diff options
-rw-r--r-- | src/control/Garages.h | 12 | ||||
-rw-r--r-- | src/control/Script.cpp | 104 | ||||
-rw-r--r-- | src/control/Script.h | 67 | ||||
-rw-r--r-- | src/control/Script3.cpp | 4 | ||||
-rw-r--r-- | src/control/Script5.cpp | 74 | ||||
-rw-r--r-- | src/control/Script6.cpp | 10 | ||||
-rw-r--r-- | src/control/ScriptCommands.h | 2 | ||||
-rw-r--r-- | src/core/config.h | 5 |
8 files changed, 143 insertions, 135 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h index 34b74fb6..ee5ac4d3 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -81,6 +81,7 @@ VALIDATE_SIZE(CStoredCar, 0x28); class CGarage { +public: uint8 m_eGarageType; uint8 m_eGarageState; bool field_2; // unused @@ -167,9 +168,6 @@ class CGarage void FindDoorsEntitiesSectorList(CPtrList&, bool); void PlayerArrestedOrDied(); - friend class CGarages; - friend class cAudioManager; - friend class CCamera; }; VALIDATE_SIZE(CGarage, 140); @@ -179,6 +177,7 @@ class CGarages enum { MESSAGE_LENGTH = 8 }; +public: static int32 BankVansCollected; static bool BombsAreFree; static bool RespraysAreFree; @@ -200,7 +199,6 @@ class CGarages static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; static bool bCamShouldBeOutisde; -public: static void Init(void); #ifndef PS2 static void Shutdown(void); @@ -240,7 +238,6 @@ public: static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } -private: static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); static void CloseHideOutGaragesBeforeSave(void); @@ -249,9 +246,4 @@ private: static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; } static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; } - friend class cAudioManager; - friend class CGarage; -#ifdef FIX_BUGS - friend class CReplay; -#endif }; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 63f1f2e1..136244fa 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1225,7 +1225,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), @@ -1444,10 +1444,16 @@ void CUpsideDownCarCheck::Init() bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id) { - CVehicle* v = CPools::GetVehiclePool()->GetAt(id); - return v->GetUp().z <= -0.97f && - v->GetMoveSpeed().Magnitude() < 0.01f && - v->GetTurnSpeed().Magnitude() < 0.02f; + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id); + return IsCarUpsideDown(pVehicle); +} + +bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle) +{ + assert(pVehicle); + return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD && + pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD && + pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD; } void CUpsideDownCarCheck::UpdateTimers() @@ -1470,7 +1476,7 @@ void CUpsideDownCarCheck::UpdateTimers() bool CUpsideDownCarCheck::AreAnyCarsUpsideDown() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ - if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000) + if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD) return true; } return false; @@ -1481,8 +1487,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id) uint16 index = 0; while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; +#ifdef FIX_BUGS if (index >= MAX_UPSIDEDOWN_CAR_CHECKS) return; +#endif m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_nUpsideDownTimer = 0; } @@ -1501,7 +1509,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id) { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id) - return m_sCars[i].m_nUpsideDownTimer > 1000; + return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD; } return false; } @@ -1551,7 +1559,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time) int index = 0; while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; - /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */ +#ifdef FIX_BUGS + if (index >= MAX_STUCK_CAR_CHECKS) + return; +#endif m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_vecPos = pv->GetPosition(); m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds(); @@ -2098,7 +2109,7 @@ int8 CRunningScript::ProcessOneCommand() retval = ProcessCommands800To899(command); else if (command < 1000) retval = ProcessCommands900To999(command); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 else if (command < 1200) retval = ProcessCommands1000To1099(command); #else @@ -4314,81 +4325,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) return -1; } - -void CRunningScript::Save(uint8*& buf) -{ -#ifdef COMPATIBLE_SAVES - SkipSaveBuf(buf, 8); - for (int i = 0; i < 8; i++) - WriteSaveBuf<char>(buf, m_abScriptName[i]); - WriteSaveBuf<uint32>(buf, m_nIp); -#ifdef CHECK_STRUCT_SIZES - static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); -#endif - for (int i = 0; i < MAX_STACK_DEPTH; i++) - WriteSaveBuf<uint32>(buf, m_anStack[i]); - WriteSaveBuf<uint16>(buf, m_nStackPointer); - SkipSaveBuf(buf, 2); -#ifdef CHECK_STRUCT_SIZES - static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); -#endif - for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) - WriteSaveBuf<int32>(buf, m_anLocalVariables[i]); - WriteSaveBuf<bool>(buf, m_bCondResult); - WriteSaveBuf<bool>(buf, m_bIsMissionScript); - WriteSaveBuf<bool>(buf, m_bSkipWakeTime); - SkipSaveBuf(buf, 1); - WriteSaveBuf<uint32>(buf, m_nWakeTime); - WriteSaveBuf<uint16>(buf, m_nAndOrState); - WriteSaveBuf<bool>(buf, m_bNotFlag); - WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled); - WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted); - WriteSaveBuf<bool>(buf, m_bMissionFlag); - SkipSaveBuf(buf, 2); -#else - WriteSaveBuf(buf, *this); -#endif -} - -void CRunningScript::Load(uint8*& buf) -{ -#ifdef COMPATIBLE_SAVES - SkipSaveBuf(buf, 8); - for (int i = 0; i < 8; i++) - m_abScriptName[i] = ReadSaveBuf<char>(buf); - m_nIp = ReadSaveBuf<uint32>(buf); -#ifdef CHECK_STRUCT_SIZES - static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); -#endif - for (int i = 0; i < MAX_STACK_DEPTH; i++) - m_anStack[i] = ReadSaveBuf<uint32>(buf); - m_nStackPointer = ReadSaveBuf<uint16>(buf); - SkipSaveBuf(buf, 2); -#ifdef CHECK_STRUCT_SIZES - static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); -#endif - for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) - m_anLocalVariables[i] = ReadSaveBuf<int32>(buf); - m_bCondResult = ReadSaveBuf<bool>(buf); - m_bIsMissionScript = ReadSaveBuf<bool>(buf); - m_bSkipWakeTime = ReadSaveBuf<bool>(buf); - SkipSaveBuf(buf, 1); - m_nWakeTime = ReadSaveBuf<uint32>(buf); - m_nAndOrState = ReadSaveBuf<uint16>(buf); - m_bNotFlag = ReadSaveBuf<bool>(buf); - m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf); - m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf); - m_bMissionFlag = ReadSaveBuf<bool>(buf); - SkipSaveBuf(buf, 2); -#else - CRunningScript* n = next; - CRunningScript* p = prev; - *this = ReadSaveBuf<CRunningScript>(buf); - next = n; - prev = p; -#endif -} - #ifdef MISSION_REPLAY bool CRunningScript::CanAllowMissionReplay() diff --git a/src/control/Script.h b/src/control/Script.h index 8cf6bb42..b18206e4 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -20,27 +20,32 @@ extern int32 ScriptParams[32]; void FlushLog(); #define script_assert(_Expression) FlushLog(); assert(_Expression); -#define PICKUP_PLACEMENT_OFFSET 0.5f -#define PED_FIND_Z_OFFSET 5.0f +#define PICKUP_PLACEMENT_OFFSET (0.5f) +#define PED_FIND_Z_OFFSET (5.0f) -#define SPHERE_MARKER_R 0 -#define SPHERE_MARKER_G 128 -#define SPHERE_MARKER_B 255 -#define SPHERE_MARKER_A 128 -#define SPHERE_MARKER_PULSE_PERIOD 2048 -#define SPHERE_MARKER_PULSE_FRACTION 0.1f +#define UPSIDEDOWN_UP_THRESHOLD (-0.97f) +#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f) +#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f) +#define UPSIDEDOWN_TIMER_THRESHOLD (1000) + +#define SPHERE_MARKER_R (0) +#define SPHERE_MARKER_G (128) +#define SPHERE_MARKER_B (255) +#define SPHERE_MARKER_A (128) +#define SPHERE_MARKER_PULSE_PERIOD (2048) +#define SPHERE_MARKER_PULSE_FRACTION (0.1f) #ifdef USE_PRECISE_MEASUREMENT_CONVERTION -#define METERS_IN_FOOT 0.3048f -#define FEET_IN_METER 3.28084f +#define METERS_IN_FOOT (0.3048f) +#define FEET_IN_METER (3.28084f) #else -#define METERS_IN_FOOT 0.3f -#define FEET_IN_METER 3.33f +#define METERS_IN_FOOT (0.3f) +#define FEET_IN_METER (3.33f) #endif -#define KEY_LENGTH_IN_SCRIPT 8 +#define KEY_LENGTH_IN_SCRIPT (8) -#if GTA_VERSION <= GTA_PS2_160 +#if GTA_VERSION <= GTA3_PS2_160 #define GTA_SCRIPT_COLLECTIVE #endif @@ -95,8 +100,8 @@ struct intro_text_line m_bCentered = false; m_bBackground = false; m_bBackgroundOnly = false; - m_fWrapX = 182.0f; /* TODO: scaling as bugfix */ - m_fCenterSize = 640.0f; /* --||-- */ + m_fWrapX = 182.0f; + m_fCenterSize = DEFAULT_SCREEN_WIDTH; m_sBackgroundColor = CRGBA(128, 128, 128, 128); m_bTextProportional = true; m_bTextBeforeFade = false; @@ -162,7 +167,7 @@ public: void Process(); }; -struct CUpsideDownCarCheckEntry +struct upsidedown_car_data { int32 m_nVehicleIndex; uint32 m_nUpsideDownTimer; @@ -170,11 +175,12 @@ struct CUpsideDownCarCheckEntry class CUpsideDownCarCheck { - CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS]; + upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS]; public: void Init(); bool IsCarUpsideDown(int32); + bool IsCarUpsideDown(CVehicle*); void UpdateTimers(); bool AreAnyCarsUpsideDown(); void AddCarToCheck(int32); @@ -192,7 +198,7 @@ struct stuck_car_data bool m_bStuck; stuck_car_data() { } - inline void Reset(); + void Reset(); }; class CStuckCarCheck @@ -269,6 +275,7 @@ enum { class CTheScripts { +public: static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; @@ -310,7 +317,6 @@ class CTheScripts static uint16 CommandsExecuted; static uint16 ScriptsUpdated; -public: static void Init(); static void Process(); @@ -367,8 +373,6 @@ public: return Read4BytesFromScript(&tmp); } -private: - static CRunningScript* StartNewScript(uint32); static void CleanUpThisVehicle(CVehicle*); @@ -418,13 +422,6 @@ private: static void SetObjectiveForAllPedsInCollective(int, eObjective); #endif - friend class CRunningScript; - friend class CHud; - friend void CMissionCleanup::Process(); -#ifdef MISSION_REPLAY - friend void RetryMission(int, int); -#endif - #ifdef MISSION_SWITCHER public: static void SwitchToMission(int32 mission); @@ -433,7 +430,11 @@ public: enum { - MAX_STACK_DEPTH = 6, // 4 PS2 +#if GTA_VERSION > GTA3_PS2_160 + MAX_STACK_DEPTH = 6, +#else + MAX_STACK_DEPTH = 4, +#endif NUM_LOCAL_VARS = 16, NUM_TIMERS = 2 }; @@ -460,6 +461,7 @@ class CRunningScript ORS_8 }; +public: CRunningScript* next; CRunningScript* prev; char m_abScriptName[8]; @@ -497,7 +499,6 @@ public: static const uint32 nSaveStructSize; -private: void CollectParameters(uint32*, int16); int32 CollectNextParameterWithoutIncreasingPC(uint32); int32* GetPointerToScriptVariable(uint32*, int16); @@ -519,7 +520,7 @@ private: int8 ProcessCommands800To899(int32); int8 ProcessCommands900To999(int32); int8 ProcessCommands1000To1099(int32); -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 int8 ProcessCommands1100To1199(int32); #endif void LocatePlayerCommand(int32, uint32*); @@ -575,8 +576,6 @@ private: return false; } } - - friend class CTheScripts; }; #ifdef MISSION_REPLAY diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index 9a37cb6c..add1c249 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -342,7 +342,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CGarages::SetFreeBombs(ScriptParams[0] != 0); return 0; -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 case COMMAND_SET_POWERPOINT: { CollectParameters(&m_nIp, 7); @@ -376,7 +376,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) return 0; } -#endif // GTA_PS2 +#endif // GTA_VERSION <= GTA3_PS2_160 case COMMAND_SET_ALL_TAXI_LIGHTS: CollectParameters(&m_nIp, 1); CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0); diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index c7e190ac..7521fede 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -2075,6 +2075,80 @@ VALIDATESAVEBUF(size) #undef SCRIPT_DATA_SIZE +void CRunningScript::Save(uint8*& buf) +{ +#ifdef COMPATIBLE_SAVES + SkipSaveBuf(buf, 8); + for (int i = 0; i < 8; i++) + WriteSaveBuf<char>(buf, m_abScriptName[i]); + WriteSaveBuf<uint32>(buf, m_nIp); +#ifdef CHECK_STRUCT_SIZES + static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); +#endif + for (int i = 0; i < MAX_STACK_DEPTH; i++) + WriteSaveBuf<uint32>(buf, m_anStack[i]); + WriteSaveBuf<uint16>(buf, m_nStackPointer); + SkipSaveBuf(buf, 2); +#ifdef CHECK_STRUCT_SIZES + static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); +#endif + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + WriteSaveBuf<int32>(buf, m_anLocalVariables[i]); + WriteSaveBuf<bool>(buf, m_bCondResult); + WriteSaveBuf<bool>(buf, m_bIsMissionScript); + WriteSaveBuf<bool>(buf, m_bSkipWakeTime); + SkipSaveBuf(buf, 1); + WriteSaveBuf<uint32>(buf, m_nWakeTime); + WriteSaveBuf<uint16>(buf, m_nAndOrState); + WriteSaveBuf<bool>(buf, m_bNotFlag); + WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled); + WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted); + WriteSaveBuf<bool>(buf, m_bMissionFlag); + SkipSaveBuf(buf, 2); +#else + WriteSaveBuf(buf, *this); +#endif +} + +void CRunningScript::Load(uint8*& buf) +{ +#ifdef COMPATIBLE_SAVES + SkipSaveBuf(buf, 8); + for (int i = 0; i < 8; i++) + m_abScriptName[i] = ReadSaveBuf<char>(buf); + m_nIp = ReadSaveBuf<uint32>(buf); +#ifdef CHECK_STRUCT_SIZES + static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); +#endif + for (int i = 0; i < MAX_STACK_DEPTH; i++) + m_anStack[i] = ReadSaveBuf<uint32>(buf); + m_nStackPointer = ReadSaveBuf<uint16>(buf); + SkipSaveBuf(buf, 2); +#ifdef CHECK_STRUCT_SIZES + static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); +#endif + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + m_anLocalVariables[i] = ReadSaveBuf<int32>(buf); + m_bCondResult = ReadSaveBuf<bool>(buf); + m_bIsMissionScript = ReadSaveBuf<bool>(buf); + m_bSkipWakeTime = ReadSaveBuf<bool>(buf); + SkipSaveBuf(buf, 1); + m_nWakeTime = ReadSaveBuf<uint32>(buf); + m_nAndOrState = ReadSaveBuf<uint16>(buf); + m_bNotFlag = ReadSaveBuf<bool>(buf); + m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf); + m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf); + m_bMissionFlag = ReadSaveBuf<bool>(buf); + SkipSaveBuf(buf, 2); +#else + CRunningScript* n = next; + CRunningScript* p = prev; + *this = ReadSaveBuf<CRunningScript>(buf); + next = n; + prev = p; +#endif +} + void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity) { static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp index 77dae53a..0dbac139 100644 --- a/src/control/Script6.cpp +++ b/src/control/Script6.cpp @@ -33,9 +33,12 @@ #include "Zones.h" #include "main.h" +// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC +// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines + int8 CRunningScript::ProcessCommands1000To1099(int32 command) { -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 char tmp[48]; #endif switch (command) { @@ -746,7 +749,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); return 0; } -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 default: script_assert(0); } @@ -838,8 +841,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); return 0; -#ifndef GTA_PS2 - // To be precise, on PS2 previous handlers were in 1000-1099 function +#if GTA_VERSION > GTA3_PS2_160 // These are "beta" VC commands (with bugs) case COMMAND_SET_OBJECT_ROTATION: { diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h index b9067bea..a33275f7 100644 --- a/src/control/ScriptCommands.h +++ b/src/control/ScriptCommands.h @@ -1108,7 +1108,7 @@ enum { COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, COMMAND_LOAD_END_OF_GAME_TUNE, COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 COMMAND_SET_OBJECT_ROTATION, COMMAND_GET_DEBUG_CAMERA_COORDINATES, COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, diff --git a/src/core/config.h b/src/core/config.h index 764198b9..9e52311c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -323,6 +323,11 @@ enum Config { #define USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif +#ifdef MASTER +#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT +#endif + // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) |