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-rw-r--r--src/core/Game.cpp3
-rw-r--r--src/entities/Entity.cpp3
-rw-r--r--src/objects/ParticleObject.cpp728
-rw-r--r--src/objects/ParticleObject.h20
4 files changed, 370 insertions, 384 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index e3ef8aed..92564289 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -591,7 +591,8 @@ void CGame::ShutDownForRestart(void)
CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
- CParticleObject::RemoveAllParticleObjects();
+ CParticleObject::RemoveAllExpireableParticleObjects();
+ //CWaterCreatures::RemoveAll(); //TODO VC
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 8938b49a..394b8162 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
-// TODO(MIAMI): enable this once we have the particle objects
-/*
case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break;
-*/
}
}
}
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index a8afaf6c..e611f5f2 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -162,226 +162,240 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f;
- if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH )
+ switch ( type )
{
- switch ( type )
+ case POBJECT_PAVEMENT_STEAM:
{
- case POBJECT_PAVEMENT_STEAM:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_WALL_STEAM:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_WALL_STEAM_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_DARK_SMOKE:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- pobj->m_Color = CRGBA(16, 16, 16, 255);
- break;
- }
-
- case POBJECT_FIRE_HYDRANT:
- {
- pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
- pobj->m_nNumEffectCycles = 4;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
- CAudioHydrant::Add(pobj);
- break;
- }
-
- case POBJECT_CAR_WATER_SPLASH:
- case POBJECT_PED_WATER_SPLASH:
- {
- pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
- pobj->m_nNumEffectCycles = 0;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 1;
-#else
- pobj->m_nSkipFrames = 3;
-#endif
- pobj->m_nCreationChance = 0;
- break;
- }
-
- case POBJECT_SPLASHES_AROUND:
- {
- pobj->m_ParticleType = PARTICLE_SPLASH;
-#ifdef PC_PARTICLE
- pobj->m_nNumEffectCycles = 15;
-#else
- pobj->m_nNumEffectCycles = 30;
-#endif
- pobj->m_nSkipFrames = 2;
- pobj->m_nCreationChance = 0;
- break;
- }
-
- case POBJECT_SMALL_FIRE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 2;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 2;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_BIG_FIRE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 2;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 4;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_DRY_ICE:
- {
- pobj->m_ParticleType = PARTICLE_SMOKE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_DRY_ICE_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_FIRE_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.01f;
- break;
- }
-
- case POBJECT_SMOKE_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.02f;
- break;
- }
-
- case POBJECT_FIREBALL_AND_SMOKE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.1f;
- break;
- }
-
- case POBJECT_ROCKET_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 2;
- pobj->m_nCreationChance = 8;
- pobj->m_fRandVal = 0.1f;
- break;
- }
-
- case POBJECT_EXPLOSION_ONCE:
- {
- pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
- break;
- }
-
- case POBJECT_CATALINAS_GUNFLASH:
- case POBJECT_CATALINAS_SHOTGUNFLASH:
- {
- pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
- pobj->m_vecTarget.Normalise();
- break;
- }
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_DARK_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ pobj->m_Color = CRGBA(16, 16, 16, 255);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_VERT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_FIRE_HYDRANT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ CAudioHydrant::Add(pobj);
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
+ pobj->m_nNumEffectCycles = 0;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ pobj->m_ParticleType = PARTICLE_SPLASH;
+ pobj->m_nNumEffectCycles = 15;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SMALL_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 2;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_BIG_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 4;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.01f;
+ break;
+ }
+
+ case POBJECT_SMOKE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.02f;
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 8;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_EXPLOSION_ONCE:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
+ break;
}
}
return pobj;
}
+CParticleObject *
+CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
+{
+ CParticleObject *pobj = pUnusedListHead;
+
+ ASSERT(pobj != NULL);
+
+ if ( pobj == NULL )
+ {
+ printf("Error: No particle objects available!\n");
+ return NULL;
+ }
+
+ MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
+
+ pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ pobj->m_Type = (eParticleObjectType)-1;
+ pobj->m_ParticleType = type;
+
+ pobj->SetPosition(pos);
+ pobj->m_vecTarget = target;
+
+ pobj->m_nNumEffectCycles = numEffectCycles;
+ pobj->m_nSkipFrames = skipFrames;
+ pobj->m_nCreationChance = creationChance;
+ pobj->m_nFrameCounter = 0;
+
+ pobj->m_bRemove = remove;
+
+ if ( lifeTime != 0 )
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
+ else
+ pobj->m_nRemoveTimer = 0;
+
+ pobj->m_Color.alpha = 0;
+
+ pobj->m_fSize = size;
+ pobj->m_fRandVal = 0.0f;
+
+ return pobj;
+}
+
void
CParticleObject::RemoveObject(void)
{
@@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void)
case POBJECT_PED_WATER_SPLASH:
{
-#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition();
@@ -733,69 +746,12 @@ void CParticleObject::UpdateClose(void)
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
}
-#else
- CVector pos;
- CVector vel;
-
- for ( int32 i = -2; i < 2; i++ )
- {
- pos = this->GetPosition();
- pos += CVector(-0.75f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
- pos = this->GetPosition();
- pos += CVector(0.75f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), -0.75, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), 0.75, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
- }
-
-
- for ( int32 i = 0; i < 4; i++ )
- {
- pos = this->GetPosition();
-
- pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
- pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
- pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- vel = this->m_vecTarget;
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
- }
-#endif
break;
}
case POBJECT_CAR_WATER_SPLASH:
{
-#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition();
@@ -890,65 +846,7 @@ void CParticleObject::UpdateClose(void)
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
}
-#else
- CVector pos;
- CVector vel;
-
- for ( int32 i = -3; i < 4; i++ )
- {
- pos = this->GetPosition();
- pos += CVector(-1.5f, 0.5f * float(i), 0.0f);
-
-
- vel = this->m_vecTarget;
- vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(1.5f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), -1.5f, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), 1.5f, 0.0f);
-
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
- }
-
- for ( int32 i = 0; i < 8; i++ )
- {
- pos = this->GetPosition();
- pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
- pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
-
- vel = this->m_vecTarget;
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
- }
-#endif
+
break;
}
@@ -979,63 +877,107 @@ void CParticleObject::UpdateClose(void)
break;
}
- case POBJECT_CATALINAS_GUNFLASH:
+ case POBJECT_FIRE_HYDRANT:
{
- CRGBA flashcolor(120, 120, 120, 255);
-
- CVector vel = this->m_vecTarget;
CVector pos = this->GetPosition();
-
- float size = 1.0f;
- if ( this->m_fSize != 0.0f )
- size = this->m_fSize;
-
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor);
-
- pos += size * (0.06f * vel);
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor);
-
- pos += size * (0.04f * vel);
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor);
+ CVector vel = this->m_vecTarget;
- CVector smokepos = this->GetPosition();
- CVector smokevel = 0.1f * vel;
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
+ if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
+ {
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+ }
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(this->m_ParticleType, pos, vel, NULL, 0.0f, this->m_Color);
+ }
+ }
break;
}
- case POBJECT_CATALINAS_SHOTGUNFLASH:
+ case POBJECT_WATER_FOUNTAIN_VERT:
{
- CRGBA flashcolor(120, 120, 120, 255);
-
+ CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
- float size = 1.0f;
- if ( this->m_fSize != 0.0f )
- size = this->m_fSize;
+ for ( int32 i = 0; i < 2; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+ }
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
CVector pos = this->GetPosition();
-
- CVector velstep = size * (0.1f * vel);
- CVector flashpos = pos;
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
-
+ CVector vel = this->m_vecTarget;
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.001f, this->m_Color, 0, 0, 1, 1000);
+ }
- CVector smokepos = this->GetPosition();
- CVector smokevel = 0.1f*vel;
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
-
break;
}
@@ -1202,6 +1144,48 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
}
void
+CParticleObject::RemoveAllExpireableParticleObjects(void)
+{
+ {
+ CParticleObject *pobj = pCloseListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != NULL )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != NULL );
+ }
+ }
+
+ {
+ CParticleObject *pobj = pFarListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != NULL )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != NULL );
+ }
+ }
+}
+
+void
CParticleObject::RemoveAllParticleObjects(void)
{
pUnusedListHead = &gPObjectArray[0];
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index 34a672bb..25261243 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -4,12 +4,12 @@
#include "ParticleType.h"
#include "Placeable.h"
-#define MAX_PARTICLEOBJECTS 100
+#define MAX_PARTICLEOBJECTS 70
#define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType
{
- POBJECT_PAVEMENT_STEAM,
+ POBJECT_PAVEMENT_STEAM = 0,
POBJECT_PAVEMENT_STEAM_SLOWMOTION,
POBJECT_WALL_STEAM,
POBJECT_WALL_STEAM_SLOWMOTION,
@@ -22,6 +22,8 @@ enum eParticleObjectType
POBJECT_BIG_FIRE,
POBJECT_DRY_ICE,
POBJECT_DRY_ICE_SLOWMOTION,
+ POBJECT_WATER_FOUNTAIN_VERT,
+ POBJECT_WATER_FOUNTAIN_HORIZ,
POBJECT_FIRE_TRAIL,
POBJECT_SMOKE_TRAIL,
POBJECT_FIREBALL_AND_SMOKE,
@@ -69,12 +71,13 @@ public:
~CParticleObject();
static void Initialise(void);
-
- static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
-
+
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
+ static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
+
void RemoveObject(void);
static void UpdateAll(void);
@@ -84,6 +87,7 @@ public:
static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length);
+ static void RemoveAllExpireableParticleObjects(void);
static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};