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-rw-r--r--src/control/Pickups.cpp10
-rw-r--r--src/entities/Entity.cpp4
-rw-r--r--src/entities/Entity.h4
-rw-r--r--src/objects/Object.cpp285
-rw-r--r--src/objects/Object.h37
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Floater.cpp2
10 files changed, 318 insertions, 36 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 774abd8c..16123c63 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -111,7 +111,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bUsesCollision = false;
object->bIsPickup = true;
- object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+ object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType)
{
@@ -671,9 +671,9 @@ void
CPickups::DoPickUpEffects(CEntity *entity)
{
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
+ entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
- if (!entity->m_flagD80) {
+ if (!entity->bDoNotRender) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
@@ -716,7 +716,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CObject *object = (CObject*)entity;
- if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
+ if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f;
@@ -734,7 +734,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
- aMessages[NumMessages].m_quantity = object->field_172;
+ aMessages[NumMessages].m_quantity = object->m_nBonusValue;
NumMessages++;
}
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 07d70394..25e5db48 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -62,11 +62,11 @@ CEntity::CEntity(void)
bRemoveFromWorld = false;
bHasHitWall = false;
bImBeingRendered = false;
- m_flagD8 = false;
+ bTouchingWater = false;
bIsSubway = false;
bDrawLast = false;
bNoBrightHeadLights = false;
- m_flagD80 = false;
+ bDoNotRender = false;
bDistanceFade = false;
m_flagE2 = false;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 99cc7f17..17a219c3 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -73,11 +73,11 @@ public:
uint32 bRemoveFromWorld : 1;
uint32 bHasHitWall : 1;
uint32 bImBeingRendered : 1;
- uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy
+ uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
uint32 bDrawLast : 1;
uint32 bNoBrightHeadLights : 1;
- uint32 m_flagD80 : 1; // CObject visibility?
+ uint32 bDoNotRender : 1;
// flagsE
uint32 bDistanceFade : 1;
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index aa366aa0..867624c7 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -6,12 +6,11 @@
#include "Radar.h"
#include "Object.h"
#include "DummyObject.h"
-
-WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
-WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
-WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
-WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
-WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
+#include "Particle.h"
+#include "General.h"
+#include "ObjectData.h"
+#include "World.h"
+#include "Floater.h"
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
@@ -28,13 +27,13 @@ CObject::CObject(void)
m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false;
- ObjectCreatedBy = 0;
+ ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
- field_172 = 0;
+ m_nBonusValue = 0;
bIsPickup = false;
m_obj_flag2 = false;
bOutOfStock = false;
@@ -82,10 +81,46 @@ CObject::~CObject(void)
nNoTempObjects--;
}
+void
+CObject::ProcessControl(void)
+{
+ CVector point, impulse;
+ if (m_nCollisionDamageEffect)
+ ObjectDamage(m_fDamageImpulse);
+ CPhysical::ProcessControl();
+ if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
+ bIsInWater = true;
+ bIsStatic = false;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+ float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fTimeStep;
+ m_vecTurnSpeed *= fTimeStep;
+ }
+ if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ && (CGeneral::GetRandomNumber() & 0x1F) == 10) {
+ bExplosionProof = true;
+ bIsVisible = false;
+ bUsesCollision = false;
+ bAffectedByGravity = false;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+}
+
+void
+CObject::Teleport(CVector vecPos)
+{
+ CWorld::Remove(this);
+ m_matrix.GetPosition() = vecPos;
+ m_matrix.UpdateRW();
+ UpdateRwFrame();
+ CWorld::Add(this);
+}
+
void
CObject::Render(void)
{
- if(m_flagD80)
+ if(bDoNotRender)
return;
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
@@ -117,6 +152,152 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
+void
+CObject::ObjectDamage(float amount)
+{
+ if (!m_nCollisionDamageEffect || !bUsesCollision)
+ return;
+ static int8 nFrameGen = 0;
+ bool bBodyCastDamageEffect = false;
+ if (m_modelIndex == MI_BODYCAST){
+ if (amount > 50.0f)
+ nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
+ if (nBodyCastHealth < 0)
+ nBodyCastHealth = 0;
+ if (nBodyCastHealth < 200)
+ bBodyCastDamageEffect = true;
+ amount = 0.0f;
+ }
+ if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
+ const CVector& vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect)
+ {
+ case COLDAMAGE_EFFECT_CHANGE_MODEL:
+ bRenderDamaged = true;
+ break;
+ case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ break;
+ case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ break;
+ case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ }
+ else {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ }
+ break;
+ case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 128, 128, 128, 255 };
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ break;
+ }
+ }
+ }
+}
void
CObject::RefModelInfo(int32 modelId)
@@ -125,6 +306,39 @@ CObject::RefModelInfo(int32 modelId)
CModelInfo::GetModelInfo(modelId)->AddRef();
}
+void
+CObject::Init(void)
+{
+ m_type = ENTITY_TYPE_OBJECT;;
+ CObjectData::SetObjectData(m_modelIndex, *this);
+ m_nEndOfLifeTime = 0;
+ ObjectCreatedBy = GAME_OBJECT;
+ bIsStatic = true;
+ bIsPickup = false;
+ m_obj_flag2 = false;
+ bOutOfStock = false;
+ bGlassCracked = false;
+ bGlassBroken = false;
+ bHasBeenDamaged = false;
+ bUseVehicleColours = false;
+ m_nRefModelIndex = -1;
+ m_colour1 = 0;
+ m_colour2 = 0;
+ m_nBonusValue = 0;
+ m_pCollidingEntity = nil;
+ CColPoint point;
+ CEntity* outEntity = nil;
+ const CVector& vecPos = m_matrix.GetPosition();
+ if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
+ m_pCurSurface = outEntity;
+ else
+ m_pCurSurface = nil;
+ if (m_modelIndex == MI_BODYCAST)
+ nBodyCastHealth = 1000;
+ else if (m_modelIndex == MI_BUOY)
+ bTouchingWater = true;
+}
+
bool
CObject::CanBeDeleted(void)
{
@@ -142,6 +356,45 @@ CObject::CanBeDeleted(void)
}
}
+void
+CObject::DeleteAllMissionObjects()
+{
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjects()
+{
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
+{
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
#include <new>
class CObject_ : public CObject
@@ -152,6 +405,9 @@ public:
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
void dtor(void) { CObject::~CObject(); }
void Render_(void) { CObject::Render(); }
+ void ProcessControl_(void) { CObject::ProcessControl(); }
+ bool SetupLighting_(void) { return CObject::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
};
STARTPATCHES
@@ -159,5 +415,16 @@ STARTPATCHES
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
+ InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
+ InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
+ InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
+ InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
+ InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
+ InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
+ InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
+ InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
+ InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
ENDPATCHES
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 27346e23..6d04c78a 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -3,6 +3,7 @@
#include "Physical.h"
enum {
+ UNKNOWN_OBJECT = 0,
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
@@ -10,6 +11,18 @@ enum {
};
enum {
+ COLDAMAGE_EFFECT_NONE = 0,
+ COLDAMAGE_EFFECT_CHANGE_MODEL = 1,
+ COLDAMAGE_EFFECT_SPLIT_MODEL = 2,
+ COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3,
+ COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4,
+ COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50,
+ COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
+ COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
+ COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
+};
+
+enum {
COLLRESPONSE_NONE,
COLLRESPONSE_CHANGE_MODEL,
COLLRESPONSE_SPLIT_MODEL,
@@ -41,21 +54,21 @@ public:
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
- int8 field_172; // car for a bonus pickup?
- int8 field_173;
+ int8 m_nBonusValue;
+ int8 field_173;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
- int8 field_17B;
- int8 field_17C;
- int8 field_17D;
- int8 field_17E;
- int8 field_17F;
+ int8 field_17B;
+ int8 field_17C;
+ int8 field_17D;
+ int8 field_17E;
+ int8 field_17F;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
- int8 field_186;
- int8 field_187;
+ int8 field_186;
+ int8 field_187;
CEntity *m_pCurSurface;
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
@@ -74,7 +87,7 @@ public:
~CObject(void);
void ProcessControl(void);
- void Teleport(CVector);
+ void Teleport(CVector vecPos);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
@@ -84,6 +97,8 @@ public:
void Init(void);
bool CanBeDeleted(void);
- static void DeleteAllTempObjectInArea(CVector, float);
+ static void DeleteAllMissionObjects();
+ static void DeleteAllTempObjects();
+ static void DeleteAllTempObjectInArea(CVector point, float fRadius);
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 2cd942f9..687c9906 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -15027,7 +15027,7 @@ CPed::ProcessBuoyancy(void)
#endif
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
- m_flagD8 = true;
+ bTouchingWater = true;
CEntity *entity;
CColPoint point;
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
@@ -15093,7 +15093,7 @@ CPed::ProcessBuoyancy(void)
} else
return;
} else
- m_flagD8 = false;
+ bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index dbfd40c6..dfa61584 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -967,7 +967,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
} else if (obj->m_modelIndex == MI_BUOY) {
obj->bIsStatic = false;
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
- obj->m_flagD8 = true;
+ obj->bTouchingWater = true;
obj->AddToMovingList();
}
}
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 1c0d673e..76f06b0e 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void)
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
- m_flagD8 = true;
+ bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
@@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
- m_flagD8 = false;
+ bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 9c7cbb4f..0b3dab3d 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -70,7 +70,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
unk1 = 0.0f;
m_bIsAnchored = true;
field_2C4 = -9999.99f;
- m_flagD8 = true;
+ bTouchingWater = true;
field_2CC = 0.0f;
field_2D0 = 0;
m_nNumWakePoints = 0;
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 6b8bf755..62d55925 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec
{
m_numSteps = 2.0f;
- if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8))
+ if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater))
return false;
m_matrix = phys->GetMatrix();