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-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/control/Phones.cpp1
-rw-r--r--src/control/Script.cpp40
-rw-r--r--src/core/Frontend.cpp365
-rw-r--r--src/core/Frontend.h13
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/MenuScreens.cpp (renamed from src/core/MenuScreens.h)8
-rw-r--r--src/core/Pad.cpp5
-rw-r--r--src/core/Radar.cpp6
-rw-r--r--src/core/User.cpp8
-rw-r--r--src/core/User.h1
-rw-r--r--src/core/Zones.cpp2
-rw-r--r--src/core/config.h1
-rw-r--r--src/entities/Entity.cpp17
-rw-r--r--src/entities/Entity.h1
-rw-r--r--src/math/maths.h2
-rw-r--r--src/peds/Ped.cpp1255
-rw-r--r--src/peds/Ped.h11
-rw-r--r--src/peds/PedDebug.cpp10
-rw-r--r--src/peds/PlayerPed.cpp117
-rw-r--r--src/peds/PlayerPed.h4
-rw-r--r--src/render/Hud.cpp332
-rw-r--r--src/render/Hud.h1
-rw-r--r--src/render/Renderer.cpp8
-rw-r--r--src/render/WaterLevel.cpp22
-rw-r--r--src/skel/glfw/glfw.cpp9
-rw-r--r--src/skel/platform.h1
-rw-r--r--src/skel/win/win.cpp24
-rw-r--r--src/skel/win/win.h3
-rw-r--r--src/vehicles/Automobile.cpp2
30 files changed, 1461 insertions, 812 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 05a0d7c3..2a5b83cf 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -188,7 +188,7 @@ enum eSound : uint16
SOUND_186, // makes same sound with 40
SOUND_187, // makes same sound with 46
SOUND_MELEE_ATTACK_START,
- SOUND_189,
+ SOUND_SKATING,
SOUND_WEAPON_MINIGUN_ATTACK,
SOUND_WEAPON_MINIGUN_2,
SOUND_WEAPON_MINIGUN_3,
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 71f6c8e5..4f1703f2 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -284,7 +284,6 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
- assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index e1ab0310..88a62f4e 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -3225,9 +3225,8 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -3246,9 +3245,8 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -4061,9 +4059,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -4080,9 +4077,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -4799,9 +4795,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -4819,9 +4814,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -7676,9 +7670,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -7693,9 +7686,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 4c205675..a3b15ac1 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -24,7 +24,6 @@
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
-#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
@@ -214,75 +213,6 @@ ScaleAndCenterX(float x)
// --- Functions not in the game/inlined starts
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
-
-#ifdef PS2_LIKE_MENU
-void
-CMenuManager::SwitchToNewScreen(int8 screen)
-{
- if (reverseAlpha) {
- m_nPrevScreen = m_nCurrScreen;
- m_nCurrScreen = pendingScreen;
- m_nCurrOption = pendingOption;
- reverseAlpha = false;
- if (updateDelay)
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
- }
- if (withReverseAlpha) {
- pendingOption = option;
- pendingScreen = screen;
- reverseAlpha = true;
- } else {
- m_nPrevScreen = m_nCurrScreen;
- m_nCurrScreen = screen;
- m_nCurrOption = option;
- if (updateDelay)
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
- }
- m_nMenuFadeAlpha = 255;
-}
-#else
-
-// --MIAMI: Done except using VC's gMenuPages
-void
-CMenuManager::SwitchToNewScreen(int8 screen)
-{
- bMenuChangeOngoing = true;
- DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
- DrawBackground(true);
- DoRWStuffEndOfFrame();
- DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
- DrawBackground(true);
- DoRWStuffEndOfFrame();
- m_nPrevScreen = m_nCurrScreen;
- m_ShowEmptyBindingError = false;
- ResetHelperText();
-
- ThingsToDoBeforeLeavingPage();
-
- if (screen == -2) {
- int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
- int oldOption = (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)));
-
- m_nCurrOption = oldOption;
- m_nCurrScreen = oldScreen;
- } else if (screen == 0) {
- m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
- m_nCurrOption = 0;
- } else {
- m_nCurrOption = 0;
- m_nCurrScreen = screen;
- }
-
- if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
- m_nCurrOption = 8;
- m_nMenuFadeAlpha = 0;
- m_nOptionHighlightTransitionBlend = 0;
- m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
-}
-#endif
-
inline void
CMenuManager::ScrollUpListByOne()
{
@@ -349,7 +279,6 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
-// TODO(Miami)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
@@ -373,13 +302,123 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
CPlayerSkin::EndFrontendSkinEdit();
}
- if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
- m_nTotalListRow = 0;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption& option = customFrontendOptions[i];
+ if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
+ if (option.returnPrevPageFunc)
+ option.returnPrevPageFunc();
+
+ if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
+ option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (option.onlyApplyOnEnter)
+ option.displayedValue = *option.value;
+ }
+ }
+#endif
+}
+
+int8
+CMenuManager::GetPreviousPageOption()
+{
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
+#else
+ int8 prevPage = aScreens[m_nCurrScreen].m_PreviousPage;
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
}
+
+ // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
+ return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
+#endif
}
// ------ Functions not in the game/inlined ends
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+#ifdef PS2_LIKE_MENU
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ if (reverseAlpha) {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = pendingScreen;
+ m_nCurrOption = pendingOption;
+ reverseAlpha = false;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (withReverseAlpha) {
+ pendingOption = option;
+ pendingScreen = screen;
+ reverseAlpha = true;
+ } else {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = screen;
+ m_nCurrOption = option;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_nMenuFadeAlpha = 255;
+}
+#else
+
+// --MIAMI: Done
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ bMenuChangeOngoing = true;
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ m_nPrevScreen = m_nCurrScreen;
+ m_ShowEmptyBindingError = false;
+ ResetHelperText();
+
+ ThingsToDoBeforeLeavingPage();
+
+ if (screen == -2) {
+ int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
+ int oldOption = GetPreviousPageOption();
+
+ m_nCurrOption = oldOption;
+ m_nCurrScreen = oldScreen;
+ } else if (screen == 0) {
+ m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrOption = 0;
+ m_nCurrScreen = screen;
+ }
+
+ if (m_nPrevScreen == MENUPAGE_SKIN_SELECT || m_nPrevScreen == MENUPAGE_KEYBOARD_CONTROLS)
+ m_nTotalListRow = 0;
+
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
+ m_nCurrOption = 8;
+ m_nMenuFadeAlpha = 0;
+ m_nOptionHighlightTransitionBlend = 0;
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+}
+#endif
+
CMenuManager::CMenuManager()
{
m_StatsScrollSpeed = 150.0f;
@@ -463,7 +502,7 @@ CMenuManager::Initialise(void)
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
m_AllowNavigation = false;
- m_menuTransitionProgress = -50;
+ m_menuTransitionProgress = -50; // to start from black
m_nMenuFadeAlpha = 0;
m_nCurrOption = 0;
m_nOptionHighlightTransitionBlend = 0;
@@ -1172,6 +1211,32 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
rightText = TheText.Get("FEA_NM3");
}
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
+ leftText = (wchar*)option.leftText;
+ if (option.type == FEOPTION_SELECT) {
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+
+ rightText = (wchar*)option.rightTexts[option.displayedValue];
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ if (option.drawFunc) {
+ bool isOptionDisabled = false;
+ rightText = option.drawFunc(&isOptionDisabled);
+ if (isOptionDisabled)
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+ }
+ }
+ } else {
+ debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options is borked");
+ }
+
+ break;
+#endif
}
// Highlight trapezoid
@@ -1326,6 +1391,24 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
}
}
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ static int lastOption = m_nCurrOption;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (option.onlyApplyOnEnter && m_nCurrOption != i)
+ option.displayedValue = *option.value;
+
+ if (m_nCurrOption != lastOption && lastOption == i) {
+ FrontendOption& oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
+ if (oldOption.type == FEOPTION_DYNAMIC)
+ oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+ }
+ }
+
+ if (i == MAX_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i + 1].m_EntryName[0] == '\0')
+ lastOption = m_nCurrOption;
+#endif
// TODO(Miami): check
// Sliders
@@ -1955,10 +2038,10 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
- if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
+ if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
- m_nPrevOption = i;
+ m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
@@ -2660,7 +2743,7 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
- m_nPrevOption = rowIdx;
+ m_nOptionMouseHovering = rowIdx;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
}
@@ -3023,6 +3106,10 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
}
}
@@ -3618,7 +3705,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y + MENU_DEFAULT_LINE_HEIGHT)) {
static int oldScreen = m_nCurrScreen;
- m_nPrevOption = rowToCheck;
+ m_nOptionMouseHovering = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
@@ -3632,7 +3719,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
if (m_bShowMouse && m_nMenuFadeAlpha == 255) {
- m_nPrevOption = oldOption;
+ m_nOptionMouseHovering = oldOption;
m_nCurrOption = oldOption;
}
}
@@ -3641,7 +3728,7 @@ CMenuManager::ProcessButtonPresses(void)
if (oldOption != m_nCurrOption) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) {
++m_nCurrOption;
- ++m_nPrevOption;
+ ++m_nOptionMouseHovering;
}
m_nOptionHighlightTransitionBlend = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
@@ -3923,7 +4010,7 @@ CMenuManager::ProcessButtonPresses(void)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
@@ -3937,7 +4024,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
#else
@@ -4024,7 +4111,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_RANDOM_ITEM:
if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
break;
@@ -4358,26 +4445,6 @@ CMenuManager::ProcessButtonPresses(void)
InitialiseChangedLanguageSettings();
SaveSettings();
break;
-#ifdef MORE_LANGUAGES
- case MENUACTION_LANG_PL:
- m_PrefsLanguage = LANGUAGE_POLISH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_RUS:
- m_PrefsLanguage = LANGUAGE_RUSSIAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_JAP:
- m_PrefsLanguage = LANGUAGE_JAPANESE;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
-#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
@@ -4540,7 +4607,6 @@ CMenuManager::ProcessButtonPresses(void)
} else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
- MousePointerStateHelper.GetMouseSetUp();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
#if !defined RW_GL3
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) {
@@ -4595,6 +4661,33 @@ CMenuManager::ProcessButtonPresses(void)
}
break;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (!option.onlyApplyOnEnter) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+ }
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ } else if (option.type == FEOPTION_REDIRECT) {
+ ChangeScreen(option.to, option.option, true, option.fadeIn);
+ } else if (option.type == FEOPTION_GOBACK) {
+ goBack = true;
+ }
+ } else {
+ debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
}
ProcessOnOffMenuOptions();
@@ -4641,6 +4734,9 @@ CMenuManager::ProcessButtonPresses(void)
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
+ if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
+ m_nTotalListRow = 0;
+ }
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -4797,6 +4893,36 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (changeValueBy > 0) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts)
+ option.displayedValue = 0;
+ } else {
+ option.displayedValue--;
+ if (option.displayedValue < 0)
+ option.displayedValue = option.numRightTexts - 1;
+ }
+ if (!option.onlyApplyOnEnter) {
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+ }
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
+ else {
+ debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -4890,13 +5016,6 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
-#ifdef FREE_CAM
- case MENUACTION_FREECAM:
- TheCamera.bFreeCam = !TheCamera.bFreeCam;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
- break;
-#endif
}
}
@@ -5010,7 +5129,7 @@ CMenuManager::ProcessFileActions()
}
}
-// --MIAMI: Done except DxInput things, are they even needed?
+// --MIAMI: Done
void
CMenuManager::SwitchMenuOnAndOff()
{
@@ -5036,7 +5155,12 @@ CMenuManager::SwitchMenuOnAndOff()
m_bMenuActive = !m_bMenuActive;
if (m_bMenuActive) {
- // TODO(Miami): DxInput??
+#if defined RW_D3D9 || defined RWLIBS
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(false);
+ }
+#endif
Initialise();
LoadAllTextures();
@@ -5049,8 +5173,12 @@ CMenuManager::SwitchMenuOnAndOff()
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
-
- // TODO(Miami): DxInput??
+#if defined RW_D3D9 || defined RWLIBS
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(true);
+ }
+#endif
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
@@ -5095,7 +5223,12 @@ CMenuManager::SwitchMenuOnAndOff()
m_bMenuActive = true;
m_OnlySaveMenu = true;
- // TODO(Miami): DxInput??
+#if defined RW_D3D9 || defined RWLIBS
+ if (_InputMouseNeedsExclusive()) {
+ _InputShutdownMouse();
+ _InputInitialiseMouse(false);
+ }
+#endif
Initialise();
LoadAllTextures();
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 327bf6fa..83d86d5b 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -265,17 +265,9 @@ enum eMenuAction
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER,
MENUACTION_UNK110,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL,
- MENUACTION_LANG_RUS,
- MENUACTION_LANG_JAP,
-#endif
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENMODE,
#endif
-#ifdef FREE_CAM
- MENUACTION_FREECAM,
-#endif
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
@@ -547,7 +539,7 @@ public:
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
bool m_bShowMouse;
- int32 m_nPrevOption;
+ int32 m_nOptionMouseHovering;
bool m_bStartWaitingForKeyBind;
bool m_bWaitingForNewKeyBind;
bool m_bKeyChangeNotProcessed;
@@ -664,6 +656,7 @@ public:
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
+ int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
@@ -673,6 +666,6 @@ VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
-
+extern CMenuScreen aScreens[];
#endif \ No newline at end of file
diff --git a/src/core/General.h b/src/core/General.h
index dbf169e9..7ab444a4 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -108,7 +108,7 @@ public:
if (angle >= TWOPI)
angle -= TWOPI;
- return (int)floorf(angle / DEGTORAD(45.0f));
+ return (int)Floor(angle / DEGTORAD(45.0f));
}
// Unlike usual string comparison functions, these don't care about greater or lesser
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.cpp
index 3f9631c8..6fbf597b 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.cpp
@@ -1,6 +1,8 @@
-#pragma once
+#include "common.h"
+#include "Frontend.h"
+#ifdef PC_MENU
-// --MIAMI: Done except commented things
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
CMenuScreen aScreens[] = {
// MENUPAGE_STATS = 0
@@ -341,3 +343,5 @@ CMenuScreen aScreens[] = {
},
#endif
};
+
+#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 97cc1786..83930c41 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -39,6 +39,7 @@
#include "General.h"
#include "Fluff.h"
#include "Gangs.h"
+#include "platform.h"
#ifdef GTA_PS2
#include "eetypes.h"
@@ -671,7 +672,7 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
+ _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
if ( PSGLOBAL(mouse) != nil )
{
@@ -725,7 +726,7 @@ void CPad::UpdateMouse()
{
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
- _InputInitialiseMouse();
+ _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
DIMOUSESTATE2 state;
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index c359793c..559a8cd6 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -778,8 +778,8 @@ void CRadar::DrawRadarMap()
DrawRadarMask();
// top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
+ int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
+ int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -1332,7 +1332,7 @@ void CRadar::Shutdown()
void CRadar::StreamRadarSections(const CVector &posn)
{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
+ StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
}
void CRadar::StreamRadarSections(int32 x, int32 y)
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 56e37ac4..53196d03 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -74,6 +74,14 @@ CPlaceName::Display()
CHud::SetZoneName(text);
}
+void
+CPlaceName::ProcessAfterFrontEndShutDown(void)
+{
+ CHud::m_pLastZoneName = nil;
+ CHud::m_ZoneState = 0;
+ m_nAdditionalTimer = 250;
+}
+
CCurrentVehicle::CCurrentVehicle()
{
Init();
diff --git a/src/core/User.h b/src/core/User.h
index 153ef57b..dd53a40a 100644
--- a/src/core/User.h
+++ b/src/core/User.h
@@ -16,6 +16,7 @@ public:
void Init();
void Process();
void Display();
+ void ProcessAfterFrontEndShutDown();
};
class CCurrentVehicle
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 87e85da5..3095b36d 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -104,7 +104,7 @@ CTheZones::Init(void)
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_GENERIC;
- NavigationZoneArray[0].type = ZONE_NAVIG;
+ NavigationZoneArray[0].type = ZONE_DEFAULT;
m_CurrLevel = LEVEL_GENERIC;
diff --git a/src/core/config.h b/src/core/config.h
index 14489491..4110b131 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -285,7 +285,6 @@ enum Config {
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
-//#define PEDS_REPORT_CRIMES_ON_PHONE
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 63ea03fc..4c88c485 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -620,6 +620,23 @@ CEntity::PruneReferences(void)
}
}
+// Clean up the reference from *pent -> 'this'
+void
+CEntity::CleanUpOldReference(CEntity **pent)
+{
+ CReference* ref, ** lastnextp;
+ lastnextp = &m_pFirstReference;
+ for (ref = m_pFirstReference; ref; ref = ref->next) {
+ if (ref->pentity == pent) {
+ *lastnextp = ref->next;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = ref;
+ break;
+ }
+ lastnextp = &ref->next;
+ }
+}
+
void
CEntity::UpdateRpHAnim(void)
{
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 7570110b..fd01b6f8 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -168,6 +168,7 @@ public:
void RegisterReference(CEntity **pent);
void ResolveReferences(void);
void PruneReferences(void);
+ void CleanUpOldReference(CEntity **pent);
#ifdef PED_SKIN
void UpdateRpHAnim(void);
diff --git a/src/math/maths.h b/src/math/maths.h
index 51b0ef10..8d68bf64 100644
--- a/src/math/maths.h
+++ b/src/math/maths.h
@@ -15,3 +15,5 @@ inline float Sqrt(float x) { return sqrtf(x); }
inline float RecipSqrt(float x, float y) { return x/Sqrt(y); }
inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); }
inline float Pow(float x, float y) { return powf(x, y); }
+inline float Floor(float x) { return floorf(x); }
+inline float Ceil(float x) { return ceilf(x); }
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 557aafa3..7db2124d 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -428,6 +428,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bIgnoreThreatsBehindObjects = false;
bNeverEverTargetThisPed = false;
+ bCrouchWhenScared = false;
+ bKnockedOffBike = false;
+ b158_8 = false;
b158_10 = false;
bBoughtIceCream = false;
b158_40 = false;
@@ -2315,6 +2318,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
+// --MIAMI: Done
static void
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
{
@@ -2324,10 +2328,15 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ case SURFACE_CONCRETE_BEACH:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ // ??
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber();
CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
}
break;
@@ -2336,10 +2345,10 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
}
}
+// --MIAMI: Done
static void
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
{
-#ifdef PC_PARTICLE
for (int i = 0; i < times; i++) {
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
@@ -2348,21 +2357,20 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
CVector direction = ped->GetForward() * -0.05f;
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
}
-#else
- for ( int32 i = 0; i < times; i++ )
- {
- CVector adjustedPos = pos;
- adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
- adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
-
- CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
- }
-#endif
}
+// --MIAMI: Done
void
CPed::PlayFootSteps(void)
{
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
+ CAnimBlendAssociation *walkRunAssoc = nil;
+ float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
+ bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER];
+
+ CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f);
+ bool footPosLok = false, footPosRok = false;
+
if (bDoBloodyFootprints) {
if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
m_bloodyFootprintCountOrDeathTime--;
@@ -2375,10 +2383,6 @@ CPed::PlayFootSteps(void)
if (!bIsStanding)
return;
- CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
- CAnimBlendAssociation *walkRunAssoc = nil;
- float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
-
for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
if (assoc->flags & ASSOC_WALK) {
walkRunAssoc = assoc;
@@ -2388,96 +2392,200 @@ CPed::PlayFootSteps(void)
}
}
-#ifdef GTA_PS2_STUFF
- CAnimBlendAssociation *runStopAsoc = NULL;
-
- if ( IsPlayer() )
- {
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
-
- if ( runStopAsoc == NULL )
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
- }
-
- if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f )
- {
- {
- CVector pos(0.0f, 0.0f, 0.0f);
- TransformToNode(pos, PED_FOOTL);
-
- pos.z -= 0.1f;
- pos += GetForward()*0.2f;
- particleProduceFootDust(this, pos, 0.02f, 1);
- }
-
- {
- CVector pos(0.0f, 0.0f, 0.0f);
- TransformToNode(pos, PED_FOOTR);
-
- pos.z -= 0.1f;
- pos += GetForward()*0.2f;
- particleProduceFootDust(this, pos, 0.02f, 1);
- }
- }
-#endif
-
-
if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
- float stepStart = 1 / 15.0f;
+
+ float stepStart = 1.f / 15.f;
float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
float currentTime = walkRunAssoc->currentTime;
- int stepPart = 0;
- if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
- stepPart = 1;
- else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
- stepPart = 2;
+ if (isSkater) {
+ // both are unused
+ static float stepStartSection = 1.0f;
+ static float animSections = 15.f;
+
+ float moveStart, soundVolume, skateTime;
+ if (walkRunAssoc->animId == ANIM_WALK) {
+ moveStart = 0.0f;
+ skateTime = 8.f / 15.f;
+ } else {
+ moveStart = 0.0f;
+ skateTime = 5.f / 15.f;
+ }
+ switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) {
+ case ADHESIVE_LOOSE:
+ if (CGeneral::GetRandomNumber() % 128) {
+ m_vecAnimMoveDelta *= 0.5f;
+ } else {
+ SetFall(0, ANIM_KO_SKID_BACK, false);
+ }
+ soundVolume = 0.5f;
+ break;
+ case ADHESIVE_SAND:
+ if (CGeneral::GetRandomNumber() % 64) {
+ m_vecAnimMoveDelta *= 0.2f;
+ } else {
+ SetFall(0, ANIM_KO_SKID_BACK, false);
+ }
+ soundVolume = 0.2f;
+ break;
+ case ADHESIVE_WET:
+ m_vecAnimMoveDelta *= 0.3f;
+ soundVolume = 0.2f;
+ break;
+ default:
+ soundVolume = 1.f;
+ break;
+ }
+ if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ } else if (soundVolume > 0.2f) {
+ if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ }
+ }
+
+ } else {
+ int stepPart = 0;
+
+ // This section is shortened/optimized for sanity.
+
+ if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
+ stepPart = 1;
+ else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
+ stepPart = 2;
+
+ if (stepPart != 0) {
+ CVector adjustedFootPos;
+ if (stepPart == 1) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f);
+ TransformToNode(footPosL, PED_FOOTL);
+ footPosLok = true;
+ adjustedFootPos = footPosL;
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f);
+ TransformToNode(footPosR, PED_FOOTR);
+ footPosRok = true;
+ adjustedFootPos = footPosR;
+ }
+
+ CVector forward = GetForward();
+
+ adjustedFootPos.z -= 0.1f;
+ adjustedFootPos += 0.2f * forward;
+
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f));
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ }
+ if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
+ if (IsPlayer())
+ particleProduceFootDust(this, adjustedFootPos, 0.0f, 4);
+
+ } else if (stepPart == 2) {
+ particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4);
+ }
+ }
+ }
+ }
+
+ if (IsPlayer() && !walkRunAssoc && bIsLanding) {
+ if (!footPosLok)
+ TransformToNode(footPosL, PED_FOOTL);
- if (stepPart != 0) {
- DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
- CVector footPos(0.0f, 0.0f, 0.0f);
- TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR);
+ CVector forward = GetForward();
- CVector forward = GetForward();
+ CVector adjustedFootPosL = footPosL;
+ adjustedFootPosL.z -= 0.1f;
+ adjustedFootPosL += 0.2f * forward;
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.14f);
- footPos.z -= 0.1f;
- footPos += 0.2f * forward;
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
- if (bDoBloodyFootprints) {
- CVector2D top(forward * 0.26f);
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ }
+ else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
-
- if (m_bloodyFootprintCountOrDeathTime <= 20) {
- m_bloodyFootprintCountOrDeathTime = 0;
- bDoBloodyFootprints = false;
- } else {
- m_bloodyFootprintCountOrDeathTime -= 20;
- }
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
}
- if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
- if(IsPlayer())
- particleProduceFootDust(this, footPos, 0.0f, 4);
+ }
+ if(!footPosRok)
+ TransformToNode(footPosR, PED_FOOTR);
+
+ CVector adjustedFootPosR = footPosR;
+ adjustedFootPosR.z -= 0.1f;
+ adjustedFootPosR += 0.2f * forward;
+
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.1f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
}
-#ifdef PC_PARTICLE
- else if(stepPart == 2)
-#else
- else
-#endif
- {
- particleProduceFootSplash(this, footPos, 0.15f, 4);
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
}
}
}
if (m_nSurfaceTouched == SURFACE_WATER) {
+ CRGBA rubberSmokeColor(255, 255, 255, 196);
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
-#ifdef PC_PARTICLE
float particleSize = pedSpeed * 2.0f;
if (particleSize < 0.25f)
@@ -2489,19 +2597,23 @@ CPed::PlayFootSteps(void)
CVector particlePos = GetPosition() + GetForward() * 0.3f;
particlePos.z -= 1.2f;
- CVector particleDir = m_vecMoveSpeed * 0.75f;
+ CVector particleDir = m_vecMoveSpeed * -0.75f;
particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0);
+ }
- particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0);
-#else
- CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f;
- CVector particleDir = m_vecMoveSpeed * 0.45f;
- particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255));
-#endif
+ if (m_nPedState == PED_JUMP) {
+ CVector particlePos = GetPosition();
+ particlePos.z -= 0.1f;
+
+ CVector particleDir(0.0f, 0.075f, 0.0f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
+ particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0);
}
}
}
@@ -3186,13 +3298,16 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_pNextPathNode = nil;
bUsePedNodeSeek = false;
- // TODO(Miami): Clean up old references
+ if (m_pedInObjective)
+ m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
- // m_pLookTarget = (CEntity*)entity; // duplicate
+ m_pLookTarget = (CEntity*)entity;
m_pedInObjective = (CPed*)entity;
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pLookTarget = (CEntity*)entity;
+ // m_pLookTarget = (CEntity*)entity; // duplicate
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
break;
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
@@ -3201,10 +3316,11 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_GUARD_ATTACK:
- // TODO(Miami): Clean up old references
- m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+ if (m_pedInObjective)
+ m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
m_pedInObjective = (CPed*)entity;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
break;
case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
@@ -3229,8 +3345,8 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
case OBJECTIVE_DESTROY_OBJECT:
- // TODO(Miami): Clean up old references
-
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = (CPed*)entity;
if (entity)
((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
@@ -3928,7 +4044,6 @@ CPed::ClearAll(void)
bIsPointingGunAt = false;
bRenderPedInCar = true;
bKnockedUpIntoAir = false;
- bCrouchWhenScared = false;
bKnockedOffBike = false;
m_pCollidingEntity = nil;
}
@@ -4921,14 +5036,18 @@ CPed::RestorePreviousState(void)
}
}
-// TODO(Miami): Clean up old references
+// --MIAMI: Done
void
CPed::SetAimFlag(CEntity *to)
{
bIsAimingGun = true;
bIsRestoringGun = false;
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = to;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ if (m_pSeekTarget)
+ m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget);
m_pSeekTarget = to;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_lookTimer = 0;
@@ -5294,7 +5413,8 @@ CPed::SetAttack(CEntity *victim)
return;
}
- // TODO(Miami): Clean up old referene
+ if (m_pSeekTarget)
+ m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget);
m_pSeekTarget = victim;
if (m_pSeekTarget)
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
@@ -5939,9 +6059,9 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
if (victimPed) {
float adjustedAngleDiff = victimAngle - m_fRotationCur + DEGTORAD(30.0f);
if (adjustedAngleDiff < 0.0f)
- adjustedAngleDiff = adjustedAngleDiff + TWOPI;
+ adjustedAngleDiff += TWOPI;
- int16 dir = floorf(adjustedAngleDiff / DEGTORAD(60.0f));
+ int16 dir = Floor(adjustedAngleDiff / DEGTORAD(60.0f));
// Just focus on who we're fighting with, don't care peds on ground
if (numPedsWeCanReach < 2 || fightWithWeapon) {
@@ -6570,15 +6690,15 @@ CPed::PlayHitSound(CPed *hitTo)
uint16 soundId;
// And this is why second dimension is between 18 and 27.
- if (hitTo->m_curFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_curFightMove >= FIGHTMOVE_IDLE2NORM) {
+ if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) {
+ soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT];
+ } else {
if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
} else {
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
}
- } else {
- soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT];
}
if (soundId != NO_SND)
@@ -7754,6 +7874,9 @@ CPed::Fight(void)
case FIGHTMOVE_IDLE2NORM:
m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
+
+ // FIX: Uninitialized
+ currentAssoc = nil;
break;
case FIGHTMOVE_IDLE:
currentAssoc = nil;
@@ -8477,8 +8600,9 @@ CPed::Wait(void)
else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
if (m_pedInObjective) {
if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
-
- // VC also calls CleanUpOldReference here for old LookTarget.
+
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -8955,7 +9079,7 @@ void
CPed::FollowPath(void)
{
m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
- if (m_pathNodeTimer != 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
+ if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
RestorePreviousState();
ClearFollowPath();
m_pathNodeTimer = 0;
@@ -10872,7 +10996,8 @@ CPed::ProcessControl(void)
Say(SOUND_PED_TAXI_CALL);
}
} else {
- // TODO(Miami): CleanUpOldReference
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
@@ -11260,7 +11385,7 @@ CPed::ProcessControl(void)
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
#endif
) {
- if (m_nPedStateTimer <= 1000 && m_nPedStateTimer != 0) {
+ if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
forceDir = GetPosition() - m_vecHitLastPos;
} else {
m_nPedStateTimer = 0;
@@ -14097,356 +14222,29 @@ CPed::ProcessObjective(void)
}
case OBJECTIVE_KILL_CHAR_ON_FOOT:
{
- bool killPlayerInNoPoliceZone = false;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
break;
}
if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) {
- ClearLookFlag();
bObjectiveCompleted = true;
+ ClearLookFlag();
SetMoveAnim();
break;
}
- if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
- killPlayerInNoPoliceZone = true;
-
- if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
- if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee())
- bNotAllowedToDuck = true;
- } else {
- if (!m_pedInObjective->bInVehicle) {
- if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) {
- bNotAllowedToDuck = false;
- bCrouchWhenShooting = false;
- } else if (DuckAndCover()) {
- break;
- }
- } else {
- bNotAllowedToDuck = false;
- bCrouchWhenShooting = false;
- }
- }
- if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
- SetMoveState(PEDMOVE_STILL);
- break;
- }
- if (m_pedInObjective->IsPlayer()) {
- CPlayerPed *player = FindPlayerPed();
- if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
- || player->m_pWanted->m_bIgnoredByEveryone
- || m_pedInObjective->bIsInWater
- || m_pedInObjective->m_nPedState == PED_ARRESTED) {
-
- if (m_nPedState != PED_ARREST_PLAYER)
- SetIdle();
-
- break;
- }
- }
- CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- float wepRange = wepInfo->m_fRange;
- float wepRangeAdjusted;
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
- wepRangeAdjusted = wepRange / 3.0f;
- } else {
- if (m_nPedState == PED_FIGHT) {
- if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
- wepRange = 2.0f;
- } else {
- wepRange = 1.3f;
- }
- wepRangeAdjusted = wepRange;
- }
- if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) {
- wepRangeAdjusted = 2.5f;
- }
- if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
- && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
- SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
- break;
- }
- if (m_pedInObjective->m_fHealth <= 0.0f) {
- bObjectiveCompleted = true;
- bScriptObjectiveCompleted = true;
- SetMoveAnim();
- break;
- }
- float distWithTargetSc = distWithTarget.Magnitude();
- if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
- CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
- if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
- || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
- SetIdle();
- return;
- }
- SetLookFlag(vehOfTarget, false);
- if (m_nPedState != PED_CARJACK) {
- if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
- if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE
- && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
-
- // I hope so
- CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
- CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
- maxShotPos.Normalise();
- maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
-
- CWorld::bIncludeDeadPeds = true;
- CColPoint foundCol;
- CEntity *foundEnt;
- CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
- true, true, true, true, false, true, false);
- CWorld::bIncludeDeadPeds = false;
- if (foundEnt == vehOfTarget) {
- SetAttack(vehOfTarget);
- m_pPointGunAt = vehOfTarget;
- if (vehOfTarget)
- vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
-
- SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
- if (distWithTargetSc <= m_distanceToCountSeekDone) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
- SetMoveState(PEDMOVE_STILL);
- } else {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
- }
- }
- }
- else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
- if (vehOfTarget) {
- if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
- GoToNearestDoor(vehOfTarget);
- } else {
- m_vehEnterType = 0;
- if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
- }
- // Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
- SetMoveState(PEDMOVE_RUN);
- }
- }
- }
- }
- }
- SetMoveAnim();
- break;
- }
- if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
- SetLookFlag(m_pedInObjective, false);
- TurnBody();
- }
- if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) {
- if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
- || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+ if (m_pedInObjective) {
+ int status;
+ if (GetWeapon()->IsTypeMelee())
+ status = KillCharOnFootMelee(carOrOurPos, targetCarOrHisPos, distWithTarget);
+ else
+ status = KillCharOnFootArmed(carOrOurPos, targetCarOrHisPos, distWithTarget);
- ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ if (status == WATCH_UNTIL_HE_DISAPPEARS)
return;
- }
- }
- if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) {
- if (distWithTargetSc > wepRange
- || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
- || m_pedInObjective->m_nPedState == PED_ARRESTED
- || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f
- || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) {
-
- if (m_pedInObjective->EnteringCar())
- wepRangeAdjusted = 2.0f;
-
- if (bUsePedNodeSeek) {
- CVector bestCoords(0.0f, 0.0f, 0.0f);
- m_vecSeekPos = m_pedInObjective->GetPosition();
-
- if (!m_pNextPathNode)
- FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
-
- if (m_pNextPathNode)
- m_vecSeekPos = m_pNextPathNode->GetPosition();
-
- SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
- } else {
- SetSeek(m_pedInObjective, wepRangeAdjusted);
- }
- bCrouchWhenShooting = false;
- if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
- if (wepRange <= 5.0f) {
- if (m_pedInObjective->IsPlayer()
- && FindPlayerPed()->m_bSpeedTimerFlag
- && (IsGangMember() || m_nPedType == PEDTYPE_COP)
- && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- SetCurrentWeapon(WEAPONTYPE_COLT45);
- }
- } else {
- bStopAndShoot = true;
- }
- SetMoveState(PEDMOVE_STILL);
- SetMoveAnim();
- break;
- }
- bStopAndShoot = false;
- SetMoveAnim();
+ if (status == CANT_ATTACK)
break;
- }
- }
- if (m_attackTimer < CTimer::GetTimeInMilliseconds()
- && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
- if (bIsDucking) {
- CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (duckAnim) {
- duckAnim->blendDelta = -2.0f;
- break;
- }
- bIsDucking = false;
- } else if (wepRange <= 5.0f) {
- SetMoveState(PEDMOVE_STILL);
- SetAttack(m_pedInObjective);
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
- m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
- GetPosition().x, GetPosition().y);
- SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f));
- SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f));
- bObstacleShowedUpDuringKillObjective = false;
-
- } else {
- CVector target;
- CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
- if (m_pedInObjective->IsPed())
- m_pedInObjective->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
- else
- target = m_pedInObjective->GetPosition();
-
- target -= ourHead;
- target.Normalise();
- target = target * wepInfo->m_fRange + ourHead;
-
- CWorld::bIncludeDeadPeds = true;
- CEntity *foundEnt = nil;
- CColPoint foundCol;
-
- CWorld::ProcessLineOfSight(
- ourHead, target, foundCol, foundEnt,
- true, true, true, false, true, false);
- CWorld::bIncludeDeadPeds = 0;
- if (foundEnt == m_pedInObjective) {
- SetAttack(m_pedInObjective);
- m_pPointGunAt = m_pedInObjective;
- if (m_pedInObjective)
- m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt);
-
- SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f));
-
- int time;
- if (distWithTargetSc <= wepRangeAdjusted)
- time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
- else
- time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
-
- SetAttackTimer(time);
- bObstacleShowedUpDuringKillObjective = false;
-
- } else if (foundEnt) {
- if (foundEnt->IsPed()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
- bObstacleShowedUpDuringKillObjective = false;
- } else {
- if (foundEnt->IsObject()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
- bObstacleShowedUpDuringKillObjective = true;
- } else if (foundEnt->IsVehicle()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
- bObstacleShowedUpDuringKillObjective = true;
- } else {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
- bObstacleShowedUpDuringKillObjective = true;
- }
- }
-
- m_fleeFrom = foundEnt;
- m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
- SetPointGunAt(m_pedInObjective);
- }
- }
- } else {
- if (!m_pedInObjective->m_pCurrentPhysSurface)
- bStopAndShoot = false;
-
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
-
- // This is weird...
- if (bNotAllowedToDuck && bKindaStayInSamePlace) {
- if (!bIsDucking) {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (!duckAnim || duckAnim->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
- bIsDucking = true;
- }
- break;
- } else {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (!duckAnim || duckAnim->blendDelta < 0.0f) {
- bIsDucking = false;
- } else {
- break;
- }
- }
- }
- if (bObstacleShowedUpDuringKillObjective) {
- if (m_nPedType == PEDTYPE_COP) {
- if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
- || m_fleeFrom && m_fleeFrom->IsObject()) {
- wepRangeAdjusted = 6.0f;
- } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
- wepRangeAdjusted = 4.0f;
- } else {
- wepRangeAdjusted = 2.0f;
- }
- } else {
- wepRangeAdjusted = 2.0f;
- }
- }
- if (distWithTargetSc <= wepRangeAdjusted) {
- SetMoveState(PEDMOVE_STILL);
- bIsPointingGunAt = true;
- if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
- m_attackTimer = CTimer::GetTimeInMilliseconds();
- SetIdle();
- }
- } else {
- if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
- && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
- Say(SOUND_PED_ATTACK);
- SetSeek(m_pedInObjective, wepRangeAdjusted);
- bIsRunning = true;
- }
- }
- }
}
-
- if (distWithTargetSc < 2.5f && wepRange > 5.0f
- && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) {
-
- SetAttack(m_pedInObjective);
- if (m_attackTimer < CTimer::GetTimeInMilliseconds()) {
- int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f);
- SetAttackTimer(time);
- SetShootTimer(time - 500);
- }
- SetMoveState(PEDMOVE_STILL);
- }
- if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
-
SetMoveAnim();
break;
}
@@ -14475,6 +14273,8 @@ CPed::ProcessObjective(void)
float safeDistance = 2.0f;
if (m_pedInObjective->bInVehicle)
safeDistance = 3.0f;
+ if (m_objective == OBJECTIVE_HASSLE_CHAR)
+ safeDistance = 1.0f;
float distWithTargetSc = distWithTarget.Magnitude();
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
@@ -14482,6 +14282,8 @@ CPed::ProcessObjective(void)
bScriptObjectiveCompleted = true;
if (m_nPedState != PED_ATTACK) {
SetIdle();
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -14490,6 +14292,18 @@ CPed::ProcessObjective(void)
SetMoveState(m_pedInObjective->m_nMoveState);
else
SetMoveState(PEDMOVE_STILL);
+
+ if (m_objective == OBJECTIVE_HASSLE_CHAR) {
+ Say(SOUND_PED_COP_REACTION);
+ m_pedInObjective->Say(SOUND_PED_UNK_126);
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ SetObjective(OBJECTIVE_WANDER);
+ m_pedInObjective->SetObjective(OBJECTIVE_WANDER);
+ CVector2D dist = GetPosition() - m_pedInObjective->GetPosition();
+ m_nPathDir = CGeneral::GetNodeHeadingFromVector(dist.x, dist.y);
+ m_pedInObjective->m_nPathDir = CGeneral::GetNodeHeadingFromVector(-dist.x, -dist.y);
+ }
} else {
SetSeek(m_pedInObjective, safeDistance);
if (distWithTargetSc >= 5.0f) {
@@ -15382,7 +15196,7 @@ CPed::ProcessObjective(void)
#endif
}
if (bObjectiveCompleted
- || m_objectiveTimer != 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
RestorePreviousObjective();
if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer)
m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1;
@@ -17877,11 +17691,8 @@ CPed::ScanForThreats(void)
}
if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) {
-
- // TODO(Miami)
- // if (m_threatEntity)
- // m_threatEntity->CleanUpOldReference(&m_threatEntity);
-
+ if (m_threatEntity)
+ m_threatEntity->CleanUpOldReference(&m_threatEntity);
m_threatEntity = shooter;
m_threatEntity->RegisterReference((CEntity**)&m_threatEntity);
return CPedType::GetFlag(shooter->m_nPedType);
@@ -18571,6 +18382,8 @@ CPed::UpdateFromLeader(void)
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = m_threatEntity;
if (m_threatEntity)
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
@@ -20547,6 +20360,536 @@ CPed::PositionAttachedPed()
}
}
+// --MIAMI: Done
+int32
+CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
+{
+ bool killPlayerInNoPoliceZone = false;
+ float distWithTargetSc = distWithTarget.Magnitude();
+ CPlayerPed *victimPlayer = nil;
+ if (m_pedInObjective->IsPlayer())
+ victimPlayer = (CPlayerPed*)m_pedInObjective;
+
+ if (victimPlayer) {
+ if (CCullZones::NoPolice()
+ || m_pedInObjective->m_pCurrentPhysSurface
+ && m_pedInObjective->m_pCurrentPhysSurface != m_pCurrentPhysSurface
+ && distWithTargetSc < 5.f) {
+
+ if (victimPlayer && victimPlayer->m_bSpeedTimerFlag && (IsGangMember() || m_nPedType == PEDTYPE_COP)
+ && CharCreatedBy != MISSION_CHAR) {
+ GiveWeapon(WEAPONTYPE_COLT45, 1000, 1);
+ SetCurrentWeapon(WEAPONTYPE_COLT45);
+ SetMoveState(PEDMOVE_STILL);
+ bStopAndShoot = true;
+ b158_8 = true;
+ return CANT_ATTACK;
+ }
+ killPlayerInNoPoliceZone = true;
+ }
+ }
+ bNotAllowedToDuck = false;
+ bStopAndShoot = false;
+ b158_8 = false;
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
+ SetMoveState(PEDMOVE_STILL);
+ return CANT_ATTACK;
+ }
+ if (victimPlayer) {
+ CPlayerPed *player = FindPlayerPed();
+ if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
+ || player->m_pWanted->m_bIgnoredByEveryone
+ || m_pedInObjective->bIsInWater
+ || m_pedInObjective->m_nPedState == PED_ARRESTED) {
+
+ if (m_nPedState != PED_ARREST_PLAYER)
+ SetIdle();
+
+ return CANT_ATTACK;
+ }
+ }
+ if (victimPlayer && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR
+ && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->m_fHealth <= 0.0f) {
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ return ATTACK_IN_PROGRESS;
+ }
+ bool canReachVictim = false;
+ uint32 endOfAttack = 0;
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+
+ // Already calculated at the start
+ // float distWithTargetSc = distWithTarget.Magnitude();
+ float wepRange = 0.3f;
+ float wepRangeAdjusted = wepInfo->m_fRange / 2.f;
+
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
+ wepRangeAdjusted -= 0.3f;
+
+ if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) {
+
+ if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) {
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+ wepRangeAdjusted = 1.0f;
+ wepRange = 0.5f;
+ } else {
+ int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
+ if (attackDir == -1) {
+ m_vecSeekPos = victimPlayer->GetPosition();
+ wepRange = 4.0f;
+ } else {
+ victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted);
+ distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
+ canReachVictim = true;
+ }
+ }
+ } else {
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+ wepRange = Max(0.8f, 0.9f * wepRangeAdjusted);
+ wepRangeAdjusted = 1.1f * wepRangeAdjusted;
+ if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff)
+ victimPlayer = nil;
+ }
+
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
+
+ if (vehOfTarget){
+ if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
+ || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
+ SetIdle();
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ SetLookFlag(vehOfTarget, false);
+
+ if (m_nPedState != PED_CARJACK) {
+ if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
+ if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+
+ if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
+ GoToNearestDoor(vehOfTarget);
+ } else {
+ m_vehEnterType = 0;
+ if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
+ m_vehEnterType = CAR_DOOR_LF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
+ m_vehEnterType = CAR_DOOR_RF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
+ m_vehEnterType = CAR_DOOR_LR;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
+ m_vehEnterType = CAR_DOOR_RR;
+ }
+ // Unused
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ if(m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT)
+ TurnBody();
+ }
+ if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
+ float maxArrestDist = 1.5f;
+ if (((CCopPed*)this)->field_601) {
+ if (m_nPedState == PED_FALL) {
+ maxArrestDist = 3.5f;
+ } else if (m_nPedState != PED_DRAG_FROM_CAR) {
+ ((CCopPed*)this)->field_601 = 0;
+ }
+ }
+
+ if (distWithTargetSc < maxArrestDist) {
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+
+ ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ }
+ }
+
+ if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
+ (m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {
+
+ bool goForward = false;
+
+ if (m_nPedState == PED_FIGHT) {
+ if (canReachVictim) {
+ CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
+ CVector victimFarness = attackAndVictimDist / wepRangeAdjusted;
+ CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
+ float distSqr = distVec.MagnitudeSqr();
+ if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) {
+ distVec.Normalise();
+ if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
+ goForward = true;
+ }
+ }
+ }
+ if (goForward) {
+ m_curFightMove = FIGHTMOVE_SHUFFLE_F;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_SH_BACK, 16.f)->SetFinishCallback(FinishFightMoveCB,this);
+ m_fightState = FIGHTSTATE_NO_MOVE;
+ m_fightButtonPressure = 0;
+ m_takeAStepAfterAttack = false;
+
+ } else if (bUsePedNodeSeek && !canReachVictim) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ } else {
+ if (canReachVictim)
+ SetSeek(m_vecSeekPos, wepRange);
+ else
+ SetSeek(m_pedInObjective, wepRange);
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()
+ && distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+
+ if (bIsDucking) {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+
+ if (duckAnim) {
+ duckAnim->flags |= ASSOC_DELETEFADEDOUT;
+ duckAnim->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
+ return CANT_ATTACK;
+ }
+
+ if (canReachVictim || !victimPlayer) {
+ SetMoveState(PEDMOVE_STILL);
+ SetAttack(m_pedInObjective);
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ SetShootTimer(CGeneral::GetRandomNumberInRange(0.f, 500.f));
+
+ int time;
+ if (endOfAttack <= CTimer::GetTimeInMilliseconds())
+ time = CGeneral::GetRandomNumberInRange(100.0f, 1500.0f);
+ else
+ time = endOfAttack - CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(400.0f, 1500.0f);
+
+ SetAttackTimer(time);
+ bObstacleShowedUpDuringKillObjective = false;
+ }
+ return ATTACK_IN_PROGRESS;
+ } else {
+ if (!m_pedInObjective->m_pCurrentPhysSurface && m_pCurrentPhysSurface && b158_8) {
+ b158_8 = false;
+ bStopAndShoot = false;
+ }
+
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ SetMoveState(PEDMOVE_STILL);
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
+ StartFightAttack(0);
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+}
+
+// --MIAMI: Done
+int32
+CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
+{
+ bool killPlayerInNoPoliceZone = false;
+ if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
+ killPlayerInNoPoliceZone = true;
+
+ if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
+ if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee())
+ bNotAllowedToDuck = true;
+ } else {
+ if (!m_pedInObjective->bInVehicle) {
+ if (m_pedInObjective->GetWeapon()->IsTypeMelee()) {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ } else if (DuckAndCover()) {
+ return CANT_ATTACK;
+ }
+ } else {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ }
+ }
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
+ SetMoveState(PEDMOVE_STILL);
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->IsPlayer()) {
+ CPlayerPed *player = FindPlayerPed();
+ if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
+ || player->m_pWanted->m_bIgnoredByEveryone
+ || m_pedInObjective->bIsInWater
+ || m_pedInObjective->m_nPedState == PED_ARRESTED) {
+
+ if (m_nPedState != PED_ARREST_PLAYER)
+ SetIdle();
+
+ return CANT_ATTACK;
+ }
+ }
+ if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
+ && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->m_fHealth <= 0.0f) {
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ return CANT_ATTACK;
+ }
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float wepRange = wepInfo->m_fRange;
+ float wepRangeAdjusted = wepRange / 3.f;
+
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
+ if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
+ || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
+ SetIdle();
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ SetLookFlag(vehOfTarget, false);
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl())
+ TurnBody();
+
+ if (m_nPedState != PED_CARJACK) {
+ if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
+
+ SetAttack(vehOfTarget);
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = vehOfTarget;
+ if (vehOfTarget)
+ vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
+ if (distWithTargetSc <= m_distanceToCountSeekDone) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
+ SetMoveState(PEDMOVE_STILL);
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
+ }
+ return ATTACK_IN_PROGRESS;
+ } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+ if (vehOfTarget) {
+ if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
+ GoToNearestDoor(vehOfTarget);
+ } else {
+ m_vehEnterType = 0;
+ if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
+ m_vehEnterType = CAR_DOOR_LF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
+ m_vehEnterType = CAR_DOOR_RF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
+ m_vehEnterType = CAR_DOOR_LR;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
+ m_vehEnterType = CAR_DOOR_RR;
+ }
+ // Unused
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ TurnBody();
+ }
+ if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
+ float maxArrestDist = 1.5f;
+ if (((CCopPed*)this)->field_601) {
+ if (m_nPedState == PED_FALL) {
+ maxArrestDist = 3.5f;
+ } else if (m_nPedState != PED_DRAG_FROM_CAR) {
+ ((CCopPed*)this)->field_601 = 0;
+ }
+ }
+
+ if (distWithTargetSc < maxArrestDist) {
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+
+ ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ }
+ }
+ /*
+ if (distWithTargetSc > 0.1f) {
+ junk code
+ } */
+
+ if (m_shotTime != 0 && m_ceaseAttackTimer != 0) {
+ if (CTimer::GetTimeInMilliseconds() > m_ceaseAttackTimer + m_shotTime) {
+ ClearLookFlag();
+ bObjectiveCompleted = true;
+ m_shotTime = 0;
+ return CANT_ATTACK;
+ }
+ }
+
+ if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !bDuckAndCover && !killPlayerInNoPoliceZone) {
+ if (distWithTargetSc > wepRange
+ || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_ARRESTED
+ || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f) {
+
+ if (m_pedInObjective->EnteringCar())
+ wepRangeAdjusted = 2.0f;
+
+ if (bUsePedNodeSeek) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ } else {
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ }
+ if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
+ bStopAndShoot = true;
+ b158_8 = true;
+ SetMoveState(PEDMOVE_STILL);
+ } else if (b158_8) {
+ bStopAndShoot = false;
+ b158_8 = false;
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ }
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()
+ && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+
+ if (bIsDucking && !bCrouchWhenShooting) {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+
+ if (duckAnim) {
+ duckAnim->flags |= ASSOC_DELETEFADEDOUT;
+ duckAnim->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
+ return CANT_ATTACK;
+ }
+ bObstacleShowedUpDuringKillObjective = false;
+ SetAttack(m_pedInObjective);
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = m_pedInObjective;
+ if (m_pedInObjective)
+ m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(900.0f, 1500.0f));
+
+ int time;
+ if (distWithTargetSc <= wepRangeAdjusted)
+ time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
+ else
+ time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
+
+ SetAttackTimer(time);
+ } else {
+ if (!m_pedInObjective->m_pCurrentPhysSurface && b158_8) {
+ b158_8 = false;
+ bStopAndShoot = false;
+ }
+
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) {
+ SetDuck(CGeneral::GetRandomNumberInRange(4000, 5000), false);
+ return CANT_ATTACK;
+ }
+ if (bObstacleShowedUpDuringKillObjective) {
+ if (m_nPedType == PEDTYPE_COP) {
+ if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
+ || m_fleeFrom && m_fleeFrom->IsObject()) {
+ wepRangeAdjusted = 6.0f;
+ } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
+ wepRangeAdjusted = 4.0f;
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ }
+ if (distWithTargetSc <= wepRangeAdjusted) {
+ SetMoveState(PEDMOVE_STILL);
+ bIsPointingGunAt = true;
+ if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
+ m_attackTimer = CTimer::GetTimeInMilliseconds();
+ SetIdle();
+ }
+ } else {
+ if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
+ && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
+ Say(SOUND_PED_ATTACK);
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ bIsRunning = true;
+ if (m_nPedType == PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops > 1) {
+ if (CGeneral::GetRandomNumber() & 1)
+ Say(SOUND_PED_GUNAIMEDAT3);
+ else
+ Say(SOUND_PED_GUNAIMEDAT2);
+ }
+ }
+ }
+ }
+ }
+
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
+
+ return ATTACK_IN_PROGRESS;
+}
+
void
PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
{
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index c8621c82..b3d2f71c 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -30,6 +30,13 @@ struct PedAudioData
int m_nMaxRandomDelayTime;
};
+enum
+{
+ ATTACK_IN_PROGRESS,
+ CANT_ATTACK,
+ WATCH_UNTIL_HE_DISAPPEARS,
+};
+
enum eFormation
{
FORMATION_UNDEFINED,
@@ -474,7 +481,7 @@ public:
uint32 bNeverEverTargetThisPed : 1;
uint32 bCrouchWhenScared : 1;
uint32 bKnockedOffBike : 1;
- //uint32 b158_8
+ uint32 b158_8 : 1;
uint32 b158_10 : 1;
uint32 bBoughtIceCream : 1;
uint32 b158_40 : 1;
@@ -944,6 +951,8 @@ public:
void ClearWaitState(void);
void Undress(const char*);
void Dress(void);
+ int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
+ int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
index c3298461..0809581b 100644
--- a/src/peds/PedDebug.cpp
+++ b/src/peds/PedDebug.cpp
@@ -7,10 +7,11 @@
#include "Sprite.h"
#include "Text.h"
-
+// TODO(Miami)
static char ObjectiveText[][28] = {
"No Obj",
"Wait on Foot",
+ "Wait on Foot For Cop",
"Flee on Foot Till Safe",
"Guard Spot",
"Guard Area",
@@ -21,6 +22,8 @@ static char ObjectiveText[][28] = {
"Flee Char on Foot Till Safe",
"Flee Char on Foot Always",
"GoTo Char on Foot",
+ "GoTo Char on Foot Walking",
+ "Hassle Char",
"Follow Char in Formation",
"Leave Car",
"Enter Car as Passenger",
@@ -42,10 +45,9 @@ static char ObjectiveText[][28] = {
"Catch Train",
"Buy IceCream",
"Steal Any Car",
+ "Steal Any Mission Car",
"Mug Char",
-#ifdef VC_PED_PORTS
- "Leave Car and Die"
-#endif
+ "Leave Car and Die",
};
static char StateText[][18] = {
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 98974bd3..cba01e31 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -35,7 +35,7 @@ CPlayerPed::~CPlayerPed()
delete m_pWanted;
}
-// --MIAMI: Done except commented out things
+// --MIAMI: Done
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
@@ -53,10 +53,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
- // TODO(Miami)
- // if (pPointGunAt)
- // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = nil;
SetPedState(PED_IDLE);
#ifndef FIX_BUGS
@@ -69,13 +67,14 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
- m_bDrunkVisualsWearOff = true;
m_bCanBeDamaged = true;
+ m_bDrunkVisualsWearOff = false;
m_fWalkAngle = 0.0f;
m_fFPSMoveHeading = 0.0f;
m_pMinigunTopAtomic = nil;
m_fGunSpinSpeed = 0.0;
m_fGunSpinAngle = 0.0;
+ m_nPadDownPressedInMilliseconds = 0;
m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
unused1 = false;
for (int i = 0; i < 6; i++) {
@@ -85,17 +84,16 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
}
m_nCheckPlayersIndex = 0;
m_nPadUpPressedInMilliseconds = 0;
- m_nPadDownPressedInMilliseconds = 0;
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
-void CPlayerPed::ClearWeaponTarget()
+// --MIAMI: Done
+void
+CPlayerPed::ClearWeaponTarget()
{
if (m_nPedType == PEDTYPE_PLAYER1) {
-
- // TODO(Miami)
- // if (m_pPointGunAt)
- // m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
@@ -1816,6 +1814,7 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
}
}
+// --MIAMI: Done
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
@@ -1828,6 +1827,100 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped)
ped->m_attackTimer = 0;
}
+// --MIAMI: Done
+void
+CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
+{
+ coords = GetPosition();
+ switch (dir) {
+ case 0:
+ coords.y += dist;
+ break;
+ case 1:
+ coords.x += Sqrt(3.f / 4.f) * dist;
+ coords.y += 0.5f * dist;
+ break;
+ case 2:
+ coords.x += Sqrt(3.f / 4.f) * dist;
+ coords.y -= 0.5f * dist;
+ break;
+ case 3:
+ coords.y -= dist;
+ break;
+ case 4:
+ coords.x -= Sqrt(3.f / 4.f) * dist;
+ coords.y -= 0.5f * dist;
+ break;
+ case 5:
+ coords.x -= Sqrt(3.f / 4.f) * dist;
+ coords.y += 0.5f * dist;
+ break;
+ default:
+ break;
+ }
+}
+
+// --MIAMI: Done
+int32
+CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut)
+{
+ endOfAttackOut = 0;
+ bool thereIsAnEmptySlot = false;
+ int dirToAttack = -1;
+ for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ CPed* pedAtThisDir = m_pMeleeList[i];
+ if (pedAtThisDir) {
+ if (pedAtThisDir == victim) {
+ dirToAttack = i;
+ } else {
+ if (pedAtThisDir->m_attackTimer > endOfAttackOut)
+ endOfAttackOut = pedAtThisDir->m_attackTimer;
+ }
+ } else {
+ thereIsAnEmptySlot = true;
+ }
+ }
+
+ // We don't have victim ped in our melee list
+ if (dirToAttack == -1 && thereIsAnEmptySlot) {
+ float angle = Atan2(-dist.x, -dist.y);
+ float adjustedAngle = angle + DEGTORAD(30.0f);
+ if (adjustedAngle < 0.f)
+ adjustedAngle += TWOPI;
+
+ int wantedDir = Floor(adjustedAngle / DEGTORAD(60.0f));
+
+ // And we have another ped at the direction of victim ped, so store victim to next empty direction to it's real direction. (Bollocks)
+ if (m_pMeleeList[wantedDir]) {
+ int closestDirToPreferred = -99;
+ int preferredDir = wantedDir;
+
+ for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ if (!m_pMeleeList[i]) {
+ if (Abs(i - preferredDir) < Abs(closestDirToPreferred - preferredDir))
+ closestDirToPreferred = i;
+ }
+ }
+ if (closestDirToPreferred > 0)
+ dirToAttack = closestDirToPreferred;
+ } else {
+
+ // Luckily the direction of victim ped is already empty, good
+ dirToAttack = wantedDir;
+ }
+
+ if (dirToAttack != -1) {
+ m_pMeleeList[dirToAttack] = victim;
+ victim->RegisterReference((CEntity**) &m_pMeleeList[dirToAttack]);
+ if (endOfAttackOut > CTimer::GetTimeInMilliseconds())
+ victim->m_attackTimer = endOfAttackOut + CGeneral::GetRandomNumberInRange(1000, 2000);
+ else
+ victim->m_attackTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(500, 1000);
+ }
+ }
+ return dirToAttack;
+}
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 7ff95ff3..3b8d8fcb 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -34,7 +34,7 @@ public:
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
- CPlayerPed* m_pMeleeList[6];
+ CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
char unused1;
int16 m_nCheckPlayersIndex;
float m_fWalkAngle; //angle between heading and walking direction
@@ -85,6 +85,8 @@ public:
bool DoesPlayerWantNewWeapon(eWeaponType, bool);
void PlayIdleAnimations(CPad*);
void RemovePedFromMeleeList(CPed*);
+ void GetMeleeAttackCoords(CVector&, int8, float);
+ int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 6a3cdeaa..daafd27b 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -71,6 +71,7 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
bool CHud::m_HideRadar;
+int32 CHud::m_DrawClock;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
@@ -519,7 +520,6 @@ void CHud::Draw()
DrawZoneName
*/
if (m_pZoneName) {
- float fZoneAlpha = 255.0f;
if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
@@ -528,6 +528,8 @@ void CHud::Draw()
m_ZoneToPrint = m_pZoneName;
m_ZoneNameTimer = 0;
m_ZoneFadeTimer = 0;
+ if (m_VehicleState == 1 || m_VehicleState == 2)
+ m_VehicleState = 3;
break;
case 1:
case 2:
@@ -542,19 +544,20 @@ void CHud::Draw()
m_pLastZoneName = m_pZoneName;
}
+ float fZoneAlpha = 255.0f;
if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
+ fZoneAlpha = 255.0f;
m_ZoneFadeTimer = 1000;
- if (m_ZoneNameTimer > 10000) {
+ if (m_ZoneNameTimer > 10000.0f) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
}
- fZoneAlpha = 255.0f;
break;
case 2:
m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer > 1000) {
+ if (m_ZoneFadeTimer > 1000.0f) {
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
}
@@ -562,7 +565,7 @@ void CHud::Draw()
break;
case 3:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer < 0) {
+ if (m_ZoneFadeTimer < 0.0f) {
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
}
@@ -570,7 +573,7 @@ void CHud::Draw()
break;
case 4:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer < 0) {
+ if (m_ZoneFadeTimer < 0.0f) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
m_ZoneState = 2;
@@ -582,11 +585,8 @@ void CHud::Draw()
}
-#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
-#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
-#endif
+ if (!m_Message[0] && BigMessageInUse[1] == 0.0f && BigMessageInUse[2] == 0.0f) {
+
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -606,11 +606,14 @@ void CHud::Draw()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
CFont::SetFontStyle(FONT_BANK);
-
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
- CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
+
+ if (!CTheScripts::bPlayerIsInTheStatium)
+ CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
CFont::SetSlant(0.f);
+ } else {
+ m_ZoneState = 3;
}
}
}
@@ -628,6 +631,8 @@ void CHud::Draw()
m_pVehicleNameToPrint = m_VehicleName;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
+ if (m_ZoneState == 1 || m_ZoneState == 2)
+ m_ZoneState = 3;
break;
case 1:
case 2:
@@ -723,23 +728,26 @@ void CHud::Draw()
/*
DrawClock
*/
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ if (m_DrawClock) {
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
- AsciiToUnicode(sTemp, sPrint);
+ sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CLOCK_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ CFont::SetColor(CLOCK_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ }
/*
DrawOnScreenTimer
@@ -1011,6 +1019,11 @@ void CHud::Draw()
DrawSubtitles
*/
if (m_Message[0] && !m_BigMessage[2][0]) {
+ if (m_VehicleState != 0)
+ m_VehicleState = 3;
+ if (m_ZoneState != 0)
+ m_ZoneState = 3;
+
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
@@ -1050,6 +1063,119 @@ void CHud::Draw()
}
/*
+ HelpMessage
+ */
+
+ if (m_HelpMessage[0]) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
+ switch (m_HelpMessageState) {
+ case 0:
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 2;
+ m_HelpMessageTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
+ m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+
+ if (TheCamera.m_ScreenReductionPercentage == 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ m_HelpMessageTimer = 5;
+ m_HelpMessageState = 4;
+ break;
+ default:
+ break;
+ }
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
+ }
+
+ float fAlpha = 225.0f;
+
+ if (m_HelpMessageState != 0) {
+ switch (m_HelpMessageState) {
+ case 1:
+ fAlpha = 225.0f;
+ m_HelpMessageFadeTimer = 600;
+ if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+ m_HelpMessageFadeTimer = 600;
+ m_HelpMessageState = 3;
+ }
+ break;
+ case 2:
+ if (TheCamera.m_WideScreenOn)
+ break;
+
+ m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer > 0) {
+ m_HelpMessageState = 1;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 3:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0 || TheCamera.m_WideScreenOn) {
+ m_HelpMessageState = 0;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 4:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0) {
+ m_HelpMessageState = 2;
+ m_HelpMessageFadeTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ default:
+ break;
+ }
+
+ if (!TheCamera.m_WideScreenOn) {
+ m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
+
+ CFont::SetAlphaFade(fAlpha);
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+
+ if (CGame::germanGame)
+ CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
+#ifdef MORE_LANGUAGES
+ else if (CFont::IsJapanese())
+ CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
+#endif
+ else
+ CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
+
+ CFont::DrawFonts();
+ // CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetJustifyOff();
+#ifdef MORE_LANGUAGES
+ if (CFont::IsJapanese())
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 34.0f - 4.0f));
+ else
+#endif
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 34.0f - 4.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetBackgroundOn();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetAlphaFade(255.0f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ }
+ }
+ } else
+ m_HelpMessageState = 0;
+
+ /*
DrawBigMessage
*/
// MissionCompleteFailedText
@@ -1058,10 +1184,15 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+ if (CGame::frenchGame || CGame::germanGame) {
+ CFont::SetScale(SCREEN_SCALE_X(1.6f), SCREEN_SCALE_Y(1.8f));
+ } else {
+ CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+ }
CFont::SetPropOn();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+ CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
@@ -1084,14 +1215,9 @@ void CHud::Draw()
if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
-
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
-#endif
-
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
}
@@ -1131,8 +1257,12 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
}
else {
- BigMessageAlpha[2] = 0.0f;
BigMessageInUse[2] = 1.0f;
+ BigMessageAlpha[2] = 0.0f;
+ if (CHud::m_VehicleState != 0)
+ CHud::m_VehicleState = 0;
+ if (CHud::m_ZoneState != 0)
+ CHud::m_ZoneState = 0;
}
}
else {
@@ -1143,108 +1273,13 @@ void CHud::Draw()
void CHud::DrawAfterFade()
{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
return;
- if (m_HelpMessage[0]) {
- if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
- switch (m_HelpMessageState) {
- case 0:
- m_HelpMessageFadeTimer = 0;
- m_HelpMessageState = 2;
- m_HelpMessageTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
-
- if (TheCamera.m_ScreenReductionPercentage == 0.0f)
- DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- m_HelpMessageTimer = 5;
- m_HelpMessageState = 4;
- break;
- default:
- break;
- }
- CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
- }
-
- float fAlpha = 225.0f;
-
- if (m_HelpMessageState != 0) {
- switch (m_HelpMessageState) {
- case 1:
- fAlpha = 225.0f;
- m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
- m_HelpMessageFadeTimer = 600;
- m_HelpMessageState = 3;
- }
- break;
- case 2:
- m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer > 0) {
- m_HelpMessageState = 1;
- m_HelpMessageFadeTimer = 0;
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- case 3:
- m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer < 0) {
- m_HelpMessageState = 0;
- m_HelpMessageFadeTimer = 0;
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- case 4:
- m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer < 0) {
- m_HelpMessageState = 2;
- m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- default:
- break;
- }
-
- m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
-
- CFont::SetAlphaFade(fAlpha);
- CFont::SetCentreOff();
- CFont::SetPropOn();
-
- if (CGame::germanGame)
- CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
-#ifdef MORE_LANGUAGES
- else if (CFont::IsJapanese())
- CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
-#endif
- else
- CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
-
- CFont::SetColor(CRGBA(175, 175, 175, 255));
- CFont::SetJustifyOff();
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
- else
-#endif
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::SetBackgroundOn();
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
- CFont::SetAlphaFade(255.0f);
- }
- }
-
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
@@ -1315,12 +1350,10 @@ void CHud::DrawAfterFade()
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
-
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f) - SCREEN_SCALE_Y(16.0f), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
@@ -1330,13 +1363,11 @@ void CHud::DrawAfterFade()
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
-
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
-
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f), m_BigMessage[4]);
}
// Oddjob result
@@ -1418,7 +1449,7 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
+ CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_BANK);
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
@@ -1452,6 +1483,7 @@ void CHud::DrawAfterFade()
BigMessageAlpha[1] = 0.0f;
BigMessageX[1] = -60.0f;
BigMessageInUse[1] = 1.0f;
+ m_ZoneState = 0;
}
}
else {
@@ -1541,6 +1573,7 @@ void CHud::Initialise()
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
+ m_DrawClock = 1;
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
@@ -1591,6 +1624,7 @@ void CHud::ReInitialise() {
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
+ m_DrawClock = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
diff --git a/src/render/Hud.h b/src/render/Hud.h
index c6aff654..9106f6fa 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -86,6 +86,7 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
+ static int32 m_DrawClock;
// These aren't really in CHud
static float BigMessageInUse[6];
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 329a8c9a..bd8545ee 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -922,9 +922,9 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
// prestep x1 and x2 to next integer y
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
- xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
+ xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
- xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
+ xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
if(y != yend){
if(deltaB < 0.0f && (int)xB < xstart)
@@ -969,7 +969,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
xstart = poly[b1].x;
}while(y == (int)poly[b2].y);
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
- xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
+ xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
if(deltaB < 0.0f && (int)xB < xstart)
xstart = xB;
}
@@ -1005,7 +1005,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
xend = poly[a1].x;
}while(y == (int)poly[a2].y);
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
- xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
+ xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
if(deltaA >= 0.0f && (int)xA > xend)
xend = xA;
}
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 0fd1e076..13f52334 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1167,8 +1167,8 @@ CWaterLevel::RenderTransparentWater(void)
{
if (m_nRenderWaterLayers != 1 && m_nRenderWaterLayers != 6)
{
- float fMaskX = floorf(fCamX / 2.0f) * 2.0f;
- float fMaskY = floorf(fCamY / 2.0f) * 2.0f;
+ float fMaskX = Floor(fCamX / 2.0f) * 2.0f;
+ float fMaskY = Floor(fCamY / 2.0f) * 2.0f;
float fWaterZ = CWaterLevel::ms_aWaterZs[nBlock];
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - 400.0f;
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY);
@@ -1519,8 +1519,8 @@ CWaterLevel::RenderWavyMask(float fX, float fY, float fZ,
return;
#ifndef PC_WATER
- float fUOffset = fX - (MAX_LARGE_SECTORS * (int32)floorf(fX / MAX_LARGE_SECTORS));
- float fVOffset = fY - (MAX_LARGE_SECTORS * (int32)floorf(fY / MAX_LARGE_SECTORS));
+ float fUOffset = fX - (MAX_LARGE_SECTORS * (int32)Floor(fX / MAX_LARGE_SECTORS));
+ float fVOffset = fY - (MAX_LARGE_SECTORS * (int32)Floor(fY / MAX_LARGE_SECTORS));
int32 nSecsX = (int32)((fX - fSectorX) / 2.0f);
int32 nSecsY = (int32)((fY - fSectorY) / 2.0f);
@@ -1870,8 +1870,8 @@ CWaterLevel::PreCalcWaterGeometry(void)
if ( _IsColideWithBlock(BlockX, BlockY, nBlock) )
{
- float fMaskX = floorf(fCamX / 2.0f) * 2.0f;
- float fMaskY = floorf(fCamY / 2.0f) * 2.0f;
+ float fMaskX = Floor(fCamX / 2.0f) * 2.0f;
+ float fMaskY = Floor(fCamY / 2.0f) * 2.0f;
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET;
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY);
@@ -1994,8 +1994,8 @@ CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ,
if ( COcclusion::IsAABoxOccluded(vecSectorPos, MAX_LARGE_SECTORS, MAX_LARGE_SECTORS, 4.0f) )
return false;
- floorf(fX / MAX_LARGE_SECTORS);
- floorf(fY / MAX_LARGE_SECTORS);
+ Floor(fX / MAX_LARGE_SECTORS);
+ Floor(fY / MAX_LARGE_SECTORS);
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
RpMorphTarget *wavyMorph = RpGeometryGetMorphTarget(wavyGeometry, 0);
@@ -2335,7 +2335,7 @@ _GetWindedWave(float fX, float fY)
float y = WATER_HUGE_Y(fY);
float fWindFactor (CWeather::WindClipped * 0.4f + 0.2f);
- float fWave = Sin(( (x - floorf(x)) + (y - floorf(y)) ) * TWOPI + fAngle);
+ float fWave = Sin(( (x - Floor(x)) + (y - Floor(y)) ) * TWOPI + fAngle);
return fWindFactor * fWave;
}
@@ -2380,8 +2380,8 @@ CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC
float fVD = (PosD.y / 4) + _TEXTURE_WAKE_ADDV;
#define MIN4(a, b, c, d) (Min((a), Min((b), Min((c), (d)))))
- float fMinU = floorf(MIN4(fUA, fUB, fUC, fUD));
- float fMinV = floorf(MIN4(fVA, fVB, fVC, fVD));
+ float fMinU = Floor(MIN4(fUA, fUB, fUC, fUD));
+ float fMinV = Floor(MIN4(fVA, fVB, fVC, fVD));
#undef MIN4
float fZA = _GetWindedWave(PosA.x, PosA.y) + fWakeZ;
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index e1860179..f49f0d42 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -64,10 +64,6 @@ static psGlobalType PsGlobal;
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
-#define JIF(x) if (FAILED(hr=(x))) \
- {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-
unsigned long _dwMemAvailPhys;
RwUInt32 gGameState;
@@ -830,9 +826,10 @@ void _InputInitialiseJoys()
}
}
-void _InputInitialiseMouse()
+long _InputInitialiseMouse(bool exclusive)
{
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ return 0;
}
void psPostRWinit(void)
@@ -847,7 +844,7 @@ void psPostRWinit(void)
glfwSetJoystickCallback(joysChangeCB);
_InputInitialiseJoys();
- _InputInitialiseMouse();
+ _InputInitialiseMouse(false);
if(!(vm.flags & rwVIDEOMODEEXCLUSIVE))
glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight);
diff --git a/src/skel/platform.h b/src/skel/platform.h
index cbb1be28..7f36d8b7 100644
--- a/src/skel/platform.h
+++ b/src/skel/platform.h
@@ -35,6 +35,7 @@ extern RwBool psInstallFileSystem(void);
extern RwBool psNativeTextureSupport(void);
extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
+extern long _InputInitialiseMouse(bool exclusive); // returns HRESULT on Windows actually
extern void HandleExit();
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index ed423f30..cd75236c 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1602,7 +1602,6 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
return TRUE;
}
-
/*
*****************************************************************************
*/
@@ -2003,7 +2002,7 @@ WinMain(HINSTANCE instance,
if ( _InputInitialise() == S_OK )
{
- _InputInitialiseMouse();
+ _InputInitialiseMouse(false);
_InputInitialiseJoys();
}
@@ -2542,7 +2541,7 @@ HRESULT _InputInitialise()
return S_OK;
}
-HRESULT _InputInitialiseMouse()
+HRESULT _InputInitialiseMouse(bool exclusive)
{
HRESULT hr;
@@ -2560,7 +2559,7 @@ HRESULT _InputInitialiseMouse()
if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) )
return hr;
- if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND ) ) )
+ if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), (exclusive ? DISCL_EXCLUSIVE : DISCL_NONEXCLUSIVE) | DISCL_FOREGROUND ) ) )
return hr;
// Acquire the newly created device
@@ -2848,6 +2847,23 @@ void _InputShutdown()
SAFE_RELEASE(PSGLOBAL(dinterface));
}
+void _InputShutdownMouse()
+{
+ if (PSGLOBAL(mouse) == nil)
+ return;
+
+ PSGLOBAL(mouse)->Unacquire();
+ SAFE_RELEASE(PSGLOBAL(mouse));
+}
+
+BOOL _InputMouseNeedsExclusive(void)
+{
+ RwVideoMode vm;
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ return vm.flags & rwVIDEOMODEEXCLUSIVE;
+}
+
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext )
{
HRESULT hr;
diff --git a/src/skel/win/win.h b/src/skel/win/win.h
index 444e0760..eb32cb72 100644
--- a/src/skel/win/win.h
+++ b/src/skel/win/win.h
@@ -88,13 +88,14 @@ extern LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
HRESULT _InputInitialise();
-HRESULT _InputInitialiseMouse();
HRESULT CapturePad(RwInt32 padID);
void _InputInitialiseJoys();
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
HRESULT _InputAddJoys();
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
void _InputShutdown();
+void _InputShutdownMouse();
+BOOL _InputMouseNeedsExclusive();
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key);
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index fc856de1..b0dc98ad 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2523,7 +2523,7 @@ CAutomobile::PreRender(void)
if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER)
radius = 3.0f;
if(GetPosition().z - groundZ < radius)
- HeliDustGenerate(this, radius-(GetPosition().z - groundZ), groundZ, ceilf(rnd));
+ HeliDustGenerate(this, radius-(GetPosition().z - groundZ), groundZ, Ceil(rnd));
}
CMatrix mat;