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-rw-r--r-- | README.md | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -1,4 +1,5 @@ -# re3 +<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200"> + [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) <a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> @@ -40,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD ### Unreversed / incomplete classes (at least the ones we know) The following classes have only unused or practically unused code left: ``` -CMemoryHeap - only on PS2 NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) PedDebug.cpp - only on mobile (debug code) HandlingMgr.cpp - debug functions from mobile +CFormationInfo - unused PedAI class that could be found on mobile CVehicle::ProcessBikeWheel - early bike code (only on mobile) CAutomobile::DebugCode - debug function from mobile CBoat::DebugCode - debug function from mobile CBoat::ModifyHandlingValue - debug function from mobile CBoat::DisplayHandlingData - debug function from mobile -TexturePools - only on PC (slight RW modification that we don't actually need) +CStreaming::PrintRequestList - debug function from mobile +d3d8raster.c - only on PC (slight RW modification that we don't actually need) ``` |