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-rw-r--r--premake5.lua1
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp13
-rw-r--r--src/animation/AnimBlendSequence.h2
-rw-r--r--src/audio/AudioManager.cpp3182
-rw-r--r--src/audio/AudioManager.h360
-rw-r--r--src/audio/AudioSamples.h130
-rw-r--r--src/audio/DMAudio.h14
-rw-r--r--src/audio/MusicManager.cpp14
-rw-r--r--src/audio/MusicManager.h3
-rw-r--r--src/audio/SampleManager.cpp62
-rw-r--r--src/audio/SampleManager.h26
-rw-r--r--src/control/Replay.cpp54
-rw-r--r--src/control/Replay.h2
-rw-r--r--src/control/Script.cpp18
-rw-r--r--src/control/Script.h2
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/Collision.cpp2
-rw-r--r--src/core/FileLoader.cpp8
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/common.h10
-rw-r--r--src/entities/Entity.cpp6
-rw-r--r--src/math/Matrix.h1
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/render/WaterLevel.cpp5
-rw-r--r--src/skel/events.cpp2
-rw-r--r--src/vehicles/Automobile.cpp15
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/HandlingMgr.cpp2
-rw-r--r--src/vehicles/Plane.h12
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h16
31 files changed, 3501 insertions, 470 deletions
diff --git a/premake5.lua b/premake5.lua
index 7d6aa717..0d28573b 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -24,6 +24,7 @@ workspace "re3"
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
+ includedirs { "src/math" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index fbca92b7..05f9a06a 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -116,14 +116,13 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
for(i = 0; i < animBlock->numAnims; i++){
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
+ assert(model);
printf("Associated anim %s with model %s\n", anim->name, model->GetName());
- if(model){
- RpClump *clump = (RpClump*)model->CreateInstance();
- RpAnimBlendClumpInit(clump);
- assocList[i].Init(clump, anim);
- RpClumpDestroy(clump);
- assocList[i].animId = i;
- }
+ RpClump *clump = (RpClump*)model->CreateInstance();
+ RpAnimBlendClumpInit(clump);
+ assocList[i].Init(clump, anim);
+ RpClumpDestroy(clump);
+ assocList[i].animId = i;
}
numAssociations = animBlock->numAnims;
}
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h
index 7538cf56..1246d7b4 100644
--- a/src/animation/AnimBlendSequence.h
+++ b/src/animation/AnimBlendSequence.h
@@ -1,6 +1,6 @@
#pragma once
-#include "math/Quaternion.h"
+#include "Quaternion.h"
// TODO: put them somewhere else?
struct KeyFrame {
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 51f45e16..07469b87 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3,19 +3,25 @@
#include "AudioManager.h"
+#include "Automobile.h"
+#include "Camera.h"
#include "DMAudio.h"
+#include "Garages.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Ped.h"
#include "Physical.h"
+#include "Plane.h"
#include "PlayerPed.h"
#include "SampleManager.h"
+#include "Stats.h"
#include "Vehicle.h"
#include "World.h"
+uint32 *audioLogicTimers = (uint32 *)0x6508A0;
+
// TODO: where is this used? Is this the right file?
-enum eVehicleModel
-{
+enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
@@ -96,21 +102,189 @@ constexpr int maxVolume = 127;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
void
+cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+{
+ uint32 i = 0;
+ if(sample != 0) {
+ for(; i < sample; i++) {
+ if(m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
+ .calculatedVolume >
+ m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
+ break;
+ }
+ if(i < sample) {
+ memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
+ &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
+ m_bActiveSamples - i - 1);
+ }
+ }
+ m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
+}
+
+void
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping)
+{
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = unk2;
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency = freq;
+ if(notLooping) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_76 = 8;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ }
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+}
+
+void
+cAudioManager::AddReflectionsToRequestedQueue()
+{
+ float reflectionDistance;
+ int32 noise;
+ uint8 emittingVolume = emittingVolume =
+ (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
+
+ for(uint32 i = 0; i < 5u; i++) {
+ reflectionDistance = m_afReflectionsDistances[i];
+ if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
+ reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
+ m_sQueueSample.m_bLoopsRemaining =
+ (reflectionDistance *
+ 0.38873f); // @todo assert value, here used from VC
+ if(m_sQueueSample.m_bLoopsRemaining > 5u) {
+ m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
+ m_sQueueSample.field_4 += ((i + 1) << 8);
+ if(m_sQueueSample.m_nLoopCount) {
+ noise = RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 5);
+ if(noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
+ }
+ m_sQueueSample.field_16 += 20;
+ m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
+ m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
+ m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
+
+#if 1
+WRAPPER void
+cAudioManager::AddReleasingSounds()
+{
+ EAXJMP(0x57B8D0);
+}
+#else
+void
+cAudioManager::AddReleasingSounds()
+{
+ bool isFirstSampleQueue;
+ int32 calculatedIndex;
+ tActiveSample *sample;
+ uint8 field_76;
+ uint8 field_88;
+ int sampleQueue;
+ bool toProcess[44];
+ isFirstSampleQueue = m_bActiveSampleQueue == 0;
+
+ cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
+
+ for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
+ calculatedIndex = i + 27 * isFirstSampleQueue;
+ sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
+ if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
+ toProcess[i] = 0;
+ sampleQueue = m_bActiveSampleQueue;
+ for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
+ j++) {
+ if(sample->m_nEntityIndex ==
+ m_asSamples[27 * sampleQueue +
+ m_abSampleQueueIndexTable[27 * sampleQueue + j]]
+ .m_nEntityIndex &&
+ sample->field_4 ==
+ m_asSamples[27 * sampleQueue +
+ m_abSampleQueueIndexTable[27 * sampleQueue + j]]
+ .field_4) {
+ toProcess[i] = 1;
+ break;
+ }
+ }
+ if(!toProcess[i]) {
+ if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
+ field_76 = sample->field_76;
+ if(!field_76) continue;
+ if(!sample->m_nLoopCount) {
+ uint8 &vol = sample->m_bVolume;
+ if(sample->field_88 == -1) {
+ sample->field_88 = vol / field_76;
+ if(sample->field_88 <= 0)
+ sample->field_88 = 1;
+ }
+ field_88 = sample->field_88;
+ if(vol <= field_88) {
+ sample->field_76 = 0;
+ continue;
+ }
+ vol -= field_88;
+ }
+ --sample->field_76;
+ if(field_2) {
+ if(sample->field_16 < 20u) ++sample->field_16;
+ }
+ sample->field_56 = 0;
+ }
+ memcpy(&m_sQueueSample, sample, 92);
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+#endif
+
+void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
tActiveSample *sample;
- int32 unknown1;
- uint8 unknown2;
+ uint8 sampleIndex;
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
- unknown2 = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
- if(unknown2 >= m_bActiveSamples) {
- unknown1 = 27 * m_bActiveSampleQueue;
- unknown2 = *(&m_asSamples[53].field_91 + m_bActiveSamples + unknown1);
- if(m_asSamples[unknown1 + unknown2].calculatedVolume <= calculatedVolume)
+ sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
+ if(sampleIndex >= m_bActiveSamples) {
+ sampleIndex = *(&m_asSamples[1][26].field_91 + m_bActiveSamples +
+ 27 * m_bActiveSampleQueue);
+ if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <=
+ calculatedVolume)
return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
@@ -131,7 +305,7 @@ cAudioManager::AddSampleToRequestedQueue()
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
- sample = &m_asSamples[27 * m_bActiveSampleQueue + unknown2];
+ sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex];
sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
sample->field_4 = m_sQueueSample.field_4;
sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex;
@@ -159,69 +333,91 @@ cAudioManager::AddSampleToRequestedQueue()
sample->calculatedVolume = m_sQueueSample.calculatedVolume;
sample->field_88 = m_sQueueSample.field_88;
- AddDetailsToRequestedOrderList(unknown2);
+ AddDetailsToRequestedOrderList(sampleIndex);
if(bReflections) AddReflectionsToRequestedQueue();
}
}
+WRAPPER
void
-cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
+cAudioManager::AgeCrimes()
{
- int32 offset;
- uint32 i = 0;
- if(sample != 0) {
- for(; i < sample; i++) {
- offset = 27 * m_bActiveSampleQueue;
- if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]]
- .calculatedVolume > m_asSamples[offset + sample].calculatedVolume)
- break;
- }
- if(i < sample) {
- memmove(&m_abSampleQueueIndexTable[offset + 1 + i],
- &m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1);
- }
+ EAXJMP(0x580AF0);
+}
+
+int8
+cAudioManager::AutoDetect3DProviders()
+{
+ if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders();
+
+ return -1;
+}
+
+void
+cAudioManager::CalculateDistance(bool *ptr, float dist)
+{
+ if(*ptr == false) {
+ m_sQueueSample.m_fDistance = sqrt(dist);
+ *ptr = true;
}
- m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample;
+}
+
+bool
+cAudioManager::CheckForAnAudioFileOnCD()
+{
+ return cSampleManager.CheckForAnAudioFileOnCD();
}
void
-cAudioManager::AddReflectionsToRequestedQueue()
+cAudioManager::ClearMissionAudio()
{
- float reflectionDistance;
- int32 noise;
- uint8 emittingVolume = emittingVolume =
- (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
+ if(m_bIsInitialised) {
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bLoadingStatus = 0;
+ m_sMissionAudio.m_bPlayStatus = 0;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = false;
+ m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.field_24 = 0;
+ }
+}
- for(uint32 i = 0; i < 5u; i++) {
- reflectionDistance = m_afReflectionsDistances[i];
- if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
- reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 0.38873f); // @todo assert value
- if(m_sQueueSample.m_bLoopsRemaining > 5u) {
- m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
- m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.field_4 += ((i + 1) << 8);
- if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(
- m_sQueueSample.m_nFrequency >> 5);
- if(noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
- }
- m_sQueueSample.field_16 += 20;
- m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
- m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
- m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
- AddSampleToRequestedQueue();
+void
+cAudioManager::ClearRequestedQueue()
+{
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples;
+ }
+ m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
+}
+
+int32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier)
+{
+ uint32 newFreq = oldFreq;
+ if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
+ float dist = position2 - position1;
+ if(dist != 0.0f) {
+ float speedOfSource = (dist / field_19195) * speedMultiplier;
+ if(speedOfSound > fabsf(speedOfSource)) {
+ if(speedOfSource < 0.0f) {
+ speedOfSource = max(speedOfSource, -1.5f);
+ } else {
+ speedOfSource = min(speedOfSource, 1.5f);
}
+ newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
}
}
+ return newFreq;
+}
+
+WRAPPER
+int32
+cAudioManager::ComputePan(float, CVector *)
+{
+ EAXJMP(0x57AD20);
}
uint32
@@ -238,6 +434,131 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
return emittingVolume;
}
+int32
+cAudioManager::CreateEntity(int32 type, CPhysical *entity)
+{
+ if(!m_bIsInitialised) return -4;
+ if(!entity) return -2;
+ if(type >= TOTAL_AUDIO_TYPES) return -1;
+ for(uint32 i = 0; i < 200; i++) {
+ if(!m_asAudioEntities[i].m_bIsUsed) {
+ m_asAudioEntities[i].m_bIsUsed = true;
+ m_asAudioEntities[i].m_bStatus = 0;
+ m_asAudioEntities[i].m_nType = (eAudioType)type;
+ m_asAudioEntities[i].m_pEntity = entity;
+ m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].field_24 = 0;
+ m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
+ return i;
+ }
+ }
+ return -3;
+}
+
+void
+cAudioManager::DestroyAllGameCreatedEntities()
+{
+ cAudioScriptObject *entity;
+
+ if(m_bIsInitialised) {
+ for(uint32 i = 0; i < 200; i++) {
+ if(m_asAudioEntities[i].m_bIsUsed) {
+ switch(m_asAudioEntities[i].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ case AUDIOTYPE_EXPLOSION:
+ case AUDIOTYPE_WEATHER:
+ case AUDIOTYPE_CRANE:
+ case AUDIOTYPE_GARAGE:
+ case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
+ case AUDIOTYPE_ONE_SHOT:
+ entity =
+ (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if(entity) { delete entity; }
+ DestroyEntity(i);
+ break;
+ default: break;
+ }
+ }
+ }
+ m_nScriptObjectEntityTotal = 0;
+ }
+}
+
+void
+cAudioManager::DestroyEntity(int32 id)
+{
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
+ m_asAudioEntities[id].m_bIsUsed = 0;
+ for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
+ if(id == m_anAudioEntityIndices[i]) {
+ if(i < totalAudioEntitiesSlots - 1)
+ memmove(&m_anAudioEntityIndices[i],
+ &m_anAudioEntityIndices[i + 1],
+ 4 * (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
+ totalAudioEntitiesSlots;
+ return;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::DoPoliceRadioCrackle()
+{
+ m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
+ m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = cSampleManager.GetSampleLoopStartOffset(188);
+ m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(188);
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+}
+
+void
+cAudioManager::GenerateIntegerRandomNumberTable()
+{
+ for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
+}
+
+float
+cAudioManager::GetDistanceSquared(CVector *v)
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
+}
+
+void
+cAudioManager::TranslateEntity(CVector *v1, CVector *v2)
+{
+ const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
+ const CVector &cV = TheCamera.GetPosition();
+
+ float a = v1->z - cV.z;
+ float b = v1->y - cV.y;
+ float c = v1->x - cV.x;
+
+ v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
+ v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
+ v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
+}
+
void
cAudioManager::Initialise()
{
@@ -262,27 +583,28 @@ cAudioManager::Initialise()
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
- m_nFireAudioEntity = CreateEntity(
- AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
- if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1);
+ m_nFireAudioEntity =
+ CreateEntity(AUDIOTYPE_FIRE,
+ (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
- if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1);
+ if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
- if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1);
+ if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
- if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1);
+ if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
- if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1);
+ if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
- if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1);
+ if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
- if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1);
+ if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
@@ -348,7 +670,6 @@ cAudioManager::GetMissionAudioLoadingStatus()
return true;
}
-
uint8
cAudioManager::GetNum3DProvidersAvailable()
{
@@ -356,14 +677,6 @@ cAudioManager::GetNum3DProvidersAvailable()
return 0;
}
-int8
-cAudioManager::AutoDetect3DProviders()
-{
- if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders();
-
- return -1;
-}
-
bool
cAudioManager::IsMP3RadioChannelAvailable()
{
@@ -410,12 +723,6 @@ cAudioManager::SetSpeakerConfig(int32 conf)
cSampleManager.SetSpeakerConfig(conf);
}
-void
-cAudioManager::ProcessJumboFlying()
-{
- if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
-}
-
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
@@ -441,15 +748,6 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx)
}
}
-void
-cAudioManager::CalculateDistance(bool *ptr, float dist)
-{
- if(*ptr == false) {
- m_sQueueSample.m_fDistance = Sqrt(dist);
- *ptr = true;
- }
-}
-
bool
cAudioManager::UsesSiren(int32 model)
{
@@ -496,30 +794,154 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission)
}
}
-uint8
+char *
cAudioManager::Get3DProviderName(uint8 id)
{
- if(m_bIsInitialised) return 0;
+ if(!m_bIsInitialised) return 0;
if(id >= num3DProvidersAvailable) return 0;
return asName3DProviders[id];
}
-void
-cAudioManager::ProcessJumboTaxi()
-{
- if(SetupJumboFlySound(20u)) {
- if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
+bool
+cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+{
+ int32 vol;
+
+ if(m_sQueueSample.m_fDistance >= 440.0) return 0;
+
+ vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = vol;
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSoundIntensity = 440.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
}
+ return 1;
}
-WRAPPER
-bool cAudioManager::SetupJumboFlySound(uint8) { EAXJMP(0x56F230); }
+bool
+cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+{
+ if(m_sQueueSample.m_fDistance >= 240.f) return 0;
+
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
+
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 5;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.m_fSoundIntensity = 240.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 12;
+ m_sQueueSample.m_bOffset = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.field_4 = 6;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_bOffset = 127;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
-WRAPPER
-bool cAudioManager::SetupJumboTaxiSound(uint8) { EAXJMP(0x56EF20); }
+uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
-WRAPPER
-bool cAudioManager::SetupJumboWhineSound(uint8, int32) { EAXJMP(0x56F070); }
+bool
+cAudioManager::SetupJumboTaxiSound(uint8 vol)
+{
+ uint8 emittingVol;
+
+ if(m_sQueueSample.m_fDistance >= 180.f) return 0;
+
+ emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f);
+
+ if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
+
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 180.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
+
+bool
+cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
+{
+ if(m_sQueueSample.m_fDistance >= 170.f) return 0;
+
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
+
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 2;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 170.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
void
cAudioManager::PlayLoadedMissionAudio()
@@ -559,20 +981,6 @@ cAudioManager::InterrogateAudioEntities()
}
}
-void
-cAudioManager::ClearRequestedQueue()
-{
- for(int32 i = 0; i < m_bActiveSamples; i++) {
- m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples;
- }
- m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
-}
-
-// void cAudioManager::AgeCrimes()
-//{
-
-//}
-
bool
cAudioManager::UsesReverseWarning(int32 model)
{
@@ -593,59 +1001,6 @@ cAudioManager::GetJumboTaxiFreq()
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
}
-void
-cAudioManager::ProcessPhysical(int32 id)
-{
- CPhysical *entity = m_asAudioEntities[id].m_pEntity;
- if(entity) {
- switch(entity->m_type & 7) {
- case ENTITY_TYPE_VEHICLE: ProcessVehicle(m_asAudioEntities[id].m_pEntity); break;
- case ENTITY_TYPE_PED: ProcessPed(m_asAudioEntities[id].m_pEntity); break;
- default: return;
- }
- }
-}
-
-WRAPPER
-void
-cAudioManager::ProcessVehicle(CPhysical *)
-{
- EAXJMP(0x569A00);
-}
-
-WRAPPER
-void
-cAudioManager::ProcessPed(CPhysical *)
-{
- EAXJMP(0x56F450);
-}
-
-WRAPPER
-void
-cAudioManager::ProcessPlane(void *ptr)
-{
- EAXJMP(0x56E860);
-}
-
-void
-cAudioManager::ClearMissionAudio()
-{
- if(m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_bLoadingStatus = 0;
- m_sMissionAudio.m_bPlayStatus = 0;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
- }
-}
-
-// void
-// cAudioManager::ProcessReverb()
-//{
-//}
-
bool
cAudioManager::IsMissionAudioSampleFinished()
{
@@ -657,9 +1012,6 @@ cAudioManager::IsMissionAudioSampleFinished()
}
WRAPPER
-void cAudioManager::ProcessEntity(int32) { EAXJMP(0x569870); }
-
-WRAPPER
void
cAudioManager::InitialisePoliceRadio()
{
@@ -708,50 +1060,6 @@ cAudioManager::IsAudioInitialised() const
return m_bIsInitialised;
}
-int32
-cAudioManager::CreateEntity(int32 type, CPhysical *entity)
-{
- if(!m_bIsInitialised) return -4;
- if(!entity) return -2;
- if(type >= TOTAL_AUDIO_TYPES) return -1;
- for(uint32 i = 0; i < 200; i++) {
- if(!m_asAudioEntities[i].m_bIsUsed) {
- m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_bStatus = 0;
- m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = entity;
- m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].field_24 = 0;
- m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
- return i;
- }
- }
- return -3;
-}
-
-void
-cAudioManager::DestroyEntity(int32 id)
-{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
- m_asAudioEntities[id].m_bIsUsed) {
- m_asAudioEntities[id].m_bIsUsed = 0;
- for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
- if(id == m_anAudioEntityIndices[i]) {
- if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i],
- &m_anAudioEntityIndices[i + 1],
- 4 * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
- totalAudioEntitiesSlots;
- return;
- }
- }
- }
-}
-
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
@@ -799,12 +1107,6 @@ cAudioManager::PostTerminateGameSpecificShutdown()
;
}
-void
-cAudioManager::GenerateIntegerRandomNumberTable()
-{
- for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
-}
-
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
void
@@ -830,6 +1132,107 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
*prevPhrase = *phrase;
}
+uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
+
+void
+cAudioManager::DoJumboVolOffset()
+{
+ if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3)))
+ jumboVolOffset = m_anRandomTable[1] % 60u;
+}
+
+int32
+cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+{
+ if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
+
+ switch(ped->m_modelIndex) {
+ case MI_COP: return GetCopTalkSfx(sound);
+ case MI_SWAT: return GetSwatTalkSfx(sound);
+ case MI_FBI: return GetFBITalkSfx(sound);
+ case MI_ARMY: return GetArmyTalkSfx(sound);
+ case MI_MEDIC: return GetMedicTalkSfx(sound);
+ case MI_FIREMAN: return GetFiremanTalkSfx(sound);
+ case MI_MALE01: return GetNormalMaleTalkSfx(sound);
+ case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
+ case MI_PIMP: return GetPimpTalkSfx(sound);
+ case MI_GANG01:
+ case MI_GANG02: return GetMafiaTalkSfx(sound);
+ case MI_GANG03:
+ case MI_GANG04: return GetTriadTalkSfx(sound);
+ case MI_GANG05:
+ case MI_GANG06: return GetDiabloTalkSfx(sound);
+ case MI_GANG07:
+ case MI_GANG08: return GetYakuzaTalkSfx(sound);
+ case MI_GANG09:
+ case MI_GANG10: return GetYardieTalkSfx(sound);
+ case MI_GANG11:
+ case MI_GANG12: return GetColumbianTalkSfx(sound);
+ case MI_GANG13:
+ case MI_GANG14: return GetHoodTalkSfx(sound);
+ case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
+ case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
+ case MI_SPECIAL01:
+ case MI_SPECIAL02:
+ case MI_SPECIAL03:
+ case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
+ case MI_MALE02: return GetMaleNo2TalkSfx(sound);
+ case MI_MALE03:
+ case MI_P_MAN1:
+ case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
+ case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
+ case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
+ case MI_FEMALE02:
+ case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
+ case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
+ case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
+ case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
+ case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
+ case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
+ case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
+ case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
+ case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
+ case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
+ case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
+ case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
+ case MI_LI_MAN1:
+ case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
+ case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
+ case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
+ case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
+ case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
+ case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
+ case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
+ case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
+ case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
+ case MI_B_MAN1:
+ case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
+ case MI_B_WOM1:
+ case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
+ case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
+ case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
+ case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
+ case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
+ case MI_FAN_MAN1:
+ case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
+ case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
+ case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
+ case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
+ case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
+ case MI_SHOPPER1:
+ case MI_SHOPPER2:
+ case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
+ case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
+ case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
+ }
+}
+
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
@@ -2953,6 +3356,2260 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
return sfx;
}
+#if 1
+
+WRAPPER
+void
+cAudioManager::ProcessActiveQueues()
+{
+ EAXJMP(0x57BA60);
+}
+
+#else
+void
+cAudioManager::ProcessActiveQueues()
+{
+ int v3; // ecx
+ cAudioManager *v4; // edx
+ tActiveSample *v5; // ebx
+ cAudioManager *v6; // edi
+ tActiveSample *v7; // esi
+ char v8; // al
+ unsigned __int8 v9; // dl
+ double v10; // st7
+ double v11; // st6
+ float a4; // ST08_4
+ float a3; // ST04_4
+ int activeSampleFreq; // ecx
+ int freq; // edi
+ int newFreq; // ecx
+ int v17; // eax
+ char v18; // al
+ unsigned __int8 v19; // al
+ float v20; // ST0C_4
+ int v21; // edx
+ unsigned __int8 v22; // bl
+ cAudioManager *v23; // ebp
+ int v24; // ecx
+ cAudioManager *v25; // edx
+ tActiveSample *v26; // ebx
+ cAudioManager *v27; // ebp
+ unsigned int v28; // edi
+ unsigned int v29; // eax
+ unsigned __int8 v30; // cl
+ double v31; // st4
+ double v32; // st7
+ double v33; // st6
+ double v34; // st5
+ float v35; // ST0C_4
+ float v36; // ST08_4
+ float v37; // ST04_4
+ float v38; // ST0C_4
+ int v39; // edx
+ int v40; // [esp+Ch] [ebp-58h]
+ int v41; // [esp+Ch] [ebp-58h]
+ unsigned int v42; // [esp+10h] [ebp-54h]
+ int v43; // [esp+10h] [ebp-54h]
+ char v44; // [esp+14h] [ebp-50h]
+ unsigned __int8 v45; // [esp+14h] [ebp-50h]
+ unsigned __int8 l; // [esp+24h] [ebp-40h]
+ unsigned __int8 j; // [esp+28h] [ebp-3Ch]
+ unsigned __int8 k; // [esp+34h] [ebp-30h]
+ unsigned __int8 i; // [esp+38h] [ebp-2Ch]
+ CVector a2; // [esp+48h] [ebp-1Ch]
+
+ for(uint32 i = 0; i < m_bActiveSamples; i++) {
+ m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
+ m_asActiveSamples[i].m_bIsProcessed = 0;
+ }
+
+ for(i = 0;; ++i) {
+ v21 = m_bActiveSampleQueue;
+ if(i >= m_bSampleRequestQueuesStatus[v21]) break;
+ v3 = i + 27 * v21;
+ v4 = (this + 2484 * v21);
+ v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]];
+ if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) {
+ v6 = this;
+ for(j = 0;; ++j) {
+ if(j >= m_bActiveSamples) goto LABEL_58;
+ v7 = m_asActiveSamples;
+ if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex &&
+ v5->field_4 == m_asActiveSamples[0].field_4 &&
+ v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) {
+ break;
+ }
+ LABEL_56:
+ v6 = (v6 + 92);
+ }
+ if(v5->m_nLoopCount) {
+ if(m_nTimeOfRecentCrime & 1) {
+ if(!(j & 1)) {
+ v8 = 0;
+ goto LABEL_17;
+ }
+ LABEL_16:
+ v8 = 1;
+ } else {
+ if(!(j & 1)) goto LABEL_16;
+ v8 = 0;
+ }
+ LABEL_17:
+ if(v8 && !cSampleManager.GetChannelUsedFlag(j)) {
+ v5->m_bLoopEnded = 1;
+ m_asActiveSamples[0].m_bLoopEnded = 1;
+ m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
+ v7->m_nEntityIndex = -5;
+ goto LABEL_56;
+ }
+ }
+ v5->m_bIsProcessed = 1;
+ m_asActiveSamples[0].m_bIsProcessed = 1;
+ v5->field_88 = -1;
+ if(!v5->field_56) {
+ if(v5->m_bIsDistant) {
+ if(field_4) {
+ v9 = v5->m_bEmittingVolume;
+ if(v9 >= 63u)
+ v42 = 63;
+ else
+ v42 = v9;
+ v43 = 2 * v42;
+ } else {
+ v43 = v5->m_bEmittingVolume;
+ }
+ cSampleManager.SetChannelFrequency(j, v5->m_nFrequency);
+ cSampleManager.SetChannelEmittingVolume(j, v43);
+ } else {
+ v10 = m_asActiveSamples[0].m_fDistance;
+ v11 = v5->m_fDistance;
+ m_asActiveSamples[0].m_fDistance = v5->m_fDistance;
+ a4 = v11;
+ a3 = v10;
+ v5->m_nFrequency = ComputeDopplerEffectedFrequency(
+ v5->m_nFrequency, a3, a4, v5->field_48);
+ activeSampleFreq = m_asActiveSamples[0].m_nFrequency;
+ freq = v5->m_nFrequency;
+ if(freq != activeSampleFreq) {
+ if(freq <= activeSampleFreq) {
+ if(activeSampleFreq - 6000 > freq)
+ freq = activeSampleFreq - 6000;
+ newFreq = freq;
+ } else if(activeSampleFreq + 6000 >= freq) {
+ newFreq = v5->m_nFrequency;
+ } else {
+ newFreq = activeSampleFreq + 6000;
+ }
+ v7->m_nFrequency = newFreq;
+ cSampleManager.SetChannelFrequency(j, newFreq);
+ }
+ v40 = v7->m_bEmittingVolume;
+ v17 = v5->m_bEmittingVolume;
+ if(v17 != v40) {
+ if(v17 <= v40) {
+ if(v40 - 10 > v17) v17 = v40 - 10;
+ v41 = v17;
+ } else if(v40 + 10 >= v17) {
+ v41 = v5->m_bEmittingVolume;
+ } else {
+ v41 = v40 + 10;
+ }
+ if(field_4) {
+ if(v41 >= 63)
+ v18 = 63;
+ else
+ v18 = v41;
+ v19 = 2 * v18;
+ } else {
+ v19 = v41;
+ }
+ cSampleManager.SetChannelEmittingVolume(j, v19);
+ v7->m_bEmittingVolume = v41;
+ }
+ TranslateEntity(&v5->m_vecPos, &a2);
+ cSampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z);
+ v20 = 0.25f * v5->m_fSoundIntensity;
+ cSampleManager.SetChannel3DDistances(
+ j, v5->m_fSoundIntensity, v20);
+ }
+ cSampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag);
+ continue;
+ }
+ v5->m_bIsProcessed = 0;
+ m_asActiveSamples[0].m_bIsProcessed = 0;
+ goto LABEL_56;
+ }
+ LABEL_58:;
+ }
+ v22 = 0;
+ v23 = this;
+ for(uint32 i = 0; v22 < m_bActiveSamples; i++) {
+ if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE &&
+ !v23->m_asActiveSamples[0].m_bIsProcessed) {
+ cSampleManager.StopChannel(i);
+ v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
+ v23->m_asActiveSamples[0].m_nEntityIndex = -5;
+ }
+ v23 = (v23 + 92);
+ }
+ for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) {
+ v24 = k + 27 * v39;
+ v25 = (this + 2484 * v39);
+ v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]];
+ if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed &&
+ !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded &&
+ m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed &&
+ v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) {
+ if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u &&
+ v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount &&
+ v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) {
+ --v25->m_asSamples[m_abSampleQueueIndexTable[v24]]
+ .m_bLoopsRemaining;
+ v26->field_76 = 1;
+ } else {
+ v27 = this;
+ for(l = 0; l < m_bActiveSamples; ++l) {
+ if(!v27->m_asActiveSamples[0].m_bIsProcessed) {
+ if(!v26->m_nLoopCount) goto LABEL_80;
+ v28 = v26->m_nFrequency / field_19192;
+ v29 = v26->m_nLoopCount *
+ cSampleManager.GetSampleLength(
+ v26->m_nSampleIndex);
+ if(v28) {
+ v26->field_76 = v29 / v28 + 1;
+ LABEL_80:
+ memcpy(v27->m_asActiveSamples, v26, 92);
+ if(!v27->m_asActiveSamples[0].m_bIsDistant)
+ TranslateEntity(
+ &v27->m_asActiveSamples[0]
+ .m_vecPos,
+ &a2);
+ if(field_4) {
+ if(v27->m_asActiveSamples[0]
+ .m_bEmittingVolume >= 63u)
+ v44 = 63;
+ else
+ v44 =
+ v27
+ ->m_asActiveSamples
+ [0]
+ .m_bEmittingVolume;
+ v45 = 2 * v44;
+ } else {
+ v45 = v27->m_asActiveSamples[0]
+ .m_bEmittingVolume;
+ }
+ if(cSampleManager.InitialiseChannel(
+ l,
+ v27->m_asActiveSamples[0]
+ .m_nSampleIndex,
+ v27->m_asActiveSamples[0]
+ .m_bBankIndex)) {
+ cSampleManager.SetChannelFrequency(
+ l, v27->m_asActiveSamples[0]
+ .m_nFrequency);
+ cSampleManager
+ .SetChannelEmittingVolume(l,
+ v45);
+ cSampleManager.SetChannelLoopPoints(
+ l,
+ v27->m_asActiveSamples[0]
+ .m_nLoopStart,
+ v27->m_asActiveSamples[0]
+ .m_nLoopEnd);
+ cSampleManager.SetChannelLoopCount(
+ l, v27->m_asActiveSamples[0]
+ .m_nLoopCount);
+ cSampleManager.SetChannelReverbFlag(
+ l, v27->m_asActiveSamples[0]
+ .m_bReverbFlag);
+ if(v27->m_asActiveSamples[0]
+ .m_bIsDistant) {
+ v30 = v27->m_asActiveSamples
+ [0]
+ .m_bOffset;
+ if(v30 == 63) {
+ v31 = 0.0f;
+ } else if(v30 >= 63u) {
+ v31 = (v30 - 63) *
+ 15.873f;
+ } else {
+ v31 = -((63 - v30) *
+ 15.873f);
+ }
+ v32 = v31;
+ v33 = 0.0f;
+ v34 = 0.0f;
+ v27->m_asActiveSamples[0]
+ .m_fSoundIntensity =
+ 100000.0f;
+ } else {
+ v32 = a2.x;
+ v33 = a2.y;
+ v34 = a2.z;
+ }
+ v35 = v34;
+ v36 = v33;
+ v37 = v32;
+ cSampleManager.SetChannel3DPosition(
+ l, v37, v36, v35);
+ v38 = 0.25f *
+ v27->m_asActiveSamples[0]
+ .m_fSoundIntensity;
+ cSampleManager
+ .SetChannel3DDistances(
+ l,
+ v27->m_asActiveSamples[0]
+ .m_fSoundIntensity,
+ v38);
+ cSampleManager.StartChannel(l);
+ }
+ v27->m_asActiveSamples[0].m_bIsProcessed =
+ 1;
+ v26->m_bIsProcessed = 1;
+ v26->field_88 = -1;
+ break;
+ }
+ }
+ v27 = (v27 + 92);
+ }
+ }
+ }
+ }
+}
+#endif
+
+bool
+cAudioManager::ProcessAirBrakes(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ uint8 rand;
+
+ if(params->m_fDistance > 900.0f) return 0;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(!automobile->bEngineOn) return 1;
+
+ if((automobile->m_fVelocityChangeForAudio < 0.025f ||
+ params->m_fVelocityChange >= 0.025f) &&
+ (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
+ return 1;
+
+ CalculateDistance((bool *)params, params->m_fDistance);
+ rand = m_anRandomTable[0] % 10u + 70;
+ m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 13;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+
+ return 1;
+}
+
+void
+cAudioManager::ProcessAirportScriptObject(uint8 sound)
+{
+
+ float dist;
+ float distSquared;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[3]) {
+ switch(sound) {
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ dist = sqrt(distSquared);
+ m_sQueueSample.m_fDistance = dist;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessBoatEngine(cVehicleParams *params)
+{
+ EAXJMP(0x56DE80);
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
+{
+ EAXJMP(0x56E500);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessBridge()
+{
+ EAXJMP(0x5790D0);
+}
+
+void
+cAudioManager::ProcessBridgeMotor()
+{
+ if(m_sQueueSample.m_fDistance < 400.f) {
+ m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = 5500;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 127;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessBridgeOneShots()
+{
+ EAXJMP(0x579310);
+}
+
+void
+cAudioManager::ProcessBridgeWarning()
+{
+ if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = 457;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 100;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 450.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 8;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+bool
+cAudioManager::ProcessCarBombTick(void *)
+{
+ EAXJMP(0x56CC20);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessCesna(void *)
+{
+ EAXJMP(0x56ADF0);
+}
+
+void
+cAudioManager::ProcessCinemaScriptObject(uint8 sound)
+{
+ uint8 rand;
+ float distSquared;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[4]) {
+ switch(sound) {
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_CINEMA_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ rand = m_anRandomTable[0] % 90u + 30;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 2);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessCrane()
+{
+ EAXJMP(0x578910);
+}
+
+void
+cAudioManager::ProcessDocksScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float distSquared;
+ float maxDist;
+
+ static uint32 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[5]) {
+ switch(sound) {
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_DOCKS_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ rand = m_anRandomTable[0] % 60u + 40;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessEntity(int32 id)
+{
+ if(m_asAudioEntities[id].m_bStatus) {
+ m_sQueueSample.m_nEntityIndex = id;
+ switch(m_asAudioEntities[id].m_nType) {
+ case AUDIOTYPE_PHYSICAL:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessPhysical(id);
+ }
+ break;
+ case AUDIOTYPE_EXPLOSION:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessExplosions(id);
+ }
+ break;
+ case AUDIOTYPE_FIRE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessFires(id);
+ }
+ break;
+ case AUDIOTYPE_WEATHER:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessWeather(id);
+ }
+ break;
+ case AUDIOTYPE_CRANE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessCrane();
+ }
+ break;
+ case AUDIOTYPE_ONE_SHOT:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessScriptObject(id);
+ }
+ break;
+ case AUDIOTYPE_BRIDGE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessBridgeOneShots();
+ }
+ break;
+ case AUDIOTYPE_FRONTEND:
+ m_sQueueSample.m_bReverbFlag = 0;
+ cAudioManager::ProcessFrontEnd();
+ break;
+ case AUDIOTYPE_PROJECTILE:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessProjectiles();
+ }
+ break;
+ case AUDIOTYPE_GARAGE:
+ if(!m_bUserPause) cAudioManager::ProcessGarages();
+ break;
+ case AUDIOTYPE_HYDRANT:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessFireHydrant();
+ }
+ break;
+ case AUDIOTYPE_WATER_CANNON:
+ if(!m_bUserPause) {
+ m_sQueueSample.m_bReverbFlag = 1;
+ cAudioManager::ProcessWaterCannon(id);
+ }
+ break;
+ default: return;
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessExplosions(int32 explosion)
+{
+ EAXJMP(0x575AC0);
+}
+
+void
+cAudioManager::ProcessFireHydrant()
+{
+ float distSquared;
+ bool something = false;
+
+ m_sQueueSample.m_vecPos =
+ *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < 1225.f) {
+ CalculateDistance(&something, distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 4;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 40;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessFires(int32 entity)
+{
+ EAXJMP(0x575CD0);
+}
+
+void
+cAudioManager::ProcessFrontEnd()
+{
+ bool processed;
+ int16 sample;
+
+ static uint32 counter = 0;
+
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
+ processed = 0;
+ switch(
+ m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
+ break;
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM;
+ break;
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_3C:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
+ processed = 1;
+ break;
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1;
+ processed = 1;
+ break;
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1;
+ processed = 1;
+ break;
+ case SOUND_4A:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
+ processed = 1;
+ break;
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3;
+ processed = 1;
+ break;
+ case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break;
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_CLOCK_TICK:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK;
+ break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ break;
+ case SOUND_PART_MISSION_COMPLETE:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ break;
+ case SOUND_FRONTEND_MENU_STARTING:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1;
+ break;
+ case SOUND_FRONTEND_MENU_COMPLETED:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1;
+ break;
+ case SOUND_FRONTEND_MENU_DENIED:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1;
+ break;
+ case SOUND_FRONTEND_MENU_SUCCESS:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1;
+ break;
+ case SOUND_FRONTEND_EXIT:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1;
+ break;
+ case SOUND_9A:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380;
+ break;
+ case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
+ case SOUND_FRONTEND_AUDIO_TEST:
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
+ break;
+ case SOUND_FRONTEND_FAIL:
+ processed = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1;
+ break;
+ case SOUND_FRONTEND_NO_RADIO:
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
+ break;
+ case SOUND_A0:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS;
+ break;
+ default: continue;
+ }
+
+ sample =
+ m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
+ if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
+ m_sQueueSample.m_nFrequency = 28509;
+ } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
+ if(1.f ==
+ m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex])
+ m_sQueueSample.m_nFrequency = 32000;
+ else
+ m_sQueueSample.m_nFrequency = 48000;
+ } else {
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bVolume = 110;
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ if(processed)
+ m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F;
+ else
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ if(processed) {
+ ++m_sQueueSample.m_nSampleIndex;
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessGarages()
+{
+ EAXJMP(0x578C20);
+}
+
+void
+cAudioManager::ProcessHomeScriptObject(uint8 sound)
+{
+ uint32 time;
+ uint8 rand;
+ float dist;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[6]) {
+ switch(sound) {
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(dist < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(dist);
+ rand = m_anRandomTable[0] % 30u + 40;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u;
+ }
+ }
+ }
+}
+
+float *PlanePathPosition = (float *)0x8F5FC8;
+float &LandingPoint = *(float *)0x8F2C7C;
+float &TakeOffPoint = *(float *)0x8E28A4;
+
+void
+cAudioManager::ProcessJumbo(cVehicleParams *params)
+{
+ CPlane *plane;
+ float position;
+
+ if(params->m_fDistance < 193600.0f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ plane = (CPlane *)params->m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_wIndex];
+ if(position <= TakeOffPoint) {
+ if(plane->field_656 <= 0.10334f) {
+ ProcessJumboTaxi();
+ return;
+ }
+
+ ProcessJumboAccel(plane);
+ } else if(300.0f + TakeOffPoint >= position) {
+ ProcessJumboTakeOff(plane);
+ } else if(LandingPoint - 350.0f >= position) {
+ ProcessJumboFlying();
+ } else {
+ if(position > LandingPoint) {
+ if(plane->field_656 > 0.10334f) {
+ ProcessJumboDecel(plane);
+ return;
+ }
+ ProcessJumboTaxi();
+ return;
+ }
+ ProcessJumboLanding(plane);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboAccel(CPlane *plane)
+{
+ int32 engineFreq;
+ int32 vol;
+ float whineSoundFreq;
+ float modificator;
+
+ if(SetupJumboFlySound(20u)) {
+ modificator = (plane->field_656 - 0.10334f) * 1.676f;
+ if(modificator > 1.0f) modificator = 1.0f;
+ if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) &&
+ SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if(modificator < 0.2f) {
+ whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
+ vol = modificator * 5.f * maxVolume;
+ engineFreq = modificator * 5.f * 6050.f + 16000;
+ } else {
+ whineSoundFreq = 44100;
+ engineFreq = 22050;
+ vol = maxVolume;
+ }
+ SetupJumboEngineSound(vol, engineFreq);
+ SetupJumboWhineSound(18u, whineSoundFreq);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboDecel(CPlane *plane)
+{
+ float modificator;
+
+ if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) {
+ modificator = (plane->field_656 - 0.10334f) * 1.676f;
+ if(modificator > 1.0f) modificator = 1.0f;
+ SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
+ SetupJumboWhineSound(18u, 29500);
+ }
+}
+
+void
+cAudioManager::ProcessJumboFlying()
+{
+ if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
+}
+
+void
+cAudioManager::ProcessJumboLanding(CPlane *plane)
+{
+ float modificator = (LandingPoint - PlanePathPosition[plane->m_wIndex]) * 0.0028571f;
+ if(SetupJumboFlySound(107.f * modificator + 20)) {
+ if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
+ SetupJumboEngineSound(maxVolume, 22050);
+ SetupJumboWhineSound(18.f * (1.f - modificator),
+ 14600.f * modificator + 29500);
+ }
+ }
+}
+
+void
+cAudioManager::ProcessJumboTakeOff(CPlane *plane)
+{
+ double modificator = (PlanePathPosition[plane->m_wIndex] - TakeOffPoint) * 0.0033333f;
+
+ if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) &&
+ cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if(cAudioManager::SetupJumboEngineSound(127u, 22050))
+ cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ }
+}
+
+void
+cAudioManager::ProcessJumboTaxi()
+{
+ if(SetupJumboFlySound(20u)) {
+ if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
+ }
+}
+
+void
+cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
+{
+ float maxDist;
+ float distSquared;
+
+ switch(sound) {
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 45;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLoopingScriptObject(uint8 sound)
+{
+ uint8 emittingVolume;
+ float maxDist;
+ float distSquared;
+
+ switch(sound) {
+ case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ cAudioManager::ProcessWorkShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return;
+ case SCRIPT_SOUND_38:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.field_16 = 6;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_39:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.field_16 = 6;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_46:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_47:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return;
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return;
+ case SCRIPT_SOUND_FRANKIE_PIANO:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ cAudioManager::ProcessPoliceCellBeatingScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_RAVE_1_LOOP_S:
+ case SCRIPT_SOUND_RAVE_2_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_1_LOOP_L:
+ case SCRIPT_SOUND_RAVE_2_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.field_16 = 8;
+ m_sQueueSample.field_76 = 10;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ default: return;
+ }
+
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPed(CPhysical *)
+{
+ EAXJMP(0x56F450);
+}
+
+void
+cAudioManager::ProcessPhysical(int32 id)
+{
+ CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
+ if(entity) {
+ switch(entity->m_type & 7) {
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
+ default: return;
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPlane(void *ptr)
+{
+ EAXJMP(0x56E860);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
+{
+ EAXJMP(0x578190);
+}
+
+void
+cAudioManager::ProcessPornCinema(uint8 sound)
+{
+
+ eAudioSamples sample;
+ uint32 time;
+ int32 rand;
+ float distSquared;
+ float maxDist;
+
+ switch(sound) {
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 400.f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_MISTY_SEX_L:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 6400.f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 400.f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 6400.f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[0]) {
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + sample;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_4 = rand + 1;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 6;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessProjectiles()
+{
+ EAXJMP(0x578A80);
+}
+
+void
+cAudioManager::ProcessSawMillScriptObject(uint8 sound)
+{
+ uint32 time;
+ float distSquared;
+ float maxDist;
+
+ switch(sound) {
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
+ 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[1]) {
+ m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
+ 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u;
+ }
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessScriptObject(int32 id)
+{
+ EAXJMP(0x576070);
+}
+
+void
+cAudioManager::ProcessShopScriptObject(uint8 sound)
+{
+ uint32 time;
+ int32 rand;
+ float distSquared;
+ float maxDist;
+
+ switch(sound) {
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ cAudioManager::AddSampleToRequestedQueue();
+ }
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[2]) {
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ rand = m_anRandomTable[1] & 1;
+ m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_4 = rand + 1;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 70;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessSpecial()
+{
+ if(m_bUserPause) {
+ if(!m_bPreviousUserPause) {
+ MusicManager.ChangeMusicMode(0);
+ cSampleManager.SetEffectsFadeVol(maxVolume);
+ cSampleManager.SetMusicFadeVol(maxVolume);
+ }
+ } else {
+ if(m_bPreviousUserPause) {
+ MusicManager.StopFrontEndTrack();
+ MusicManager.ChangeMusicMode(1u);
+ }
+ CPlayerPed *playerPed = FindPlayerPed();
+ if(playerPed) {
+ const PedState &state = playerPed->m_nPedState;
+ if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
+ !playerPed->bInVehicle)
+ cSampleManager.StopChannel(m_bActiveSamples);
+ }
+ }
+}
+
+#if 1
+WRAPPER
+void
+cAudioManager::ProcessVehicle(CVehicle *)
+{
+ EAXJMP(0x569A00);
+}
+#else
+void
+cAudioManager::ProcessVehicle(CVehicle *)
+{
+ EAXJMP(0x569A00);
+}
+#endif
+
+WRAPPER
+void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
+
+WRAPPER
+void
+cAudioManager::ProcessWeather(int32 id)
+{
+ EAXJMP(0x578370);
+}
+
+void
+cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
+{
+ float distSquared;
+ float maxDist;
+
+ switch(sound) {
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
WRAPPER void
cAudioManager::Service()
{
@@ -2960,22 +5617,40 @@ cAudioManager::Service()
}
STARTPATCHES
-InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
+InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
+InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP);
+// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+
+InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
+InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
+InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
+InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
+InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+
+InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
+InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
+InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
+
+InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
+InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
+InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
-//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP);
InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
@@ -2986,20 +5661,20 @@ InjectHook(0x57A790, &cAudioManager::SetMusicFadeVol, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
-InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
+InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
+InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
+InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
+InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
@@ -3009,22 +5684,12 @@ InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
-InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
-
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
-InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
-// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
-
-InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
-
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-// done
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
@@ -3033,19 +5698,18 @@ InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUM
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
-InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
-InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
-InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+// Get ped sfx stuff
+InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
+
InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
@@ -3122,4 +5786,32 @@ InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
+
+// Process stuff
+// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
+InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
+InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
+InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
+InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
+InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
+InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
+InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
+InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
+InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
+InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
+InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
+InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
+InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
+InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
+InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
+InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7a2dc9c5..8e8a1d1d 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -7,48 +7,48 @@
class tActiveSample
{
public:
- int m_nEntityIndex;
- int field_4;
- int m_nSampleIndex;
- char m_bBankIndex;
- char m_bIsDistant;
- char field_14;
- char field_15;
- int field_16;
- int m_nFrequency;
+ int32 m_nEntityIndex;
+ int32 field_4;
+ int32 m_nSampleIndex;
+ uint8 m_bBankIndex;
+ uint8 m_bIsDistant;
+ uint8 field_14;
+ uint8 field_15;
+ int32 field_16;
+ int32 m_nFrequency;
uint8 m_bVolume;
- char field_25;
- char field_26;
- char field_27;
+ uint8 field_25;
+ uint8 field_26;
+ uint8 field_27;
float m_fDistance;
- int m_nLoopCount;
- int m_nLoopStart;
- int m_nLoopEnd;
+ int32 m_nLoopCount;
+ int32 m_nLoopStart;
+ int32 m_nLoopEnd;
uint8 m_bEmittingVolume;
- char field_45;
- char field_46;
- char field_47;
+ uint8 field_45;
+ uint8 field_46;
+ uint8 field_47;
float field_48;
float m_fSoundIntensity;
- char field_56;
- char field_57;
- char field_58;
- char field_59;
+ uint8 field_56;
+ uint8 field_57;
+ uint8 field_58;
+ uint8 field_59;
CVector m_vecPos;
- char m_bReverbFlag;
- char m_bLoopsRemaining;
- char m_bRequireReflection;
+ uint8 m_bReverbFlag;
+ uint8 m_bLoopsRemaining;
+ uint8 m_bRequireReflection;
uint8 m_bOffset;
- int field_76;
- char m_bIsProcessed;
- char m_bLoopEnded;
- char field_82;
- char field_83;
- int calculatedVolume;
- char field_88;
- char field_89;
- char field_90;
- char field_91;
+ int32 field_76;
+ uint8 m_bIsProcessed;
+ uint8 m_bLoopEnded;
+ uint8 field_82;
+ uint8 field_83;
+ int32 calculatedVolume;
+ uint8 field_88;
+ uint8 field_89;
+ uint8 field_90;
+ uint8 field_91;
};
static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
@@ -77,14 +77,14 @@ class tAudioEntity
{
public:
eAudioType m_nType;
- CPhysical *m_pEntity;
+ void *m_pEntity;
bool m_bIsUsed;
- char m_bStatus;
+ uint8 m_bStatus;
int16 m_awAudioEvent[4];
- char gap_18[2];
+ uint8 gap_18[2];
float m_afVolume[4];
- char field_24;
- char field_25[3];
+ uint8 field_24;
+ uint8 field_25[3];
};
static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
@@ -96,9 +96,9 @@ public:
int field_4;
CVector m_vecPos;
float m_fDistance;
- char m_bVolume;
- char field_25;
- char gap_26[2];
+ uint8 m_bVolume;
+ uint8 field_25;
+ uint8 gap_26[2];
};
static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
@@ -107,10 +107,10 @@ class cPedComments
{
public:
tPedComment m_asPedComments[40];
- char field_1120[40];
- char field_1160[2];
- char field_1162;
- char gap_1163[1];
+ uint8 field_1120[40];
+ uint8 field_1160[2];
+ uint8 field_1162;
+ uint8 gap_1163[1];
};
static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
@@ -122,15 +122,15 @@ class cAudioCollision
public:
CEntity *m_pEntity1;
CEntity *m_pEntity2;
- char m_bSurface1;
- char m_bSurface2;
- char field_10;
- char field_11;
+ uint8 m_bSurface1;
+ uint8 m_bSurface2;
+ uint8 field_10;
+ uint8 field_11;
float m_fIntensity1;
float m_fIntensity2;
CVector m_vecPosition;
float m_fDistance;
- int m_nBaseVolume;
+ int32 m_nBaseVolume;
};
static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
@@ -140,95 +140,132 @@ class cAudioCollisionManager
public:
cAudioCollision m_asCollisions1[10];
cAudioCollision m_asCollisions2[10];
- char m_bIndicesTable[10];
- char m_bCollisionsInQueue;
- char gap_811;
+ uint8 m_bIndicesTable[10];
+ uint8 m_bCollisionsInQueue;
+ uint8 gap_811;
cAudioCollision m_sQueue;
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354,
- "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
class cMissionAudio
{
public:
CVector m_vecPos;
- char field_12;
- char gap_13[3];
+ uint8 field_12;
+ uint8 gap_13[3];
int m_nSampleIndex;
- char m_bLoadingStatus;
- char m_bPlayStatus;
- char field_22;
- char field_23;
+ uint8 m_bLoadingStatus;
+ uint8 m_bPlayStatus;
+ uint8 field_22;
+ uint8 field_23;
int field_24;
bool m_bIsPlayed;
- char field_29;
- char field_30;
- char field_31;
+ uint8 field_29;
+ uint8 field_30;
+ uint8 field_31;
};
static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+class cVehicleParams;
+class CPlane;
+class CVehicle;
+class CPed;
+
+struct cAudioScriptObject {
+ int16 m_wSound;
+ char gap_2[2];
+ CVector m_vecPos;
+ int m_nAudioEntityId;
+};
+
+static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
+
class cAudioManager
{
public:
bool m_bIsInitialised;
- char field_1;
- char field_2;
- char m_bActiveSamples;
- char field_4;
+ uint8 field_1;
+ uint8 field_2;
+ uint8 m_bActiveSamples;
+ uint8 field_4;
bool m_bDynamicAcousticModelingStatus;
- char field_6;
- char field_7;
- float field_8;
+ uint8 field_6;
+ uint8 field_7;
+ float speedOfSound;
bool m_bTimerJustReset;
- char field_13;
- char field_14;
- char field_15;
- int m_nTimer;
+ uint8 field_13;
+ uint8 field_14;
+ uint8 field_15;
+ int32 m_nTimer;
tActiveSample m_sQueueSample;
uint8 m_bActiveSampleQueue;
- char gap_109[3];
- tActiveSample m_asSamples[54];
- char m_abSampleQueueIndexTable[54];
- char m_bSampleRequestQueuesStatus[2];
+ uint8 gap_109[3];
+ tActiveSample m_asSamples[2][27];
+ uint8 m_abSampleQueueIndexTable[2][27];
+ uint8 m_bSampleRequestQueuesStatus[2];
tActiveSample m_asActiveSamples[27];
tAudioEntity m_asAudioEntities[200];
- int m_anAudioEntityIndices[200];
- int m_nAudioEntitiesTotal;
+ int32 m_anAudioEntityIndices[200];
+ int32 m_nAudioEntitiesTotal;
CVector m_avecReflectionsPos[5];
float m_afReflectionsDistances[5];
- int m_anScriptObjectEntityIndices[40];
- int m_nScriptObjectEntityTotal;
+ int32 m_anScriptObjectEntityIndices[40];
+ int32 m_nScriptObjectEntityTotal;
cPedComments m_sPedComments;
- int m_nFireAudioEntity;
- int m_nWaterCannonEntity;
- int m_nPoliceChannelEntity;
- char gap45B8[444];
- int m_nFrontEndEntity;
- int m_nCollisionEntity;
+ int32 m_nFireAudioEntity;
+ int32 m_nWaterCannonEntity;
+ int32 m_nPoliceChannelEntity;
+ uint8 gap45B8[444];
+ int32 m_nFrontEndEntity;
+ int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
- int m_nProjectileEntity;
- int m_nBridgeEntity;
+ int32 m_nProjectileEntity;
+ int32 m_nBridgeEntity;
cMissionAudio m_sMissionAudio;
- int m_anRandomTable[5];
- char field_19192;
- char m_bUserPause;
- char m_bPreviousUserPause;
- char field_19195;
- int m_nTimeOfRecentCrime;
-
- void AddSampleToRequestedQueue();
-
- void AddDetailsToRequestedOrderList(uint8 sample);
- void AddReflectionsToRequestedQueue();
-
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+ int32 m_anRandomTable[5];
+ uint8 field_19192;
+ uint8 m_bUserPause;
+ uint8 m_bPreviousUserPause;
+ uint8 field_19195;
+ int32 m_nTimeOfRecentCrime;
+
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders(); /// ok
+
+ void CalculateDistance(bool *ptr, float dist); /// ok
+ bool CheckForAnAudioFileOnCD(); /// ok
+ void ClearMissionAudio(); /// ok
+ void ClearRequestedQueue(); /// ok
+ int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier); /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+
+ void DestroyAllGameCreatedEntities(); /// ok
+ void DestroyEntity(int32 id); /// ok
+ void DoPoliceRadioCrackle(); /// ok
+
+ void GenerateIntegerRandomNumberTable(); /// ok
+
+ float GetDistanceSquared(CVector *v); /// ok
+
+ void TranslateEntity(CVector *v1, CVector *v2); /// ok
+
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // @todo
- void ResetAudioLogicTimers(int32 timer); // @todo
+ void InitialisePoliceRadioZones(); // todo
+ void ResetAudioLogicTimers(int32 timer); // todo
void Terminate();
@@ -236,7 +273,6 @@ public:
bool GetMissionAudioLoadingStatus();
uint8 GetNum3DProvidersAvailable();
- int8 AutoDetect3DProviders();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
@@ -247,24 +283,21 @@ public:
void SetSpeakerConfig(int32 conf);
- void ProcessJumboFlying();
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
- void CalculateDistance(bool *ptr, float dist);
-
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
- uint8 Get3DProviderName(uint8 id);
+ char* Get3DProviderName(uint8 id);
- void ProcessJumboTaxi();
- bool SetupJumboFlySound(uint8); // todo
- bool SetupJumboTaxiSound(uint8); // todo
- bool SetupJumboWhineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
void PlayLoadedMissionAudio();
@@ -274,27 +307,14 @@ public:
void InterrogateAudioEntities();
- void ClearRequestedQueue();
- // void AgeCrimes(); //todo
-
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 GetJumboTaxiFreq();
- void ProcessPhysical(int32 id);
- void ProcessVehicle(CPhysical *); // todo
- void ProcessPed(CPhysical *); // todo
- void ProcessPlane(void *); // todo
-
- void ClearMissionAudio();
- // void ProcessReverb(); // todo
-
bool IsMissionAudioSampleFinished();
- void ProcessEntity(int32);
-
- void InitialisePoliceRadio();
+ void InitialisePoliceRadio(); // todo
int32 RandomDisplacement(uint32 seed);
@@ -304,21 +324,20 @@ public:
bool IsAudioInitialised() const;
- int32 CreateEntity(int32 type, CPhysical *entity);
- void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
- void GenerateIntegerRandomNumberTable();
-
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
- uint32 maxOffset);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
+
+ void DoJumboVolOffset();
+
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
@@ -396,9 +415,74 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+
+ void ProcessActiveQueues(); // todo
+ bool ProcessAirBrakes(cVehicleParams *params); /// ok
+ void ProcessAirportScriptObject(uint8 sound); /// ok
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
+ void ProcessBridge(); // todo requires CBridge
+ void ProcessBridgeMotor(); /// ok
+ void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeWarning(); /// ok
+ bool ProcessCarBombTick(void *); // todo requires CVehicle
+ void ProcessCesna(void *); // todo requires CPlane
+ void ProcessCinemaScriptObject(uint8 sound); /// ok
+ void ProcessCrane(); // todo requires CCrane
+ void ProcessDocksScriptObject(uint8 sound); /// ok
+ // bool ProcessEngineDamage(void *); //todo requires CVehicle
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); // todo requires CExplosion
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ // bool ProcessHelicopter(void *); // todo requires CVehicle
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
+ // void ProcessMissionAudio();
+ // void ProcessModelVehicle(void *);
+ // void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *p); // todo
+ // void ProcessPedHeadphones(void *);
+ // void ProcessPedOneShots(void *);
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(void *); // todo
+ // void ProcessPlayersVehicleEngine(void *, void *);
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo
+ // void ProcessRainOnVehicle(void *);
+ // void ProcessReverb();
+ // bool ProcessReverseGear(void *);
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); // todo
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ // bool ProcessTrainNoise(void *);
+ void ProcessVehicle(CVehicle *); // todo
+ // bool ProcessVehicleDoors(void *);
+ // bool ProcessVehicleEngine(void *);
+ // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleOneShots(void *);
+ // bool ProcessVehicleReverseWarning(void *);
+ // bool ProcessVehicleRoadNoise(void *);
+ // void ProcessVehicleSirenOrAlarm(void *);
+ // void ProcessVehicleSkidding(void *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); // todo
+ // bool ProcessWetRoadNoise(void *);
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
extern cAudioManager &AudioManager;
-extern cAudioManager &Players;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 26fffe63..ba7bf7a8 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -3037,4 +3037,132 @@ enum eAudioSamples : uint32 {
AUDIO_SAMPLE_AMMUNATION_WELCOME_3 = 3031,
TOTAL_AUDIO_SAMPLES = 3032,
NO_SAMPLE = 3033,
-}; \ No newline at end of file
+};
+
+enum eScriptSounds : int16
+{
+ SCRIPT_SOUND_0 = 0,
+ SCRIPT_SOUND_1 = 1,
+ SCRIPT_SOUND_2 = 2,
+ SCRIPT_SOUND_3 = 3,
+ SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
+ SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
+ SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
+ SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
+ SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
+ SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
+ SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
+ SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
+ SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
+ SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
+ SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
+ SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
+ SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
+ SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
+ SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
+ SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
+ SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
+ SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
+ SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
+ SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
+ SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
+ SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
+ SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
+ SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
+ SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
+ SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
+ SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
+ SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
+ SCRIPT_SOUND_38 = 38,
+ SCRIPT_SOUND_39 = 39,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
+ SCRIPT_SOUND_46 = 46,
+ SCRIPT_SOUND_47 = 47,
+ SCRIPT_SOUND_MARCO_BISTRO_S = 48,
+ SCRIPT_SOUND_MARCO_BISTRO_L = 49,
+ SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
+ SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
+ SCRIPT_SOUND_SHOP_LOOP_S = 52,
+ SCRIPT_SOUND_SHOP_LOOP_L = 53,
+ SCRIPT_SOUND_CINEMA_LOOP_S = 54,
+ SCRIPT_SOUND_CINEMA_LOOP_L = 55,
+ SCRIPT_SOUND_DOCKS_LOOP_S = 56,
+ SCRIPT_SOUND_DOCKS_LOOP_L = 57,
+ SCRIPT_SOUND_HOME_LOOP_S = 58,
+ SCRIPT_SOUND_HOME_LOOP_L = 59,
+ SCRIPT_SOUND_FRANKIE_PIANO = 60,
+ SCRIPT_SOUND_PARTY_1_LOOP = 61,
+ SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
+ SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
+ SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
+ SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
+ SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
+ SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
+ SCRIPT_SOUND_74 = 74,
+ SCRIPT_SOUND_75 = 75,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
+ SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
+ SCRIPT_SOUND_UNLOAD_GOLD = 83,
+ SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
+ SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
+ SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
+ SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
+ SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
+ SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
+ SCRIPT_SOUND_MISTY_SEX_S = 90,
+ SCRIPT_SOUND_MISTY_SEX_L = 91,
+ SCRIPT_SOUND_GATE_START_CLUNK = 92,
+ SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
+ SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
+ SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
+ SCRIPT_SOUND_RACE_START_3 = 97,
+ SCRIPT_SOUND_RACE_START_2 = 98,
+ SCRIPT_SOUND_RACE_START_1 = 99,
+ SCRIPT_SOUND_RACE_START_GO = 100,
+ SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
+ SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
+ SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
+ SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
+ SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
+ SCRIPT_SOUND_109 = 109,
+ SCRIPT_SOUND_110 = 110,
+ SCRIPT_SOUND_111 = 111,
+ SCRIPT_SOUND_PAYPHONE_RINGING = 112,
+ SCRIPT_SOUND_113 = 113,
+ SCRIPT_SOUND_GLASS_BREAK_L = 114,
+ SCRIPT_SOUND_GLASS_BREAK_S = 115,
+ SCRIPT_SOUND_GLASS_CRACK = 116,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
+ SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
+ SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
+ SCRIPT_SOUND_METAL_COLLISION = 120,
+ SCRIPT_SOUND_TIRE_COLLISION = 121,
+ SCRIPT_SOUND_GUNSHELL_DROP = 122,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
+};
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index b671e260..da20dc31 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -96,8 +96,8 @@ enum eSound : int16
SOUND_RAMPAGE_FAILED = 91,
SOUND_RAMPAGE_KILL = 92,
SOUND_RAMPAGE_CAR_BLOWN = 93,
- _SOUND_EVIDENCE_PICKUP = 94,
- _SOUND_UNLOAD_GOLD = 95,
+ SOUND_EVIDENCE_PICKUP = 94,
+ SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
@@ -141,16 +141,16 @@ enum eSound : int16
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
SOUND_8A = 138,
- _SOUND_RACE_START_3 = 139,
- _SOUND_RACE_START_2 = 140,
- _SOUND_RACE_START_1 = 141,
- _SOUND_RACE_START_GO = 142,
+ SOUND_RACE_START_3 = 139,
+ SOUND_RACE_START_2 = 140,
+ SOUND_RACE_START_1 = 141,
+ SOUND_RACE_START_GO = 142,
SOUND_SPLASH = 143,
SOUND_WATER_FALL = 144,
SOUND_SPLATTER = 145,
SOUND_CAR_PED_COLLISION = 146,
SOUND_CLOCK_TICK = 147,
- _SOUND_PART_MISSION_COMPLETE = 148,
+ SOUND_PART_MISSION_COMPLETE = 148,
SOUND_FRONTEND_MENU_STARTING = 149,
SOUND_FRONTEND_MENU_COMPLETED = 150,
SOUND_FRONTEND_MENU_DENIED = 151,
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index dcd4ae93..71cc594b 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -188,3 +188,17 @@ cMusicManager::Terminate()
{
EAXJMP(0x57D140);
}
+
+WRAPPER
+void
+cMusicManager::ChangeMusicMode(int32 mode)
+{
+ EAXJMP(0x57D310);
+}
+
+WRAPPER
+void
+cMusicManager::StopFrontEndTrack()
+{
+ EAXJMP(0x57E3D0);
+}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index 944fd16e..6a08882f 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -267,6 +267,9 @@ public:
void Initialise();
void Terminate();
+ void ChangeMusicMode(int32 mode);
+ void StopFrontEndTrack();
+
char *Get3DProviderName(char);
bool PlayerInCar();
void DisplayRadioStationName();
diff --git a/src/audio/SampleManager.cpp b/src/audio/SampleManager.cpp
index fbeb49ed..b2f0cf35 100644
--- a/src/audio/SampleManager.cpp
+++ b/src/audio/SampleManager.cpp
@@ -1,18 +1,67 @@
+#include "SampleManager.h"
#include "common.h"
#include "patcher.h"
-#include "SampleManager.h"
CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00;
uint8 &num3DProvidersAvailable = *(uint8 *)0x734237;
-uint32 *asName3DProviders = (uint32 *)0x734238;
+char **asName3DProviders = (char **)0x734238;
-bool CSampleManager::IsMP3RadioChannelAvailable() {
+bool
+CSampleManager::IsMP3RadioChannelAvailable()
+{
return nNumOfMp3Files != 0;
}
WRAPPER
+void CSampleManager::SetChannelFrequency(int32, int32) { EAXJMP(0x5679D0); }
+
+WRAPPER
+void CSampleManager::SetChannelEmittingVolume(int32, uint32) { EAXJMP(0x567820); }
+
+WRAPPER
+void
+CSampleManager::SetChannel3DPosition(int32, float, float, float)
+{
+ EAXJMP(0x567890);
+}
+
+WRAPPER
+void CSampleManager::SetChannelLoopCount(int32, int32) { EAXJMP(0x567AA0); }
+
+WRAPPER
+void CSampleManager::SetChannel3DDistances(int32, int32, int32) { EAXJMP(0x5678D0); }
+
+WRAPPER
+void CSampleManager::SetChannelReverbFlag(int32, uint8) { EAXJMP(0x567630); }
+
+WRAPPER
+int32 CSampleManager::GetSampleLength(int32) { EAXJMP(0x567300); }
+
+WRAPPER
+bool CSampleManager::InitialiseChannel(int32, int32, uint32, uint32) { EAXJMP(0x5676A0); }
+
+WRAPPER
+void CSampleManager::SetChannelLoopPoints(int32, int32, int32) { EAXJMP(0x567A30); }
+
+WRAPPER
+bool
+CSampleManager::CheckForAnAudioFileOnCD()
+{
+ EAXJMP(0x566EA0);
+}
+
+WRAPPER
+int32 CSampleManager::GetSampleBaseFrequency(int32) { EAXJMP(0x5672A0); }
+
+WRAPPER
+int32 CSampleManager::GetSampleLoopStartOffset(int32) { EAXJMP(0x5672C0); }
+
+WRAPPER
+int32 CSampleManager::GetSampleLoopEndOffset(int32) { EAXJMP(0x5672E0); }
+
+WRAPPER
bool CSampleManager::IsSampleBankLoaded(uint8) { EAXJMP(0x567130); }
WRAPPER
@@ -110,6 +159,13 @@ CSampleManager::GetChannelUsedFlag(int32 id)
WRAPPER
void
+CSampleManager::StartChannel(int32 id)
+{
+ EAXJMP(0x567B80);
+}
+
+WRAPPER
+void
CSampleManager::StopChannel(int32 id)
{
EAXJMP(0x567BE0);
diff --git a/src/audio/SampleManager.h b/src/audio/SampleManager.h
index f0245d4e..dc46e7ec 100644
--- a/src/audio/SampleManager.h
+++ b/src/audio/SampleManager.h
@@ -1,5 +1,7 @@
#pragma once
+#include "common.h"
+
struct tSample {
int m_nOffset;
unsigned int m_nSize;
@@ -11,6 +13,26 @@ struct tSample {
class CSampleManager
{
public:
+ void SetChannelFrequency(int32, int32);
+ void SetChannelEmittingVolume(int32, uint32);
+ void SetChannel3DPosition(int32, float, float, float);
+ void SetChannelLoopCount(int32, int32);
+
+ void SetChannel3DDistances(int32, int32, int32);
+ void SetChannelReverbFlag(int32, uint8);
+
+ int32 GetSampleLength(int32);
+
+ bool InitialiseChannel(int32, int32, uint32, uint32 something = 0);
+
+ void SetChannelLoopPoints(int32, int32, int32);
+
+ bool CheckForAnAudioFileOnCD();
+
+ int32 GetSampleBaseFrequency(int32);
+ int32 GetSampleLoopStartOffset(int32);
+ int32 GetSampleLoopEndOffset(int32);
+
bool IsSampleBankLoaded(uint8);
void UnloadSampleBank(uint8);
void Terminate();
@@ -32,6 +54,8 @@ public:
void SetSpeakerConfig(uint32 config);
bool GetChannelUsedFlag(int32 id);
+
+ void StartChannel(int32 id);
void StopChannel(int32 id);
static bool IsMP3RadioChannelAvailable();
@@ -39,6 +63,6 @@ public:
extern uint32 &nNumOfMp3Files;
extern uint8 &num3DProvidersAvailable;
-extern uint32* asName3DProviders;
+extern char **asName3DProviders;
extern CSampleManager &cSampleManager; \ No newline at end of file
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 29bdacd7..d9453ad6 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -11,7 +11,7 @@
#include "FileMgr.h"
#include "Heli.h"
#include "main.h"
-#include "math/Matrix.h"
+#include "Matrix.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "Object.h"
@@ -25,7 +25,7 @@
#include "RpAnimBlend.h"
#include "RwHelper.h"
#include "CutsceneMgr.h"
-#include "render/Skidmarks.h"
+#include "Skidmarks.h"
#include "Streaming.h"
#include "Timer.h"
#include "Train.h"
@@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
- vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
- vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
- vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
+ vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
+ vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
vp->mi = vehicle->GetModelIndex();
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
@@ -850,10 +850,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
+ pm->pos = *(RwV3d*)TheCamera.GetPosition();
+ pm->at = *(RwV3d*)TheCamera.GetForward();
+ pm->up = *(RwV3d*)TheCamera.GetUp();
+ pm->right = *(RwV3d*)TheCamera.GetRight();
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
@@ -979,15 +979,15 @@ void CReplay::ProcessReplayCamera(void)
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
- TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
- TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
- TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
- TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
+ TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
+ TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
+ TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = *(RwV3d*)&TheCamera.GetPosition();
+ pm->at = *(RwV3d*)&TheCamera.GetForward();
+ pm->up = *(RwV3d*)&TheCamera.GetUp();
+ pm->right = *(RwV3d*)&TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@@ -1113,7 +1113,7 @@ void CReplay::StoreStuffInMem(void)
TimeStep = CTimer::GetTimeStep();
TimeScale = CTimer::GetTimeScale();
int size = CPools::GetPedPool()->GetSize();
- pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
+ pPedAnims = new CStoredDetailedAnimationState[size];
for (int i = 0; i < size; i++) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (ped)
@@ -1279,7 +1279,7 @@ void CReplay::RestoreStuffFromMem(void)
continue;
RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
}
- free(pPedAnims);
+ delete[] pPedAnims;
pPedAnims = nil;
DMAudio.ChangeMusicMode(0);
DMAudio.SetRadioInCar(OldRadioStation);
@@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void)
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
- TheCamera.GetMatrix().GetForward() = forward;
- TheCamera.GetMatrix().GetUp() = up;
- TheCamera.GetMatrix().GetRight() = right;
- TheCamera.GetMatrix().GetPosition() = camera_pt;
+ TheCamera.GetForward() = forward;
+ TheCamera.GetUp() = up;
+ TheCamera.GetRight() = right;
+ TheCamera.GetPosition() = camera_pt;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = *(RwV3d*)&TheCamera.GetPosition();
+ pm->at = *(RwV3d*)&TheCamera.GetForward();
+ pm->up = *(RwV3d*)&TheCamera.GetUp();
+ pm->right = *(RwV3d*)&TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
diff --git a/src/control/Replay.h b/src/control/Replay.h
index cd8d9a45..6b11da75 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -176,7 +176,7 @@ class CReplay
int8 velocityZ;
union{
int8 car_gun;
- uint8 wheel_state;
+ int8 wheel_state;
};
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d9c32e7a..bd43d301 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -79,6 +79,7 @@ CMissionCleanup::CMissionCleanup()
void CMissionCleanup::Init()
{
+ m_nCount = 0;
for (int i = 0; i < MAX_CLEANUP; i++){
m_sEntities[i].type = CLEANUP_UNUSED;
m_sEntities[i].id = 0;
@@ -102,7 +103,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
return;
pNew->id = id;
pNew->type = type;
- m_bCount++;
+ m_nCount++;
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
@@ -111,6 +112,7 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
+ m_nCount--;
}
}
}
@@ -603,7 +605,7 @@ void CTheScripts::Process()
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
- NumberOfIntroRectanglesThisFrame = 0;
+ NumberOfIntroTextLinesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
@@ -1638,27 +1640,27 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CollectParameters(&m_nIp, 5);
switch (ScriptParams[1]) {
case MI_COP:
- if (ScriptParams[0] = PEDTYPE_COP)
+ if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_STREET;
break;
case MI_SWAT:
- if (ScriptParams[0] = PEDTYPE_COP)
+ if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_SWAT;
break;
case MI_FBI:
- if (ScriptParams[0] = PEDTYPE_COP)
+ if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_FBI;
break;
case MI_ARMY:
- if (ScriptParams[0] = PEDTYPE_COP)
+ if (ScriptParams[0] == PEDTYPE_COP)
ScriptParams[1] = COP_ARMY;
break;
case MI_MEDIC:
- if (ScriptParams[0] = PEDTYPE_EMERGENCY)
+ if (ScriptParams[0] == PEDTYPE_EMERGENCY)
ScriptParams[1] = PEDTYPE_EMERGENCY;
break;
case MI_FIREMAN:
- if (ScriptParams[0] = PEDTYPE_FIREMAN)
+ if (ScriptParams[0] == PEDTYPE_FIREMAN)
ScriptParams[1] = PEDTYPE_FIREMAN;
break;
default:
diff --git a/src/control/Script.h b/src/control/Script.h
index 0cbd40c0..9e9d9ab6 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -137,7 +137,7 @@ enum {
class CMissionCleanup
{
CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
- uint8 m_bCount;
+ uint8 m_nCount;
public:
CMissionCleanup();
diff --git a/src/core/Camera.h b/src/core/Camera.h
index b5c9103c..d890db84 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -441,6 +441,7 @@ int m_iModeObbeCamIsInForCar;
static bool &m_bUseMouse3rdPerson;
+ bool Get_Just_Switched_Status() { return m_bJust_Switched; }
CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 9a8adf46..7982e77d 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -1357,6 +1357,7 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
void
CCollision::CalculateTrianglePlanes(CColModel *model)
{
+ assert(model);
if(model->numTriangles == 0)
return;
@@ -1367,7 +1368,6 @@ CCollision::CalculateTrianglePlanes(CColModel *model)
lptr->Remove();
ms_colModelCache.head.Insert(lptr);
}else{
- assert(model);
lptr = ms_colModelCache.Insert(model);
if(lptr == nil){
// make room if we have to, remove last in list
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 0c53ae66..14dc91cd 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
-#include "math/Quaternion.h"
+#include "Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
@@ -361,10 +361,10 @@ CFileLoader::LoadClumpFile(const char *filename)
nodename = GetFrameNodeName(RpClumpGetFrame(clump));
GetNameAndLOD(nodename, name, &n);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
- assert(mi->IsClump());
- if(mi)
+ if(mi){
+ assert(mi->IsClump());
mi->SetClump(clump);
- else
+ }else
RpClumpDestroy(clump);
}
}
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 1db50493..736e1e9d 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1824,7 +1824,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
}
// numbers
- for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
+ for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
{
diff --git a/src/core/common.h b/src/core/common.h
index c241e1c6..2ca64c1b 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -97,11 +97,11 @@ extern void **rwengine;
#define SCREEN_SCALE_AR(a) (a)
#endif
-#include "math/maths.h"
-#include "math/Vector.h"
-#include "math/Vector2D.h"
-#include "math/Matrix.h"
-#include "math/Rect.h"
+#include "maths.h"
+#include "Vector.h"
+#include "Vector2D.h"
+#include "Matrix.h"
+#include "Rect.h"
class CRGBA
{
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 1882c3b5..aa2114e8 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -13,11 +13,11 @@
#include "Glass.h"
#include "Clock.h"
#include "Weather.h"
-#include "TimeCycle.h"
+#include "Timecycle.h"
#include "Bridge.h"
#include "TrafficLights.h"
#include "Coronas.h"
-#include "Pointlights.h"
+#include "PointLights.h"
#include "Shadows.h"
#include "Pickups.h"
#include "SpecialFX.h"
@@ -535,7 +535,7 @@ CEntity::ResolveReferences(void)
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = ref;
+ CReferences::pEmptyList = m_pFirstReference;
m_pFirstReference = nil;
}
}
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 2c0108c1..05a6eb03 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -240,7 +240,6 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
m_matrix.pos.x = 0.0f;
- m_matrix.pos.x = 0.0f;
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 80b4b5db..3554da84 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1919,7 +1919,7 @@ CPed::PlayFootSteps(void)
bool
CPed::IsPointerValid(void)
{
- int8 pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
+ int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
if (pedIndex < 0 || pedIndex >= NUMPEDS)
return false;
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 2f994132..30be88e1 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -173,9 +173,8 @@ CWaterLevel::CreateWavyAtomic()
{
wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
- wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
-
ASSERT(wavyMorphTarget != NULL);
+ wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
ASSERT(wavyVert != NULL);
for ( int32 i = 0; i < 9; i++ )
@@ -1149,10 +1148,10 @@ CWaterLevel::AllocateBoatWakeArray()
ASSERT(ms_pWavyAtomic != NULL );
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
+ ASSERT(wavyGeometry != NULL );
RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0);
- ASSERT(wavyGeometry != NULL );
ASSERT(wavyMorphTarget != NULL );
ASSERT(wavyMaterial != NULL );
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 877b969e..60e1482e 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -775,7 +775,7 @@ HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
bool bCam = false;
int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
- bool bCam = true;
+ bCam = true;
ControlsManager.UpdateJoyButtonState(padNumber);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index eaa16435..46116536 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -115,7 +115,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
field_594 = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
- field_514 = 0;
+ m_fVelocityChangeForAudio = 0.f;
field_4E2 = 0;
for(i = 0; i < 4; i++){
@@ -180,8 +180,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
bExplosionProof = true;
bBulletProof = true;
}
-
- *(void**)this = (void*)0x600C1C;
}
@@ -1443,9 +1441,11 @@ CAutomobile::RcbanditCheckHitWheels(void)
{ EAXJMP(0x53C990);
}
-//WRAPPER void
-//CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
-//{ EAXJMP(0x52F390);
+#if 0
+WRAPPER void
+CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
+{ EAXJMP(0x52F390); }
+#else
void
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
{
@@ -1494,7 +1494,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
return;
if(m_pDamageEntity){
- if(m_pDamageEntity->m_status == STATUS_PLAYER_PLAYBACKFROMBUFFER &&
+ if(m_pDamageEntity->IsBuilding() &&
DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
return;
}
@@ -1686,6 +1686,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
}
}
}
+#endif
void
CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 620c47a7..15b7ef0f 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -61,7 +61,7 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
- int32 field_514;
+ float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 4d3a94a8..be96ab08 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -70,7 +70,7 @@ char VehicleNames[NUMHANDLINGS][14] = {
cHandlingDataMgr::cHandlingDataMgr(void)
{
- memset(this, 0, sizeof(this));
+ memset(this, 0, sizeof(*this));
}
void
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index 1f54e529..e263766e 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -7,7 +7,17 @@ class CPlane : public CVehicle
{
public:
// 0x288
- uint8 stuff[20];
+ int16 m_wIndex;
+ int16 field_650;
+ int16 m_wNextPathNode;
+ char field_654;
+ char field_655;
+ float field_656;
+ int m_nFrameWhenHit;
+ char m_bHasBeenHit;
+ char m_bIsIncomingCesna;
+ char m_bIsDropoffCesna;
+ char field_667;
CPlane(int, uint8);
~CPlane(void);
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 4ac3af53..cc98bbe9 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -65,6 +65,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
bIsDamaged = false;
bFadeOut = false;
m_veh_flagC10 = false;
+ m_nTimeOfDeath = 0;
+ m_pCarFire = nil;
bHasBeenOwnedByPlayer = false;
m_veh_flagC20 = false;
bCanBeDamaged = true;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 3074bfb6..4668ba7a 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -320,3 +320,19 @@ inline uint8 GetVehDoorFlag(int32 carnode) {
return 0;
}
}
+
+class cTransmission;
+
+class cVehicleParams
+{
+public:
+ char m_bDistanceCalculated;
+ char gap_1[3];
+ float m_fDistance;
+ CVehicle *m_pVehicle;
+ cTransmission *m_pTransmission;
+ int m_nIndex;
+ float m_fVelocityChange;
+};
+
+static_assert(sizeof(cVehicleParams) == 0x18, "CVehicle: error");