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-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/control/CarCtrl.h2
-rw-r--r--src/core/AnimViewer.cpp419
-rw-r--r--src/core/AnimViewer.h12
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Camera.h6
-rw-r--r--src/core/Messages.cpp2
-rw-r--r--src/core/Messages.h1
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/Pools.cpp5
-rw-r--r--src/core/Streaming.cpp14
-rw-r--r--src/core/Streaming.h2
-rw-r--r--src/core/TempColModels.cpp2
-rw-r--r--src/core/TempColModels.h2
-rw-r--r--src/core/World.cpp18
-rw-r--r--src/core/World.h6
-rw-r--r--src/core/main.cpp32
-rw-r--r--src/core/main.h5
-rw-r--r--src/render/Draw.cpp1
-rw-r--r--src/render/Draw.h4
-rw-r--r--src/skel/skeleton.cpp9
-rw-r--r--src/skel/skeleton.h3
-rw-r--r--src/skel/win/win.cpp46
-rw-r--r--src/skel/win/win.h1
-rw-r--r--src/weapons/Weapon.cpp1
-rw-r--r--src/weapons/Weapon.h1
26 files changed, 581 insertions, 21 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 0df42397..ca8d1c30 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -61,7 +61,7 @@ WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA5
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); }
WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
-
+WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
void
CCarCtrl::GenerateRandomCars()
{
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 735dc89c..b28e6889 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -61,7 +61,7 @@ public:
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
-
+ static void Init(void);
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
{
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
new file mode 100644
index 00000000..1f28d232
--- /dev/null
+++ b/src/core/AnimViewer.cpp
@@ -0,0 +1,419 @@
+#include "common.h"
+#include "patcher.h"
+#include "Font.h"
+#include "Pad.h"
+#include "Text.h"
+#include "main.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "FileMgr.h"
+#include "Streaming.h"
+#include "TxdStore.h"
+#include "General.h"
+#include "Camera.h"
+#include "Vehicle.h"
+#include "PlayerSkin.h"
+#include "PlayerInfo.h"
+#include "World.h"
+#include "Renderer.h"
+#include "AnimManager.h"
+#include "AnimViewer.h"
+#include "PlayerPed.h"
+#include "Pools.h"
+#include "References.h"
+#include "PathFind.h"
+#include "HandlingMgr.h"
+#include "TempColModels.h"
+#include "Particle.h"
+#include "CdStream.h"
+#include "Messages.h"
+#include "CarCtrl.h"
+#include "FileLoader.h"
+#include "ModelIndices.h"
+#include "Clock.h"
+#include "Timecycle.h"
+#include "RpAnimBlend.h"
+#include "Shadows.h"
+
+int CAnimViewer::animTxdSlot = 0;
+CEntity *CAnimViewer::pTarget = nil;
+
+void
+CAnimViewer::Render(void) {
+ if (pTarget)
+ {
+// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+ if (pTarget)
+ {
+ pTarget->Render();
+ CRenderer::RenderOneNonRoad(pTarget);
+ }
+ }
+}
+
+void
+CAnimViewer::Initialise(void) {
+ LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
+ animTxdSlot = CTxdStore::AddTxdSlot("generic");
+ CTxdStore::Create(animTxdSlot);
+ int hudSlot = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
+ int particleSlot = CTxdStore::AddTxdSlot("particle");
+ CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
+ CTxdStore::SetCurrentTxd(animTxdSlot);
+ CPools::Initialise();
+ CReferences::Init();
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
+
+ // I didn't get which camera og code selects.
+ for (int i = 0; i < 3; i++) {
+ TheCamera.Cams[i].Distance = 5.0f;
+ }
+
+ gbModelViewer = true;
+
+ ThePaths.Init();
+ ThePaths.AllocatePathFindInfoMem(4500);
+ CCollision::Init();
+ CWorld::Initialise();
+ mod_HandlingManager.Initialise();
+ CTempColModels::Initialise();
+ CAnimManager::Initialise();
+ CModelInfo::Initialise();
+ CParticle::Initialise();
+ CCarCtrl::Init();
+ CPedStats::Initialise();
+ CMessages::Init();
+ CdStreamAddImage("MODELS\\GTA3.IMG");
+ CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
+ CStreaming::Init();
+ CStreaming::LoadInitialPeds();
+ CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ CRenderer::Init();
+ CVehicleModelInfo::LoadVehicleColours();
+ CAnimManager::LoadAnimFiles();
+ CWorld::PlayerInFocus = 0;
+ CWeapon::InitialiseWeapons();
+ CShadows::Init();
+ CPed::Initialise();
+ CTimer::Initialise();
+ CClock::Initialise(60000);
+ CTimeCycle::Initialise();
+ CCarCtrl::Init();
+ CPlayerPed *player = new CPlayerPed();
+ player->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+ CWorld::Players[0].m_pPed = player;
+ CDraw::SetFOV(120.0f);
+ CDraw::ms_fLODDistance = 500.0f;
+
+ int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
+ char animGroup[32], modelName[32];
+ if (fd)
+ {
+ for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
+ if (!CFileMgr::ReadLine(fd, gString, 255))
+ break;
+
+ sscanf(gString, "%s %s", &modelName, &animGroup);
+ int groupId;
+ for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++)
+ {
+ if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
+ break;
+ }
+
+ if (groupId != NUM_ANIM_ASSOC_GROUPS)
+ ((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId;
+
+ CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE);
+ }
+ CFileMgr::CloseFile(fd);
+ } else {
+ // From xbox
+ CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
+ }
+}
+
+int
+LastPedModelId(int modelId)
+{
+ CBaseModelInfo *model;
+ for (int i = modelId; i >= 0; i--) {
+ model = CModelInfo::GetModelInfo(i);
+ if (model->m_type == MITYPE_PED)
+ return i;
+ }
+ return modelId;
+}
+
+int
+LastVehicleModelId(int modelId)
+{
+ CBaseModelInfo* model;
+ for (int i = modelId; i >= 0; i--) {
+ model = CModelInfo::GetModelInfo(i);
+ if (model->m_type == MITYPE_VEHICLE)
+ return i;
+ }
+ return modelId;
+}
+
+
+// It's me that named this.
+int
+FindMeAModelID(int modelId, int wantedChange)
+{
+ // Max. 2 trials wasn't here, it's me that added it.
+
+ int tryCount = 2;
+ int ogModelId = modelId;
+
+ while(tryCount != 0)
+ {
+ modelId += wantedChange;
+ if (modelId < 0 || modelId >= MODELINFOSIZE)
+ {
+ tryCount--;
+ wantedChange = -wantedChange;
+ }
+ else if (modelId != 5 && modelId != 6 && modelId != 405)
+ {
+ CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
+ if (model)
+ {
+ //int type = model->m_type;
+ return modelId;
+ }
+ }
+ }
+ return ogModelId;
+}
+
+void
+PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
+{
+ CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim);
+
+ if (currentAssoc && currentAssoc->IsPartial())
+ delete currentAssoc;
+
+ RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f);
+
+ CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f);
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->SetCurrentTime(0.0f);
+ animAssoc->SetRun();
+}
+
+void
+CAnimViewer::Update(void)
+{
+ static int modelId = 0;
+ static int animId = 0;
+ // Please don't make this bool, static bool's are problematic on my side.
+ static int reloadIFP = 0;
+
+ AssocGroupId animGroup = ASSOCGRP_STD;
+ int nextModelId = modelId;
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
+ CEntity *entity = nil;
+
+ if (modelInfo->m_type == MITYPE_PED)
+ {
+ int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
+
+ if (animId > ANIM_IDLE_STANCE)
+ animGroup = ASSOCGRP_STD;
+
+ if (reloadIFP)
+ {
+ if (pTarget)
+ {
+ CWorld::Remove(pTarget);
+ if (pTarget)
+ delete pTarget;
+ }
+ pTarget = nil;
+
+ // These calls were inside of LoadIFP function.
+ CAnimManager::Shutdown();
+ CAnimManager::Initialise();
+ CAnimManager::LoadAnimFiles();
+
+ reloadIFP = 0;
+ }
+ }
+ else
+ {
+ animGroup = ASSOCGRP_STD;
+ }
+ CPad::UpdatePads();
+ CPad* pad = CPad::GetPad(0);
+ CStreaming::UpdateForAnimViewer();
+ CStreaming::RequestModel(modelId, 0);
+ if (CStreaming::HasModelLoaded(modelId))
+ {
+ if (!pTarget)
+ {
+ if (modelInfo->m_type == MITYPE_VEHICLE)
+ {
+ CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
+ if (veh->m_vehicleType != VEHICLE_TYPE_CAR)
+ {
+ // Not ready yet
+/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
+ {
+ v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
+ CBoat::CBoat(v33, modelId, 1u);
+ entity = (int)v33;
+ pTarget = (int)v33;
+ }
+ else
+ {
+*/ entity = pTarget = new CObject(modelId, true);
+ if (!modelInfo->GetColModel())
+ {
+ modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
+ }
+// }
+ }
+ else
+ {
+ entity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
+ entity->m_status = STATUS_ABANDONED;
+ }
+ entity->bIsStuck = true;
+ }
+ else if (modelInfo->m_type == MITYPE_PED)
+ {
+ pTarget = entity = new CPed(PEDTYPE_CIVMALE);
+ entity->SetModelIndex(modelId);
+ }
+ else
+ {
+ entity = pTarget = new CObject(modelId, true);
+ if (!modelInfo->GetColModel())
+ {
+ modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
+ }
+ entity->bIsStuck = true;
+ }
+ entity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+ CWorld::Add(entity);
+ TheCamera.TakeControl(pTarget, 9, 2, 1);
+ }
+ if (entity &&
+ (entity->m_type == ENTITY_TYPE_VEHICLE || entity->m_type == ENTITY_TYPE_PED || entity->m_type == ENTITY_TYPE_OBJECT))
+ {
+ // Maybe m_vecMoveSpeed or something else? Some structs are different on mobile.
+ ((CPhysical*)pTarget)->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ pTarget->GetPosition().z = 0.0f;
+
+ if (modelInfo->m_type != MITYPE_PED)
+ {
+ if (modelInfo->m_type == MITYPE_VEHICLE)
+ {
+ if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1)
+ {
+ nextModelId = LastPedModelId(modelId);
+ }
+ else
+ {
+ // Start in mobile
+ if (pad->NewState.Square && !pad->OldState.Square)
+ CVehicleModelInfo::LoadVehicleColours();
+ }
+ }
+ }
+ else
+ {
+ ((CPed*)pTarget)->bKindaStayInSamePlace = true;
+
+ // Triangle in mobile
+ if (pad->NewState.Square && !pad->OldState.Square) {
+ reloadIFP = 1;
+ } else if (pad->NewState.Cross && !pad->OldState.Cross)
+ {
+ PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ }
+ else if (pad->NewState.Circle && !pad->OldState.Circle)
+ {
+ PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
+ }
+ else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0)
+ {
+ animId--;
+ if (animId < 0)
+ {
+ animId = NUM_ANIMS - 1;
+ }
+ PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ }
+ else if (pad->NewState.DPadDown && !pad->OldState.DPadDown)
+ {
+ animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
+ PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
+ }
+ else
+ {
+ if (pad->NewState.Start && !pad->OldState.Start)
+ {
+
+ } else {
+ if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
+ nextModelId = LastVehicleModelId(modelId);
+ } else {
+// if (CPad::GetPad(1)->NewState.LeftShoulder2)
+// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump()));
+ }
+ }
+ }
+ }
+ }
+
+ if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0)
+ {
+ nextModelId = FindMeAModelID(modelId, -1);
+ } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0)
+ {
+ nextModelId = FindMeAModelID(modelId, 1);
+ }
+
+ if (nextModelId != modelId)
+ {
+ modelId = nextModelId;
+ if (pTarget)
+ {
+ CWorld::Remove(pTarget);
+ if (pTarget)
+ delete pTarget;
+ }
+ pTarget = nil;
+ return;
+ }
+
+ CTimeCycle::Update();
+ CWorld::Process();
+ if (pTarget)
+ TheCamera.Process();
+}
+
+void
+CAnimViewer::Shutdown(void)
+{
+ if (CWorld::Players[0].m_pPed)
+ delete CWorld::Players[0].m_pPed;
+
+ CWorld::ShutDown();
+ CModelInfo::ShutDown();
+ CAnimManager::Shutdown();
+ CTimer::Shutdown();
+ CStreaming::Shutdown();
+ CTxdStore::RemoveTxdSlot(animTxdSlot);
+} \ No newline at end of file
diff --git a/src/core/AnimViewer.h b/src/core/AnimViewer.h
new file mode 100644
index 00000000..13dbb8fb
--- /dev/null
+++ b/src/core/AnimViewer.h
@@ -0,0 +1,12 @@
+#pragma once
+
+class CAnimViewer {
+public:
+ static int animTxdSlot;
+ static CEntity *pTarget;
+
+ static void Initialise();
+ static void Render();
+ static void Shutdown();
+ static void Update();
+}; \ No newline at end of file
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index f3582c67..cb16c3ad 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -27,7 +27,9 @@ WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
-
+WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
+WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
+WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
bool
CCamera::GetFading()
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 97ed79f4..c617c3d7 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -476,6 +476,10 @@ int m_iModeObbeCamIsInForCar;
void SetCamPositionForFixedMode(const CVector&, const CVector&);
bool GetFading();
+ void Init();
+ void SetRwCamera(RwCamera*);
+ void Process();
+
void dtor(void) { this->CCamera::~CCamera(); }
};
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
@@ -488,4 +492,4 @@ static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
extern CCamera &TheCamera;
-void CamShakeNoPos(CCamera*, float);
+void CamShakeNoPos(CCamera*, float); \ No newline at end of file
diff --git a/src/core/Messages.cpp b/src/core/Messages.cpp
index c6f3bc1b..b7b6a738 100644
--- a/src/core/Messages.cpp
+++ b/src/core/Messages.cpp
@@ -14,7 +14,7 @@ WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
-
+WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
diff --git a/src/core/Messages.h b/src/core/Messages.h
index 51c36212..1cdcd3b7 100644
--- a/src/core/Messages.h
+++ b/src/core/Messages.h
@@ -46,4 +46,5 @@ public:
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
static void ClearMessages();
+ static void Init();
};
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 648b315c..2df26a7c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -25,4 +25,4 @@ public:
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};
-static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error");
+static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error"); \ No newline at end of file
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 404cd558..a76bbb6d 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include "patcher.h"
#include "Pools.h"
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
@@ -11,6 +12,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
+WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
+
+#if 0
void
CPools::Initialise(void)
{
@@ -26,6 +30,7 @@ CPools::Initialise(void)
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
}
+#endif
int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 9d9241e4..a7bde91e 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -26,6 +26,7 @@
#include "CutsceneMgr.h"
#include "CdStream.h"
#include "Streaming.h"
+#include "main.h"
bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E;
bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0;
@@ -2427,6 +2428,19 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
ms_aInfoForModel[i].m_flags = buffer[i];
}
+void
+CStreaming::UpdateForAnimViewer(void)
+{
+ if (CStreaming::ms_channelError == -1) {
+ CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
+ CStreaming::LoadRequestedModels();
+ sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+ }
+ else {
+ CStreaming::RetryLoadFile(CStreaming::ms_channelError);
+ }
+}
+
STARTPATCHES
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 212a6d71..1100fd1b 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -185,4 +185,6 @@ public:
static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length);
+
+ static void UpdateForAnimViewer(void);
};
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index a323d7c9..07ac7989 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -15,3 +15,5 @@ CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8;
+
+WRAPPER void CTempColModels::Initialise(void) { EAXJMP(0x412160); }
diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h
index 8ac74428..f91ac77e 100644
--- a/src/core/TempColModels.h
+++ b/src/core/TempColModels.h
@@ -18,4 +18,6 @@ public:
static CColModel &ms_colModelBoot1;
static CColModel &ms_colModelDoor1;
static CColModel &ms_colModelBonnet1;
+
+ static void Initialise(void);
};
diff --git a/src/core/World.cpp b/src/core/World.cpp
index c6eb831c..9c3aafcf 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -28,10 +28,28 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
+bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
+bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
+
+WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
+WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
void
+CWorld::Initialise()
+{
+ pIgnoreEntity = nil;
+ bDoingCarCollisions = false;
+ bSecondShift = false;
+ bNoMoreCollisionTorque = false;
+ bProcessCutsceneOnly = false;
+ bIncludeDeadPeds = false;
+ bForceProcessControl = false;
+ bIncludeCarTyres = false;
+}
+
+void
CWorld::Add(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed())
diff --git a/src/core/World.h b/src/core/World.h
index 6c52da5a..c2ca75c4 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -67,6 +67,8 @@ public:
static bool &bSecondShift;
static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly;
+ static bool &bDoingCarCollisions;
+ static bool &bIncludeCarTyres;
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
@@ -111,6 +113,10 @@ public:
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
+
+ static void Initialise();
+ static void ShutDown();
+ static void Process();
};
class CPlayerPed;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index a4c4de7b..ac31b56e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -47,6 +47,7 @@
#include "Text.h"
#include "RpAnimBlend.h"
#include "Frontend.h"
+#include "AnimViewer.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@@ -71,9 +72,10 @@ char version_name[64];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
-bool gbModelViewer;
+bool &gbModelViewer = *(bool*)0x95CD93;
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
void RenderScene(void);
@@ -104,6 +106,25 @@ InitialiseGame(void)
CGame::Initialise("DATA\\GTA3.DAT");
}
+#ifndef MASTER
+void
+TheModelViewer(void)
+{
+ CAnimViewer::Update();
+ CTimer::Update();
+ SetLightsWithTimeOfDayColour(Scene.world);
+ CRenderer::ConstructRenderList();
+ DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
+ CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
+ 255);
+
+ DefinedState();
+ CVisibilityPlugins::InitAlphaEntityList();
+ CAnimViewer::Render();
+ DoRWStuffEndOfFrame();
+}
+#endif
+
void
Idle(void *arg)
{
@@ -976,6 +997,15 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
+#ifndef MASTER
+ case rsANIMVIEWER:
+ {
+ TheModelViewer();
+
+ return rsEVENTPROCESSED;
+ }
+#endif
+
default:
{
return rsEVENTNOTPROCESSED;
diff --git a/src/core/main.h b/src/core/main.h
index 6d393066..45ba441f 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -18,7 +18,7 @@ extern wchar *gUString;
extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool gbPrintShite;
-extern bool gbModelViewer;
+extern bool &gbModelViewer;
class CSprite2d;
@@ -30,3 +30,6 @@ char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
void LittleTest(void);
void ValidateVersion();
+#ifndef MASTER
+void TheModelViewer(void);
+#endif
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index beb3443d..862fc024 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -11,6 +11,7 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
+float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 75b2b75f..50e1e294 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,7 +16,8 @@ private:
static float &ms_fNearClipZ;
static float &ms_fFarClipZ;
static float &ms_fFOV;
- static float ms_fLODDistance; // unused
+public:
+ static float &ms_fLODDistance; // set but unused?
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
@@ -24,7 +25,6 @@ private:
static float ms_fAspectRatio;
#endif
-public:
static uint8 &FadeValue;
static uint8 &FadeRed;
static uint8 &FadeGreen;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index ecc0083d..73dd8bf8 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -15,6 +15,8 @@
static RwBool DefaultVideoMode = TRUE;
+bool TurnOnAnimViewer = false;
+
//RsGlobalType RsGlobal;
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
@@ -144,7 +146,14 @@ rsPreInitCommandLine(RwChar *arg)
return TRUE;
}
+#ifndef MASTER
+ if (!strcmp(arg, RWSTRING("-animviewer")))
+ {
+ TurnOnAnimViewer = TRUE;
+ return TRUE;
+ }
+#endif
return FALSE;
}
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index e22c1325..e357905d 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -79,8 +79,11 @@ enum RsEvent
rsPADANALOGUERIGHTRESET,
rsPREINITCOMMANDLINE,
rsACTIVATE,
+ rsANIMVIEWER,
};
+extern bool TurnOnAnimViewer;
+
typedef enum RsEvent RsEvent;
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 04b89803..d4eb71be 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -94,6 +94,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
#include "Game.h"
#include "PCSave.h"
#include "Sprite2d.h"
+#include "AnimViewer.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@@ -976,9 +977,9 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
- if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
- RsEventHandler(rsIDLE, (void *)TRUE);
+ RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
/* Manually resize window */
@@ -1917,16 +1918,23 @@ _WinMain(HINSTANCE instance,
SetErrorMode(SEM_FAILCRITICALERRORS);
-
+ if (!TurnOnAnimViewer) {
#ifdef NO_MOVIES
- gGameState = GS_INIT_FRONTEND;
- TRACE("gGameState = GS_INIT_FRONTEND");
-
- LoadingScreen(nil, nil, "loadsc0");
- if ( !CGame::InitialiseOnceAfterRW() )
- RsGlobal.quit = TRUE;
-#endif
-
+ gGameState = GS_INIT_FRONTEND;
+ TRACE("gGameState = GS_INIT_FRONTEND");
+
+ LoadingScreen(nil, nil, "loadsc0");
+ if (!CGame::InitialiseOnceAfterRW())
+ RsGlobal.quit = TRUE;
+#endif
+ } else {
+#ifndef MASTER
+ CAnimViewer::Initialise();
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+ gGameState = GS_ANIMVIEWER;
+ TurnOnAnimViewer = false;
+#endif
+ }
while ( TRUE )
{
@@ -2114,6 +2122,18 @@ _WinMain(HINSTANCE instance,
}
break;
}
+#ifndef MASTER
+ case GS_ANIMVIEWER:
+ {
+ float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+ if (RwInitialised)
+ {
+ if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
+ RsEventHandler(rsANIMVIEWER, (void*)TRUE);
+ }
+ break;
+ }
+#endif
}
}
else
@@ -2158,6 +2178,8 @@ _WinMain(HINSTANCE instance,
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+ else if ( gGameState == GS_ANIMVIEWER )
+ CAnimViewer::Shutdown();
CTimer::Stop();
@@ -2180,6 +2202,8 @@ _WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
+ else if ( gGameState == GS_ANIMVIEWER )
+ CAnimViewer::Shutdown();
DMAudio.Terminate();
diff --git a/src/skel/win/win.h b/src/skel/win/win.h
index 69d38164..8c32e57d 100644
--- a/src/skel/win/win.h
+++ b/src/skel/win/win.h
@@ -17,6 +17,7 @@ enum eGameState
GS_FRONTEND,
GS_INIT_PLAYING_GAME,
GS_PLAYING_GAME,
+ GS_ANIMVIEWER,
};
enum eWinVersion
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index f83f2271..3f511358 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
+WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
void
CWeapon::Initialise(eWeaponType type, int ammo)
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 4916284f..2f277c62 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -72,5 +72,6 @@ public:
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
+ static void InitialiseWeapons(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");