diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 8 | ||||
-rw-r--r-- | src/control/Script.cpp | 66 | ||||
-rw-r--r-- | src/control/ScriptCommands.h | 3 | ||||
-rw-r--r-- | src/core/Cam.cpp | 13 | ||||
-rw-r--r-- | src/core/Camera.cpp | 20 | ||||
-rw-r--r-- | src/core/Camera.h | 1 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 23 | ||||
-rw-r--r-- | src/core/Frontend.h | 1 | ||||
-rw-r--r-- | src/core/templates.h | 4 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 4 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 2 | ||||
-rw-r--r-- | src/render/2dEffect.h | 6 | ||||
-rw-r--r-- | src/render/Clouds.cpp | 15 | ||||
-rw-r--r-- | src/render/Rubbish.cpp | 12 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 9 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 9 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 129 | ||||
-rw-r--r-- | src/weapons/WeaponEffects.cpp | 3 |
18 files changed, 283 insertions, 45 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index ae38b68f..f347b2c9 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -1868,6 +1868,9 @@ void CCarCtrl::Init(void) NumFiretrucksOnDuty = 0; LastTimeFireTruckCreated = 0; LastTimeAmbulanceCreated = 0; +#ifdef FIX_BUGS + LastTimeLawEnforcerCreated = 0; +#endif bCarsGeneratedAroundCamera = false; CountDownToCarsAtStart = 2; CarDensityMultiplier = 1.0f; @@ -1890,6 +1893,11 @@ void CCarCtrl::ReInit(void) NumPermanentCars = 0; NumAmbulancesOnDuty = 0; NumFiretrucksOnDuty = 0; +#ifdef FIX_BUGS + LastTimeFireTruckCreated = 0; + LastTimeAmbulanceCreated = 0; + LastTimeLawEnforcerCreated = 0; +#endif CountDownToCarsAtStart = 2; CarDensityMultiplier = 1.0f; for (int i = 0; i < MAX_CARS_TO_KEEP; i++) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 7ab40847..1f65ce6e 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -256,10 +256,6 @@ void CUpsideDownCarCheck::UpdateTimers() { uint32 timeStep = CTimer::GetTimeStepInMilliseconds(); for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ -#ifdef FIX_BUGS - if (m_sCars[i].m_nVehicleIndex == -1) - continue; -#endif CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); if (v){ if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) @@ -1674,13 +1670,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; } case COMMAND_GENERATE_RANDOM_INT: -#ifdef FIX_BUGS - // Not a very good fix but before switching to PS2 rand, it sort of works - *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535); -#else - /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */ *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); -#endif return 0; case COMMAND_CREATE_CHAR: { @@ -2314,20 +2304,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) assert(pCurrent); // GetIndex(0) doesn't look good int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){ -#ifdef FIX_BUGS - if (CTheScripts::StoreVehicleIndex != -1) -#endif - { - CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); - if (pOld){ - CCarCtrl::RemoveFromInterestingVehicleList(pOld); - if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ - pOld->VehicleCreatedBy = RANDOM_VEHICLE; - pOld->bIsLocked = false; - CCarCtrl::NumRandomCars++; - CCarCtrl::NumMissionCars--; - CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); - } + CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); + if (pOld){ + CCarCtrl::RemoveFromInterestingVehicleList(pOld); + if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ + pOld->VehicleCreatedBy = RANDOM_VEHICLE; + pOld->bIsLocked = false; + CCarCtrl::NumRandomCars++; + CCarCtrl::NumMissionCars--; + CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } @@ -2370,20 +2355,15 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) assert(pCurrent); // Here pCurrent shouldn't be NULL anyway int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) { -#ifdef FIX_BUGS - if (CTheScripts::StoreVehicleIndex != -1) -#endif - { - CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); - if (pOld){ - CCarCtrl::RemoveFromInterestingVehicleList(pOld); - if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ - pOld->VehicleCreatedBy = RANDOM_VEHICLE; - pOld->bIsLocked = false; - CCarCtrl::NumRandomCars++; - CCarCtrl::NumMissionCars--; - CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); - } + CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); + if (pOld){ + CCarCtrl::RemoveFromInterestingVehicleList(pOld); + if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ + pOld->VehicleCreatedBy = RANDOM_VEHICLE; + pOld->bIsLocked = false; + CCarCtrl::NumRandomCars++; + CCarCtrl::NumMissionCars--; + CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } @@ -9652,6 +9632,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) #endif return 0; #endif +#ifndef GTA3_1_1_PATCH + case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER: + CollectParameters(&m_nIp, 1); +#ifdef FIX_BUGS + CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; +#else + CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0]; +#endif + return 0; +#endif default: assert(0); } diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h index dafe2418..77cf3f0f 100644 --- a/src/control/ScriptCommands.h +++ b/src/control/ScriptCommands.h @@ -1156,5 +1156,8 @@ enum { COMMAND_IS_CHAR_LYING_DOWN, COMMAND_CAN_CHAR_SEE_DEAD_CHAR, COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, +#ifndef GTA3_1_1_PATCH + COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER +#endif #endif };
\ No newline at end of file diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5cf1c8f3..801652cb 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } +#ifndef GTA3_1_1_PATCH ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); +#endif // Look around bool UseMouse = false; @@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); +#ifdef GTA3_1_1_PATCH + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation); +#endif + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index c8eaaa56..9a053056 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam; #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif +CCamera::CCamera(void) +{ +#ifdef GTA3_1_1_PATCH + m_fMouseAccelHorzntl = 0.0025f; + m_fMouseAccelVertical = 0.003f; +#endif + Init(); +} + void CCamera::Init(void) { +#ifdef GTA3_1_1_PATCH + float fMouseAccelHorzntl = m_fMouseAccelHorzntl; + float fMouseAccelVertical = m_fMouseAccelVertical; +#endif memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? - +#ifdef GTA3_1_1_PATCH + m_fMouseAccelHorzntl = fMouseAccelHorzntl; + m_fMouseAccelVertical = fMouseAccelVertical; +#endif m_pRwCamera = nil; m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -191,8 +207,10 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; +#ifndef GTA3_1_1_PATCH m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; +#endif m_f3rdPersonCHairMultX = 0.53f; m_f3rdPersonCHairMultY = 0.4f; } diff --git a/src/core/Camera.h b/src/core/Camera.h index d1c8ec03..6d53f417 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music #endif // High level and misc + CCamera(void); void Init(void); void Process(void); void CamControl(void); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index c7e7d26e..81560b76 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2960,8 +2960,10 @@ CMenuManager::LoadAllTextures() CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); +#ifndef GTA3_1_1_PATCH CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); +#endif for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); @@ -2988,6 +2990,10 @@ CMenuManager::LoadAllTextures() m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #endif +#ifdef GTA3_1_1_PATCH + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); +#endif m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); } @@ -2999,7 +3005,11 @@ CMenuManager::LoadSettings() int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; +#ifdef GTA3_1_1_PATCH + CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); +#else CMBlur::BlurOn = true; +#endif MousePointerStateHelper.bInvertVertically = true; // 50 is silly @@ -4468,7 +4478,18 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsUseWideScreen = false; m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; +#ifdef GTA3_1_1_PATCH + if (_dwOperatingSystemVersion == OS_WIN98) { + CMBlur::BlurOn = false; + CMBlur::MotionBlurClose(); + } + else { + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + } +#else CMBlur::BlurOn = true; +#endif SaveSettings(); } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { ControlsManager.MakeControllerActionsBlank(); @@ -4998,7 +5019,7 @@ CMenuManager::WaitForUserCD() CSprite2d *splash; char *splashscreen = nil; -#ifndef RANDOMSPLASH +#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH)) if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) splashscreen = "mainsc2"; else diff --git a/src/core/Frontend.h b/src/core/Frontend.h index c7b0c979..ef5279aa 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -646,3 +646,4 @@ public: static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); extern CMenuManager FrontEndMenuManager; +extern unsigned long _dwOperatingSystemVersion;
\ No newline at end of file diff --git a/src/core/templates.h b/src/core/templates.h index a1627357..51a24e4c 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -104,6 +104,10 @@ public: return m_flags[i].free ? nil : (T*)&m_entries[i]; } T *GetAt(int handle){ +#ifdef FIX_BUGS + if (handle == -1) + return nil; +#endif return m_flags[handle>>8].u == (handle & 0xFF) ? (T*)&m_entries[handle >> 8] : nil; } diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index a27e4d7b..d37405ec 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ float minspeed = 0.0104f * CTimer::GetTimeStep(); +#ifdef GTA3_1_1_PATCH + if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) && +#else if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && +#endif !bHasContacted && Abs(m_vecMoveSpeed.x) < minspeed && Abs(m_vecMoveSpeed.y) < minspeed && diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 0c3a7720..098400cc 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void) for(i = 0; i < 256; i++){ if(ms_colourTextureTable[i]){ RwTextureDestroy(ms_colourTextureTable[i]); +#ifdef GTA3_1_1_PATCH ms_colourTextureTable[i] = nil; +#endif } } } diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 62216bca..b0615e4d 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -76,8 +76,14 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); +#ifdef GTA3_1_1_PATCH + light.corona = nil; +#endif if(light.shadow) RwTextureDestroy(light.shadow); +#ifdef GTA3_1_1_PATCH + light.shadow = nil; +#endif } } }; diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index cb08a997..07688491 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -44,10 +44,25 @@ void CClouds::Shutdown(void) { RwTextureDestroy(gpCloudTex[0]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[0] = nil; +#endif RwTextureDestroy(gpCloudTex[1]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[1] = nil; +#endif RwTextureDestroy(gpCloudTex[2]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[2] = nil; +#endif RwTextureDestroy(gpCloudTex[3]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[3] = nil; +#endif RwTextureDestroy(gpCloudTex[4]); +#ifdef GTA3_1_1_PATCH + gpCloudTex[4] = nil; +#endif } void diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp index d21dd558..bfd50c07 100644 --- a/src/render/Rubbish.cpp +++ b/src/render/Rubbish.cpp @@ -414,7 +414,19 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[0] = nil; +#endif RwTextureDestroy(gpRubbishTexture[1]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[1] = nil; +#endif RwTextureDestroy(gpRubbishTexture[2]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[2] = nil; +#endif RwTextureDestroy(gpRubbishTexture[3]); +#ifdef GTA3_1_1_PATCH + gpRubbishTexture[3] = nil; +#endif } diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index f3479536..5d521041 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -54,8 +54,17 @@ void CSkidmarks::Shutdown(void) { RwTextureDestroy(gpSkidTex); +#ifdef GTA3_1_1_PATCH + gpSkidTex = nil; +#endif RwTextureDestroy(gpSkidBloodTex); +#ifdef GTA3_1_1_PATCH + gpSkidBloodTex = nil; +#endif RwTextureDestroy(gpSkidMudTex); +#ifdef GTA3_1_1_PATCH + gpSkidMudTex = nil; +#endif } void diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index cde9f9e5..a2fda5b7 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -594,8 +594,9 @@ psInitialise(void) C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); InitialiseLanguage(); - +#ifndef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); +#endif gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -640,7 +641,11 @@ psInitialise(void) _dwOperatingSystemVersion = OS_WIN95; } } - + +#ifdef GTA3_1_1_PATCH + FrontEndMenuManager.LoadSettings(); +#endif + dwDXVersion = GetDXVersion(); debug("DirectX version 0x%x\n", dwDXVersion); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 06894447..ef706f11 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -185,6 +185,35 @@ CVehicle::GetHeightAboveRoad(void) return -1.0f * GetColModel()->boundingBox.min.z; } +const float fRCPropFallOff = 3.0f; +const float fRCAeroThrust = 0.003f; +const float fRCSideSlipMult = 0.1f; +const float fRCRudderMult = 0.2f; +const float fRCYawMult = -0.01f; +const float fRCRollMult = 0.02f; +const float fRCRollStabilise = -0.08f; +const float fRCPitchMult = 0.005f; +const float fRCTailMult = 0.3f; +const float fRCFormLiftMult = 0.02f; +const float fRCAttackLiftMult = 0.25f; +const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f); + +const float fSeaPropFallOff = 2.3f; +const float fSeaThrust = 0.002f; +const float fSeaSideSlipMult = 0.1f; +const float fSeaRudderMult = 0.01f; +const float fSeaYawMult = 0.0003f; +const float fSeaRollMult = 0.0015f; +const float fSeaRollStabilise = -0.01f; +const float fSeaPitchMult = 0.0002f; +const float fSeaTailMult = 0.01f; +const float fSeaFormLiftMult = 0.012f; +const float fSeaAttackLiftMult = 0.1f; +const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); + +const float fSpeedResistanceY = 500.0f; +const float fSpeedResistanceZ = 500.0f; + void CVehicle::FlyingControl(eFlightModel flightModel) { @@ -229,18 +258,112 @@ CVehicle::FlyingControl(eFlightModel flightModel) m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); - if(moveSpeed > 2.25f) + if(moveSpeed > SQR(1.5f)) m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); float turnSpeed = m_vecTurnSpeed.MagnitudeSqr(); - if(turnSpeed > 0.04f) + if(turnSpeed > SQR(0.2f)) m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed); } break; case FLIGHT_MODEL_RCPLANE: case FLIGHT_MODEL_SEAPLANE: - assert(0 && "Plane flight model not implemented"); + { + // thrust + float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); + CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward(); + float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) + fThrust += 1.0f; + else if (fForwSpeed > 0.0f && fThrust < 0.0f) + fThrust = 0.0f; + float fThrustImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust; + else + fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust; + ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep()); + + // left/right + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSideSlipImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult; + else + fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult; + ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep()); + + float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight()); + float fYawImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed; + else + fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed; + ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward); + + float fRollImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) { + float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fDirectionMultiplier = -1; + fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult; + } + else + fRollImpulse = fSteerLR * fSeaRollMult; + ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + + CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; + float fStabiliseDirection = (GetUp().z > 0.0f) ? -1.0f : 1.0f; + float fStabiliseImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + else + fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too + + // up/down + float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp()); + float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fPitchImpulse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; + else + fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; + ApplyTurnForce(fPitchImpulse* m_fTurnMass* GetRight()* CTimer::GetTimeStep(), vecWidthForward); + + float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); + float fLiftImpluse; + if (flightModel == FLIGHT_MODEL_RCPLANE) + fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed; + else + fLiftImpluse = fSeaAttackLiftMult * fLift + fSeaFormLiftMult * fForwSpeed * fForwSpeed; + float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep(); + if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) { + if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) + fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass; + else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) + fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass; + } + ApplyMoveForce(fLiftForce * GetUp()); + CVector vecResistance; + if (flightModel == FLIGHT_MODEL_RCPLANE) + vecResistance = vecRCAeroResistance; + else + vecResistance = vecSeaAeroResistance; + float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); + float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); + float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + vecTurnSpeed.x *= rX; + float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + vecTurnSpeed.z *= rZ; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); + ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + break; + } case FLIGHT_MODEL_HELI: assert(0 && "Heli flight model not implemented"); } diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index f7e50f78..46195d2c 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -46,6 +46,9 @@ void CWeaponEffects::Shutdown(void) { RwTextureDestroy(gpCrossHairTex); +#ifdef GTA3_1_1_PATCH + gpCrossHairTex = nil; +#endif } void |