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-rw-r--r--src/control/Garages.cpp584
-rw-r--r--src/control/Garages.h15
2 files changed, 550 insertions, 49 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index a89f5337..f7211272 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -3,6 +3,9 @@
#include "Garages.h"
#include "main.h"
+#ifdef FIX_BUGS
+#include "Boat.h"
+#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
@@ -15,6 +18,7 @@
#include "PlayerPed.h"
#include "Replay.h"
#include "Stats.h"
+#include "Streaming.h"
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
@@ -53,6 +57,8 @@
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
+#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
+
// Time
#define TIME_TO_RESPRAY (2000)
#define TIME_TO_SETUP_BOMB (2000)
@@ -62,6 +68,7 @@
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
+#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
@@ -87,9 +94,16 @@
#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
+#define LIMIT_CARS_IN_INDUSTRIAL (1)
+#define LIMIT_CARS_IN_COMMERCIAL (2)
+#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
+// Camera stuff
+#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
+#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
+
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
{ MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
@@ -180,7 +194,7 @@ void CGarages::Update(void)
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
- if (aGarages[GarageToBeTidied].IsClose())
+ if (!aGarages[GarageToBeTidied].IsFar())
aGarages[GarageToBeTidied].TidyUpGarageClose();
else
aGarages[GarageToBeTidied].TidyUpGarage();
@@ -222,9 +236,9 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = 0;
- pGarage->field_2 = 0;
+ pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
- pGarage->field_96 = 0;
+ pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
@@ -1405,18 +1419,13 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
- CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
- pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
- if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
- CWorld::Remove(pVehicle);
- delete pVehicle;
- return; // WHY?
- }
+ if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
+ pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
+ pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
+ if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ return; // WHY?
}
}
}
@@ -1566,6 +1575,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
bool bNeedToFindDoorEntities = true;
if (!bCreate && !m_bRecreateDoorOnNextRefresh)
bNeedToFindDoorEntities = false;
+ m_bRecreateDoorOnNextRefresh = false;
if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
bNeedToFindDoorEntities = true;
if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
@@ -1775,7 +1785,58 @@ void CGarage::FindDoorsEntities()
}
}
-WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); }
+void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
+{
+ CPtrNode* node;
+ for (node = list.first; node; node = node->next) {
+ CEntity* pEntity = (CEntity*)node->item;
+ if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
+ continue;
+ if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
+ continue;
+ if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
+ continue;
+ if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ // very odd pool operations, they could have used GetJustIndex
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ if (!m_pDoor1) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ else {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ }
+ }
+}
bool CGarages::HasResprayHappened(int16 garage)
{
@@ -1805,12 +1866,139 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
return CrushedCarId == handle;
}
-WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); }
-WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); }
-WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); }
-WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); }
-WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); }
-WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); }
+void CStoredCar::StoreCar(CVehicle* pVehicle)
+{
+ m_nModelIndex = pVehicle->GetModelIndex();
+ m_vecPos = pVehicle->GetPosition();
+ m_vecAngle = pVehicle->GetForward();
+ m_nPrimaryColor = pVehicle->m_currentColour1;
+ m_nSecondaryColor = pVehicle->m_currentColour2;
+ m_nRadioStation = pVehicle->m_nRadioStation;
+ m_nVariationA = pVehicle->m_aExtras[0];
+ m_nVariationB = pVehicle->m_aExtras[1];
+ m_bBulletproof = pVehicle->bBulletProof;
+ m_bFireproof = pVehicle->bFireProof;
+ m_bExplosionproof = pVehicle->bExplosionProof;
+ m_bCollisionproof = pVehicle->bCollisionProof;
+ m_bMeleeproof = pVehicle->bMeleeProof;
+ if (pVehicle->IsCar())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
+}
+
+CVehicle* CStoredCar::RestoreCar()
+{
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return nil;
+ CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+#ifdef FIX_BUGS
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(m_nModelIndex))
+ pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ else
+ pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+#else
+ CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+#endif
+ pVehicle->GetPosition() = m_vecPos;
+ pVehicle->m_status = STATUS_ABANDONED;
+ pVehicle->GetForward() = m_vecAngle;
+ pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->pDriver = nil;
+ pVehicle->m_currentColour1 = m_nPrimaryColor;
+ pVehicle->m_currentColour2 = m_nSecondaryColor;
+ pVehicle->m_nRadioStation = m_nRadioStation;
+ pVehicle->bFreebies = false;
+#ifdef FIX_BUGS
+ ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
+#endif
+ pVehicle->bHasBeenOwnedByPlayer = true;
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ pVehicle->bBulletProof = m_bBulletproof;
+ pVehicle->bFireProof = m_bFireproof;
+ pVehicle->bExplosionProof = m_bExplosionproof;
+ pVehicle->bCollisionProof = m_bCollisionproof;
+ pVehicle->bMeleeProof = m_bMeleeproof;
+ return pVehicle;
+}
+
+void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+ int i = CPools::GetVehiclePool()->GetSize();
+ int index = 0;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
+ pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
+ pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ // why?
+ for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+}
+
+bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar()) {
+ CVehicle* pVehicle = aCars[i].RestoreCar();
+ if (pVehicle) {
+ CWorld::Add(pVehicle);
+ aCars[i].Clear();
+ }
+ }
+ }
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar())
+ return false;
+ }
+ return true;
+}
+
+bool CGarages::IsPointInAGarageCameraZone(CVector point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x ||
+ aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x ||
+ aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y ||
+ aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y)
+ continue;
+ return true;
+ default:
+ if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x ||
+ aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x ||
+ aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y ||
+ aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y)
+ continue;
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarages::CameraShouldBeOutside()
+{
+ return bCamShouldBeOutisde;
+}
void CGarages::GivePlayerDetonator()
{
@@ -1818,19 +2006,299 @@ void CGarages::GivePlayerDetonator()
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}
-WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
-WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
-WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
-WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
-WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); }
-WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); }
-WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); }
-WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); }
-WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); }
-WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
-WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
-WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); }
-WRAPPER void CGarages::Save(uint8 * buf, uint32 * size) { EAXJMP(0x4284E0); }
+float CGarages::FindDoorHeightForMI(int32 mi)
+{
+ return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
+}
+
+void CGarage::TidyUpGarage()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || !pVehicle->IsCar())
+ continue;
+ if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
+ pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
+ pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+}
+
+void CGarage::TidyUpGarageClose()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || !pVehicle->IsCar())
+ continue;
+ if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ continue;
+ bool bRemove = false;
+ if (m_eGarageState != GS_FULLYCLOSED) {
+ CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
+ pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
+ pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
+ bRemove = true;
+ }
+ }
+ }
+ else
+ bRemove = true;
+ if (bRemove) {
+ // no MISSION_VEHICLE check???
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+}
+
+void CGarages::PlayerArrestedOrDied()
+{
+ static int GarageToBeTidied = 0; // lol
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ if (aGarages[i].m_eGarageType != GARAGE_NONE)
+ aGarages[i].PlayerArrestedOrDied();
+ }
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+}
+
+void CGarage::PlayerArrestedOrDied()
+{
+ switch (m_eGarageType) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_CLOSING;
+ break;
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ case GARAGE_CRUSHER:
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_OPENING;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void CGarage::CenterCarInGarage(CVehicle* pVehicle)
+{
+ if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
+ return;
+ if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
+ return;
+ float posX = pVehicle->GetPosition().x;
+ float posY = pVehicle->GetPosition().y;
+ float posZ = pVehicle->GetPosition().z;
+ float garageX = GetGarageCenterX();
+ float garageY = GetGarageCenterY();
+ float offsetX = garageX - posX;
+ float offsetY = garageY - posY;
+ float offsetZ = posZ - posZ;
+ float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
+ if (distance < RESPRAY_CENTERING_COEFFICIENT) {
+ pVehicle->GetPosition().x = GetGarageCenterX();
+ pVehicle->GetPosition().y = GetGarageCenterY();
+ }
+ else {
+ pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ }
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
+ pVehicle->GetPosition() = CVector(posX, posY, posZ);
+}
+
+void CGarages::CloseHideOutGaragesBeforeSave()
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
+ continue;
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
+ aGarages[i].m_eGarageState = GS_FULLYCLOSED;
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ case GARAGE_HIDEOUT_TWO:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ case GARAGE_HIDEOUT_THREE:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ default:
+ break;
+ }
+ }
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
+ }
+}
+
+int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
+{
+ int32 total = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE:
+ total += (aCarsInSafeHouse1[i].HasCar());
+ break;
+ case GARAGE_HIDEOUT_TWO:
+ total += (aCarsInSafeHouse2[i].HasCar());
+ break;
+ case GARAGE_HIDEOUT_THREE:
+ total += (aCarsInSafeHouse3[i].HasCar());
+ break;
+ }
+ }
+ return total;
+}
+
+int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
+{
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE:
+ return LIMIT_CARS_IN_INDUSTRIAL;
+ case GARAGE_HIDEOUT_TWO:
+ return LIMIT_CARS_IN_COMMERCIAL;
+ case GARAGE_HIDEOUT_THREE:
+ return LIMIT_CARS_IN_SUBURBAN;
+ }
+ return 0;
+}
+
+bool CGarages::IsPointWithinHideOutGarage(CVector& point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
+ point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
+ point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarages::IsPointWithinAnyGarage(CVector& point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
+ point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
+ point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarages::SetAllDoorsBackToOriginalHeight()
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_pDoor1->IsObject())
+ ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
+ aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor1->UpdateRwFrame();
+ }
+ if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_pDoor2->IsObject())
+ ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
+ aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor2->UpdateRwFrame();
+ }
+ }
+ }
+}
+
+void CGarages::Save(uint8 * buf, uint32 * size)
+{
+#ifdef FIX_GARAGE_SIZE
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+#else
+ * size = 5484;
+#endif
+ CloseHideOutGaragesBeforeSave();
+ WriteSaveBuf(buf, NumGarages);
+ WriteSaveBuf(buf, (uint32)BombsAreFree);
+ WriteSaveBuf(buf, (uint32)RespraysAreFree);
+ WriteSaveBuf(buf, CarsCollected);
+ WriteSaveBuf(buf, BankVansCollected);
+ WriteSaveBuf(buf, PoliceCarsCollected);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ WriteSaveBuf(buf, CarTypesCollected[i]);
+ WriteSaveBuf(buf, LastTimeHelpMessage);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
+ WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
+ WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
+ }
+ for (int i = 0; i < NUM_GARAGES; i++)
+ WriteSaveBuf(buf, aGarages[i]);
+}
CStoredCar::CStoredCar(const CStoredCar & other)
{
@@ -1850,7 +2318,42 @@ CStoredCar::CStoredCar(const CStoredCar & other)
m_nCarBombType = other.m_nCarBombType;
}
-WRAPPER void CGarages::Load(uint8 * buf, uint32 size) { EAXJMP(0x428940); }
+void CGarages::Load(uint8* buf, uint32 size)
+{
+#ifdef FIX_GARAGE_SIZE
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+#else
+ assert(size == 5484);
+#endif
+ CloseHideOutGaragesBeforeSave();
+ NumGarages = ReadSaveBuf<uint32>(buf);
+ BombsAreFree = ReadSaveBuf<uint32>(buf);
+ RespraysAreFree = ReadSaveBuf<uint32>(buf);
+ CarsCollected = ReadSaveBuf<int32>(buf);
+ BankVansCollected = ReadSaveBuf<int32>(buf);
+ PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
+ LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ }
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ aGarages[i].m_pDoor1 = nil;
+ aGarages[i].m_pDoor2 = nil;
+ aGarages[i].m_pTarget = nil;
+ aGarages[i].field_96 = nil;
+ aGarages[i].m_bRecreateDoorOnNextRefresh = true;
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
+ aGarages[i].UpdateCrusherAngle();
+ else
+ aGarages[i].UpdateDoorsHeight();
+ }
+}
bool
CGarages::IsModelIndexADoor(uint32 id)
@@ -1892,9 +2395,8 @@ CGarages::IsModelIndexADoor(uint32 id)
STARTPATCHES
-InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
-#ifndef PS2
-InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP);
-#endif
-InjectHook(0x421E40, CGarages::Update, PATCH_JUMP);
+ InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList
+ InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl
+ InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl
+ InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad
ENDPATCHES \ No newline at end of file
diff --git a/src/control/Garages.h b/src/control/Garages.h
index ffe24e3a..5d1063ca 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -67,6 +67,8 @@ class CStoredCar
int8 m_nCarBombType;
public:
void Init() { m_nModelIndex = 0; }
+ void Clear() { m_nModelIndex = 0; }
+ bool HasCar() { return m_nModelIndex != 0; }
CStoredCar(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
@@ -81,7 +83,7 @@ class CGarage
public:
eGarageType m_eGarageType;
eGarageState m_eGarageState;
- char field_2;
+ bool field_2;
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
@@ -110,13 +112,10 @@ public:
float m_fDoor1Z;
float m_fDoor2Z;
uint32 m_nTimeToStartAction;
- char m_bCollectedCarsState;
- char field_89;
- char field_90;
- char field_91;
+ uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
- int field_96;
- CStoredCar m_sStoredCar;
+ void* field_96;
+ CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();
void CloseThisGarage();
@@ -126,7 +125,7 @@ public:
void Update();
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
- bool IsClose()
+ bool IsFar()
{
#ifdef FIX_BUGS
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||