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-rw-r--r--src/core/main.cpp4
-rw-r--r--src/render/MBlur.cpp2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index f21bec34..9824fb18 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -125,6 +125,10 @@ bool gbPrintMemoryUsage;
#ifdef NEW_RENDERER
bool gbNewRenderer;
+#endif
+#ifdef FIX_BUGS
+// need to clear stencil for mblur fx. no idea why it works in the original game
+// also for clearing out water rects in new renderer
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
#else
#define CLEARMODE (rwCAMERACLEARZ)
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 57817422..44d4f1d4 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -651,7 +651,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
#endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){