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-rw-r--r--src/extras/custompipes_gl.cpp84
m---------vendor/librw0
2 files changed, 14 insertions, 70 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index f1cbfc38..040bf686 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -91,13 +91,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(header->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
- setAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@@ -137,9 +131,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDSRCALPHA);
setTexture(1, nil);
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ teardownVertexInput(header);
}
void
@@ -210,13 +202,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(header->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
- setAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@@ -254,9 +240,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
inst++;
}
setTexture(1, nil);
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ teardownVertexInput(header);
}
void
@@ -318,13 +302,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(header->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
- setAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@@ -367,9 +345,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDSRCALPHA);
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ teardownVertexInput(header);
}
void
@@ -453,13 +429,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(header->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
- setAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@@ -482,9 +452,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ teardownVertexInput(header);
}
static void
@@ -504,13 +472,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(header->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
- setAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@@ -531,9 +493,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(header->attribDesc, header->numAttribs);
-#endif
+ teardownVertexInput(header);
}
void
@@ -696,13 +656,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
if(!setupDone){
defaultShader->use();
setWorldMatrix(&building->matrix);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(building->instHeader->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
- setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
+ setupVertexInput(building->instHeader);
setLights(&lights);
setupDone = true;
}
@@ -713,9 +667,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
drawInst(building->instHeader, inst);
}
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
+ teardownVertexInput(building->instHeader);
if(defer)
numBlendInsts[pass]++;
}
@@ -754,13 +706,7 @@ RenderBlendPass(int pass)
for(i = 0; i < numBlendInsts[pass]; i++){
BuildingInst *building = &blendInsts[pass][i];
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(building->instHeader->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
- setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
+ setupVertexInput(building->instHeader);
setWorldMatrix(&building->matrix);
if(building->lighting)
lights.ambient = pAmbient->color;
@@ -782,9 +728,7 @@ RenderBlendPass(int pass)
drawInst(building->instHeader, inst);
}
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
+ teardownVertexInput(building->instHeader);
}
}
}
diff --git a/vendor/librw b/vendor/librw
-Subproject c2defffca391a865af77146dffe762419066af7
+Subproject 576d211cbd76bfef43f33f2f837c0f392dbe86f