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-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/main.cpp20
-rw-r--r--src/render/Renderer.cpp13
-rw-r--r--src/render/Renderer.h8
-rw-r--r--src/rw/VisibilityPlugins.cpp78
5 files changed, 64 insertions, 57 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index f31ffa27..9fbd94f6 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -191,7 +191,7 @@ CGame::InitialiseRenderWare(void)
CVisibilityPlugins::Initialise();
/* Create camera */
- Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 74172bf3..0b1dc6a1 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -890,18 +890,18 @@ void
MattRenderScene(void)
{
// this calls CMattRenderer::Render
- CWorld::AdvanceCurrentScanCode();
+ /// CWorld::AdvanceCurrentScanCode();
// CMattRenderer::ResetRenderStates
- CRenderer::ClearForFrame();
+ /// CRenderer::ClearForFrame(); // before ConstructRenderList
// CClock::CalcEnvMapTimeMultiplicator
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics
- CRenderer::ConstructRenderList();
+ /// CRenderer::ConstructRenderList(); // before PreRender
if(gbRenderWorld0)
CRenderer::RenderWorld(0); // roads
// CMattRenderer::ResetRenderStates
- CRenderer::PreRender();
+ /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
CCoronas::RenderReflections();
if(gbRenderWorld1)
CRenderer::RenderWorld(1); // opaque
@@ -1213,21 +1213,23 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
#endif
-#ifdef NEW_RENDERER
- if(!gbNewRenderer)
-#endif
-{
+
tbStartTimer(0, "CnstrRenderList");
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
#endif
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
+ CRenderer::ClearForFrame();
+ }
+#endif
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
tbStartTimer(0, "PreRender");
CRenderer::PreRender();
tbEndTimer("PreRender");
-}
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index f8dbed1e..78977a9a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -61,14 +61,6 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
-#ifdef FIX_BUGS
-#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
-#else
-#define LOD_DISTANCE 300.0f
-#endif
-#define FADE_DISTANCE 20.0f
-#define STREAM_DISTANCE 30.0f
-
void
CRenderer::Init(void)
@@ -711,12 +703,13 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
{
if(ent->m_rwObject == nil)
return;
+
+ ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
+
assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC);
RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
- ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
-
int pass = PASS_BLEND;
if(mi->m_additive) // very questionable
pass = PASS_ADD;
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index b579bb4c..c54c0dbe 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -2,6 +2,14 @@
class CEntity;
+#ifdef FIX_BUGS
+#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
+#else
+#define LOD_DISTANCE 300.0f
+#endif
+#define FADE_DISTANCE 20.0f
+#define STREAM_DISTANCE 30.0f
+
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbBigWhiteDebugLightSwitchedOn;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index c79cb52b..d768e82f 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -14,8 +14,6 @@
//--MIAMI: file done
-#define FADE_DISTANCE 20.0f
-
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
@@ -39,6 +37,8 @@ float CVisibilityPlugins::ms_bigVehicleLod1Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
+#define RENDERCALLBACK AtomicDefaultRenderCallBack
+
void
CVisibilityPlugins::Initialise(void)
{
@@ -132,6 +132,10 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
return !!m_alphaBoatAtomicList.InsertSorted(item);
}
+// can't increase this yet unfortunately...
+// probably have to fix fading for this so material alpha isn't overwritten
+#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
+
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
@@ -144,13 +148,13 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
- ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
- ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
- ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
+ ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
static float DistToCameraSq;
@@ -187,7 +191,7 @@ CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list)
{
CLink<AlphaObjectInfo> *node;
for(node = list.tail.prev; node != &list.head; node = node->prev)
- AtomicDefaultRenderCallBack(node->item.atomic);
+ RENDERCALLBACK(node->item.atomic);
}
void
@@ -257,11 +261,11 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
mi = GetAtomicModelInfo(atomic);
len = Sqrt(DistToCameraSq);
- lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier);
+ lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -278,7 +282,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -292,7 +296,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
@@ -312,7 +316,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
maxdist = mi->GetLodDistance(0);
distsq = RwV3dDotProduct(&view, &view);
if(distsq < maxdist*maxdist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -334,7 +338,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
@@ -342,7 +346,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
@@ -371,7 +375,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -395,10 +399,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -420,7 +424,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -442,7 +446,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -451,7 +455,7 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
if(DistToCameraSq < ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -461,9 +465,9 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
if(DistToCameraSq < ms_vehicleLod0Dist){
if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){
if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -485,7 +489,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -508,7 +512,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -523,7 +527,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -535,7 +539,7 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
if(DistToCameraSq >= ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -555,7 +559,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -579,10 +583,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -600,7 +604,7 @@ CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic)
RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at);
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -618,7 +622,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn);
dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right);
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -628,7 +632,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -642,7 +646,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -838,7 +842,7 @@ void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
- cb = AtomicDefaultRenderCallBack; // not necessary
+ cb = RENDERCALLBACK; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}