= rY; |