diff options
-rw-r--r-- | src/animation/AnimManager.cpp | 18 | ||||
-rw-r--r-- | src/animation/AnimManager.h | 2 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 6 | ||||
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 4 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 2 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 6 |
10 files changed, 48 insertions, 1 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index e701018e..8d442b72 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -57,6 +57,9 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +#if GTA_VERSION <= GTA3_PS2_160 + { ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -78,6 +81,8 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -85,6 +90,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -193,6 +199,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, }; +#ifdef PC_PLAYER_CONTROLS AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, @@ -200,6 +207,7 @@ AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; +#endif char const *aStdAnimations[] = { "walk_civi", "run_civi", @@ -239,6 +247,9 @@ char const *aStdAnimations[] = { "HIT_back", "HIT_R", "FLOOR_hit", +#if GTA_VERSION <= GTA3_PS2_160 + "HIT_body", +#endif "HIT_bodyblow", "HIT_chest", "HIT_head", @@ -260,6 +271,8 @@ char const *aStdAnimations[] = { "bomber", "WEAPON_hgun_rload", "WEAPON_AK_rload", +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway "FPS_PUNCH", "FPS_BAT", "FPS_UZI", @@ -267,6 +280,7 @@ char const *aStdAnimations[] = { "FPS_AK", "FPS_M16", "FPS_ROCKET", +#endif "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = { "woman_runpanic", "idle_stance", }; +#ifdef PC_PLAYER_CONTROLS char const *aPlayerStrafeBackAnimations[] = { "walk_player_back", "run_player_back", @@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = { "idle_rocket", "walkst_rocket_right", }; +#endif #define awc(a) ARRAY_SIZE(a), a const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { @@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_ { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, +#ifdef PC_PLAYER_CONTROLS { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide }, { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, +#endif }; #undef awc diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index de15602c..92192c71 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -24,12 +24,14 @@ enum AssocGroupId ASSOCGRP_OLDWOMAN, ASSOCGRP_FATWOMAN, ASSOCGRP_PANICCHUNKY, +#ifdef PC_PLAYER_CONTROLS ASSOCGRP_PLAYERBACK, ASSOCGRP_PLAYERLEFT, ASSOCGRP_PLAYERRIGHT, ASSOCGRP_ROCKETBACK, ASSOCGRP_ROCKETLEFT, ASSOCGRP_ROCKETRIGHT, +#endif NUM_ANIM_ASSOC_GROUPS }; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..4b3dd92d 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -40,6 +40,9 @@ enum AnimationId ANIM_HIT_BACK, ANIM_HIT_RIGHT, ANIM_FLOOR_HIT, +#if GTA_VERSION <= GTA3_PS2_160 + ANIM_HIT_BODY, +#endif ANIM_HIT_BODYBLOW, ANIM_HIT_CHEST, ANIM_HIT_HEAD, @@ -61,6 +64,8 @@ enum AnimationId ANIM_BOMBER, ANIM_HGUN_RELOAD, ANIM_AK_RELOAD, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway ANIM_FPS_PUNCH, ANIM_FPS_BAT, ANIM_FPS_UZI, @@ -68,6 +73,7 @@ enum AnimationId ANIM_FPS_AK, ANIM_FPS_M16, ANIM_FPS_ROCKET, +#endif ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5906310b..1d73a272 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -144,9 +144,11 @@ CCam::Process(void) Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_FOLLOWPED: +#ifdef PC_PLAYER_CONTROLS if(CCamera::m_bUseMouse3rdPerson) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else +#endif #ifdef FREE_CAM if(CCamera::bFreeCam) Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); @@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; +#ifdef PC_PLAYER_CONTROLS if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ @@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) TheCamera.pTargetEntity->GetMatrix().UpdateRW(); } } +#endif } void diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 4551e36f..1f498102 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -60,7 +60,11 @@ enum // NB: removed explicit TheCamera from all functions CCamera TheCamera; +#ifdef PC_PLAYER_CONTROLS bool CCamera::m_bUseMouse3rdPerson = true; +#else +bool CCamera::m_bUseMouse3rdPerson = false; +#endif bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 1632aabb..9c33c397 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR void CMenuManager::DoSettingsBeforeStartingAGame() { +#ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; @@ -4064,7 +4066,9 @@ CMenuManager::Process(void) #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; #endif +#ifdef PC_PLAYER_CONTROLS TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 9eff09e6..7c90ea12 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 3a6d9c8b..d9fc5065 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, diff --git a/src/core/config.h b/src/core/config.h index 1a235a53..d1043c72 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -196,6 +196,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT #elif defined GTA_XBOX diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 8a6adbeb..330d209b 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -929,6 +929,8 @@ void CPlayerPed::ProcessAnimGroups(void) { AssocGroupId groupToSet; + +#ifdef PC_PLAYER_CONTROLS if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && CanStrafeOrMouseControl()) { @@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void) else groupToSet = ASSOCGRP_PLAYERBACK; } - } else { + } else +#endif + { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { groupToSet = ASSOCGRP_PLAYERROCKET; } else { |