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-rw-r--r--src/core/Frontend.cpp25
-rw-r--r--src/core/Frontend.h10
-rw-r--r--src/core/config.h1
-rw-r--r--src/skel/win/win.cpp113
4 files changed, 144 insertions, 5 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 64332cb4..97cb21fd 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3045,7 +3045,24 @@ CMenuManager::LoadSettings()
if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
+#ifdef IMPROVED_VIDEOMODE
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
+ if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){
+ // garbage data from vanilla settings file
+ // let skeleton find something
+ m_nPrefsWidth = 0;
+ m_nPrefsHeight = 0;
+ m_nPrefsDepth = 0;
+ m_nPrefsWindowed = 0;
+ m_nPrefsSubsystem = 0;
+ }
+#else
CFileMgr::Read(fileHandle, gString, 20);
+#endif
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
@@ -3127,7 +3144,15 @@ CMenuManager::SaveSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
if (fileHandle) {
ControlsManager.SaveSettings(fileHandle);
+#ifdef IMPROVED_VIDEOMODE
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
+#else
CFileMgr::Write(fileHandle, RubbishString, 20);
+#endif
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index c1284101..fc2c5235 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -533,6 +533,14 @@ public:
int32 m_nCurrSaveSlot;
int32 m_nScreenChangeDelayTimer;
+#ifdef IMPROVED_VIDEOMODE
+ int32 m_nPrefsWidth;
+ int32 m_nPrefsHeight;
+ int32 m_nPrefsDepth;
+ int32 m_nPrefsWindowed;
+ int32 m_nPrefsSubsystem;
+#endif
+
public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
@@ -645,7 +653,9 @@ public:
// uint8 GetNumberOfMenuOptions();
};
+#ifndef IMPROVED_VIDEOMODE
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
+#endif
extern CMenuManager FrontEndMenuManager;
extern unsigned long _dwOperatingSystemVersion; \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 163af701..01684afd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,6 +192,7 @@ enum Config {
#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
//#define OPENAL
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 288788c0..531b9d31 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -791,7 +791,11 @@ RwChar **_psGetVideoModeList()
_VMList[i] = nil;
}
else
+#ifdef IMPROVED_VIDEOMODE
+ _VMList[i] = strdup("WINDOW");
+#else
_VMList[i] = nil;
+#endif
}
return _VMList;
@@ -1310,6 +1314,10 @@ psSelectDevice()
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
+#ifdef IMPROVED_VIDEOMODE
+ if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
+ GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
+#endif
}
/* Set the driver to use the correct sub system */
@@ -1317,8 +1325,12 @@ psSelectDevice()
{
return FALSE;
}
-
-
+
+#ifdef IMPROVED_VIDEOMODE
+ FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
+#endif
+
+#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
@@ -1362,9 +1374,67 @@ psSelectDevice()
}
}
}
+#else
+ if ( !useDefault )
+ {
+ if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
+ FrontEndMenuManager.m_nPrefsHeight == 0 ||
+ FrontEndMenuManager.m_nPrefsDepth == 0){
+ // Defaults if nothing specified
+ FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN);
+ FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN);
+ FrontEndMenuManager.m_nPrefsDepth = 32;
+ FrontEndMenuManager.m_nPrefsWindowed = 0;
+ }
+
+ // Find the videomode that best fits what we got from the settings file
+ RwInt32 bestMode = -1;
+ RwInt32 bestWidth = -1;
+ RwInt32 bestHeight = -1;
+ RwInt32 bestDepth = -1;
+ for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+ if(!(vm.flags & rwVIDEOMODEEXCLUSIVE) != FrontEndMenuManager.m_nPrefsWindowed)
+ continue;
+
+ if(FrontEndMenuManager.m_nPrefsWindowed){
+ bestMode = GcurSelVM;
+ }else{
+ // try the largest one that isn't larger than what we wanted
+ if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
+ vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
+ vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
+ bestWidth = vm.width;
+ bestHeight = vm.height;
+ bestDepth = vm.depth;
+ bestMode = GcurSelVM;
+ }
+ }
+ }
+
+ if(bestMode < 0){
+ MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
+ return FALSE;
+ }
+ GcurSelVM = bestMode;
+
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+ GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
+ }
+#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
-
+
+#ifdef IMPROVED_VIDEOMODE
+ if(vm.flags & rwVIDEOMODEEXCLUSIVE){
+ FrontEndMenuManager.m_nPrefsWidth = vm.width;
+ FrontEndMenuManager.m_nPrefsHeight = vm.height;
+ FrontEndMenuManager.m_nPrefsDepth = vm.depth;
+ }
+ FrontEndMenuManager.m_nPrefsWindowed = !(vm.flags & rwVIDEOMODEEXCLUSIVE);
+#endif
+
FrontEndMenuManager.m_nCurrOption = 0;
/* Set up the video mode and set the apps window
@@ -1395,8 +1465,39 @@ psSelectDevice()
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
+
+#ifdef IMPROVED_VIDEOMODE
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
+ SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
+ SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
+ SWP_FRAMECHANGED);
+ }else{
+ RECT rect;
+ rect.left = rect.top = 0;
+ rect.right = FrontEndMenuManager.m_nPrefsWidth;
+ rect.bottom = FrontEndMenuManager.m_nPrefsHeight;
+ AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
+
+ // center it
+ int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left);
+ int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top);
+
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
+ SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2,
+ (rect.right - rect.left),
+ (rect.bottom - rect.top), 0);
+
+ // Have to get actual size because the window perhaps didn't fit
+ GetClientRect(PSGLOBAL(window), &rect);
+ RsGlobal.maximumWidth = rect.right;
+ RsGlobal.maximumHeight = rect.bottom;
+ RsGlobal.width = rect.right;
+ RsGlobal.height = rect.bottom;
+
+ PSGLOBAL(fullScreen) = FALSE;
+#endif
}
-
+
return TRUE;
}
@@ -1840,11 +1941,13 @@ WinMain(HINSTANCE instance,
}
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
-
+
+#ifndef IMPROVED_VIDEOMODE
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
+#endif
/*
* Initialize the 3D (RenderWare) components of the app...