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-rw-r--r--src/audio/sampman_miles.cpp4
-rw-r--r--src/audio/sampman_oal.cpp4
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/vehicles/Boat.cpp4
4 files changed, 16 insertions, 0 deletions
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index caf2917f..e0c7170c 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1449,7 +1449,11 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
+#ifdef FIX_BUGS
+ slot = (nCurrentPedSlot - i - 1) % ARRAY_SIZE(nPedSlotSfx);
+#else
slot = nCurrentPedSlot - i - 1;
+#endif
if ( nComment == nPedSlotSfx[slot] )
return true;
}
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 64b763ec..7276a895 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -779,7 +779,11 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
+#ifdef FIX_BUGS
+ slot = (nCurrentPedSlot - i - 1) % ARRAY_SIZE(nPedSlotSfx);
+#else
slot = nCurrentPedSlot - i - 1;
+#endif
if ( nComment == nPedSlotSfx[slot] )
return true;
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index d261385a..fd8fd540 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -16166,7 +16166,11 @@ CPed::SeekCar(void)
}
if (dest.x == 0.0f && dest.y == 0.0f) {
+#ifdef FIX_BUGS
+ if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
+#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
+#endif
RestorePreviousState();
if (IsPlayer()) {
ClearObjective();
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index d992d190..72fca542 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
}
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
+#ifdef FIX_BUGS
+ if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
+#else
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
+#endif
float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){
if(bTakeLessDamage)