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-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/PlayerPed.cpp22
-rw-r--r--src/peds/PlayerPed.h2
3 files changed, 13 insertions, 13 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 543dae57..44aaae5b 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -4534,7 +4534,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
}
} else {
if (IsPlayer()) {
- ((CPlayerPed*)this)->m_bShouldEvade = 5;
+ ((CPlayerPed*)this)->m_nEvadeAmount = 5;
((CPlayerPed*)this)->m_pEvadingFrom = reason;
reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom);
return;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 78a1de99..22ebefe0 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -36,7 +36,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fMaxStamina = 150.0f;
m_fCurrentStamina = m_fMaxStamina;
m_fStaminaProgress = 0.0f;
- m_bShouldEvade = false;
+ m_nEvadeAmount = 0;
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
@@ -230,7 +230,7 @@ CPlayerPed::SetInitialState(void)
m_animGroup = ASSOCGRP_PLAYER;
m_fMoveSpeed = 0.0f;
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
- m_bShouldEvade = false;
+ m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
bIsPedDieAnimPlaying = false;
SetRealMoveAnim();
@@ -661,9 +661,9 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
- if (m_bShouldEvade && m_pEvadingFrom) {
+ if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
- m_bShouldEvade = false;
+ m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@@ -710,9 +710,9 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
- if (m_bShouldEvade && m_pEvadingFrom) {
+ if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
- m_bShouldEvade = false;
+ m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@@ -1129,9 +1129,9 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
- if (m_bShouldEvade && m_pEvadingFrom) {
+ if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
- m_bShouldEvade = false;
+ m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@@ -1142,10 +1142,10 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
void
CPlayerPed::ProcessControl(void)
{
- if (m_bShouldEvade)
- m_bShouldEvade = false; //--m_bShouldEvade;
+ if (m_nEvadeAmount != 0)
+ --m_nEvadeAmount;
- if (!m_bShouldEvade)
+ if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 0da15412..b27cd983 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -15,7 +15,7 @@ public:
float m_fStaminaProgress;
int8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
- bool m_bShouldEvade;
+ uint8 m_nEvadeAmount;
int8 field_1367;
uint32 m_nSpeedTimer;
int32 m_nShotDelay;