diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 72ca6655..725149a2 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1047,7 +1047,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) freq = clamp2(freq, prevFreq, 800); } if (!vehSlowdown) +#ifdef THIS_IS_STUPID + freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); +#else freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); +#endif if (params.m_pVehicle->bIsDrowning) volume /= 4; if (volume > 0) { @@ -2650,7 +2654,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; +#else + m_sQueueSample.m_nCounter = event + 22; +#endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 28062; else @@ -2686,7 +2694,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; +#else + m_sQueueSample.m_nCounter = event + 10; +#endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 23459; else @@ -2715,7 +2727,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) const float SOUND_INTENSITY = 35.0f; static uint8 WheelIndex = 82; maxDist = SQR(SOUND_INTENSITY); +#ifdef THIS_IS_STUPID if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { +#else + if (event == SOUND_CAR_JUMP_2) { +#endif m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); } else { @@ -7698,7 +7714,6 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - //mb error in III emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } |