diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Garages.cpp | 584 | ||||
-rw-r--r-- | src/control/Garages.h | 15 |
2 files changed, 550 insertions, 49 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index a89f5337..f7211272 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -3,6 +3,9 @@ #include "Garages.h" #include "main.h" +#ifdef FIX_BUGS +#include "Boat.h" +#endif #include "DMAudio.h" #include "General.h" #include "Font.h" @@ -15,6 +18,7 @@ #include "PlayerPed.h" #include "Replay.h" #include "Stats.h" +#include "Streaming.h" #include "Text.h" #include "Timer.h" #include "Vehicle.h" @@ -53,6 +57,8 @@ #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) +#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) + // Time #define TIME_TO_RESPRAY (2000) #define TIME_TO_SETUP_BOMB (2000) @@ -62,6 +68,7 @@ // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define NUM_PARTICLES_IN_RESPRAY (200) +#define RESPRAY_CENTERING_COEFFICIENT (0.75f) // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB (10) @@ -87,9 +94,16 @@ #define MAX_STORED_CARS_IN_INDUSTRIAL (1) #define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) #define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define LIMIT_CARS_IN_INDUSTRIAL (1) +#define LIMIT_CARS_IN_COMMERCIAL (2) +#define LIMIT_CARS_IN_SUBURBAN (3) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) +// Camera stuff +#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) +#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) + const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = { { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, @@ -180,7 +194,7 @@ void CGarages::Update(void) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; - if (aGarages[GarageToBeTidied].IsClose()) + if (!aGarages[GarageToBeTidied].IsFar()) aGarages[GarageToBeTidied].TidyUpGarageClose(); else aGarages[GarageToBeTidied].TidyUpGarage(); @@ -222,9 +236,9 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z pGarage->m_fDoorPos = 0.0f; pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_nTimeToStartAction = 0; - pGarage->field_2 = 0; + pGarage->field_2 = false; pGarage->m_nTargetModelIndex = targetId; - pGarage->field_96 = 0; + pGarage->field_96 = nil; pGarage->m_bCollectedCarsState = 0; pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; @@ -1405,18 +1419,13 @@ void CGarage::RemoveCarsBlockingDoorNotInside() continue; if (!IsEntityTouching3D(pVehicle)) continue; - CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); - for (int i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; - float radius = pColModel->spheres[i].radius; - if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || - pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || - pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { - if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { - CWorld::Remove(pVehicle); - delete pVehicle; - return; // WHY? - } + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + return; // WHY? } } } @@ -1566,6 +1575,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) bool bNeedToFindDoorEntities = true; if (!bCreate && !m_bRecreateDoorOnNextRefresh) bNeedToFindDoorEntities = false; + m_bRecreateDoorOnNextRefresh = false; if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) bNeedToFindDoorEntities = true; if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) @@ -1775,7 +1785,58 @@ void CGarage::FindDoorsEntities() } } -WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } +void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) +{ + CPtrNode* node; + for (node = list.first; node; node = node->next) { + CEntity* pEntity = (CEntity*)node->item; + if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) + continue; + if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + // very odd pool operations, they could have used GetJustIndex + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (pEntity->GetModelIndex() == MI_CRUSHERLID) { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (!m_pDoor1) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + else { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + } + } +} bool CGarages::HasResprayHappened(int16 garage) { @@ -1805,12 +1866,139 @@ bool CGarages::HasCarBeenCrushed(int32 handle) return CrushedCarId == handle; } -WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } -WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } -WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } -WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } -WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } -WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } +void CStoredCar::StoreCar(CVehicle* pVehicle) +{ + m_nModelIndex = pVehicle->GetModelIndex(); + m_vecPos = pVehicle->GetPosition(); + m_vecAngle = pVehicle->GetForward(); + m_nPrimaryColor = pVehicle->m_currentColour1; + m_nSecondaryColor = pVehicle->m_currentColour2; + m_nRadioStation = pVehicle->m_nRadioStation; + m_nVariationA = pVehicle->m_aExtras[0]; + m_nVariationB = pVehicle->m_aExtras[1]; + m_bBulletproof = pVehicle->bBulletProof; + m_bFireproof = pVehicle->bFireProof; + m_bExplosionproof = pVehicle->bExplosionProof; + m_bCollisionproof = pVehicle->bCollisionProof; + m_bMeleeproof = pVehicle->bMeleeProof; + if (pVehicle->IsCar()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; +} + +CVehicle* CStoredCar::RestoreCar() +{ + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return nil; + CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); +#ifdef FIX_BUGS + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(m_nModelIndex)) + pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#else + CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#endif + pVehicle->GetPosition() = m_vecPos; + pVehicle->m_status = STATUS_ABANDONED; + pVehicle->GetForward() = m_vecAngle; + pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->pDriver = nil; + pVehicle->m_currentColour1 = m_nPrimaryColor; + pVehicle->m_currentColour2 = m_nSecondaryColor; + pVehicle->m_nRadioStation = m_nRadioStation; + pVehicle->bFreebies = false; +#ifdef FIX_BUGS + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; +#endif + pVehicle->bHasBeenOwnedByPlayer = true; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + pVehicle->bBulletProof = m_bBulletproof; + pVehicle->bFireProof = m_bFireproof; + pVehicle->bExplosionProof = m_bExplosionproof; + pVehicle->bCollisionProof = m_bCollisionproof; + pVehicle->bMeleeProof = m_bMeleeproof; + return pVehicle; +} + +void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); + int i = CPools::GetVehiclePool()->GetSize(); + int index = 0; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + aCars[index++].StoreCar(pVehicle); + CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + // why? + for (i = index; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); +} + +bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) { + CVehicle* pVehicle = aCars[i].RestoreCar(); + if (pVehicle) { + CWorld::Add(pVehicle); + aCars[i].Clear(); + } + } + } + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) + return false; + } + return true; +} + +bool CGarages::IsPointInAGarageCameraZone(CVector point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x || + aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x || + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y || + aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y) + continue; + return true; + default: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x || + aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x || + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y || + aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y) + continue; + return true; + } + } + return false; +} + +bool CGarages::CameraShouldBeOutside() +{ + return bCamShouldBeOutisde; +} void CGarages::GivePlayerDetonator() { @@ -1818,19 +2006,299 @@ void CGarages::GivePlayerDetonator() FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; } -WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } -WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } -WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); } -WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } -WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } -WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } -WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } -WRAPPER void CGarages::Save(uint8 * buf, uint32 * size) { EAXJMP(0x4284E0); } +float CGarages::FindDoorHeightForMI(int32 mi) +{ + return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f; +} + +void CGarage::TidyUpGarage() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void CGarage::TidyUpGarageClose() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + continue; + bool bRemove = false; + if (m_eGarageState != GS_FULLYCLOSED) { + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + bRemove = true; + } + } + } + else + bRemove = true; + if (bRemove) { + // no MISSION_VEHICLE check??? + CWorld::Remove(pVehicle); + delete pVehicle; + } + } +} + +void CGarages::PlayerArrestedOrDied() +{ + static int GarageToBeTidied = 0; // lol + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_NONE) + aGarages[i].PlayerArrestedOrDied(); + } + MessageEndTime = 0; + MessageStartTime = 0; +} + +void CGarage::PlayerArrestedOrDied() +{ + switch (m_eGarageType) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_CLOSING; + break; + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_OPENING; + break; + default: + break; + } + break; + default: + break; + } +} + +void CGarage::CenterCarInGarage(CVehicle* pVehicle) +{ + if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) + return; + if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) + return; + float posX = pVehicle->GetPosition().x; + float posY = pVehicle->GetPosition().y; + float posZ = pVehicle->GetPosition().z; + float garageX = GetGarageCenterX(); + float garageY = GetGarageCenterY(); + float offsetX = garageX - posX; + float offsetY = garageY - posY; + float offsetZ = posZ - posZ; + float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); + if (distance < RESPRAY_CENTERING_COEFFICIENT) { + pVehicle->GetPosition().x = GetGarageCenterX(); + pVehicle->GetPosition().y = GetGarageCenterY(); + } + else { + pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; + pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; + } + if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + pVehicle->GetPosition() = CVector(posX, posY, posZ); +} + +void CGarages::CloseHideOutGaragesBeforeSave() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + continue; + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) { + aGarages[i].m_eGarageState = GS_FULLYCLOSED; + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_TWO: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_THREE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + default: + break; + } + } + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); + } +} + +int32 CGarages::CountCarsInHideoutGarage(eGarageType type) +{ + int32 total = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + switch (type) { + case GARAGE_HIDEOUT_ONE: + total += (aCarsInSafeHouse1[i].HasCar()); + break; + case GARAGE_HIDEOUT_TWO: + total += (aCarsInSafeHouse2[i].HasCar()); + break; + case GARAGE_HIDEOUT_THREE: + total += (aCarsInSafeHouse3[i].HasCar()); + break; + } + } + return total; +} + +int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) +{ + switch (type) { + case GARAGE_HIDEOUT_ONE: + return LIMIT_CARS_IN_INDUSTRIAL; + case GARAGE_HIDEOUT_TWO: + return LIMIT_CARS_IN_COMMERCIAL; + case GARAGE_HIDEOUT_THREE: + return LIMIT_CARS_IN_SUBURBAN; + } + return 0; +} + +bool CGarages::IsPointWithinHideOutGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +bool CGarages::IsPointWithinAnyGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +void CGarages::SetAllDoorsBackToOriginalHeight() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_pDoor1->IsObject()) + ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); + aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor1->UpdateRwFrame(); + } + if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_pDoor2->IsObject()) + ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); + aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor2->UpdateRwFrame(); + } + } + } +} + +void CGarages::Save(uint8 * buf, uint32 * size) +{ +#ifdef FIX_GARAGE_SIZE + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + * size = 5484; +#endif + CloseHideOutGaragesBeforeSave(); + WriteSaveBuf(buf, NumGarages); + WriteSaveBuf(buf, (uint32)BombsAreFree); + WriteSaveBuf(buf, (uint32)RespraysAreFree); + WriteSaveBuf(buf, CarsCollected); + WriteSaveBuf(buf, BankVansCollected); + WriteSaveBuf(buf, PoliceCarsCollected); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + WriteSaveBuf(buf, CarTypesCollected[i]); + WriteSaveBuf(buf, LastTimeHelpMessage); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + WriteSaveBuf(buf, aCarsInSafeHouse1[i]); + WriteSaveBuf(buf, aCarsInSafeHouse2[i]); + WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + } + for (int i = 0; i < NUM_GARAGES; i++) + WriteSaveBuf(buf, aGarages[i]); +} CStoredCar::CStoredCar(const CStoredCar & other) { @@ -1850,7 +2318,42 @@ CStoredCar::CStoredCar(const CStoredCar & other) m_nCarBombType = other.m_nCarBombType; } -WRAPPER void CGarages::Load(uint8 * buf, uint32 size) { EAXJMP(0x428940); } +void CGarages::Load(uint8* buf, uint32 size) +{ +#ifdef FIX_GARAGE_SIZE + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + assert(size == 5484); +#endif + CloseHideOutGaragesBeforeSave(); + NumGarages = ReadSaveBuf<uint32>(buf); + BombsAreFree = ReadSaveBuf<uint32>(buf); + RespraysAreFree = ReadSaveBuf<uint32>(buf); + CarsCollected = ReadSaveBuf<int32>(buf); + BankVansCollected = ReadSaveBuf<int32>(buf); + PoliceCarsCollected = ReadSaveBuf<int32>(buf); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = ReadSaveBuf<uint32>(buf); + LastTimeHelpMessage = ReadSaveBuf<uint32>(buf); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf); + } + for (int i = 0; i < NUM_GARAGES; i++) { + aGarages[i] = ReadSaveBuf<CGarage>(buf); + aGarages[i].m_pDoor1 = nil; + aGarages[i].m_pDoor2 = nil; + aGarages[i].m_pTarget = nil; + aGarages[i].field_96 = nil; + aGarages[i].m_bRecreateDoorOnNextRefresh = true; + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) + aGarages[i].UpdateCrusherAngle(); + else + aGarages[i].UpdateDoorsHeight(); + } +} bool CGarages::IsModelIndexADoor(uint32 id) @@ -1892,9 +2395,8 @@ CGarages::IsModelIndexADoor(uint32 id) STARTPATCHES -InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); -#ifndef PS2 -InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); -#endif -InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); + InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList + InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad ENDPATCHES
\ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index ffe24e3a..5d1063ca 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -67,6 +67,8 @@ class CStoredCar int8 m_nCarBombType; public: void Init() { m_nModelIndex = 0; } + void Clear() { m_nModelIndex = 0; } + bool HasCar() { return m_nModelIndex != 0; } CStoredCar(const CStoredCar& other); void StoreCar(CVehicle*); CVehicle* RestoreCar(); @@ -81,7 +83,7 @@ class CGarage public: eGarageType m_eGarageType; eGarageState m_eGarageState; - char field_2; + bool field_2; bool m_bClosingWithoutTargetCar; bool m_bDeactivated; bool m_bResprayHappened; @@ -110,13 +112,10 @@ public: float m_fDoor1Z; float m_fDoor2Z; uint32 m_nTimeToStartAction; - char m_bCollectedCarsState; - char field_89; - char field_90; - char field_91; + uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - int field_96; - CStoredCar m_sStoredCar; + void* field_96; + CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); void CloseThisGarage(); @@ -126,7 +125,7 @@ public: void Update(); float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } - bool IsClose() + bool IsFar() { #ifdef FIX_BUGS return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || |