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-rw-r--r--src/core/General.h5
-rw-r--r--src/objects/Object.cpp53
2 files changed, 54 insertions, 4 deletions
diff --git a/src/core/General.h b/src/core/General.h
index 7e06b96e..52850794 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -159,6 +159,11 @@ public:
static int32 GetRandomNumberInRange(int32 low, int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
+
+ // Returns inclusive value in the specified range
+ static int32 GetRandomNumberInRangeInc(int32 low, int32 high)
+ { return GetRandomNumberInRange(low - 1, high + 1); }
+
static void SetRandomSeed(int32 seed)
{ mysrand(seed); }
};
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 9322418f..c5365920 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -14,6 +14,8 @@
#include "soundlist.h"
#include "WaterLevel.h"
#include "Timecycle.h"
+#include "Stats.h"
+#include "SpecialFX.h"
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
@@ -91,9 +93,9 @@ CObject::~CObject(void)
nNoTempObjects--;
}
-void
-CObject::ProcessControl(void)
-{
+void
+CObject::ProcessControl(void)
+{
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
@@ -118,11 +120,54 @@ CObject::ProcessControl(void)
}
if (mi == MI_RCBOMB) {
float fTurnForce = -(m_fTurnMass / 20.0f);
- CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
+ CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
m_vecMoveSpeed *= fScalarTimed;
}
+ if (mi == MI_BEACHBALL) {
+ constexpr uint8 BEACHBALL_MAX_SCORE = 250;
+ constexpr float BEACHBALL_DEACCELERATION = 2.5f;
+ float fMoveSpeedMag = m_vecMoveSpeed.Magnitude2D();
+ float fTimeScale = powf(0.95, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= fTimeScale;
+ m_vecMoveSpeed.y *= fTimeScale;
+ m_vecMoveSpeed.z += fMoveSpeedMag - m_vecMoveSpeed.Magnitude2D();
+ if (!FindPlayerVehicle()) {
+ CVector distance = FindPlayerCoors() - GetPosition();
+ float distanceMagnitude = distance.Magnitude2D();
+ if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) {
+ CVector playerSpeed = FindPlayerSpeed();
+ if (fMoveSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ playerSpeed.z = 0.3;
+ m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3);
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ if (m_nBeachballBounces > 0) {
+ m_nBeachballBounces++;
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (distance.z > -1.05 && distance.z < -0.6 && distanceMagnitude < 0.9 && m_vecMoveSpeed.z < 0.0f) {
+ m_vecMoveSpeed.x += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
+ m_vecMoveSpeed.y += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
+ m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed.x += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
+ m_vecTurnSpeed.y += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
+ if (++m_nBeachballBounces >= BEACHBALL_MAX_SCORE) {
+ m_nBeachballBounces = BEACHBALL_MAX_SCORE;
+ }
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
}
void