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-rw-r--r--src/FileLoader.cpp2
-rw-r--r--src/General.h42
-rw-r--r--src/Streaming.cpp441
-rw-r--r--src/Streaming.h22
-rw-r--r--src/World.h24
-rw-r--r--src/animation/AnimManager.h2
-rw-r--r--src/audio/DMAudio.cpp1
-rw-r--r--src/audio/DMAudio.h7
-rw-r--r--src/entities/Ped.cpp443
-rw-r--r--src/entities/Ped.h33
-rw-r--r--src/entities/PedIK.cpp36
-rw-r--r--src/entities/PedIK.h14
-rw-r--r--src/patcher.h9
-rw-r--r--src/weapons/Weapon.cpp2
-rw-r--r--src/weapons/Weapon.h24
-rw-r--r--src/weapons/WeaponInfo.cpp14
-rw-r--r--src/weapons/WeaponInfo.h45
17 files changed, 1120 insertions, 41 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp
index 1295177d..f50638b4 100644
--- a/src/FileLoader.cpp
+++ b/src/FileLoader.cpp
@@ -1082,7 +1082,7 @@ CFileLoader::LoadCullZone(const char *line)
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&flags, &wantedLevelDrop);
- CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop);
+ CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxz, flags, wantedLevelDrop);
}
// unused
diff --git a/src/General.h b/src/General.h
index 41bdf5d7..fd78edaa 100644
--- a/src/General.h
+++ b/src/General.h
@@ -40,6 +40,48 @@ public:
}
}
+ static float LimitRadianAngle(float angle)
+ {
+ if (angle < -25.0f)
+ angle = -25.0f;
+
+ if (angle > 25.0f)
+ angle = 25.0f;
+
+ float result = angle;
+
+ while (result >= PI) {
+ result -= 2 * PI;
+ }
+
+ while (result < -PI) {
+ result += 2 * PI;
+ }
+
+ return result;
+ }
+
+ static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
+ {
+ float x = x2 - x1;
+ float y = y2 - y1;
+
+ if (y == 0.0f)
+ y = 0.0001f;
+
+ if (x > 0.0f) {
+ if (y > 0.0f)
+ return 2 * PI - atan2(x / y, 1.0f);
+ else
+ return -atan2(x / y, 1.0f);
+ } else {
+ if (y > 0.0f)
+ return -(PI + atan2(x / y, 1.0f));
+ else
+ return -atan2(x / y, 1.0f);
+ }
+ }
+
// not too sure about all these...
static uint16 GetRandomNumber(void)
{ return myrand() & 0xFFFF; }
diff --git a/src/Streaming.cpp b/src/Streaming.cpp
index fa0710ea..1a5800e2 100644
--- a/src/Streaming.cpp
+++ b/src/Streaming.cpp
@@ -2,11 +2,14 @@
#include "patcher.h"
#include "ModelInfo.h"
#include "TxdStore.h"
+#include "ModelIndices.h"
#include "Pools.h"
#include "Directory.h"
#include "RwHelper.h"
+#include "World.h"
#include "Entity.h"
#include "FileMgr.h"
+#include "FileLoader.h"
#include "CdStream.h"
#include "Streaming.h"
@@ -56,11 +59,10 @@ int32 &islandLODcomSub = *(int32*)0x6212D0;
int32 &islandLODsubInd = *(int32*)0x6212D4;
int32 &islandLODsubCom = *(int32*)0x6212D8;
-
-WRAPPER void CStreaming::RemoveModel(int32 id) { EAXJMP(0x408830); }
-WRAPPER void CStreaming::RequestModel(int32 model, int32 flags) { EAXJMP(0x407EA0); }
-
WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
+WRAPPER bool CStreaming::IsTxdUsedByRequestedModels(int32 txdId) { EAXJMP(0x4094C0); }
+WRAPPER bool CStreaming::AddToLoadedVehiclesList(int32 modelId) { EAXJMP(0x40B060); }
+
void
CStreaming::Init(void)
@@ -279,6 +281,428 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
+bool
+CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
+{
+ RwMemory mem;
+ RwStream *stream;
+ int cdsize;
+ uint32 startTime, endTime, timeDiff;
+ CBaseModelInfo *mi;
+ bool success;
+
+ startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+
+ cdsize = ms_aInfoForModel[streamId].GetCdSize();
+ mem.start = (uint8*)buf;
+ mem.length = cdsize * CDSTREAM_SECTOR_SIZE;
+ stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ mi = CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL);
+
+ // Txd has to be loaded
+ if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){
+ debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
+ RemoveModel(streamId);
+ RemoveModel(mi->GetTxdSlot() + STREAM_OFFSET_TXD);
+ // re-request
+ RequestModel(streamId, ms_aInfoForModel[streamId].m_flags);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+
+ // Set Txd to use
+ CTxdStore::AddRef(mi->GetTxdSlot());
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+
+ if(mi->IsSimple()){
+ success = CFileLoader::LoadAtomicFile(stream, streamId - STREAM_OFFSET_MODEL);
+ }else if(mi->m_type == MITYPE_VEHICLE){
+ // load vehicles in two parts
+ CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL)->AddRef();
+ success = CFileLoader::StartLoadClumpFile(stream, streamId - STREAM_OFFSET_MODEL);
+ if(success)
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
+ }else{
+ success = CFileLoader::LoadClumpFile(stream, streamId - STREAM_OFFSET_MODEL);
+ }
+ UpdateMemoryUsed();
+
+ // Txd no longer needed unless we only read part of the file
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED)
+ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+
+ if(!success){
+ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL)->GetName());
+ RemoveModel(streamId);
+ // re-request
+ RequestModel(streamId, ms_aInfoForModel[streamId].m_flags);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }else{
+ // Txd
+ assert(streamId < NUMSTREAMINFO);
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
+ !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){
+ RemoveModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+
+ if(ms_bLoadingBigModel || cdsize > 200){
+ success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ if(success)
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
+ }else
+ success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ UpdateMemoryUsed();
+
+ if(!success){
+ debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
+ RemoveModel(streamId);
+ // re-request
+ RequestModel(streamId, ms_aInfoForModel[streamId].m_flags);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }
+
+ RwStreamClose(stream, &mem);
+
+ // We shouldn't even end up here unless load was successful
+ if(!success){
+ RequestModel(streamId, ms_aInfoForModel[streamId].m_flags);
+ if(streamId < STREAM_OFFSET_TXD)
+ debug("Failed to load %s.dff\n", mi->GetName());
+ else
+ debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
+ return false;
+ }
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ // Vehicles and Peds not in loaded list
+ if(mi->m_type != MITYPE_VEHICLE && mi->m_type != MITYPE_PED){
+ CSimpleModelInfo *smi = (CSimpleModelInfo*)mi;
+
+ // Set fading for some objects
+ if(mi->IsSimple() && !smi->m_isBigBuilding){
+ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOFADE)
+ smi->m_alpha = 255;
+ else
+ smi->m_alpha = 0;
+ }
+
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
+ ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
+ }
+ }else{
+ // Txd
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
+ ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
+ }
+
+ // Mark objects as loaded
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+ }
+
+ endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ timeDiff = endTime - startTime;
+ if(timeDiff > 5){
+ if(streamId < STREAM_OFFSET_TXD)
+ debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL)->GetName(), timeDiff);
+ else
+ debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
+ }
+
+ return true;
+}
+
+
+bool
+CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
+{
+ RwMemory mem;
+ RwStream *stream;
+ uint32 startTime, endTime, timeDiff;
+ CBaseModelInfo *mi;
+ bool success;
+
+ startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
+ if(streamId < STREAM_OFFSET_TXD)
+ CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL)->RemoveRef();
+ return false;
+ }
+
+ mem.start = (uint8*)buf;
+ mem.length = ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+ stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
+
+ if(streamId < STREAM_OFFSET_TXD){
+ // Model
+ mi = CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+ success = CFileLoader::FinishLoadClumpFile(stream, streamId);
+ if(success)
+ success = AddToLoadedVehiclesList(streamId);
+ mi->RemoveRef();
+ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+ }else{
+ // Txd
+ CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
+ success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
+ }
+
+ RwStreamClose(stream, &mem);
+ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+ ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+
+ if(!success){
+ RemoveModel(streamId);
+ // re-request
+ RequestModel(streamId, ms_aInfoForModel[streamId].m_flags);
+ UpdateMemoryUsed();
+ return false;
+ }
+
+ UpdateMemoryUsed();
+
+ endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ timeDiff = endTime - startTime;
+ if(timeDiff > 5){
+ if(streamId < STREAM_OFFSET_TXD)
+ debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId - STREAM_OFFSET_MODEL)->GetName(), timeDiff);
+ else
+ debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
+ }
+
+ return true;
+}
+
+void
+CStreaming::RequestModel(int32 id, int32 flags)
+{
+ CSimpleModelInfo *mi;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){
+ // updgrade to priority
+ if(flags & STREAMFLAGS_PRIORITY && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_PRIORITY) == 0){
+ ms_numPriorityRequests++;
+ ms_aInfoForModel[id].m_flags |= STREAMFLAGS_PRIORITY;
+ }
+ }else if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_NOTLOADED){
+ flags &= ~STREAMFLAGS_PRIORITY;
+ }
+ ms_aInfoForModel[id].m_flags |= flags;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
+ // Already loaded, only check changed flags
+
+ if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOFADE && id < STREAM_OFFSET_TXD){
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id - STREAM_OFFSET_MODEL);
+ if(mi->IsSimple())
+ mi->m_alpha = 255;
+ }
+
+ // reinsert into list
+ if(ms_aInfoForModel[id].m_next){
+ ms_aInfoForModel[id].RemoveFromList();
+ if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
+ ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
+ }
+ }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED ||
+ ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again?
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){
+ if(id < STREAM_OFFSET_TXD)
+ RequestTxd(CModelInfo::GetModelInfo(id - STREAM_OFFSET_MODEL)->GetTxdSlot(), flags);
+ ms_aInfoForModel[id].AddToList(&ms_startRequestedList);
+ ms_numModelsRequested++;
+ if(flags & STREAMFLAGS_PRIORITY)
+ ms_numPriorityRequests++;
+ }
+
+ ms_aInfoForModel[id].m_loadState = STREAMSTATE_INQUEUE;
+ ms_aInfoForModel[id].m_flags = flags;
+ }
+}
+
+void
+CStreaming::RequestSubway(void)
+{
+ RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE);
+
+ switch(CGame::currLevel){
+ case LEVEL_INDUSTRIAL:
+ RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE);
+ break;
+ case LEVEL_COMMERCIAL:
+ if(FindPlayerTrain()->GetPosition().y < -700.0f){
+ RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE);
+ }else{
+ RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE);
+ }
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE);
+ RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE);
+ break;
+ }
+}
+
+void
+CStreaming::RequestBigBuildings(eLevelName level)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize();
+ for(i = 0; i < n; i++){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level)
+ RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ }
+ RequestIslands(level);
+ ms_hasLoadedLODs = false;
+}
+
+void
+CStreaming::RequestIslands(eLevelName level)
+{
+ switch(level){
+ case LEVEL_INDUSTRIAL:
+ RequestModel(islandLODcomInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ RequestModel(islandLODsubInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ break;
+ case LEVEL_COMMERCIAL:
+ RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ RequestModel(islandLODsubCom, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ break;
+ case LEVEL_SUBURBAN:
+ RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ RequestModel(islandLODcomSub, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
+ break;
+ }
+}
+
+void
+CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags)
+{
+ CBaseModelInfo *mi;
+ int txdId;
+ char oldName[48];
+ uint32 pos, size;
+
+ mi = CModelInfo::GetModelInfo(modelId);
+ if(strcmp(mi->GetName(), modelName) == 0){
+ // Already have the correct name, just request it
+ RequestModel(modelId, flags);
+ return;
+ }
+
+ strcpy(oldName, mi->GetName());
+ mi->SetName(modelName);
+
+ // What exactly is going on here?
+ if(CModelInfo::GetModelInfo(oldName, nil)){
+ txdId = CTxdStore::FindTxdSlot(oldName);
+ if(txdId != -1 && CTxdStore::GetSlot(txdId)->texDict){
+ CTxdStore::AddRef(txdId);
+ RemoveModel(modelId);
+ CTxdStore::RemoveRefWithoutDelete(txdId);
+ }else
+ RemoveModel(modelId);
+ }else
+ RemoveModel(modelId);
+
+ ms_pExtraObjectsDir->FindItem(modelName, pos, size);
+ mi->ClearTexDictionary();
+ if(CTxdStore::FindTxdSlot(modelName) == -1)
+ mi->SetTexDictionary("generic");
+ else
+ mi->SetTexDictionary(modelName);
+ ms_aInfoForModel[modelId].SetCdPosnAndSize(pos, size);
+ RequestModel(modelId, flags);
+}
+
+void
+CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags)
+{
+ RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags);
+}
+
+void
+CStreaming::RemoveModel(int32 id)
+{
+ int i;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED)
+ return;
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
+ if(id < STREAM_OFFSET_TXD)
+ CModelInfo::GetModelInfo(id - STREAM_OFFSET_MODEL)->DeleteRwObject();
+ else
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
+ }
+
+ if(ms_aInfoForModel[id].m_next){
+ // Remove from list, model is neither loaded nor requested
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){
+ ms_numModelsRequested--;
+ if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_PRIORITY){
+ ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_PRIORITY;
+ ms_numPriorityRequests--;
+ }
+ }
+ ms_aInfoForModel[id].RemoveFromList();
+ }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_READING){
+ for(i = 0; i < 4; i++){
+ if(ms_channel[0].modelIds[i] == id - STREAM_OFFSET_MODEL)
+ ms_channel[0].modelIds[i] = -1;
+ if(ms_channel[1].modelIds[i] == id - STREAM_OFFSET_MODEL)
+ ms_channel[1].modelIds[i] = -1;
+ }
+ }
+
+ if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
+ if(id < STREAM_OFFSET_TXD)
+ RpClumpGtaCancelStream();
+ else
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ }
+
+ ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
+}
+
+
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
@@ -338,6 +762,15 @@ STARTPATCHES
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
InjectHook(0x406CC0, (void (*)(void))CStreaming::LoadCdDirectory, PATCH_JUMP);
InjectHook(0x406DA0, (void (*)(const char*, int))CStreaming::LoadCdDirectory, PATCH_JUMP);
+ InjectHook(0x409740, CStreaming::ConvertBufferToObject, PATCH_JUMP);
+ InjectHook(0x409580, CStreaming::FinishLoadingLargeFile, PATCH_JUMP);
+ InjectHook(0x407EA0, CStreaming::RequestModel, PATCH_JUMP);
+ InjectHook(0x407FD0, CStreaming::RequestSubway, PATCH_JUMP);
+ InjectHook(0x408190, CStreaming::RequestBigBuildings, PATCH_JUMP);
+ InjectHook(0x408210, CStreaming::RequestIslands, PATCH_JUMP);
+ InjectHook(0x40A890, CStreaming::RequestSpecialModel, PATCH_JUMP);
+ InjectHook(0x40ADA0, CStreaming::RequestSpecialChar, PATCH_JUMP);
+ InjectHook(0x408830, CStreaming::RemoveModel, PATCH_JUMP);
InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);
diff --git a/src/Streaming.h b/src/Streaming.h
index f31faf9c..ef51f54a 100644
--- a/src/Streaming.h
+++ b/src/Streaming.h
@@ -13,6 +13,9 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04,
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
+
+ STREAMFLAGS_NOT_IN_LIST = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
+ STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
};
enum StreamLoadState
@@ -21,7 +24,7 @@ enum StreamLoadState
STREAMSTATE_LOADED = 1,
STREAMSTATE_INQUEUE = 2,
STREAMSTATE_READING = 3, // what is this?
- STREAMSTATE_BIGFILE = 4,
+ STREAMSTATE_STARTED = 4, // first part read
};
enum ChannelState
@@ -96,10 +99,21 @@ public:
static void Init(void);
static void Shutdown(void);
static void LoadCdDirectory(void);
- static void LoadCdDirectory(const char *dirname, int n);
-
- static void RemoveModel(int32 id);
+ static void LoadCdDirectory(const char *dirname, int32 n);
+ static bool ConvertBufferToObject(int8 *buf, int32 streamId);
+ static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static void RequestModel(int32 model, int32 flags);
+ static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
+ static void RequestSubway(void);
+ static void RequestBigBuildings(eLevelName level);
+ static void RequestIslands(eLevelName level);
+ static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
+ static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
+ static void RemoveModel(int32 id);
+
+ static bool IsTxdUsedByRequestedModels(int32 txdId);
+ static bool AddToLoadedVehiclesList(int32 modelId);
+
static void MakeSpaceFor(int32 size);
static void ImGonnaUseStreamingMemory(void);
static void IHaveUsedStreamingMemory(void);
diff --git a/src/World.h b/src/World.h
index 9a8a0c46..b099583b 100644
--- a/src/World.h
+++ b/src/World.h
@@ -7,8 +7,20 @@
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
-#define NUMSECTORS_X 100
-#define NUMSECTORS_Y 100
+#define SECTOR_SIZE_X (40.0f)
+#define SECTOR_SIZE_Y (40.0f)
+
+#define NUMSECTORS_X (100)
+#define NUMSECTORS_Y (100)
+
+#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
+#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
+
+#define WORLD_MIN_X (-2000.0f)
+#define WORLD_MIN_Y (-2000.0f)
+
+#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
+#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y)
enum
{
@@ -85,12 +97,12 @@ public:
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
- static float GetSectorX(float f) { return ((f + 2000.0f)/40.0f); }
- static float GetSectorY(float f) { return ((f + 2000.0f)/40.0f); }
+ static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
+ static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
- static float GetWorldX(int x) { return x*40.0f - 2000.0f; }
- static float GetWorldY(int y) { return y*40.0f - 2000.0f; }
+ static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
+ static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
};
class CPed;
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index 1b881f34..3a7c057c 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -208,6 +208,8 @@ enum AnimationId
ANIM_PHONE_IN,
ANIM_PHONE_OUT,
ANIM_PHONE_TALK,
+
+ NUM_ANIMS
};
class CAnimBlendAssociation;
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 7f74fd8a..c320ea94 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -17,3 +17,4 @@ WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
+WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 9006d248..3ebeaad8 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -51,9 +51,9 @@ enum eSound
SOUND_WEAPON_BAT_ATTACK = 46,
SOUND_WEAPON_SHOT_FIRED = 47,
SOUND_WEAPON_RELOAD = 48,
- SOUND_31 = 49,
- SOUND_32 = 50,
- SOUND_33 = 51,
+ SOUND_WEAPON_AK47_BULLET_ECHO = 49,
+ SOUND_WEAPON_UZI_BULLET_ECHO = 50,
+ SOUND_WEAPON_M16_BULLET_ECHO = 51,
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
@@ -188,5 +188,6 @@ public:
bool CheckForAnAudioFileOnCD(void);
void ChangeMusicMode(uint8 mode);
void PlayFrontEndSound(uint32, uint32);
+ void PlayOneShot(int, uint16, float);
};
extern cDMAudio &DMAudio;
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 40d81cc8..81534915 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -5,8 +5,9 @@
#include "Stats.h"
#include "World.h"
#include "DMaudio.h"
+#include "RpAnimBlend.h"
#include "Ped.h"
-#include "PedType.h"
+#include "PlayerPed.h"
#include "General.h"
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
@@ -20,6 +21,10 @@ WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC43
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
+WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
+WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
+WRAPPER void CPed::SelectGunIfArmed(void) { EAXJMP(0x4DD920); }
+WRAPPER void CPed::RemoveWeaponModel(int) { EAXJMP(0x4CF980); }
static char ObjectiveText[34][28] = {
"No Obj",
@@ -176,6 +181,97 @@ static char WaitStateText[21][16] = {
"Finish Flee",
};
+static PedOnGroundState
+CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround)
+{
+ PedOnGroundState stateToReturn;
+ float angleToFace;
+ CPed *currentPed = nil;
+ PedState currentPedState;
+ CPed *pedOnTheFloor = nil;
+ CPed *deadPed = nil;
+ CPed *pedBelow = nil;
+ bool foundDead = false;
+ bool foundOnTheFloor = false;
+ bool foundBelow = false;
+ float angleDiff;
+ float distance;
+
+ if (!CGame::nastyGame)
+ return NO_PED;
+
+ for (int currentPedId = 0; currentPedId < player->m_numNearPeds; currentPedId++) {
+
+ currentPed = player->m_nearPeds[currentPedId];
+
+ CVector posDifference = currentPed->GetPosition() - player->GetPosition();
+ distance = posDifference.Magnitude();
+
+ if (distance < 2.0f) {
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ currentPed->GetPosition().x, currentPed->GetPosition().y,
+ player->GetPosition().x, player->GetPosition().y);
+
+ angleToFace = CGeneral::LimitRadianAngle(angleToFace);
+ player->m_fRotationCur = CGeneral::LimitRadianAngle(player->m_fRotationCur);
+
+ angleDiff = fabs(angleToFace - player->m_fRotationCur);
+
+ if (angleDiff > PI)
+ angleDiff = 2 * PI - angleDiff;
+
+ currentPedState = currentPed->m_nPedState;
+
+ if (currentPedState == PED_FALL || currentPedState == PED_GETUP || currentPedState == PED_DIE || currentPedState == PED_DEAD) {
+ if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) {
+ if (currentPedState == PED_DEAD) {
+ foundDead = 1;
+ if (!deadPed)
+ deadPed = (CPed*)currentPed;
+ } else if (currentPed->IsPedHeadAbovePos(-0.6f)) {
+ foundOnTheFloor = 1;
+ if (!pedOnTheFloor)
+ pedOnTheFloor = (CPed*)currentPed;
+ }
+ }
+ } else if ((distance >= 0.8f || angleDiff >= DEGTORAD(75.0f))
+ && (distance >= 1.3f || angleDiff >= DEGTORAD(55.0f))
+ && (distance >= 1.7f || angleDiff >= DEGTORAD(35.0f))
+ && (distance >= 2.0f || angleDiff >= DEGTORAD(30.0f))) {
+
+ if (angleDiff < DEGTORAD(75.0f)) {
+ foundBelow = 1;
+ if (!pedBelow)
+ pedBelow = (CPed*)currentPed;
+ }
+ } else {
+ foundBelow = 1;
+ pedBelow = (CPed*)currentPed;
+ break;
+ }
+ }
+ }
+
+ if (foundOnTheFloor) {
+ currentPed = pedOnTheFloor;
+ stateToReturn = PED_ON_THE_FLOOR;
+ } else if (foundDead) {
+ currentPed = deadPed;
+ stateToReturn = PED_DEAD_ON_THE_FLOOR;
+ } else if (foundBelow) {
+ currentPed = pedBelow;
+ stateToReturn = PED_BELOW_PLAYER;
+ } else {
+ currentPed = nil;
+ stateToReturn = NO_PED;
+ }
+
+ if (pedOnGround)
+ * pedOnGround = (CPed*)currentPed;
+
+ return stateToReturn;
+}
+
bool
CPed::IsPlayer(void)
{
@@ -195,7 +291,7 @@ CPed::UseGroundColModel(void)
void
CPed::AddWeaponModel(int id)
{
- RpAtomic* atm;
+ RpAtomic *atm;
if (id != -1) {
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
@@ -207,14 +303,14 @@ CPed::AddWeaponModel(int id)
}
void
-CPed::AimGun()
+CPed::AimGun(void)
{
RwV3d pos;
CVector vector;
if (m_pSeekTarget) {
if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
- m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
+ m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, PED_TORSO);
vector.x = pos.x;
vector.y = pos.y;
vector.z = pos.z;
@@ -254,7 +350,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
- m_ped_flagC20 = 1;
+ m_ped_flagC20 = true;
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
CParticle::AddParticle(PARTICLE_TEST, pos2,
@@ -309,7 +405,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
nil, 0.0f, 0, 0, 0, 0);
}
}
- m_ped_flagC20 = 1;
+ m_ped_flagC20 = true;
m_bodyPartBleeding = nodeId;
}
} else {
@@ -343,7 +439,7 @@ CPed::SetLookFlag(CPed *target, bool unknown)
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
m_fLookDirection = 999999.0f;
m_lookTimer = 0;
- m_ped_flagA20_look = unknown;
+ m_ped_flagA20 = unknown;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
@@ -359,7 +455,7 @@ CPed::SetLookFlag(float direction, bool unknown)
m_pLookTarget = nil;
m_fLookDirection = direction;
m_lookTimer = 0;
- m_ped_flagA20_look = unknown;
+ m_ped_flagA20 = unknown;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
@@ -444,6 +540,331 @@ CPed::Avoid(void)
}
}
+void
+CPed::ClearAimFlag(void)
+{
+ if (bIsAimingGun) {
+ bIsAimingGun = false;
+ bIsRestoringGun = true;
+ m_pedIK.m_flags &= ~CPedIK:: FLAG_4;
+ }
+
+ if (CPed::IsPlayer())
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0;
+}
+
+void
+CPed::ClearLookFlag(void) {
+ if (bIsLooking) {
+ bIsLooking = false;
+ bIsRestoringLook = true;
+ m_ped_flagI1 = false;
+
+ m_pedIK.m_flags &= ~CPedIK::FLAG_2;
+ if (CPed::IsPlayer())
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ else
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
+
+ if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
+ CPed::RestorePreviousState();
+ CPed::ClearLookFlag();
+ }
+ }
+}
+
+bool
+CPed::IsPedHeadAbovePos(float zOffset)
+{
+ RwMatrix mat;
+
+ CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat);
+ return zOffset + GetPosition().z >= mat.pos.z;
+}
+
+void
+CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
+{
+ CWeaponInfo *currentWeapon;
+ CAnimBlendAssociation *newAnim;
+ CPed *ped = (CPed*)arg;
+
+ if (attackAssoc) {
+ switch (attackAssoc->animId) {
+ case ANIM_WEAPON_START_THROW:
+ if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1376) && ped->IsPlayer())
+ {
+ attackAssoc->blendDelta = -1000.0;
+ newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROWU);
+ } else {
+ attackAssoc->blendDelta = -1000.0;
+ newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROW);
+ }
+
+ newAnim->SetFinishCallback(CPed::FinishedAttackCB, ped);
+ break;
+ case ANIM_FIGHT_PPUNCH:
+ attackAssoc->blendDelta = -8.0;
+ attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ ped->ClearAttack();
+ break;
+ case ANIM_WEAPON_THROW:
+ case ANIM_WEAPON_THROWU:
+ if (ped->GetWeapon()->m_nAmmoTotal > 0) {
+ currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
+ ped->AddWeaponModel(currentWeapon->m_nModelId);
+ }
+ break;
+ default:
+ if (!ped->m_ped_flagA4)
+ ped->ClearAttack();
+
+ break;
+ }
+ } else if (!ped->m_ped_flagA4)
+ ped->ClearAttack();
+}
+
+void
+CPed::Attack(void)
+{
+ CAnimBlendAssociation *weaponAnimAssoc;
+ int32 weaponAnim;
+ float animStart;
+ RwFrame *f;
+ eWeaponType ourWeaponType;
+ float weaponAnimTime;
+ RwFrame *i;
+ eWeaponFire ourWeaponFire;
+ float animEnd;
+ CWeaponInfo *ourWeapon;
+ bool lastReloadWasInFuture;
+ AnimationId reloadAnim;
+ CAnimBlendAssociation *reloadAnimAssoc;
+ float delayBetweenAnimAndFire;
+ CVector firePos;
+
+ ourWeaponType = GetWeapon()->m_eWeaponType;
+ ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType);
+ ourWeaponFire = ourWeapon->m_eWeaponFire;
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ourWeapon->m_AnimToPlay);
+ lastReloadWasInFuture = m_ped_flagA4;
+ reloadAnimAssoc = 0;
+ reloadAnim = NUM_ANIMS;
+ delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
+ weaponAnim = ourWeapon->m_AnimToPlay;
+
+ if (weaponAnim == ANIM_WEAPON_HGUN_BODY)
+ reloadAnim = ANIM_HGUN_RELOAD;
+ else if (weaponAnim == ANIM_WEAPON_AK_BODY)
+ reloadAnim = ANIM_AK_RELOAD;
+
+ if (reloadAnim != NUM_ANIMS)
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
+
+ if (m_ped_flagE10)
+ return;
+
+ if (reloadAnimAssoc) {
+ if (!CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380)
+ CPed::ClearAttack();
+
+ return;
+ }
+
+ // BUG: We currently don't know any situation this cond. could be true.
+ if (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
+ lastReloadWasInFuture = true;
+
+ if (!weaponAnimAssoc) {
+ if (ourWeapon->m_bThrow) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
+ delayBetweenAnimAndFire = 0.2f;
+ } else {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ourWeapon->m_Anim2ToPlay);
+ delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
+ }
+ }
+ if (weaponAnimAssoc) {
+ animStart = ourWeapon->m_fAnimLoopStart;
+ weaponAnimTime = weaponAnimAssoc->currentTime;
+ if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
+ if (ourWeapon->m_bCanAimWithArm)
+ m_pedIK.m_flags |= CPedIK::FLAG_4;
+ else
+ m_pedIK.m_flags &= ~CPedIK::FLAG_4;
+ }
+ if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
+ if (weaponAnimAssoc->speed < 1.0f)
+ weaponAnimAssoc->speed = 1.0;
+
+ } else {
+ firePos = ourWeapon->m_vecFireOffset;
+ if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
+ firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
+
+ firePos = GetMatrix() * firePos;
+ } else if (ourWeaponType != WEAPONTYPE_UNARMED) {
+ if (weaponAnimAssoc->animId == ANIM_KICK_FLOOR)
+ f = GetNodeFrame(PED_FOOTR);
+ else
+ f = GetNodeFrame(PED_HANDR);
+
+ while (f) {
+ RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, &f->modelling);
+ f = RwFrameGetParent(f);
+ }
+ } else {
+ firePos = GetMatrix() * firePos;
+ }
+
+ GetWeapon()->Fire(this, &firePos);
+
+ if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) {
+ RemoveWeaponModel(ourWeapon->m_nModelId);
+ }
+ if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
+ SelectGunIfArmed();
+ }
+
+ if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
+ // If reloading just began, start the animation
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) {
+ CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, reloadAnim, 8.0f);
+ CPed::ClearLookFlag();
+ CPed::ClearAimFlag();
+ m_ped_flagA4 = false;
+ m_ped_flagA8 = false;
+ m_lastHitTime = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ } else {
+ if (weaponAnimAssoc->animId <= ANIM_WEAPON_BAT_V) {
+ DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
+ } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
+ DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
+ }
+
+ weaponAnimAssoc->speed = 0.5;
+
+ // BUG: We currently don't know any situation this cond. could be true.
+ if (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime) {
+ weaponAnimAssoc->callbackType = 0;
+ }
+
+ lastReloadWasInFuture = false;
+ }
+ }
+
+ if (ourWeaponType == WEAPONTYPE_SHOTGUN) {
+ weaponAnimTime = weaponAnimAssoc->currentTime;
+ if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) {
+ for (i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
+ RwV3dTransformPoints((RwV3d*)ourWeapon->m_vecFireOffset, (RwV3d*)ourWeapon->m_vecFireOffset, 1, &i->modelling);
+
+ CVector gunshellPos(
+ ourWeapon->m_vecFireOffset.x - 0.6f * GetForward().x,
+ ourWeapon->m_vecFireOffset.y - 0.6f * GetForward().y,
+ ourWeapon->m_vecFireOffset.z - 0.15f * GetUp().z
+ );
+ CVector2D gunshellRot(
+ GetRight().x,
+ GetRight().y
+ );
+
+ gunshellRot.Normalise();
+ CWeapon::AddGunshell(this, gunshellPos, gunshellRot, 0.025f);
+ }
+ }
+ animEnd = ourWeapon->m_fAnimLoopEnd;
+ if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
+ animEnd = 0.56f;
+
+ weaponAnimTime = weaponAnimAssoc->currentTime;
+
+ // End of the attack
+ if (weaponAnimTime > animEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) {
+
+ if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animEnd
+ // BUG: We currently don't know any situation this cond. could be true.
+ && (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime)
+ && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
+
+ weaponAnim = weaponAnimAssoc->animId;
+ if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), 0) < PED_ON_THE_FLOOR) {
+ if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) {
+ weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart);
+ } else {
+ CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
+ }
+ } else {
+ if (weaponAnim == ourWeapon->m_Anim2ToPlay)
+ weaponAnimAssoc->SetCurrentTime(0.1f);
+ else
+ CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
+ }
+ } else {
+ CPed::ClearAimFlag();
+
+ // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
+ if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < ourWeapon->m_fAnimLoopEnd) {
+ if (ourWeaponType < WEAPONTYPE_SNIPERRIFLE) {
+ switch (ourWeaponType) {
+ case WEAPONTYPE_UZI:
+ DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_AK47:
+ DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+ break;
+ case WEAPONTYPE_M16:
+ DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ // Fun fact: removing this part leds to reloading flamethrower
+ if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
+ weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ weaponAnimAssoc->blendDelta = -4.0;
+ }
+ }
+ }
+ if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire)
+ lastReloadWasInFuture = false;
+
+ m_ped_flagA4 = lastReloadWasInFuture;
+ return;
+ }
+
+ if (lastReloadWasInFuture) {
+ if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380) {
+ if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), 0) < PED_ON_THE_FLOOR) {
+ weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
+ } else {
+ weaponAnimAssoc = CAnimManager::BlendAnimation((RpClump*)m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
+ }
+
+ weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
+ weaponAnimAssoc->flags |= ASSOC_RUNNING;
+
+ if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength)
+ weaponAnimAssoc->SetCurrentTime(0.0f);
+
+ if (CPed::IsPlayer()) {
+ ((CPlayerPed*)this)->field_1376 = 0.0f;
+ ((CPlayerPed*)this)->field_1380 = false;
+ }
+ }
+ }
+ else
+ CPed::FinishedAttackCB(0, this);
+}
+
STARTPATCHES
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@@ -454,4 +875,10 @@ STARTPATCHES
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
+ InjectHook(0x4C6A50, &CPed::ClearAimFlag, PATCH_JUMP);
+ InjectHook(0x4C64F0, &CPed::ClearLookFlag, PATCH_JUMP);
+ InjectHook(0x4E5BD0, &CPed::IsPedHeadAbovePos, PATCH_JUMP);
+ InjectHook(0x4E68A0, &CPed::FinishedAttackCB, PATCH_JUMP);
+ InjectHook(0x4E5BD0, &CheckForPedsOnGroundToAttack, PATCH_JUMP);
+ InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index fbfa3f57..45251d46 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -2,10 +2,13 @@
#include "Physical.h"
#include "Weapon.h"
-#include "PedIK.h"
#include "PedStats.h"
+#include "PedType.h"
+#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
+#include "AnimBlendAssociation.h"
+#include "WeaponInfo.h"
struct CPathNode;
@@ -13,6 +16,13 @@ enum {
PED_MAX_WEAPONS = 13
};
+enum PedOnGroundState {
+ NO_PED,
+ PED_BELOW_PLAYER,
+ PED_ON_THE_FLOOR,
+ PED_DEAD_ON_THE_FLOOR
+};
+
enum PedState
{
PED_NONE,
@@ -98,7 +108,7 @@ public:
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 m_ped_flagA8 : 1;
uint8 bIsLooking : 1;
- uint8 m_ped_flagA20_look : 1; // probably missing in SA
+ uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
uint8 bIsRestoringLook : 1;
uint8 bIsAimingGun : 1;
uint8 bIsRestoringGun : 1;
@@ -178,7 +188,7 @@ public:
CPedIK m_pedIK;
uint8 stuff1[8];
uint32 m_nPedStateTimer;
- int32 m_nPedState;
+ PedState m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
int32 m_nStoredActionState;
@@ -206,7 +216,7 @@ public:
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
uint8 stuff3[12];
- CPed* m_pSeekTarget;
+ CPed *m_pSeekTarget;
CVehicle *m_pMyVehicle;
bool bInVehicle;
uint8 stuff4[23];
@@ -235,7 +245,8 @@ public:
uint8 m_bodyPartBleeding;
uint8 m_field_4F3;
CPed *m_nearPeds[10];
- uint8 stuff11[32];
+ uint16 m_numNearPeds;
+ uint8 stuff11[30];
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -243,7 +254,7 @@ public:
bool IsPlayer(void);
bool UseGroundColModel(void);
void AddWeaponModel(int id);
- void AimGun();
+ void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
void SetLookFlag(CPed *target, bool unknown);
@@ -255,8 +266,17 @@ public:
void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity *target);
void Avoid(void);
+ void Attack(void);
+ void ClearAimFlag(void);
+ void ClearLookFlag(void);
+ void RestorePreviousState(void);
+ void ClearAttack(void);
+ bool IsPedHeadAbovePos(float zOffset);
+ void RemoveWeaponModel(int);
+ void SelectGunIfArmed(void);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
+ static void FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
@@ -265,6 +285,7 @@ public:
static bool &bPedCheat2;
static bool &bPedCheat3;
};
+
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
index f262fab5..ebc17097 100644
--- a/src/entities/PedIK.cpp
+++ b/src/entities/PedIK.cpp
@@ -1,7 +1,39 @@
#include "common.h"
#include "patcher.h"
+#include "PedIK.h"
#include "Ped.h"
-WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
-WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); } \ No newline at end of file
+WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
+
+void
+CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
+{
+ RwFrame *f;
+ RwMatrix *mat;
+
+ f = m_ped->GetNodeFrame(node);
+ mat = &f->modelling;
+ *pos = mat->pos;
+
+ for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
+ RwV3dTransformPoints(pos, pos, 1, &f->modelling);
+}
+
+RwMatrix*
+CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
+{
+ RwFrame *i;
+
+ *destination = source->modelling;
+
+ for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
+ RwMatrixTransform(destination, &i->modelling, rwCOMBINEPOSTCONCAT);
+
+ return destination;
+}
+
+STARTPATCHES
+ InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
+ InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
index 266372c4..68e4014a 100644
--- a/src/entities/PedIK.h
+++ b/src/entities/PedIK.h
@@ -1,5 +1,6 @@
#pragma once
#include "common.h"
+#include "PedModelInfo.h"
struct LimbOrientation
{
@@ -14,20 +15,21 @@ class CPedIK
public:
// TODO
enum {
- FLAG_1,
- FLAG_2,
- FLAG_4, // aims with arm
+ FLAG_1 = 1,
+ FLAG_2 = 2, // related to looking somewhere
+ FLAG_4 = 4, // aims with arm
};
- CPed* m_ped;
+ CPed *m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
- void GetComponentPosition(RwV3d* pos, int id);
bool PointGunInDirection(float phi, float theta);
- bool PointGunAtPosition(CVector* position);
+ bool PointGunAtPosition(CVector *position);
+ void GetComponentPosition(RwV3d *pos, PedNode node);
+ static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
diff --git a/src/patcher.h b/src/patcher.h
index 4ac1111b..43618b47 100644
--- a/src/patcher.h
+++ b/src/patcher.h
@@ -101,6 +101,15 @@ Nop(AT address, unsigned int nCount)
VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]);
}
+template<typename AT> inline void
+ClearCC(AT address, unsigned int nCount)
+{
+ DWORD dwProtect[2];
+ VirtualProtect((void*)address, nCount, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
+ memset((void*)address, 0xCC, nCount);
+ VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]);
+}
+
template<typename AT, typename HT> inline void
InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING)
{
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 22ae595a..fea09245 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -2,3 +2,5 @@
#include "patcher.h"
#include "Weapon.h"
+WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
+WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); } \ No newline at end of file
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 0fab027b..87134929 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -1,4 +1,5 @@
#pragma once
+#include "Entity.h"
enum eWeaponType
{
@@ -18,14 +19,35 @@ enum eWeaponType
WEAPONTYPE_HELICANNON
};
+enum eWeaponFire {
+ WEAPON_FIRE_MELEE,
+ WEAPON_FIRE_INSTANT_HIT,
+ WEAPON_FIRE_PROJECTILE,
+ WEAPON_FIRE_AREA_EFFECT,
+ WEAPON_FIRE_USE
+};
+
+// Taken from MTA SA, seems it's unchanged
+enum eWeaponState
+{
+ WEAPONSTATE_READY,
+ WEAPONSTATE_FIRING,
+ WEAPONSTATE_RELOADING,
+ WEAPONSTATE_OUT_OF_AMMO,
+ WEAPONSTATE_MELEE_MADECONTACT
+};
+
class CWeapon
{
public:
eWeaponType m_eWeaponType;
- int32 m_eWeaponState;
+ eWeaponState m_eWeaponState;
int32 m_nAmmoInClip;
int32 m_nAmmoTotal;
int32 m_nTimer;
bool m_bAddRotOffset;
+
+ bool Fire(CEntity*, CVector*);
+ static void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
new file mode 100644
index 00000000..155425b5
--- /dev/null
+++ b/src/weapons/WeaponInfo.cpp
@@ -0,0 +1,14 @@
+#include "common.h"
+#include "patcher.h"
+#include "WeaponInfo.h"
+
+CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
+
+CWeaponInfo*
+CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
+ return &CWeaponInfo::ms_apWeaponInfos[weaponType];
+}
+
+STARTPATCHES
+ InjectHook(0x564FD0, &CWeaponInfo::GetWeaponInfo, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
new file mode 100644
index 00000000..34790565
--- /dev/null
+++ b/src/weapons/WeaponInfo.h
@@ -0,0 +1,45 @@
+#pragma once
+#include "common.h"
+#include "Weapon.h"
+#include "AnimManager.h"
+
+class CWeaponInfo {
+public:
+ eWeaponFire m_eWeaponFire;
+ float m_fRange;
+ uint32 m_nFiringRate;
+ uint32 m_nReload;
+ uint32 m_nAmountofAmmunition;
+ uint32 m_nDamage;
+ float m_fSpeed;
+ float m_fRadius;
+ float m_fLifespan;
+ float m_fSpread;
+ CVector m_vecFireOffset;
+ AnimationId m_AnimToPlay;
+ AnimationId m_Anim2ToPlay;
+ float m_fAnimLoopStart;
+ float m_fAnimLoopEnd;
+ float m_fAnimFrameFire;
+ float m_fAnim2FrameFire;
+ int32 m_nModelId;
+ // flags
+ uint8 m_bUseGravity : 1;
+ uint8 m_bSlowsDown : 1;
+ uint8 m_bDissipates : 1;
+ uint8 m_bRandSpeed : 1;
+ uint8 m_bExpands : 1;
+ uint8 m_bExplodes : 1;
+ uint8 m_bCanAim : 1;
+ uint8 m_bCanAimWithArm : 1;
+ uint8 m_b1stPerson : 1;
+ uint8 m_bHeavy : 1;
+ uint8 m_bThrow : 1;
+ uint8 stuff;
+
+ static CWeaponInfo (&ms_apWeaponInfos)[14];
+
+ static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType);
+};
+
+static_assert(sizeof(CWeaponInfo) == 0x54, "CWeaponInfo: error"); \ No newline at end of file