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-rw-r--r--src/control/CarCtrl.cpp80
-rw-r--r--src/control/CarCtrl.h4
-rw-r--r--src/core/General.h2
3 files changed, 84 insertions, 2 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 9c0343e5..b83b8fec 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -16,6 +16,7 @@
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "Timer.h"
+#include "Streaming.h"
#include "VisibilityPlugins.h"
#include "Vehicle.h"
#include "Wanted.h"
@@ -36,11 +37,13 @@ int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
+int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
+int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
+int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860;
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
-WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
@@ -48,8 +51,8 @@ WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); }
WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
-WRAPPER int32 CCarCtrl::ChooseModel(CZoneInfo*, CVector*, int*) { EAXJMP(0x417EC0); }
WRAPPER int32 CCarCtrl::ChoosePoliceCarModel(void) { EAXJMP(0x4181F0); }
+WRAPPER int32 CCarCtrl::ChooseGangCarModel(int32 gang) { EAXJMP(0x4182C0); }
void
CCarCtrl::GenerateRandomCars()
@@ -512,6 +515,78 @@ CCarCtrl::GenerateOneRandomCar()
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
}
+int32
+CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
+ int32 model = -1;;
+ while (model == -1 || !CStreaming::HasModelLoaded(model)){
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ if (rnd < pZone->carThreshold[0])
+ model = CCarCtrl::ChooseCarModel((*pClass = POOR));
+ else if (rnd < pZone->carThreshold[1])
+ model = CCarCtrl::ChooseCarModel((*pClass = RICH));
+ else if (rnd < pZone->carThreshold[2])
+ model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
+ else if (rnd < pZone->carThreshold[3])
+ model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
+ else if (rnd < pZone->carThreshold[4])
+ model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
+ else if (rnd < pZone->carThreshold[5])
+ model = CCarCtrl::ChooseCarModel((*pClass = BIG));
+ else if (rnd < pZone->copThreshold)
+ *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel();
+ else if (rnd < pZone->gangThreshold[0])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA);
+ else if (rnd < pZone->gangThreshold[1])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA);
+ else if (rnd < pZone->gangThreshold[2])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA);
+ else if (rnd < pZone->gangThreshold[3])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA);
+ else if (rnd < pZone->gangThreshold[4])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA);
+ else if (rnd < pZone->gangThreshold[5])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA);
+ else if (rnd < pZone->gangThreshold[6])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA);
+ else if (rnd < pZone->gangThreshold[7])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA);
+ else if (rnd < pZone->gangThreshold[8])
+ model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA);
+ else
+ model = CCarCtrl::ChooseCarModel((*pClass = TAXI));
+ }
+ return model;
+}
+
+int32
+CCarCtrl::ChooseCarModel(int32 vehclass)
+{
+ int32 model = -1;
+ switch (vehclass) {
+ case POOR:
+ case RICH:
+ case EXEC:
+ case WORKER:
+ case SPECIAL:
+ case BIG:
+ case TAXI:
+ {
+ if (TotalNumOfCarsOfRating[vehclass] == 0)
+ debug("ChooseCarModel : No cars of type %d have been declared\n");
+ model = CarArrays[vehclass][NextCarOfRating[vehclass]];
+ int32 total = TotalNumOfCarsOfRating[vehclass];
+ NextCarOfRating[vehclass] += 1 + CGeneral::GetRandomNumberInRange(0, total - 1);
+ while (NextCarOfRating[vehclass] >= total)
+ NextCarOfRating[vehclass] -= total;
+ //NextCarOfRating[vehclass] %= total;
+ TotalNumOfCarsOfRating[vehclass] = total; /* why... */
+ }
+ default:
+ break;
+ }
+ return model;
+}
+
bool
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
@@ -522,4 +597,5 @@ CCarCtrl::MapCouldMoveInThisArea(float x, float y)
STARTPATCHES
InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
+InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 6b1fce8c..049ae449 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -42,6 +42,7 @@ public:
static void GenerateEmergencyServicesCar(void);
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
static int32 ChoosePoliceCarModel(void);
+ static int32 ChooseGangCarModel(int32 gang);
static int32 &NumLawEnforcerCars;
static int32 &NumAmbulancesOnDuty;
@@ -54,4 +55,7 @@ public:
static int8 &CountDownToCarsAtStart;
static int32 &MaxNumberOfCarsInUse;
static uint32 &LastTimeLawEnforcerCreated;
+ static int32 (&TotalNumOfCarsOfRating)[7];
+ static int32 (&NextCarOfRating)[7];
+ static int32 (&CarArrays)[7][256];
};
diff --git a/src/core/General.h b/src/core/General.h
index 7c0c9562..351243be 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -98,6 +98,8 @@ public:
// not too sure about all these...
static uint16 GetRandomNumber(void)
{ return myrand() & MYRAND_MAX; }
+ static bool GetRandomTrueFalse(void)
+ { return GetRandomNumber() < MYRAND_MAX / 2; }
// Probably don't want to ever reach high
static float GetRandomNumberInRange(float low, float high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }