diff options
Diffstat (limited to '')
-rw-r--r-- | CMakeLists.txt | 44 | ||||
-rw-r--r-- | cmake/FindMPG123.cmake | 28 | ||||
-rw-r--r-- | cmake/FindSndFile.cmake | 67 | ||||
-rw-r--r-- | gamefiles/TEXT/american.gxt | bin | 219620 -> 220024 bytes | |||
-rw-r--r-- | src/CMakeLists.txt | 112 | ||||
-rw-r--r-- | src/control/Script.cpp | 2 | ||||
-rw-r--r-- | src/core/ControllerConfig.cpp | 408 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 344 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 4 | ||||
-rw-r--r-- | src/core/config.h | 28 | ||||
-rw-r--r-- | src/core/main.cpp | 3 | ||||
-rw-r--r-- | src/extras/custompipes.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/BaseModelInfo.h | 8 | ||||
-rw-r--r-- | src/modelinfo/ClumpModelInfo.cpp | 17 | ||||
-rw-r--r-- | src/render/Hud.cpp | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 29 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 30 | ||||
-rw-r--r-- | src/rw/RwHelper.h | 2 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 9 | ||||
-rw-r--r-- | src/save/MemoryCard.cpp | 1 | ||||
-rw-r--r-- | utils/gxt/american.txt | 39 | ||||
m--------- | vendor/librw | 0 | ||||
m--------- | vendor/ogg | 0 | ||||
m--------- | vendor/opusfile | 0 |
25 files changed, 1164 insertions, 17 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..5daf1d15 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,44 @@ +cmake_minimum_required(VERSION 3.8) + +project(re3 C CXX) +list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") + +if(WIN32) + set(RE3_AUDIOS "NULL" "OAL" "MSS") +else() + set(RE3_AUDIOS "NULL" "OAL") +endif() + +set(RE3_AUDIO "OAL" CACHE STRING "Audio") + +set_property(CACHE RE3_AUDIO PROPERTY STRINGS ${RE3_AUDIOS}) +message(STATUS "RE3_AUDIO = ${RE3_AUDIO} (choices=${RE3_AUDIOS})") +set("RE3_AUDIO_${RE3_AUDIO}" ON) +if(NOT RE3_AUDIO IN_LIST RE3_AUDIOS) + message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}") +endif() + +if(RE3_INSTALL) + include(GNUInstallDirs) + set(RE3_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/re3") +endif() + +add_subdirectory("vendor/librw") +add_subdirectory(src) + +if(RE3_INSTALL) + include(CMakePackageConfigHelpers) + configure_package_config_file(re3-config.cmake.in re3-config.cmake + INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}" + ) + install( + FILES "${CMAKE_CURRENT_BINARY_DIR}/re3-config.cmake" + DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" + ) + install( + EXPORT re3-targets + DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" + ) + + include(CMakeCPack.cmake) +endif() diff --git a/cmake/FindMPG123.cmake b/cmake/FindMPG123.cmake new file mode 100644 index 00000000..a9b6dd8b --- /dev/null +++ b/cmake/FindMPG123.cmake @@ -0,0 +1,28 @@ +# - Find mpg123 +# Find the native mpg123 includes and library +# +# MPG123_INCLUDE_DIR - where to find mpg123.h +# MPG123_LIBRARIES - List of libraries when using mpg123. +# MPG123_FOUND - True if mpg123 found. + +IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES) + # Already in cache, be silent + SET(MPG123_FIND_QUIETLY TRUE) +ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES) + +FIND_PATH(MPG123_INCLUDE_DIR mpg123.h + PATHS "${MPG123_DIR}" + PATH_SUFFIXES include + ) + +FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0 + PATHS "${MPG123_DIR}" + PATH_SUFFIXES lib + ) + +# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR) + +# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if +# all listed variables are TRUE +INCLUDE(FindPackageHandleStandardArgs) +FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR) diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake new file mode 100644 index 00000000..8ae47b70 --- /dev/null +++ b/cmake/FindSndFile.cmake @@ -0,0 +1,67 @@ +# Found on http://hg.kvats.net +# +# - Try to find libsndfile +# +# Once done this will define +# +# SNDFILE_FOUND - system has libsndfile +# SNDFILE_INCLUDE_DIRS - the libsndfile include directory +# SNDFILE_LIBRARIES - Link these to use libsndfile +# +# Copyright (C) 2006 Wengo +# +# Redistribution and use is allowed according to the terms of the New +# BSD license. +# For details see the accompanying COPYING-CMAKE-SCRIPTS file. +# + +if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) + # in cache already + set(SNDFILE_FOUND TRUE) +else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) + + find_path(SNDFILE_INCLUDE_DIR + NAMES + sndfile.h + PATHS + /usr/include + /usr/local/include + /opt/local/include + /sw/include + ) + + find_library(SNDFILE_LIBRARY + NAMES + sndfile + PATHS + /usr/lib + /usr/local/lib + /opt/local/lib + /sw/lib + ) + + set(SNDFILE_INCLUDE_DIRS + ${SNDFILE_INCLUDE_DIR} + ) + set(SNDFILE_LIBRARIES + ${SNDFILE_LIBRARY} + ) + + if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) + set(SNDFILE_FOUND TRUE) + endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES) + + if (SNDFILE_FOUND) + if (NOT SndFile_FIND_QUIETLY) + message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}") + endif (NOT SndFile_FIND_QUIETLY) + else (SNDFILE_FOUND) + if (SndFile_FIND_REQUIRED) + message(FATAL_ERROR "Could not find libsndfile") + endif (SndFile_FIND_REQUIRED) + endif (SNDFILE_FOUND) + + # show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view + mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES) + +endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS) diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt Binary files differindex b4d7bc6c..e7f714b2 100644 --- a/gamefiles/TEXT/american.gxt +++ b/gamefiles/TEXT/american.gxt diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt new file mode 100644 index 00000000..eca69d30 --- /dev/null +++ b/src/CMakeLists.txt @@ -0,0 +1,112 @@ +set(THREADS_PREFER_PTHREAD_FLAG ON) +find_package(Threads REQUIRED) + +if(${RE3_AUDIO} STREQUAL "OAL") + find_package(OpenAL REQUIRED) + find_package(MPG123 REQUIRED) + find_package(SndFile REQUIRED) +endif() + +file(GLOB_RECURSE Sources "*.cpp" "*.h") + +MACRO(HEADER_DIRECTORIES return_list) + FILE(GLOB_RECURSE new_list *.cpp) + SET(dir_list "animation" + "audio" + "control" + "core" + "entities" + "extras" + "fakerw" + "math" + "modelinfo" + "objects" + "peds" + "render" + "rw" + "save" + "skel" + "text" + "vehicles" + "weapons") + FOREACH(file_path ${new_list}) + GET_FILENAME_COMPONENT(dir_path ${file_path} PATH) + SET(dir_list ${dir_list} ${dir_path}) + ENDFOREACH() + LIST(REMOVE_DUPLICATES dir_list) + SET(${return_list} ${dir_list}) +ENDMACRO() + +HEADER_DIRECTORIES(header_list) +include_directories(${header_list}) + + +add_executable(re3 ${Sources}) +target_link_libraries(re3 librw) +target_link_libraries(re3 Threads::Threads) + +if(${RE3_AUDIO} STREQUAL "OAL") + target_link_libraries(re3 ${OPENAL_LIBRARY}) + target_link_libraries(re3 ${MPG123_LIBRARIES}) + target_link_libraries(re3 ${SNDFILE_LIBRARIES}) +endif() + +target_include_directories(re3 + INTERFACE + $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}> + ) + +target_compile_definitions(re3 + PRIVATE + "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>" + PUBLIC + "RW_${RE3_PLATFORM}" + ) + +target_compile_definitions(re3 PRIVATE LIBRW=1 AUDIO_OAL=1) + +if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + target_compile_options(re3 + PRIVATE + "-Wall" + ) + if (NOT RE3_PLATFORM_PS2) + target_compile_options(re3 + PRIVATE + "-Wextra" + "-Wdouble-promotion" + "-Wpedantic" + ) + endif() +elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + target_compile_options(re3 + PUBLIC + /wd4996 /wd4244 + ) +endif() + +set_target_properties(re3 + PROPERTIES + C_STANDARD 11 + C_EXTENSIONS OFF + C_STANDARD_REQUIRED ON + CXX_STANDARD 11 + CXX_EXTENSIONS OFF + CXX_STANDARD_REQUIRED ON + PREFIX "" + ) + +if(RE3_INSTALL) + target_include_directories(re3 + INTERFACE + $<INSTALL_INTERFACE:${RE3_INSTALL_INCLUDEDIR}> + ) + + install( + TARGETS re3 + EXPORT re3-targets + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + ) +endif() diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 6bde6b87..86595bbd 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2696,8 +2696,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) #ifdef MISSION_REPLAY if (m_bMissionFlag) { CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; +#if 0 // makeing autosave is pointless and is a bit buggy if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted) SaveGameForPause(1); +#endif oldTargetX = oldTargetY = 0.0f; if (AllowMissionReplay == 1) AllowMissionReplay = 2; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 576a58b1..dcc294c8 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2316,8 +2316,416 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act return num; } +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = +{ + { + "B", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "LB", // VEHICLE_CHANGE_RADIO_STATION + "LS", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "RB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "LB", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "B", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "BACK", // VEHICLE_CHANGE_RADIO_STATION + "LB", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "RB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "LB", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "A", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "Y", // PED_SNIPER_ZOOM_IN + "X", // PED_SNIPER_ZOOM_OUT + "LB", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "B", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "LS", // VEHICLE_CHANGE_RADIO_STATION + "RB", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "Y", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "Y", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "RB", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "RB", // VEHICLE_FIREWEAPON +#endif + nil, // VEHICLE_ACCELERATE + nil, // VEHICLE_BRAKE + "B", // VEHICLE_CHANGE_RADIO_STATION + "LS", // VEHICLE_HORN + "X", // TOGGLE_SUBMISSIONS + "LB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "B", // PED_CENTER_CAMERA_BEHIND_PLAYER + "LB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + } +}; + +#if 0 // set 1 for ps2 fonts +#define PS2_TRIANGLE "\"" +#define PS2_CIRCLE "|" +#define PS2_CROSS "/" +#define PS2_SQUARE "^" +#else +#define PS2_TRIANGLE "TRIANGLE" +#define PS2_CIRCLE "CIRCLE" +#define PS2_CROSS "CROSS" +#define PS2_SQUARE "SQUARE" +#endif + +const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = +{ + { + PS2_CIRCLE, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "L1", // VEHICLE_CHANGE_RADIO_STATION + "L3", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + "R1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + "L1", // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + PS2_CIRCLE, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "BACK", // VEHICLE_CHANGE_RADIO_STATION + "L1", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + "R1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + "L1", // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + PS2_CROSS, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN + PS2_SQUARE, // PED_SNIPER_ZOOM_OUT + "L1", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CIRCLE, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "L3", // VEHICLE_CHANGE_RADIO_STATION + "R1", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + PS2_TRIANGLE, // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "R1", // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "R1", // VEHICLE_FIREWEAPON +#endif + nil, // VEHICLE_ACCELERATE + nil, // VEHICLE_BRAKE + PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION + "L3", // VEHICLE_HORN + PS2_SQUARE, // TOGGLE_SUBMISSIONS + "L1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER + "L1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + } +}; + +#undef PS2_TRIANGLE +#undef PS2_CIRCLE +#undef PS2_CROSS +#undef PS2_SQUARE + void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight) { +#ifdef DETECT_PAD_INPUT_SWITCH + if (CPad::GetPad(0)->IsAffectedByController) { + wchar wstr[16]; + + // TODO: INI and/or menu setting for Xbox/PS switch + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons; + + assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these + AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); + + CMessages::WideStringCopy(text, wstr, leight); + return; + } +#endif + int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action); int32 sets = 0; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index ff50575f..aadafc29 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" +#include "General.h" #include "Quaternion.h" #include "ModelInfo.h" #include "ModelIndices.h" @@ -449,6 +450,334 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) return true; } +#ifdef HARDCODED_MODEL_FLAGS +char *DoubleSidedNames[] = { + "chnabankdoor", + "Security_Hut", + "Hospital_Sub", + "phonebooth1", + "trafficlight1", + "sub_roadbarrier", + "redlightbuild09", + "doublestreetlght1", + "doc_shedbig31", + "com_land_128", + "garage7", + "proj_garage01", + "buildingground2", + "buildingground3", + "ch_roof_kb", + "overpassind", + "casino", + "ind_land100", + "fuckedup_skewlbus", + "Police_Station_ind", + "flagsitaly", + "sidebarrier_gaz1", + "bar_barrier12", + "bar_barrier10b", + "sidebarrier_gaz2", + "doc_shedbig3", + "doc_shedbig4", + "verticalift_bridge", + "verticalift_bridg2", + "usdcrdlrbuild01", + "apairporthanger", + "apairporthangerA", + "porthangerclosed", + "redlightbuild13", + "doc_rave", + "const_woodfence", + "const_woodfence2", + "const_woodfence3", + "subfraightback01", + "subfraightback02", + "subfraightback03", + "subfraightback04", + "subind_build03", + "chinabanner1", + "chinabanner2", + "chinabanner3", + "chinabanner4", + "Pumpfirescape", + "Pumphouse", + "amcounder", + "barrel1", + "barrel2", + "barrel3", + "barrel4", + "com_1way50", + "com_1way20", + "overpasscom01", + "overpasscom02", + "overpasscom03", + "overpasscom04", + "overpass_comse", + "newdockbuilding", + "newdockbuilding2", + "newdockbuilding", + "policeballhall", + "fuzballdoor", + "ind_land106", + "PoliceBallSigns", + "amcoudet", + "rustship_structure", + "impexpgrgesub", + "ind_land128", + "fshfctry_dstryd", + "railtrax_bentl", + "railtrax_lo4b", + "railtrax_straight", + "railtrax_bentrb", + "railtrax_skew", + "newtrackaaa", + "railtrax_skew5", + // these they forgot: + "railtrax_skewp", + "railtrax_ske2b", + "railtrax_strtshort", + "railtrax_2b", + "railtrax_straightss", + "railtrax_bentr", + "" +}; +char *TreeNames[] = { + "coast_treepatch", + "comparknewtrees", + "comtreepatchprk", + "condotree01", + "condotree1", + "indatree03", + "indtreepatch5", + "indtreepatch06f", + "new_carprktrees", + "new_carprktrees4", + "newcoasttrees1", + "newcoasttrees2", + "newcoasttrees3", + "newtreepatch_sub", + "newtrees1_sub", + "newunitrepatch", + "pinetree_narrow", + "pinetree_wide", + "treencom2", + "treepatch", + "treepatch01_sub", + "treepatch02_sub", + "treepatch2", + "treepatch2b", + "treepatch03", + "treepatch03_sub", + "treepatch04_sub", + "treepatch05_sub", + "treepatch06_sub", + "treepatch07_sub", + "treepatch08_sub", + "treepatch09_sub", + "treepatch10_sub", + "treepatch11_sub", + "treepatch12_sub", + "treepatch13_sub", + "treepatch14_sub", + "treepatch15_sub", + "treepatch16_sub", + "treepatch17_sub", + "treepatch18_sub", + "treepatch19_sub", + "treepatch20_sub", + "treepatch21_sub", + "treepatch22_sub", + "treepatch23_sub", + "treepatch24_sub", + "treepatch25_sub", + "treepatch26_sub", + "treepatch27_sub", + "treepatch28_sub", + "treepatch29_sub", + "treepatch30_sub", + "treepatch31_sub", + "treepatch32_sub", + "treepatch33_sub", + "treepatch34_sub", + "treepatch35_sub", + "treepatch69", + "treepatch152_sub", + "treepatch153_sub", + "treepatch171_sub", + "treepatch172_sub", + "treepatch173_sub", + "treepatch212_sub", + "treepatch213_sub", + "treepatch214_sub", + "treepatcha", + "treepatchb", + "treepatchcomtop1", + "treepatchd", + "treepatche", + "treepatchh", + "treepatchindaa2", + "treepatchindnew", + "treepatchindnew2", + "treepatchk", + "treepatchkb4", + "treepatchkb5", + "treepatchkb6", + "treepatchkb7", + "treepatchkb9", + "treepatchl", + "treepatchm", + "treepatchnew_sub", + "treepatchttwrs", + "treesuni1", + "trepatchindaa1", + "veg_bush2", + "veg_bush14", + "veg_tree1", + "veg_tree3", + "veg_treea1", + "veg_treea3", + "veg_treeb1", + "veg_treenew01", + "veg_treenew03", + "veg_treenew05", + "veg_treenew06", + "veg_treenew08", + "veg_treenew09", + "veg_treenew10", + "veg_treenew16", + "veg_treenew17", + "vegclubtree01", + "vegclubtree02", + "vegclubtree03", + "vegpathtree", + "" +}; +char *OptimizedNames[] = { + "coast_treepatch", + "comparknewtrees", + "comtreepatchprk", + "indtreepatch5", + "indtreepatch06f", + "new_carprktrees", + "new_carprktrees4", + "newcoasttrees1", + "newcoasttrees2", + "newcoasttrees3", + "newtreepatch_sub", + "newtrees1_sub", + "newunitrepatch", + "treepatch", + "treepatch01_sub", + "treepatch02_sub", + "treepatch2", + "treepatch2b", + "treepatch03", + "treepatch03_sub", + "treepatch04_sub", + "treepatch05_sub", + "treepatch06_sub", + "treepatch07_sub", + "treepatch08_sub", + "treepatch09_sub", + "treepatch10_sub", + "treepatch11_sub", + "treepatch12_sub", + "treepatch13_sub", + "treepatch14_sub", + "treepatch15_sub", + "treepatch16_sub", + "treepatch17_sub", + "treepatch18_sub", + "treepatch19_sub", + "treepatch20_sub", + "treepatch21_sub", + "treepatch22_sub", + "treepatch23_sub", + "treepatch24_sub", + "treepatch25_sub", + "treepatch26_sub", + "treepatch27_sub", + "treepatch28_sub", + "treepatch29_sub", + "treepatch30_sub", + "treepatch31_sub", + "treepatch32_sub", + "treepatch33_sub", + "treepatch34_sub", + "treepatch35_sub", + "treepatch69", + "treepatch152_sub", + "treepatch153_sub", + "treepatch171_sub", + "treepatch172_sub", + "treepatch173_sub", + "treepatch212_sub", + "treepatch213_sub", + "treepatch214_sub", + "treepatcha", + "treepatchb", + "treepatchcomtop1", + "treepatchd", + "treepatche", + "treepatchh", + "treepatchindaa2", + "treepatchindnew", + "treepatchindnew2", + "treepatchk", + "treepatchkb4", + "treepatchkb5", + "treepatchkb6", + "treepatchkb7", + "treepatchkb9", + "treepatchl", + "treepatchm", + "treepatchnew_sub", + "treepatchttwrs", + "treesuni1", + "trepatchindaa1", + "combtm_treeshad01", + "combtm_treeshad02", + "combtm_treeshad03", + "combtm_treeshad04", + "combtm_treeshad05", + "combtm_treeshad06", + "comtop_tshad", + "comtop_tshad2", + "comtop_tshad3", + "comtop_tshad4", + "comtop_tshad5", + "comtop_tshad6", + "se_treeshad01", + "se_treeshad02", + "se_treeshad03", + "se_treeshad04", + "se_treeshad05", + "se_treeshad06", + "treeshads01", + "treeshads02", + "treeshads03", + "treeshads04", + "treeshads05", + "" +}; +// not from mobile +static bool +MatchModelName(char *name, char **list) +{ + int i; + char *s; + for(i = 0; *list[i] != '\0'; i++) + if(strncmp(name, "LOD", 3) == 0){ + if(!CGeneral::faststricmp(name+3, list[i]+3)) + return true; + }else{ + if(!CGeneral::faststricmp(name, list[i])) + return true; + } + return false; +} +#endif + RpAtomic* CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) { @@ -600,6 +929,21 @@ SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) mi->m_isSubway = !!(flags & 0x10); mi->m_ignoreLight = !!(flags & 0x20); mi->m_noZwrite = !!(flags & 0x40); +#ifdef EXTRA_MODEL_FLAGS + // same flag values as SA + mi->m_bIsTree = !!(flags & 0x2000); + mi->m_bIsDoubleSided = !!(flags & 0x200000); + // new value otherwise unused + mi->m_bCanBeIgnored = !!(flags & 0x10000); + +#ifdef HARDCODED_MODEL_FLAGS + // mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid + if(MatchModelName(mi->GetName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true; + if(MatchModelName(mi->GetName(), TreeNames)) mi->m_bIsTree = true; + if(MatchModelName(mi->GetName(), OptimizedNames)) mi->m_bCanBeIgnored = true; +#endif + +#endif } void diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 8f1204e3..cf25e1b9 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -768,6 +768,7 @@ CMenuManager::Draw() CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); #ifdef GTA3_1_1_PATCH +#ifdef DRAW_MENU_VERSION_TEXT CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); @@ -778,6 +779,7 @@ CMenuManager::Draw() AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); #endif +#endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index d474ee65..a1d802f2 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -22,7 +22,7 @@ #include "Game.h" #include "World.h" #include "PlayerInfo.h" -#include "FrontendControls.h" +#include "FrontEndControls.h" #include "MemoryCard.h" #define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h) @@ -3044,4 +3044,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color) *dst = '\0'; } -#endif
\ No newline at end of file +#endif diff --git a/src/core/config.h b/src/core/config.h index 171c6be9..ea4330a4 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -156,6 +156,23 @@ enum Config { // any debug stuff that is only left in mobile, is not in MASTER //#define MASTER +// once and for all: +// pc: FINAL & MASTER +// mobile: FINAL + +// MASTER builds must be FINAL +#ifdef MASTER +#define FINAL +#endif + +// quality of life fixes that should also be in FINAL +#define NASTY_GAME // nasty game for all languages +#define NO_CDCHECK + +// those infamous texts +#define DRAW_GAME_VERSION_TEXT +#define DRAW_MENU_VERSION_TEXT + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH @@ -177,9 +194,13 @@ enum Config { #ifdef MASTER // only in master builds + #undef DRAW_GAME_VERSION_TEXT #else // not in master builds #define VALIDATE_SAVE_SIZE + + #define NO_MOVIES // disable intro videos + #define DEBUGMENU #endif #ifdef FINAL @@ -187,11 +208,7 @@ enum Config { # define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game -# define NASTY_GAME // nasty game for all languages -# define NO_MOVIES // disable intro videos -# define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading -# define DEBUGMENU # define TIMEBARS // print debug timers #endif @@ -201,6 +218,9 @@ enum Config { #define LOAD_INI_SETTINGS // Rendering/display +//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering +//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. + // NB: keep this enabled unless your map IDEs have these flags baked in #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img diff --git a/src/core/main.cpp b/src/core/main.cpp index fa82d1e1..36c94043 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -776,6 +776,8 @@ DisplayGameDebugText() char str[200]; wchar ustr[200]; + +#ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; AsciiToUnicode(version_name, ver); @@ -791,6 +793,7 @@ DisplayGameDebugText() CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); +#endif FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp index b545b4d8..8c2b6916 100644 --- a/src/extras/custompipes.cpp +++ b/src/extras/custompipes.cpp @@ -337,7 +337,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp) * Neo Vehicle pipe */ -int32 VehiclePipeSwitch = VEHICLEPIPE_NEO; +int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX; float VehicleShininess = 0.7f; // the default is a bit extreme float VehicleSpecularity = 1.0f; InterpolatedFloat Fresnel(0.4f); diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h index 783f871f..2505967b 100644 --- a/src/modelinfo/BaseModelInfo.h +++ b/src/modelinfo/BaseModelInfo.h @@ -31,6 +31,14 @@ protected: ModelInfoType m_type; uint8 m_num2dEffects; bool m_bOwnsColModel; +#ifdef EXTRA_MODEL_FLAGS +public: + // from mobile + bool m_bIsDoubleSided; + bool m_bIsTree; + bool m_bCanBeIgnored; // for low-end devices + bool RenderDoubleSided(void) { return m_bIsDoubleSided || m_bIsTree; } +#endif public: CBaseModelInfo(ModelInfoType type); diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp index 49198437..1ae936a7 100644 --- a/src/modelinfo/ClumpModelInfo.cpp +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -5,6 +5,7 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" +#include "ModelIndices.h" void CClumpModelInfo::DeleteRwObject(void) @@ -110,12 +111,18 @@ CClumpModelInfo::SetClump(RpClump *clump) weights->w3 /= sum; } RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - }else -#endif - // do not set on skinned clip because cutscene head is not compatible with player head - if(strncmp(GetName(), "playerh", 8) == 0) + } + if(strncmp(GetName(), "playerh", 8) == 0){ + // playerh is incompatible with the xbox player skin + // so check if player model is skinned and only apply skin to head if it isn't + CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER); + if(!(body->m_clump && IsClumpSkinned(body->m_clump))) RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - + } +#else + if(strncmp(GetName(), "playerh", 8) == 0){ + RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); +#endif } void diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 83c493bb..3d6e59f6 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -247,7 +247,7 @@ void CHud::Draw() rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), - 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f); + 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f); } } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 8c194067..4ad1d3b9 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -53,6 +53,14 @@ CVehicle *CRenderer::m_pFirstPersonVehicle; bool CRenderer::m_loadingPriority; float CRenderer::ms_lodDistScale = 1.2f; +#ifdef EXTRA_MODEL_FLAGS +#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK) +#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE) +#else +#define BACKFACE_CULLING_ON +#define BACKFACE_CULLING_OFF +#endif + void CRenderer::Init(void) { @@ -102,6 +110,13 @@ CRenderer::RenderOneRoad(CEntity *e) #ifdef EXTENDED_PIPELINES CustomPipes::AttachGlossPipe(e->GetAtomic()); #endif +#ifdef EXTRA_MODEL_FLAGS + if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + BACKFACE_CULLING_OFF; + e->Render(); + BACKFACE_CULLING_ON; + }else +#endif e->Render(); } } @@ -163,13 +178,22 @@ CRenderer::RenderOneNonRoad(CEntity *e) for(i = 0; i < 8; i++) if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING) veh->pPassengers[i]->Render(); + BACKFACE_CULLING_OFF; } +#ifdef EXTRA_MODEL_FLAGS + if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ + BACKFACE_CULLING_OFF; + e->Render(); + BACKFACE_CULLING_ON; + }else +#endif e->Render(); if(e->IsVehicle()){ e->bImBeingRendered = true; CVisibilityPlugins::RenderAlphaAtomics(); e->bImBeingRendered = false; + BACKFACE_CULLING_ON; } e->RemoveLighting(resetLights); @@ -197,6 +221,7 @@ CRenderer::RenderRoads(void) CTreadable *t; RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + BACKFACE_CULLING_ON; DeActivateDirectional(); SetAmbientColours(); @@ -230,6 +255,7 @@ CRenderer::RenderEverythingBarRoads(void) CVector dist; EntityInfo ei; + BACKFACE_CULLING_ON; gSortedVehiclesAndPeds.Clear(); for(i = 0; i < ms_nNoOfVisibleEntities; i++){ @@ -284,6 +310,8 @@ CRenderer::RenderBoats(void) { CLink<EntityInfo> *node; + BACKFACE_CULLING_ON; + for(node = gSortedVehiclesAndPeds.tail.prev; node != &gSortedVehiclesAndPeds.head; node = node->prev){ @@ -298,6 +326,7 @@ void CRenderer::RenderFadingInEntities(void) { RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + BACKFACE_CULLING_ON; DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingEntities(); diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 4b598e9b..35af1ebd 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -3,11 +3,14 @@ #endif #include "common.h" +#include "RwHelper.h" #include "Timecycle.h" #include "skeleton.h" #include "Debug.h" -#ifndef FINAL +#if !defined(FINAL) || defined(DEBUGMENU) #include "rtcharse.h" +#endif +#ifndef FINAL RtCharset *debugCharset; #endif @@ -16,8 +19,9 @@ bool gPS2alphaTest = true; #else bool gPS2alphaTest = false; #endif +bool gBackfaceCulling = true; -#ifndef FINAL +#if !defined(FINAL) || defined(DEBUGMENU) static bool charsetOpen; void OpenCharsetSafe() { @@ -121,14 +125,32 @@ DefinedState(void) #ifdef LIBRW rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); - rw::SetRenderState(rw::ALPHATESTREF, 3); rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest); #else // D3D stuff RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); - RwD3D8SetRenderState(D3DRS_ALPHAREF, 2); #endif + SetAlphaRef(2); +} + +void +SetAlphaRef(int ref) +{ +#ifdef LIBRW + rw::SetRenderState(rw::ALPHATESTREF, ref+1); +#else + RwD3D8SetRenderState(D3DRS_ALPHAREF, ref); +#endif +} + +void +SetCullMode(uint32 mode) +{ + if(gBackfaceCulling) + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode); + else + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); } RwFrame* diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index eceaee07..130eb636 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -11,6 +11,8 @@ void DestroyDebugFont(); void ObrsPrintfString(const char *str, short x, short y); void FlushObrsPrintfs(); void DefinedState(void); +void SetAlphaRef(int ref); +void SetCullMode(uint32 mode); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index b2e252a0..8878a26a 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "RwHelper.h" #include "templates.h" #include "Entity.h" #include "ModelInfo.h" @@ -158,6 +159,10 @@ CVisibilityPlugins::RenderFadingEntities(void) if(mi->m_noZwrite) #endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); +#ifdef EXTRA_MODEL_FLAGS + else if(mi->m_bIsTree) + SetAlphaRef(128); +#endif if(e->bDistanceFade){ DeActivateDirectional(); @@ -168,6 +173,10 @@ CVisibilityPlugins::RenderFadingEntities(void) }else CRenderer::RenderOneNonRoad(e); +#ifdef EXTRA_MODEL_FLAGS + if(mi->m_bIsTree) + SetAlphaRef(2); +#endif #ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) #else diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp index a24b754c..c8ebcd86 100644 --- a/src/save/MemoryCard.cpp +++ b/src/save/MemoryCard.cpp @@ -11,6 +11,7 @@ #include "Clock.h" #include "MBlur.h" #include "Date.h" +#include "Font.h" #include "FileMgr.h" #include "Game.h" #include "GameLogic.h" diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt index 70a266bb..c428a570 100644 --- a/utils/gxt/american.txt +++ b/utils/gxt/american.txt @@ -8022,6 +8022,45 @@ REPLAY MISSION [FESZ_RM] RETRY? +[FED_VPL] +VEHICLE PIPELINE + +[FED_PRM] +PED RIM LIGHT + +[FED_RGL] +ROAD GLOSS + +[FED_CLF] +COLOUR FILTER + +[FED_WLM] +WORLD LIGHTMAPS + +[FED_MBL] +MOTION BLUR + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MOBILE + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + { end of file } [DUMMY] diff --git a/vendor/librw b/vendor/librw -Subproject 4e8396af2656a0aec5d5092a3128d9df3dcaf4c +Subproject e68ef1374d20071887348e9031f5fa38a2e4f7e diff --git a/vendor/ogg b/vendor/ogg -Subproject 684c73773e7e2683245ffd6aa75f04115b51123 +Subproject 36f969bb37559345ee03796ed625a9abd42c6db diff --git a/vendor/opusfile b/vendor/opusfile -Subproject f94a1764b0dcdd84ee8c13c040de9f4c1a67e4d +Subproject 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e |