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+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9caps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _d3d9CAPS_H
+#define _d3d9CAPS_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif //DIRECT3D_VERSION
+
+// include this file content only if compiling for DX9 interfaces
+#if(DIRECT3D_VERSION >= 0x0900)
+
+#if defined(_X86_) || defined(_IA64)
+#pragma pack(4)
+#endif
+
+typedef struct _D3DVSHADERCAPS2_0
+{
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+#define D3DVS20CAPS_PREDICATION (1<<0)
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+typedef struct _D3DPSHADERCAPS2_0
+{
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
+#define D3DPS20CAPS_PREDICATION (1<<2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+typedef struct _D3DCAPS9
+{
+ /* Device Info */
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ /* Caps from DX7 Draw */
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ /* Cursor Caps */
+ DWORD CursorCaps;
+
+ /* 3D Device Caps */
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
+ DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
+ DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
+ DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
+ DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
+
+ DWORD LineCaps; // D3DLINECAPS
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride; // max stride for SetStreamSource
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst; // number of vertex shader constant registers
+
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
+
+ // Here are the DX9 specific ones
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+
+ UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
+ UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
+ UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
+ DWORD DeclTypes; // Data types, supported in vertex declarations
+ DWORD NumSimultaneousRTs; // Will be at least 1
+ DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
+ DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
+ DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9;
+
+//
+// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
+//
+
+//
+// Caps
+//
+#define D3DCAPS_READ_SCANLINE 0x00020000L
+
+//
+// Caps2
+//
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
+#define D3DCAPS2_RESERVED 0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
+
+//
+// Caps3
+//
+#define D3DCAPS3_RESERVED 0x8000001fL
+
+// Indicates that the device can respect the ALPHABLENDENABLE render state
+// when fullscreen while using the FLIP or DISCARD swap effect.
+// COPY and COPYVSYNC swap effects work whether or not this flag is set.
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
+
+// Indicates that the device can perform a gamma correction from
+// a windowed back buffer containing linear content to the sRGB desktop.
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
+
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
+
+
+//
+// PresentationIntervals
+//
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
+#define D3DPRESENT_INTERVAL_ONE 0x00000001L
+#define D3DPRESENT_INTERVAL_TWO 0x00000002L
+#define D3DPRESENT_INTERVAL_THREE 0x00000004L
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
+
+//
+// CursorCaps
+//
+// Driver supports HW color cursor in at least hi-res modes(height >=400)
+#define D3DCURSORCAPS_COLOR 0x00000001L
+// Driver supports HW cursor also in low-res modes(height < 400)
+#define D3DCURSORCAPS_LOWRES 0x00000002L
+
+//
+// DevCaps
+//
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
+#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
+#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
+#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
+
+//
+// PrimitiveMiscCaps
+//
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
+#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
+ use the specular alpha channel to store fog factor) */
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
+
+//
+// LineCaps
+//
+#define D3DLINECAPS_TEXTURE 0x00000001L
+#define D3DLINECAPS_ZTEST 0x00000002L
+#define D3DLINECAPS_BLEND 0x00000004L
+#define D3DLINECAPS_ALPHACMP 0x00000008L
+#define D3DLINECAPS_FOG 0x00000010L
+#define D3DLINECAPS_ANTIALIAS 0x00000020L
+
+//
+// RasterCaps
+//
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#define D3DPRASTERCAPS_WBUFFER 0x00040000L
+#define D3DPRASTERCAPS_WFOG 0x00100000L
+#define D3DPRASTERCAPS_ZFOG 0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
+
+//
+// ZCmpCaps, AlphaCmpCaps
+//
+#define D3DPCMPCAPS_NEVER 0x00000001L
+#define D3DPCMPCAPS_LESS 0x00000002L
+#define D3DPCMPCAPS_EQUAL 0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
+#define D3DPCMPCAPS_GREATER 0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
+#define D3DPCMPCAPS_ALWAYS 0x00000080L
+
+//
+// SourceBlendCaps, DestBlendCaps
+//
+#define D3DPBLENDCAPS_ZERO 0x00000001L
+#define D3DPBLENDCAPS_ONE 0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
+
+//
+// ShadeCaps
+//
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
+
+//
+// TextureCaps
+//
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
+#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
+// Device can use non-POW2 textures if:
+// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
+// 3) mip mapping is not enabled (use magnification filter only)
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
+ in programmable and fixed function pixel shaders */
+
+//
+// TextureFilterCaps, StretchRectFilterCaps
+//
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
+
+//
+// TextureAddressCaps
+//
+#define D3DPTADDRESSCAPS_WRAP 0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
+#define D3DPTADDRESSCAPS_BORDER 0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
+
+//
+// StencilCaps
+//
+#define D3DSTENCILCAPS_KEEP 0x00000001L
+#define D3DSTENCILCAPS_ZERO 0x00000002L
+#define D3DSTENCILCAPS_REPLACE 0x00000004L
+#define D3DSTENCILCAPS_INCRSAT 0x00000008L
+#define D3DSTENCILCAPS_DECRSAT 0x00000010L
+#define D3DSTENCILCAPS_INVERT 0x00000020L
+#define D3DSTENCILCAPS_INCR 0x00000040L
+#define D3DSTENCILCAPS_DECR 0x00000080L
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
+
+//
+// TextureOpCaps
+//
+#define D3DTEXOPCAPS_DISABLE 0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
+#define D3DTEXOPCAPS_MODULATE 0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
+#define D3DTEXOPCAPS_ADD 0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
+#define D3DTEXOPCAPS_LERP 0x02000000L
+
+//
+// FVFCaps
+//
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
+#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
+
+//
+// VertexProcessingCaps
+//
+#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
+#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
+ viewer mode */
+
+//
+// DevCaps2
+//
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
+
+//
+// DeclTypes
+//
+#define D3DDTCAPS_UBYTE4 0x00000001L
+#define D3DDTCAPS_UBYTE4N 0x00000002L
+#define D3DDTCAPS_SHORT2N 0x00000004L
+#define D3DDTCAPS_SHORT4N 0x00000008L
+#define D3DDTCAPS_USHORT2N 0x00000010L
+#define D3DDTCAPS_USHORT4N 0x00000020L
+#define D3DDTCAPS_UDEC3 0x00000040L
+#define D3DDTCAPS_DEC3N 0x00000080L
+#define D3DDTCAPS_FLOAT16_2 0x00000100L
+#define D3DDTCAPS_FLOAT16_4 0x00000200L
+
+
+#pragma pack()
+
+#endif /* (DIRECT3D_VERSION >= 0x0900) */
+#endif /* _d3d9CAPS_H_ */
+