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-rw-r--r--src/vehicles/Automobile.cpp98
-rw-r--r--src/vehicles/Automobile.h2
2 files changed, 55 insertions, 45 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 96b78fa6..815b2534 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1875,7 +1875,7 @@ CAutomobile::PreRender(void)
break;
default:
- if(Abs(fwdSpeed) > 0.5f)
+ if(Abs(fwdSpeed) > 5.0f)
AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f)
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
@@ -1929,7 +1929,7 @@ CAutomobile::PreRender(void)
CVector(0.0f, 0.0f, 0.0f));
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT,
+ CSkidmarks::RegisterOne((uintptr)this + 5,
m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset,
GetForward().x, GetForward().y,
m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
@@ -1947,12 +1947,12 @@ CAutomobile::PreRender(void)
CVector(0.0f, 0.0f, 0.0f));
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT,
+ CSkidmarks::RegisterOne((uintptr)this + 6,
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset,
GetForward().x, GetForward().y,
m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
break;
- default: break;
+ default: break;
}
}
@@ -2003,10 +2003,8 @@ CAutomobile::PreRender(void)
dir1.y = m_vecMoveSpeed.y;
}
- bool dblExhaust = false;
pos1 = GetMatrix() * exhaustPos;
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
- dblExhaust = true;
pos2 = exhaustPos;
pos2.x = -pos2.x;
pos2 = GetMatrix() * pos2;
@@ -2126,7 +2124,7 @@ CAutomobile::PreRender(void)
r *= f;
g *= f;
b *= f;
- }else if(t > 412){
+ }else if(t > (512-100)){
float f = (512-t)/100.0f;
r *= f;
g *= f;
@@ -2368,20 +2366,20 @@ CAutomobile::PreRender(void)
// Taillight coronas
if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){
// Behind car
- float intensity = 0.4f*behindness + 0.4f;
- float size = (behindness + 1.0f)/2.0f;
+ float intensity = (behindness + 1.0f)*0.4f;
+ float size = (behindness + 1.0f)*0.5f;
if(m_fGasPedal < 0.0f){
// reversing
intensity += 0.4f;
size += 0.3f;
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 128*intensity, 128*intensity, 255,
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 128*intensity, 128*intensity, 255,
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
@@ -2393,23 +2391,23 @@ CAutomobile::PreRender(void)
if(alarmOff){
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0,
+ CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
lightL, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0,
+ CCoronas::RegisterCorona((uintptr)this + 15, 0, 0, 0, 0,
lightR, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 128*intensity, 0, 0, 255,
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
@@ -2417,10 +2415,11 @@ CAutomobile::PreRender(void)
}
}else{
// In front of car
+ // missing LODDistMultiplier probably a BUG
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f, angle);
}
// bright lights
@@ -2486,12 +2485,12 @@ CAutomobile::PreRender(void)
if(m_fGasPedal < 0.0f){
// reversing
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 120, 120, 255,
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 120, 120, 120, 255,
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
@@ -2502,12 +2501,12 @@ CAutomobile::PreRender(void)
}else{
// braking
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 120, 0, 0, 255,
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
@@ -2518,15 +2517,15 @@ CAutomobile::PreRender(void)
}
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
// end of lights
@@ -2608,8 +2607,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point,
0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2649,8 +2648,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point,
0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -4353,6 +4352,16 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CGeneral::GetRandomNumberInRange(0, 4));
}
+float fDamagePosSpeedShift = 0.4f;
+float fSpeedMult[] = {
+ 0.8f,
+ 0.75f,
+ 0.85f,
+ 0.9f,
+ 0.85f,
+ 0.85f
+};
+
void
CAutomobile::AddDamagedVehicleParticles(void)
{
@@ -4365,7 +4374,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
if(m_fHealth >= 650.0f)
return;
- CVector direction = 0.85f*m_vecMoveSpeed;
+ CVector direction = fSpeedMult[5]*m_vecMoveSpeed;
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
switch(Damage.GetDoorStatus(DOOR_BONNET)){
@@ -4390,7 +4399,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
damagePos.y = 0.2f*GetColModel()->boundingBox.min.y;
damagePos.z = 0.3f*GetColModel()->boundingBox.max.z;
}else
- damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
+ damagePos.z += fDamagePosSpeedShift*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
damagePos = GetMatrix()*damagePos;
damagePos.z += 0.15f;
@@ -4409,7 +4418,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
direction = 0.85f*m_vecMoveSpeed;
direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
direction.z += 0.001f;
- n = (CGeneral::GetRandomNumber() & 3) + 2;
+ n = (CGeneral::GetRandomNumber() & 3) + 1;
for(i = 0; i < n; i++)
CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
@@ -4417,11 +4426,15 @@ CAutomobile::AddDamagedVehicleParticles(void)
}else if(m_fHealth < 250.0f){
// nothing
}else if(m_fHealth < 320.0f){
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, fSpeedMult[0]*direction);
}else if(m_fHealth < 390.0f){
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[1]*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, fSpeedMult[2]*direction);
}else if(m_fHealth < 460.0f){
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[3]*direction);
+ }else{
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
if(rnd < 10 ||
rnd < 70 && rnd > 25 ||
@@ -4431,7 +4444,6 @@ CAutomobile::AddDamagedVehicleParticles(void)
return;
direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f);
if(electric){
- // BUG. we had that case already
direction = 0.85f*m_vecMoveSpeed;
direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
direction.z += 0.001f;
@@ -4442,13 +4454,10 @@ CAutomobile::AddDamagedVehicleParticles(void)
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
}else{
if(TheCamera.GetLookDirection() != LOOKING_FORWARD)
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction);
else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0)
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[4]*m_vecMoveSpeed);
}
- }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
- ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction);
}
}
@@ -4498,7 +4507,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
if(CTimer::GetFrameCounter() & 2 ||
- CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
+ CWeather::WetRoads > 0.0f && CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
return 0;
dir.x = 0.5f*m_vecMoveSpeed.x;
dir.y = 0.5f*m_vecMoveSpeed.y;
@@ -5828,12 +5837,12 @@ CAutomobile::CloseAllDoors(void)
}
}
-void
+CPed*
CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
{
AnimationId anim = ANIM_STD_KO_FRONT;
if(ped == nil)
- return;
+ return nil;
ped->m_vehDoor = door;
ped->SetPedState(PED_IDLE);
@@ -5868,6 +5877,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
ped->m_headingRate = 0.0f;
}
ped->m_pMyVehicle = nil;
+ return ped;
}
#ifdef COMPATIBLE_SAVES
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 16d86917..f4046e9e 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -160,7 +160,7 @@ public:
void PopBoot(void);
void PopBootUsingPhysics(void);
void CloseAllDoors(void);
- void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
+ CPed *KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);