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-rw-r--r--src/audio/AudioManager.h4
-rw-r--r--src/audio/PolRadio.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 2bd1e29e..9974a513 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -390,7 +390,7 @@ public:
float GetDistanceSquared(const CVector &v) const; // inlined in vc
int32 GetJumboTaxiFreq() const; // inlined in vc
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
- int8 GetMissionScriptPoliceAudioPlayingStatus() const;
+ int8 GetMissionScriptPoliceAudioPlayingStatus();
uint8 GetNum3DProvidersAvailable();
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
@@ -510,7 +510,7 @@ public:
void SetEntityStatus(int32 id, bool8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
- void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
+ void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
void SetMonoMode(bool8 mono);
void SetMusicFadeVol(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index ce0e9a6d..28c18256 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -23,7 +23,7 @@ struct tPoliceRadioZone {
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
-int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
int8 g_nMissionAudioPlayingStatus = 2;
uint8 gSpecialSuspectLastSeenReport;
uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
@@ -80,7 +80,7 @@ cAudioManager::ResetPoliceRadio()
}
void
-cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
+cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
{
if (!m_bIsInitialised) return;
if (g_nMissionAudioPlayingStatus != 1) {
@@ -90,7 +90,7 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
}
int8
-cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
+cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
{
return g_nMissionAudioPlayingStatus;
}