diff options
-rw-r--r-- | src/core/Frontend.cpp | 7 | ||||
-rw-r--r-- | src/skel/glfw/glfw.cpp | 6 |
2 files changed, 5 insertions, 8 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index ffcd8b30..b84b691d 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5433,6 +5433,10 @@ CMenuManager::SetHelperText(int text) void CMenuManager::ShutdownJustMenu() { + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); +#endif m_bMenuActive = false; CTimer::EndUserPause(); } @@ -5532,8 +5536,7 @@ CMenuManager::SwitchMenuOnAndOff() if (m_bMenuActive != menuWasActive) { m_bMenuStateChanged = true; - // Keep mouse centered while in game. Done in main.cpp in other conditions. - // IMPROVED_VIDEOMODE because otherwise there is no way for windowed mode. + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. #if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); #endif diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 86abca64..982e8641 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -885,13 +885,7 @@ void _InputInitialiseJoys() long _InputInitialiseMouse() { -#ifdef IMPROVED_VIDEOMODE - // May be windowed, transition will be handled in CMenuManager::SwitchMenuOnAndOff() glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN); -#else - // Always fullscreen, disable mouse - glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); -#endif return 0; } |