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-rw-r--r--src/audio/AudioScriptObject.cpp9
-rw-r--r--src/control/AutoPilot.cpp54
-rw-r--r--src/control/Garages.cpp28
-rw-r--r--src/control/Phones.cpp11
-rw-r--r--src/control/Pickups.cpp9
-rw-r--r--src/control/Restart.cpp32
-rw-r--r--src/control/Script5.cpp85
-rw-r--r--src/core/Pools.cpp16
-rw-r--r--src/core/Radar.cpp3
-rw-r--r--src/core/Zones.cpp28
-rw-r--r--src/core/common.h170
-rw-r--r--src/entities/Entity.cpp6
-rw-r--r--src/extras/debugmenu.h114
-rw-r--r--src/peds/Gangs.cpp3
-rw-r--r--src/peds/Ped.cpp1
-rw-r--r--src/peds/PedType.cpp3
-rw-r--r--src/peds/PlayerPed.cpp1
-rw-r--r--src/render/Console.h2
-rw-r--r--src/render/Particle.cpp1
-rw-r--r--src/save/SaveBuf.h64
-rw-r--r--src/vehicles/Automobile.cpp3
-rw-r--r--src/vehicles/Boat.cpp1
-rw-r--r--src/vehicles/CarGen.cpp20
-rw-r--r--src/vehicles/Cranes.cpp7
-rw-r--r--src/vehicles/Vehicle.cpp65
-rw-r--r--src/weapons/Weapon.cpp1
26 files changed, 338 insertions, 399 deletions
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 623c43ca..ac30f757 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -3,7 +3,6 @@
#include "AudioScriptObject.h"
#include "Pools.h"
#include "DMAudio.h"
-#include "SaveBuf.h"
cAudioScriptObject::cAudioScriptObject()
{
@@ -54,14 +53,12 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
- int32 pool_size;
- ReadSaveBuf(&pool_size, buf);
+ int32 pool_size = ReadSaveBuf<int32>(buf);
for (int32 i = 0; i < pool_size; i++) {
- int32 handle;
- ReadSaveBuf(&handle, buf);
+ int handle = ReadSaveBuf<int32>(buf);
cAudioScriptObject *p = new(handle) cAudioScriptObject;
assert(p != nil);
- ReadSaveBuf(p, buf);
+ *p = ReadSaveBuf<cAudioScriptObject>(buf);
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
}
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 22a73179..77cbd0b4 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -5,7 +5,6 @@
#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
-#include "SaveBuf.h"
void CAutoPilot::ModifySpeed(float speed)
{
@@ -89,40 +88,39 @@ void CAutoPilot::Save(uint8*& buf)
void CAutoPilot::Load(uint8*& buf)
{
- ReadSaveBuf(&m_nCurrentRouteNode, buf);
- ReadSaveBuf(&m_nNextRouteNode, buf);
- ReadSaveBuf(&m_nPrevRouteNode, buf);
- ReadSaveBuf(&m_nTimeEnteredCurve, buf);
- ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
- ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
- ReadSaveBuf(&m_nNextPathNodeInfo, buf);
- ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
- ReadSaveBuf(&m_nAntiReverseTimer, buf);
- ReadSaveBuf(&m_nTimeToStartMission, buf);
- ReadSaveBuf(&m_nPreviousDirection, buf);
- ReadSaveBuf(&m_nCurrentDirection, buf);
- ReadSaveBuf(&m_nNextDirection, buf);
- ReadSaveBuf(&m_nCurrentLane, buf);
- ReadSaveBuf(&m_nNextLane, buf);
- ReadSaveBuf(&m_nDrivingStyle, buf);
- ReadSaveBuf(&m_nCarMission, buf);
- ReadSaveBuf(&m_nTempAction, buf);
- ReadSaveBuf(&m_nTimeTempAction, buf);
- ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
- ReadSaveBuf(&m_nCruiseSpeed, buf);
- uint8 flags;
- ReadSaveBuf(&flags, buf);
+ m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
+ m_nNextRouteNode = ReadSaveBuf<int32>(buf);
+ m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
+ m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
+ m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
+ m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
+ m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
+ m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
+ m_nPreviousDirection = ReadSaveBuf<int8>(buf);
+ m_nCurrentDirection = ReadSaveBuf<int8>(buf);
+ m_nNextDirection = ReadSaveBuf<int8>(buf);
+ m_nCurrentLane = ReadSaveBuf<int8>(buf);
+ m_nNextLane = ReadSaveBuf<int8>(buf);
+ m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
+ m_nCarMission = ReadSaveBuf<uint8>(buf);
+ m_nTempAction = ReadSaveBuf<uint8>(buf);
+ m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
+ m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
+ m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
+ uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
SkipSaveBuf(buf, 2);
- ReadSaveBuf(&m_vecDestinationCoors.x, buf);
- ReadSaveBuf(&m_vecDestinationCoors.y, buf);
- ReadSaveBuf(&m_vecDestinationCoors.z, buf);
+ m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
+ m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
+ m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 32);
- ReadSaveBuf(&m_nPathFindNodesCount, buf);
+ m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 6);
}
#endif \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 3410c881..792d3bda 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -24,7 +24,6 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
-#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -2362,25 +2361,22 @@ void CGarages::Load(uint8* buf, uint32 size)
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
- ReadSaveBuf(&NumGarages, buf);
- int32 tempInt;
- ReadSaveBuf(&tempInt, buf);
- BombsAreFree = tempInt ? true : false;
- ReadSaveBuf(&tempInt, buf);
- RespraysAreFree = tempInt ? true : false;
- ReadSaveBuf(&CarsCollected, buf);
- ReadSaveBuf(&BankVansCollected, buf);
- ReadSaveBuf(&PoliceCarsCollected, buf);
+ NumGarages = ReadSaveBuf<uint32>(buf);
+ BombsAreFree = ReadSaveBuf<uint32>(buf);
+ RespraysAreFree = ReadSaveBuf<uint32>(buf);
+ CarsCollected = ReadSaveBuf<int32>(buf);
+ BankVansCollected = ReadSaveBuf<int32>(buf);
+ PoliceCarsCollected = ReadSaveBuf<int32>(buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
- ReadSaveBuf(&CarTypesCollected[i], buf);
- ReadSaveBuf(&LastTimeHelpMessage, buf);
+ CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
+ LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
- ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
- ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
+ aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
- ReadSaveBuf(&aGarages[i], buf);
+ aGarages[i] = ReadSaveBuf<CGarage>(buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index f9cb1421..ef7ecead 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -13,7 +13,6 @@
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "soundlist.h"
-#include "SaveBuf.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -213,9 +212,8 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- int32 max, scriptPhonesMax;
- ReadSaveBuf(&max, buf);
- ReadSaveBuf(&scriptPhonesMax, buf);
+ int max = ReadSaveBuf<int32>(buf);
+ int scriptPhonesMax = ReadSaveBuf<int32>(buf);
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
m_nMax = Min(NUMPHONES, max);
@@ -225,8 +223,7 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
- CPhone phoneToLoad;
- ReadSaveBuf(&phoneToLoad, buf);
+ CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
if (ignoreOtherPhones)
continue;
@@ -252,7 +249,7 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
- ReadSaveBuf(&m_aPhones[i], buf);
+ m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 10175fba..a1e2a851 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -23,7 +23,6 @@
#ifdef FIX_BUGS
#include "Replay.h"
#endif
-#include "SaveBuf.h"
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
@@ -1000,18 +999,18 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
- ReadSaveBuf(&aPickUps[i], buf);
+ aPickUps[i] = ReadSaveBuf<CPickup>(buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
}
- ReadSaveBuf(&CollectedPickUpIndex, buf);
- SkipSaveBuf(buf, 2);
+ CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf<uint16>(buf);
NumMessages = 0;
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- ReadSaveBuf(&aPickUpsCollected[i], buf);
+ aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 2f5e3d45..4ca18c3b 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -1,7 +1,6 @@
#include "common.h"
#include "Restart.h"
-#include "SaveBuf.h"
#include "Zones.h"
#include "PathFind.h"
@@ -174,28 +173,29 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- ReadSaveBuf(&HospitalRestartPoints[i], buf);
- ReadSaveBuf(&HospitalRestartHeadings[i], buf);
+ HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
}
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
- ReadSaveBuf(&PoliceRestartPoints[i], buf);
- ReadSaveBuf(&PoliceRestartHeadings[i], buf);
+ PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
+ PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
}
- ReadSaveBuf(&NumberOfHospitalRestarts, buf);
- ReadSaveBuf(&NumberOfPoliceRestarts, buf);
- ReadSaveBuf(&bOverrideRestart, buf);
+ NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
+ NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
+ bOverrideRestart = ReadSaveBuf<bool>(buf);
// skip something unused
- SkipSaveBuf(buf, 3);
-
- ReadSaveBuf(&OverridePosition, buf);
- ReadSaveBuf(&OverrideHeading, buf);
- ReadSaveBuf(&bFadeInAfterNextDeath, buf);
- ReadSaveBuf(&bFadeInAfterNextArrest, buf);
- ReadSaveBuf(&OverrideHospitalLevel, buf);
- ReadSaveBuf(&OverridePoliceStationLevel, buf);
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+
+ OverridePosition = ReadSaveBuf<CVector>(buf);
+ OverrideHeading = ReadSaveBuf<float>(buf);
+ bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
+ bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
+ OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
+ OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index a9aec18e..c83c3edc 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -12,7 +12,6 @@
#include "Pools.h"
#include "Population.h"
#include "RpAnimBlend.h"
-#include "SaveBuf.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "World.h"
@@ -2003,25 +2002,21 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
- uint32 varSpace, type, handle;
- uint32 tmp;
-
- ReadSaveBuf(&varSpace, buf);
+ uint32 varSpace = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < varSpace; i++)
- ReadSaveBuf(&ScriptSpace[i], buf);
- ReadSaveBuf(&tmp, buf);
- script_assert(tmp == SCRIPT_DATA_SIZE);
- ReadSaveBuf(&OnAMissionFlag, buf);
+ ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
+ script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
+ OnAMissionFlag = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- ReadSaveBuf(&OnAMissionForContactFlag[i], buf);
- ReadSaveBuf(&BaseBriefIdForContact[i], buf);
+ OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
+ BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- ReadSaveBuf(&CollectiveArray[i], buf);
- ReadSaveBuf(&NextFreeCollectiveIndex, buf);
+ CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
+ NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- ReadSaveBuf(&type, buf);
- ReadSaveBuf(&handle, buf);
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
@@ -2035,14 +2030,14 @@ INITSAVEBUF
default:
script_assert(false);
}
- ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
- ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
+ BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
+ BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- ReadSaveBuf(&type, buf);
- ReadSaveBuf(&handle, buf);
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
@@ -2065,20 +2060,14 @@ INITSAVEBUF
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
- bool tmpBool;
- ReadSaveBuf(&tmpBool, buf);
- script_assert(tmpBool == bUsingAMultiScriptFile);
- SkipSaveBuf(buf, 3);
- ReadSaveBuf(&tmp, buf);
- script_assert(tmp == MainScriptSize);
- ReadSaveBuf(&tmp, buf);
- script_assert(tmp == LargestMissionScriptSize);
- uint16 tmp16;
- ReadSaveBuf(&tmp16, buf);
- script_assert(tmp16 == NumberOfMissionScripts);
- SkipSaveBuf(buf, 2);
- uint32 runningScripts;
- ReadSaveBuf(&runningScripts, buf);
+ script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
+ ReadSaveBuf<uint8>(buf);
+ ReadSaveBuf<uint16>(buf);
+ script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
+ script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
+ script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
+ ReadSaveBuf<uint16>(buf);
+ uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
@@ -2126,35 +2115,35 @@ void CRunningScript::Load(uint8*& buf)
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
- ReadSaveBuf(&m_abScriptName[i], buf);
- ReadSaveBuf(&m_nIp, buf);
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
- ReadSaveBuf(&m_anStack[i], buf);
- ReadSaveBuf(&m_nStackPointer, buf);
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- ReadSaveBuf(&m_anLocalVariables[i], buf);
- ReadSaveBuf(&m_bCondResult, buf);
- ReadSaveBuf(&m_bIsMissionScript, buf);
- ReadSaveBuf(&m_bSkipWakeTime, buf);
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
SkipSaveBuf(buf, 1);
- ReadSaveBuf(&m_nWakeTime, buf);
- ReadSaveBuf(&m_nAndOrState, buf);
- ReadSaveBuf(&m_bNotFlag, buf);
- ReadSaveBuf(&m_bDeatharrestEnabled, buf);
- ReadSaveBuf(&m_bDeatharrestExecuted, buf);
- ReadSaveBuf(&m_bMissionFlag, buf);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
SkipSaveBuf(buf, 2);
#else
CRunningScript* n = next;
CRunningScript* p = prev;
- ReadSaveBuf(this, buf);
+ *this = ReadSaveBuf<CRunningScript>(buf);
next = n;
prev = p;
#endif
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 5cffe9e4..39cfb1d4 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -9,7 +9,6 @@
#endif
#include "Population.h"
#include "ProjectileInfo.h"
-#include "SaveBuf.h"
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
@@ -131,19 +130,14 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
{
INITSAVEBUF
- int nNumCars, nNumBoats;
- ReadSaveBuf(&nNumCars, buf);
- ReadSaveBuf(&nNumBoats, buf);
+ int nNumCars = ReadSaveBuf<int>(buf);
+ int nNumBoats = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) {
- uint32 type;
- int16 model;
- int32 slot;
-
- ReadSaveBuf(&type, buf);
- ReadSaveBuf(&model, buf);
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
- ReadSaveBuf(&slot, buf);
+ int32 slot = ReadSaveBuf<int32>(buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 77d6cc7f..8f2c1747 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -16,7 +16,6 @@
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
-#include "SaveBuf.h"
#include "Streaming.h"
#include "SpecialFX.h"
@@ -1056,7 +1055,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUMRADARBLIPS; i++)
- ReadSaveBuf(&ms_RadarTrace[i], buf);
+ ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 107b1db8..cdae85e1 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -8,7 +8,6 @@
#include "Text.h"
#include "World.h"
#include "Timer.h"
-#include "SaveBuf.h"
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
@@ -697,18 +696,17 @@ void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
- int32 i;
+ int i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- ReadSaveBuf(&i, buffer);
- m_pPlayersZone = GetPointerForZoneIndex(i);
- ReadSaveBuf(&m_CurrLevel, buffer);
- ReadSaveBuf(&FindIndex, buffer);
- SkipSaveBuf(buffer, 2);
+ m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
+ m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
+ FindIndex = ReadSaveBuf<int16>(buffer);
+ ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- ReadSaveBuf(&ZoneArray[i], buffer);
+ ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
@@ -716,13 +714,13 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ReadSaveBuf(&ZoneInfoArray[i], buffer);
+ ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
- ReadSaveBuf(&TotalNumberOfZones, buffer);
- ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
+ TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
+ TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- ReadSaveBuf(&MapZoneArray[i], buffer);
+ MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
@@ -738,10 +736,10 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
}
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- ReadSaveBuf(&AudioZoneArray[i], buffer);
+ AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf(&TotalNumberOfMapZones, buffer);
- ReadSaveBuf(&NumberOfAudioZones, buffer);
+ TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
+ NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/core/common.h b/src/core/common.h
index 7207f08d..e5077611 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -393,3 +393,173 @@ template<int s, int t> struct check_size {
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
+
+#ifdef DEBUGMENU
+// Tweaking stuff for debugmenu
+#define TWEAKPATH ___tw___TWEAKPATH
+#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
+#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
+#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
+#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
+#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
+#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
+#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
+
+// interface
+class CTweakVar
+{
+public:
+ virtual void AddDBG(const char *path) = 0;
+};
+
+class CTweakVars
+{
+public:
+ static void Add(CTweakVar *var);
+ static void AddDBG(const char *path);
+};
+
+class CTweakFunc : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void (*m_pFunc)();
+public:
+ CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakBool : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ bool *m_pBoolVar;
+public:
+ CTweakBool(bool *pBool, const char *strName, const char *strPath) :
+ m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+class CTweakSwitch : public CTweakVar
+{
+ const char *m_pPath, *m_pVarName;
+ void *m_pIntVar;
+ int32 m_nMin, m_nMax;
+ const char **m_aStr;
+ void (*m_pFunc)();
+public:
+ CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
+ void (*pFunc)(), const char *strPath)
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
+ m_aStr(aStr)
+ {
+ CTweakVars::Add(this);
+ }
+
+ void AddDBG(const char *path);
+};
+
+#define _TWEEKCLASS(name, type) \
+ class name : public CTweakVar \
+ { \
+ public: \
+ const char *m_pPath, *m_pVarName; \
+ type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
+ \
+ name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
+ const char *strPath) \
+ : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
+ m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
+ \
+ { \
+ CTweakVars::Add(this); \
+ } \
+ \
+ void AddDBG(const char *path); \
+ };
+
+_TWEEKCLASS(CTweakInt8, int8);
+_TWEEKCLASS(CTweakUInt8, uint8);
+_TWEEKCLASS(CTweakInt16, int16);
+_TWEEKCLASS(CTweakUInt16, uint16);
+_TWEEKCLASS(CTweakInt32, int32);
+_TWEEKCLASS(CTweakUInt32, uint32);
+_TWEEKCLASS(CTweakFloat, float);
+
+#undef _TWEEKCLASS
+#endif
+
+#ifdef VALIDATE_SAVE_SIZE
+extern int32 _saveBufCount;
+#define INITSAVEBUF _saveBufCount = 0;
+#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
+#else
+#define INITSAVEBUF
+#define VALIDATESAVEBUF(b)
+#endif
+
+inline void SkipSaveBuf(uint8 *&buf, int32 skip)
+{
+ buf += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
+template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, sizeof(T));
+ return value;
+}
+
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, sizeof(T));
+ return p;
+}
+
+
+#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
+
+#define WriteSaveHeader(buf,a,b,c,d,size) \
+ WriteSaveBuf(buf, a);\
+ WriteSaveBuf(buf, b);\
+ WriteSaveBuf(buf, c);\
+ WriteSaveBuf(buf, d);\
+ WriteSaveBuf<uint32>(buf, size);
+
+#define CheckSaveHeader(buf,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf) == a);\
+ assert(ReadSaveBuf<char>(buf) == b);\
+ assert(ReadSaveBuf<char>(buf) == c);\
+ assert(ReadSaveBuf<char>(buf) == d);\
+ assert(ReadSaveBuf<uint32>(buf) == size);
+
+
+void cprintf(char*, ...);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index a7f4bd45..9d5bf73c 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -22,7 +22,6 @@
#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
-#include "SaveBuf.h"
int gBuildings;
@@ -754,8 +753,7 @@ CEntity::SaveEntityFlags(uint8*& buf)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
- uint32 tmp;
- ReadSaveBuf(&tmp, buf);
+ uint32 tmp = ReadSaveBuf<uint32>(buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
@@ -786,7 +784,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
- ReadSaveBuf(&tmp, buf);
+ tmp = ReadSaveBuf<uint32>(buf);
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index 45b65d04..c2198aca 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -2,120 +2,6 @@
#ifdef DEBUGMENU
-// Tweaking stuff for debugmenu
-#define TWEAKPATH ___tw___TWEAKPATH
-#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
-#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
-#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
-#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
-#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
-#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
-#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
-
-// interface
-class CTweakVar
-{
-public:
- virtual void AddDBG(const char* path) = 0;
-};
-
-class CTweakVars
-{
-public:
- static void Add(CTweakVar* var);
- static void AddDBG(const char* path);
-};
-
-class CTweakFunc : public CTweakVar
-{
- const char* m_pPath, * m_pVarName;
- void (*m_pFunc)();
-public:
- CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char* path);
-};
-
-class CTweakBool : public CTweakVar
-{
- const char* m_pPath, * m_pVarName;
- bool* m_pBoolVar;
-public:
- CTweakBool(bool* pBool, const char* strName, const char* strPath) :
- m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char* path);
-};
-
-class CTweakSwitch : public CTweakVar
-{
- const char* m_pPath, * m_pVarName;
- void* m_pIntVar;
- int32 m_nMin, m_nMax;
- const char** m_aStr;
- void (*m_pFunc)();
-public:
- CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr,
- void (*pFunc)(), const char* strPath)
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
- m_aStr(aStr)
- {
- CTweakVars::Add(this);
- }
-
- void AddDBG(const char* path);
-};
-
-#define _TWEEKCLASS(name, type) \
- class name : public CTweakVar \
- { \
- public: \
- const char *m_pPath, *m_pVarName; \
- type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
- \
- name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
- const char *strPath) \
- : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
- m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
- \
- { \
- CTweakVars::Add(this); \
- } \
- \
- void AddDBG(const char *path); \
- };
-
-_TWEEKCLASS(CTweakInt8, int8);
-_TWEEKCLASS(CTweakUInt8, uint8);
-_TWEEKCLASS(CTweakInt16, int16);
-_TWEEKCLASS(CTweakUInt16, uint16);
-_TWEEKCLASS(CTweakInt32, int32);
-_TWEEKCLASS(CTweakUInt32, uint32);
-_TWEEKCLASS(CTweakFloat, float);
-
-#undef _TWEEKCLASS
-
typedef void (*TriggerFunc)(void);
struct Menu;
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index be29379c..8859e61e 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -3,7 +3,6 @@
#include "ModelIndices.h"
#include "Gangs.h"
#include "Weapon.h"
-#include "SaveBuf.h"
CGangInfo CGangs::Gang[NUM_GANGS];
@@ -73,6 +72,6 @@ INITSAVEBUF
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
for (int i = 0; i < NUM_GANGS; i++)
- ReadSaveBuf(&Gang[i], buf);
+ Gang[i] = ReadSaveBuf<CGangInfo>(buf);
VALIDATESAVEBUF(size);
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 8e55510c..5e1fb842 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -32,7 +32,6 @@
#include "Floater.h"
#include "Range2D.h"
#include "Wanted.h"
-#include "SaveBuf.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index dcd4c717..bacb1a78 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -3,7 +3,6 @@
#include "General.h"
#include "FileMgr.h"
#include "PedType.h"
-#include "SaveBuf.h"
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@@ -202,7 +201,7 @@ INITSAVEBUF
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
- ReadSaveBuf(ms_apPedType[i], buf);
+ *ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
VALIDATESAVEBUF(size)
}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index a67e2abc..46578486 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -16,7 +16,6 @@
#include "Pools.h"
#include "Darkel.h"
#include "CarCtrl.h"
-#include "SaveBuf.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
diff --git a/src/render/Console.h b/src/render/Console.h
index 9f22236f..b4fa60c4 100644
--- a/src/render/Console.h
+++ b/src/render/Console.h
@@ -23,5 +23,3 @@ public:
};
extern CConsole TheConsole;
-
-void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index c971955f..07e80abe 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -14,7 +14,6 @@
#include "ParticleObject.h"
#include "Particle.h"
#include "soundlist.h"
-#include "debugmenu.h"
#define MAX_PARTICLES_ON_SCREEN (1000)
diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h
deleted file mode 100644
index ed48a650..00000000
--- a/src/save/SaveBuf.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#pragma once
-
-#ifdef VALIDATE_SAVE_SIZE
-extern int32 _saveBufCount;
-#define INITSAVEBUF _saveBufCount = 0;
-#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
-#else
-#define INITSAVEBUF
-#define VALIDATESAVEBUF(b)
-#endif
-
-inline void
-SkipSaveBuf(uint8 *&buf, int32 skip)
-{
- buf += skip;
-#ifdef VALIDATE_SAVE_SIZE
- _saveBufCount += skip;
-#endif
-}
-
-template <typename T>
-inline void
-ReadSaveBuf(T* out, uint8 *&buf)
-{
- *out = *(T *)buf;
- SkipSaveBuf(buf, sizeof(T));
-}
-
-template <typename T>
-inline T *
-WriteSaveBuf(uint8 *&buf, const T &value)
-{
- T *p = (T *)buf;
- *p = value;
- SkipSaveBuf(buf, sizeof(T));
- return p;
-}
-
-#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32))
-
-#define WriteSaveHeader(buf, a, b, c, d, size) \
- WriteSaveBuf(buf, a); \
- WriteSaveBuf(buf, b); \
- WriteSaveBuf(buf, c); \
- WriteSaveBuf(buf, d); \
- WriteSaveBuf(buf, (uint32)size);
-
-#ifdef VALIDATE_SAVE_SIZE
-#define CheckSaveHeader(buf, a, b, c, d, size) { \
- char _C; uint32 _size;\
- ReadSaveBuf(&_C, buf);\
- assert(_C == a);\
- ReadSaveBuf(&_C, buf);\
- assert(_C == b);\
- ReadSaveBuf(&_C, buf);\
- assert(_C == c);\
- ReadSaveBuf(&_C, buf);\
- assert(_C == d);\
- ReadSaveBuf(&_size, buf);\
- assert(_size == size);\
- }
-#else
-#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
-#endif \ No newline at end of file
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 7be6ed0b..c29c0536 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -45,7 +45,6 @@
#include "Object.h"
#include "Automobile.h"
#include "Wanted.h"
-#include "SaveBuf.h"
bool bAllCarCheat; // unused
@@ -4725,7 +4724,7 @@ void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
- ReadSaveBuf(&Damage, buf);
+ Damage = ReadSaveBuf<CDamageManager>(buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index bbe17f0b..4bbbadbd 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -19,7 +19,6 @@
#include "Pools.h"
#include "Pad.h"
#include "Boat.h"
-#include "SaveBuf.h"
#define INVALID_ORIENTATION (-9999.99f)
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 22b2fc60..7524444b 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -13,7 +13,6 @@
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"
-#include "SaveBuf.h"
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
@@ -255,17 +254,14 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
Init();
INITSAVEBUF
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
- uint32 tmp;
- ReadSaveBuf(&tmp, buffer);
- assert(tmp == nGeneralDataSize);
- ReadSaveBuf(&NumOfCarGenerators, buffer);
- ReadSaveBuf(&CurrentActiveCount, buffer);
- ReadSaveBuf(&ProcessCounter, buffer);
- ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
- SkipSaveBuf(buffer, 2);
- ReadSaveBuf(&tmp, buffer);
- assert(tmp == sizeof(CarGeneratorArray));
+ assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
+ NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
+ CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
+ ProcessCounter = ReadSaveBuf<uint8>(buffer);
+ GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
+ ReadSaveBuf<int16>(buffer); // alignment
+ assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++)
- ReadSaveBuf(&CarGeneratorArray[i], buffer);
+ CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
VALIDATESAVEBUF(size)
}
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 0f1b8b4c..0c7913af 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -11,7 +11,6 @@
#include "Replay.h"
#include "Object.h"
#include "World.h"
-#include "SaveBuf.h"
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
@@ -654,10 +653,10 @@ void CCranes::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
- ReadSaveBuf(&NumCranes, buf);
- ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
+ NumCranes = ReadSaveBuf<int32>(buf);
+ CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_CRANES; i++)
- ReadSaveBuf(&aCranes[i], buf);
+ aCranes[i] = ReadSaveBuf<CCrane>(buf);
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 8112f0fe..8885485d 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -18,7 +18,6 @@
#include "Radar.h"
#include "Fire.h"
#include "Darkel.h"
-#include "SaveBuf.h"
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
@@ -1324,44 +1323,43 @@ CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
- ReadSaveBuf(&tmp.GetRight().x, buf);
- ReadSaveBuf(&tmp.GetRight().y, buf);
- ReadSaveBuf(&tmp.GetRight().z, buf);
+ tmp.GetRight().x = ReadSaveBuf<float>(buf);
+ tmp.GetRight().y = ReadSaveBuf<float>(buf);
+ tmp.GetRight().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
- ReadSaveBuf(&tmp.GetForward().x, buf);
- ReadSaveBuf(&tmp.GetForward().y, buf);
- ReadSaveBuf(&tmp.GetForward().z, buf);
+ tmp.GetForward().x = ReadSaveBuf<float>(buf);
+ tmp.GetForward().y = ReadSaveBuf<float>(buf);
+ tmp.GetForward().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
- ReadSaveBuf(&tmp.GetUp().x, buf);
- ReadSaveBuf(&tmp.GetUp().y, buf);
- ReadSaveBuf(&tmp.GetUp().z, buf);
+ tmp.GetUp().x = ReadSaveBuf<float>(buf);
+ tmp.GetUp().y = ReadSaveBuf<float>(buf);
+ tmp.GetUp().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
- ReadSaveBuf(&tmp.GetPosition().x, buf);
- ReadSaveBuf(&tmp.GetPosition().y, buf);
- ReadSaveBuf(&tmp.GetPosition().z, buf);
+ tmp.GetPosition().x = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().y = ReadSaveBuf<float>(buf);
+ tmp.GetPosition().z = ReadSaveBuf<float>(buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Load(buf);
- ReadSaveBuf(&m_currentColour1, buf);
- ReadSaveBuf(&m_currentColour2, buf);
+ m_currentColour1 = ReadSaveBuf<int8>(buf);
+ m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
- ReadSaveBuf(&m_nAlarmState, buf);
+ m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43);
- ReadSaveBuf(&m_nNumMaxPassengers, buf);
+ m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
- ReadSaveBuf(&field_1D0[0], buf);
- ReadSaveBuf(&field_1D0[1], buf);
- ReadSaveBuf(&field_1D0[2], buf);
- ReadSaveBuf(&field_1D0[3], buf);
+ field_1D0[0] = ReadSaveBuf<float>(buf);
+ field_1D0[1] = ReadSaveBuf<float>(buf);
+ field_1D0[2] = ReadSaveBuf<float>(buf);
+ field_1D0[3] = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 8);
- ReadSaveBuf(&m_fSteerAngle, buf);
- ReadSaveBuf(&m_fGasPedal, buf);
- ReadSaveBuf(&m_fBrakePedal, buf);
- ReadSaveBuf(&VehicleCreatedBy, buf);
- uint8 flags;
- ReadSaveBuf(&flags, buf);
+ m_fSteerAngle = ReadSaveBuf<float>(buf);
+ m_fGasPedal = ReadSaveBuf<float>(buf);
+ m_fBrakePedal = ReadSaveBuf<float>(buf);
+ VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
+ uint8 flags = ReadSaveBuf<uint8>(buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
@@ -1369,17 +1367,16 @@ CVehicle::Load(uint8*& buf)
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
- ReadSaveBuf(&m_fHealth, buf);
- ReadSaveBuf(&m_nCurrentGear, buf);
+ m_fHealth = ReadSaveBuf<float>(buf);
+ m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3);
- ReadSaveBuf(&m_fChangeGearTime, buf);
+ m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
- ReadSaveBuf(&m_nTimeOfDeath, buf);
+ m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2);
- ReadSaveBuf(&m_nBombTimer, buf);
+ m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12);
- ReadSaveBuf(&flags, buf);
- m_nDoorLock = (eCarLock)flags;
+ m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99);
}
#endif
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index b4d04a4b..b3909a08 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -30,7 +30,6 @@
#include "WaterLevel.h"
#include "WeaponInfo.h"
#include "World.h"
-#include "SaveBuf.h"
uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
{