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-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/Camera.h4
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp5
-rw-r--r--src/save/GenericGameStorage.cpp19
-rw-r--r--src/skel/win/win.cpp29
7 files changed, 61 insertions, 7 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d1134b7c..428ac66a 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -9147,7 +9147,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
- CollectParameters(&m_nIp, 2);
+ CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false);
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 91dd6573..c7fa41e4 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2183,13 +2183,21 @@ CCamera::DrawBordersForWideScreen(void)
SetMotionBlurAlpha(80);
CSprite2d::DrawRect(
+#ifdef FIX_BUGS
+ CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f),
+#else
CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
+#endif
SCREEN_WIDTH, 0.0f),
CRGBA(0, 0, 0, 255));
CSprite2d::DrawRect(
CRect(0.0f, SCREEN_HEIGHT,
+#ifdef FIX_BUGS
+ SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)),
+#else
SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
+#endif
CRGBA(0, 0, 0, 255));
}
diff --git a/src/core/Camera.h b/src/core/Camera.h
index eca4518a..09a8d603 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -415,7 +415,7 @@ uint32 unknown; // some counter having to do with music
float CamFrontXNorm;
float CamFrontYNorm;
-#if 0 // TODO: FIX_BUGS once GenericLoad is done
+#ifdef FIX_BUGS
int32 CarZoomIndicator;
#else
float CarZoomIndicator;
@@ -455,7 +455,7 @@ uint32 unknown; // some counter having to do with music
float m_ScreenReductionSpeed;
float m_AlphaForPlayerAnim1rstPerson;
float Orientation;
-#if 0 // TODO: FIX_BUGS once GenericLoad is done
+#ifdef FIX_BUGS
int32 PedZoomIndicator;
#else
float PedZoomIndicator;
diff --git a/src/core/config.h b/src/core/config.h
index f7fde579..38e7679f 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -189,6 +189,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
+#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
// Pad
#define XINPUT
diff --git a/src/core/main.cpp b/src/core/main.cpp
index b028b5fb..08463df9 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -240,8 +240,13 @@ DoFade(void)
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
+#ifdef FIX_BUGS
+ rect.top = y - SCREEN_SCALE_Y(8.0f);
+ rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f);
+#else
rect.top = y - 8.0f;
rect.bottom = SCREEN_HEIGHT - y - 8.0f;
+#endif // FIX_BUGS
}else{
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 0ec0b117..1e4acd3d 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -154,8 +154,17 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
+#ifdef FIX_BUGS
+ // converted to float for compatibility with original format
+ // TODO: maybe remove this? not really gonna break anything vital
+ float f = TheCamera.CarZoomIndicator;
+ WriteDataToBufferPointer(buf, f);
+ f = TheCamera.PedZoomIndicator;
+ WriteDataToBufferPointer(buf, f);
+#else
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
+#endif
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
@@ -264,8 +273,18 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
+#ifdef FIX_BUGS
+ // converted to float for compatibility with original format
+ // TODO: maybe remove this? not really gonna break anything vital
+ float f;
+ ReadDataFromBufferPointer(buf, f);
+ TheCamera.CarZoomIndicator = f;
+ ReadDataFromBufferPointer(buf, f);
+ TheCamera.PedZoomIndicator = f;
+#else
ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
+#endif
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index ec84e968..acc9650c 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -679,11 +679,17 @@ psInitialise(void)
_dwMemAvailVirtual = memstats.dwAvailVirtual;
_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
-
+#ifdef FIX_BUGS
+ debug("Physical memory size %u\n", _dwMemTotalPhys);
+ debug("Available physical memory %u\n", _dwMemAvailPhys);
+ debug("Video memory size %u\n", _dwMemTotalVideo);
+ debug("Available video memory %u\n", _dwMemAvailVideo);
+#else
debug("Physical memory size %d\n", _dwMemTotalPhys);
debug("Available physical memory %d\n", _dwMemAvailPhys);
debug("Video memory size %d\n", _dwMemTotalVideo);
debug("Available video memory %d\n", _dwMemAvailVideo);
+#endif
if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ )
{
@@ -1321,12 +1327,23 @@ psSelectDevice()
}
else
{
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ // get the native video mode
+ HDC hDevice = GetDC(NULL);
+ int w = GetDeviceCaps(hDevice, HORZRES);
+ int h = GetDeviceCaps(hDevice, VERTRES);
+ int d = GetDeviceCaps(hDevice, BITSPIXEL);
+#else
+ const int w = 640;
+ const int h = 480;
+ const int d = 16;
+#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
- if ( defaultFullscreenRes && vm.width != 640
- || vm.height != 480
- || vm.depth != 16
+ if ( defaultFullscreenRes && vm.width != w
+ || vm.height != h
+ || vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
@@ -1335,8 +1352,12 @@ psSelectDevice()
if ( !modeFound )
{
+#ifdef DEFAULT_NATIVE_RESOLUTION
+ GcurSelVM = 1;
+#else
MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
return FALSE;
+#endif
}
}
}