diff options
-rw-r--r-- | src/audio/AudioManager.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index a11d8619..0cd86219 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -241,13 +241,13 @@ public: // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool notLooping); + uint8 counter, bool notLooping); //done void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); void AddSampleToRequestedQueue(); void AgeCrimes(); - void CalculateDistance(bool &condition, float dist); + void CalculateDistance(bool &condition, float dist); //done bool CheckForAnAudioFileOnCD() const; void ClearActiveSamples(); void ClearMissionAudio(uint8 slot); @@ -275,7 +275,7 @@ public: float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; + float GetDistanceSquared(const CVector &v) const; //done int32 GetJumboTaxiFreq() const; uint8 GetMissionAudioLoadingStatus(uint8 slot) const; int8 GetMissionScriptPoliceAudioPlayingStatus() const; @@ -287,7 +287,7 @@ public: float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; + bool HasAirBrakes(int32 model) const; //done void Initialise(); void InitialisePoliceRadio(); @@ -302,13 +302,13 @@ public: void PlayLoadedMissionAudio(uint8 slot); void PlayOneShot(int32 index, int16 sound, float vol); void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; - void PlayerJustLeftCar() const; + void PlayerJustGotInCar() const; //done + void PlayerJustLeftCar() const; //done void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup() const; + void PostTerminateGameSpecificShutdown(); //done + void PreInitialiseGameSpecificSetup() const; //done void PreloadMissionAudio(uint8 slot, Const char *name); - void PreTerminateGameSpecificShutdown(); + void PreTerminateGameSpecificShutdown(); //done /// processX - main logic of adding new sounds void ProcessActiveQueues(); bool ProcessAirBrakes(cVehicleParams *params); @@ -324,14 +324,14 @@ public: void ProcessCesna(cVehicleParams *params); //void ProcessCrane(); bool ProcessEngineDamage(cVehicleParams *params); - void ProcessEntity(int32 sound); + void ProcessEntity(int32 sound); //done void ProcessExplosions(int32 explosion); void ProcessFireHydrant(); void ProcessFires(int32 entity); void ProcessFrontEnd(); void ProcessGarages(); - void ProcessCarHeli(cVehicleParams* params); - void ProcessVehicleFlatTyre(cVehicleParams* params); + void ProcessCarHeli(cVehicleParams* params); //done + void ProcessVehicleFlatTyre(cVehicleParams* params); //done void ProcessJumbo(cVehicleParams *); void ProcessJumboAccel(CPlane *plane); void ProcessJumboDecel(CPlane *plane); @@ -346,22 +346,22 @@ public: void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); void ProcessPedOneShots(cPedParams *params); - void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams *params); - void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); + void ProcessPhysical(int32 id); //done + void ProcessPlane(cVehicleParams *params); //done + void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done void ProcessProjectiles(); void ProcessRainOnVehicle(cVehicleParams *params); void ProcessReverb() const; - bool ProcessReverseGear(cVehicleParams *params); - void ProcessScriptObject(int32 id); + bool ProcessReverseGear(cVehicleParams *params); //done + void ProcessScriptObject(int32 id); //done void ProcessSpecial(); #ifdef GTA_TRAIN bool ProcessTrainNoise(cVehicleParams *params); #endif - void ProcessVehicle(CVehicle *vehicle); + void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions bool ProcessVehicleDoors(cVehicleParams *params); - void ProcessVehicleEngine(cVehicleParams *params); - void UpdateGasPedalAudio(CVehicle* veh, int vehType); + void ProcessVehicleEngine(cVehicleParams *params); //done + void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done void ProcessVehicleHorn(cVehicleParams *params); void ProcessVehicleOneShots(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params); @@ -369,10 +369,10 @@ public: bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); bool ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); - void ProcessWeather(int32 id); + void ProcessWeather(int32 id); //done bool ProcessWetRoadNoise(cVehicleParams *params); - void ProcessEscalators(); - void ProcessExtraSounds(); + void ProcessEscalators(); //done + void ProcessExtraSounds(); //done int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; @@ -417,11 +417,11 @@ public: void TranslateEntity(Const CVector *v1, CVector *v2) const; void UpdateReflections(); - bool UsesReverseWarning(int32 model) const; + bool UsesReverseWarning(int32 model) const; //done bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; - CVehicle *FindVehicleOfPlayer(); + CVehicle *FindVehicleOfPlayer(); //done void SetPedTalkingStatus(CPed *ped, uint8 status); void SetPlayersMood(uint8 mood, int32 time); |