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Diffstat (limited to '')
-rw-r--r-- | dxsdk/Include/dinput.h | 4417 |
1 files changed, 4417 insertions, 0 deletions
diff --git a/dxsdk/Include/dinput.h b/dxsdk/Include/dinput.h new file mode 100644 index 00000000..5aac2563 --- /dev/null +++ b/dxsdk/Include/dinput.h @@ -0,0 +1,4417 @@ +/**************************************************************************** + * + * Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved. + * + * File: dinput.h + * Content: DirectInput include file + * + ****************************************************************************/ + +#ifndef __DINPUT_INCLUDED__ +#define __DINPUT_INCLUDED__ + +#ifndef DIJ_RINGZERO + +#ifdef _WIN32 +#define COM_NO_WINDOWS_H +#include <objbase.h> +#endif + +#endif /* DIJ_RINGZERO */ + +#ifdef __cplusplus +extern "C" { +#endif + + + + + +/* + * To build applications for older versions of DirectInput + * + * #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ] + * + * before #include <dinput.h>. By default, #include <dinput.h> + * will produce a DirectX 8-compatible header file. + * + */ + +#define DIRECTINPUT_HEADER_VERSION 0x0800 +#ifndef DIRECTINPUT_VERSION +#define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION +#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800") +#endif + +#ifndef DIJ_RINGZERO + +/**************************************************************************** + * + * Class IDs + * + ****************************************************************************/ + +DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/**************************************************************************** + * + * Interfaces + * + ****************************************************************************/ + +DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +/**************************************************************************** + * + * Predefined object types + * + ****************************************************************************/ + +DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/**************************************************************************** + * + * Predefined product GUIDs + * + ****************************************************************************/ + +DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/**************************************************************************** + * + * Predefined force feedback effects + * + ****************************************************************************/ + +DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +#endif /* DIJ_RINGZERO */ + +/**************************************************************************** + * + * Interfaces and Structures... + * + ****************************************************************************/ + +#if(DIRECTINPUT_VERSION >= 0x0500) + +/**************************************************************************** + * + * IDirectInputEffect + * + ****************************************************************************/ + +#define DIEFT_ALL 0x00000000 + +#define DIEFT_CONSTANTFORCE 0x00000001 +#define DIEFT_RAMPFORCE 0x00000002 +#define DIEFT_PERIODIC 0x00000003 +#define DIEFT_CONDITION 0x00000004 +#define DIEFT_CUSTOMFORCE 0x00000005 +#define DIEFT_HARDWARE 0x000000FF +#define DIEFT_FFATTACK 0x00000200 +#define DIEFT_FFFADE 0x00000400 +#define DIEFT_SATURATION 0x00000800 +#define DIEFT_POSNEGCOEFFICIENTS 0x00001000 +#define DIEFT_POSNEGSATURATION 0x00002000 +#define DIEFT_DEADBAND 0x00004000 +#define DIEFT_STARTDELAY 0x00008000 +#define DIEFT_GETTYPE(n) LOBYTE(n) + +#define DI_DEGREES 100 +#define DI_FFNOMINALMAX 10000 +#define DI_SECONDS 1000000 + +typedef struct DICONSTANTFORCE { + LONG lMagnitude; +} DICONSTANTFORCE, *LPDICONSTANTFORCE; +typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; + +typedef struct DIRAMPFORCE { + LONG lStart; + LONG lEnd; +} DIRAMPFORCE, *LPDIRAMPFORCE; +typedef const DIRAMPFORCE *LPCDIRAMPFORCE; + +typedef struct DIPERIODIC { + DWORD dwMagnitude; + LONG lOffset; + DWORD dwPhase; + DWORD dwPeriod; +} DIPERIODIC, *LPDIPERIODIC; +typedef const DIPERIODIC *LPCDIPERIODIC; + +typedef struct DICONDITION { + LONG lOffset; + LONG lPositiveCoefficient; + LONG lNegativeCoefficient; + DWORD dwPositiveSaturation; + DWORD dwNegativeSaturation; + LONG lDeadBand; +} DICONDITION, *LPDICONDITION; +typedef const DICONDITION *LPCDICONDITION; + +typedef struct DICUSTOMFORCE { + DWORD cChannels; + DWORD dwSamplePeriod; + DWORD cSamples; + LPLONG rglForceData; +} DICUSTOMFORCE, *LPDICUSTOMFORCE; +typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; + + +typedef struct DIENVELOPE { + DWORD dwSize; /* sizeof(DIENVELOPE) */ + DWORD dwAttackLevel; + DWORD dwAttackTime; /* Microseconds */ + DWORD dwFadeLevel; + DWORD dwFadeTime; /* Microseconds */ +} DIENVELOPE, *LPDIENVELOPE; +typedef const DIENVELOPE *LPCDIENVELOPE; + + +/* This structure is defined for DirectX 5.0 compatibility */ +typedef struct DIEFFECT_DX5 { + DWORD dwSize; /* sizeof(DIEFFECT_DX5) */ + DWORD dwFlags; /* DIEFF_* */ + DWORD dwDuration; /* Microseconds */ + DWORD dwSamplePeriod; /* Microseconds */ + DWORD dwGain; + DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */ + DWORD dwTriggerRepeatInterval; /* Microseconds */ + DWORD cAxes; /* Number of axes */ + LPDWORD rgdwAxes; /* Array of axes */ + LPLONG rglDirection; /* Array of directions */ + LPDIENVELOPE lpEnvelope; /* Optional */ + DWORD cbTypeSpecificParams; /* Size of params */ + LPVOID lpvTypeSpecificParams; /* Pointer to params */ +} DIEFFECT_DX5, *LPDIEFFECT_DX5; +typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; + +typedef struct DIEFFECT { + DWORD dwSize; /* sizeof(DIEFFECT) */ + DWORD dwFlags; /* DIEFF_* */ + DWORD dwDuration; /* Microseconds */ + DWORD dwSamplePeriod; /* Microseconds */ + DWORD dwGain; + DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */ + DWORD dwTriggerRepeatInterval; /* Microseconds */ + DWORD cAxes; /* Number of axes */ + LPDWORD rgdwAxes; /* Array of axes */ + LPLONG rglDirection; /* Array of directions */ + LPDIENVELOPE lpEnvelope; /* Optional */ + DWORD cbTypeSpecificParams; /* Size of params */ + LPVOID lpvTypeSpecificParams; /* Pointer to params */ +#if(DIRECTINPUT_VERSION >= 0x0600) + DWORD dwStartDelay; /* Microseconds */ +#endif /* DIRECTINPUT_VERSION >= 0x0600 */ +} DIEFFECT, *LPDIEFFECT; +typedef DIEFFECT DIEFFECT_DX6; +typedef LPDIEFFECT LPDIEFFECT_DX6; +typedef const DIEFFECT *LPCDIEFFECT; + + +#if(DIRECTINPUT_VERSION >= 0x0700) +#ifndef DIJ_RINGZERO +typedef struct DIFILEEFFECT{ + DWORD dwSize; + GUID GuidEffect; + LPCDIEFFECT lpDiEffect; + CHAR szFriendlyName[MAX_PATH]; +}DIFILEEFFECT, *LPDIFILEEFFECT; +typedef const DIFILEEFFECT *LPCDIFILEEFFECT; +typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); +#endif /* DIJ_RINGZERO */ +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +#define DIEFF_OBJECTIDS 0x00000001 +#define DIEFF_OBJECTOFFSETS 0x00000002 +#define DIEFF_CARTESIAN 0x00000010 +#define DIEFF_POLAR 0x00000020 +#define DIEFF_SPHERICAL 0x00000040 + +#define DIEP_DURATION 0x00000001 +#define DIEP_SAMPLEPERIOD 0x00000002 +#define DIEP_GAIN 0x00000004 +#define DIEP_TRIGGERBUTTON 0x00000008 +#define DIEP_TRIGGERREPEATINTERVAL 0x00000010 +#define DIEP_AXES 0x00000020 +#define DIEP_DIRECTION 0x00000040 +#define DIEP_ENVELOPE 0x00000080 +#define DIEP_TYPESPECIFICPARAMS 0x00000100 +#if(DIRECTINPUT_VERSION >= 0x0600) +#define DIEP_STARTDELAY 0x00000200 +#define DIEP_ALLPARAMS_DX5 0x000001FF +#define DIEP_ALLPARAMS 0x000003FF +#else /* DIRECTINPUT_VERSION < 0x0600 */ +#define DIEP_ALLPARAMS 0x000001FF +#endif /* DIRECTINPUT_VERSION < 0x0600 */ +#define DIEP_START 0x20000000 +#define DIEP_NORESTART 0x40000000 +#define DIEP_NODOWNLOAD 0x80000000 +#define DIEB_NOTRIGGER 0xFFFFFFFF + +#define DIES_SOLO 0x00000001 +#define DIES_NODOWNLOAD 0x80000000 + +#define DIEGES_PLAYING 0x00000001 +#define DIEGES_EMULATED 0x00000002 + +typedef struct DIEFFESCAPE { + DWORD dwSize; + DWORD dwCommand; + LPVOID lpvInBuffer; + DWORD cbInBuffer; + LPVOID lpvOutBuffer; + DWORD cbOutBuffer; +} DIEFFESCAPE, *LPDIEFFESCAPE; + +#ifndef DIJ_RINGZERO + +#undef INTERFACE +#define INTERFACE IDirectInputEffect + +DECLARE_INTERFACE_(IDirectInputEffect, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputEffect methods ***/ + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; + STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE; + STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE; + STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE; + STDMETHOD(Stop)(THIS) PURE; + STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; + STDMETHOD(Download)(THIS) PURE; + STDMETHOD(Unload)(THIS) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; +}; + +typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) +#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) +#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) +#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) +#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#else +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputEffect_AddRef(p) (p)->AddRef() +#define IDirectInputEffect_Release(p) (p)->Release() +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) +#define IDirectInputEffect_Stop(p) (p)->Stop() +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) +#define IDirectInputEffect_Download(p) (p)->Download() +#define IDirectInputEffect_Unload(p) (p)->Unload() +#define IDirectInputEffect_Escape(p,a) (p)->Escape(a) +#endif + +#endif /* DIJ_RINGZERO */ + +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +/**************************************************************************** + * + * IDirectInputDevice + * + ****************************************************************************/ + +#if DIRECTINPUT_VERSION <= 0x700 +#define DIDEVTYPE_DEVICE 1 +#define DIDEVTYPE_MOUSE 2 +#define DIDEVTYPE_KEYBOARD 3 +#define DIDEVTYPE_JOYSTICK 4 + +#else +#define DI8DEVCLASS_ALL 0 +#define DI8DEVCLASS_DEVICE 1 +#define DI8DEVCLASS_POINTER 2 +#define DI8DEVCLASS_KEYBOARD 3 +#define DI8DEVCLASS_GAMECTRL 4 + +#define DI8DEVTYPE_DEVICE 0x11 +#define DI8DEVTYPE_MOUSE 0x12 +#define DI8DEVTYPE_KEYBOARD 0x13 +#define DI8DEVTYPE_JOYSTICK 0x14 +#define DI8DEVTYPE_GAMEPAD 0x15 +#define DI8DEVTYPE_DRIVING 0x16 +#define DI8DEVTYPE_FLIGHT 0x17 +#define DI8DEVTYPE_1STPERSON 0x18 +#define DI8DEVTYPE_DEVICECTRL 0x19 +#define DI8DEVTYPE_SCREENPOINTER 0x1A +#define DI8DEVTYPE_REMOTE 0x1B +#define DI8DEVTYPE_SUPPLEMENTAL 0x1C +#endif /* DIRECTINPUT_VERSION <= 0x700 */ + +#define DIDEVTYPE_HID 0x00010000 + +#if DIRECTINPUT_VERSION <= 0x700 +#define DIDEVTYPEMOUSE_UNKNOWN 1 +#define DIDEVTYPEMOUSE_TRADITIONAL 2 +#define DIDEVTYPEMOUSE_FINGERSTICK 3 +#define DIDEVTYPEMOUSE_TOUCHPAD 4 +#define DIDEVTYPEMOUSE_TRACKBALL 5 + +#define DIDEVTYPEKEYBOARD_UNKNOWN 0 +#define DIDEVTYPEKEYBOARD_PCXT 1 +#define DIDEVTYPEKEYBOARD_OLIVETTI 2 +#define DIDEVTYPEKEYBOARD_PCAT 3 +#define DIDEVTYPEKEYBOARD_PCENH 4 +#define DIDEVTYPEKEYBOARD_NOKIA1050 5 +#define DIDEVTYPEKEYBOARD_NOKIA9140 6 +#define DIDEVTYPEKEYBOARD_NEC98 7 +#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DIDEVTYPEKEYBOARD_NEC98106 9 +#define DIDEVTYPEKEYBOARD_JAPAN106 10 +#define DIDEVTYPEKEYBOARD_JAPANAX 11 +#define DIDEVTYPEKEYBOARD_J3100 12 + +#define DIDEVTYPEJOYSTICK_UNKNOWN 1 +#define DIDEVTYPEJOYSTICK_TRADITIONAL 2 +#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 +#define DIDEVTYPEJOYSTICK_GAMEPAD 4 +#define DIDEVTYPEJOYSTICK_RUDDER 5 +#define DIDEVTYPEJOYSTICK_WHEEL 6 +#define DIDEVTYPEJOYSTICK_HEADTRACKER 7 + +#else +#define DI8DEVTYPEMOUSE_UNKNOWN 1 +#define DI8DEVTYPEMOUSE_TRADITIONAL 2 +#define DI8DEVTYPEMOUSE_FINGERSTICK 3 +#define DI8DEVTYPEMOUSE_TOUCHPAD 4 +#define DI8DEVTYPEMOUSE_TRACKBALL 5 +#define DI8DEVTYPEMOUSE_ABSOLUTE 6 + +#define DI8DEVTYPEKEYBOARD_UNKNOWN 0 +#define DI8DEVTYPEKEYBOARD_PCXT 1 +#define DI8DEVTYPEKEYBOARD_OLIVETTI 2 +#define DI8DEVTYPEKEYBOARD_PCAT 3 +#define DI8DEVTYPEKEYBOARD_PCENH 4 +#define DI8DEVTYPEKEYBOARD_NOKIA1050 5 +#define DI8DEVTYPEKEYBOARD_NOKIA9140 6 +#define DI8DEVTYPEKEYBOARD_NEC98 7 +#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DI8DEVTYPEKEYBOARD_NEC98106 9 +#define DI8DEVTYPEKEYBOARD_JAPAN106 10 +#define DI8DEVTYPEKEYBOARD_JAPANAX 11 +#define DI8DEVTYPEKEYBOARD_J3100 12 + +#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 + +#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEJOYSTICK_STANDARD 2 + +#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEGAMEPAD_STANDARD 2 +#define DI8DEVTYPEGAMEPAD_TILT 3 + +#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 +#define DI8DEVTYPEDRIVING_DUALPEDALS 3 +#define DI8DEVTYPEDRIVING_THREEPEDALS 4 +#define DI8DEVTYPEDRIVING_HANDHELD 5 + +#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEFLIGHT_STICK 2 +#define DI8DEVTYPEFLIGHT_YOKE 3 +#define DI8DEVTYPEFLIGHT_RC 4 + +#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPE1STPERSON_UNKNOWN 2 +#define DI8DEVTYPE1STPERSON_SIXDOF 3 +#define DI8DEVTYPE1STPERSON_SHOOTER 4 + +#define DI8DEVTYPESCREENPTR_UNKNOWN 2 +#define DI8DEVTYPESCREENPTR_LIGHTGUN 3 +#define DI8DEVTYPESCREENPTR_LIGHTPEN 4 +#define DI8DEVTYPESCREENPTR_TOUCH 5 + +#define DI8DEVTYPEREMOTE_UNKNOWN 2 + +#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 + +#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 +#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 +#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 +#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 +#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 +#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 +#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 +#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 +#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 +#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 +#endif /* DIRECTINPUT_VERSION <= 0x700 */ + +#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) +#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) + +#if(DIRECTINPUT_VERSION >= 0x0500) +/* This structure is defined for DirectX 3.0 compatibility */ +typedef struct DIDEVCAPS_DX3 { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +typedef struct DIDEVCAPS { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFSamplePeriod; + DWORD dwFFMinTimeResolution; + DWORD dwFirmwareRevision; + DWORD dwHardwareRevision; + DWORD dwFFDriverVersion; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVCAPS, *LPDIDEVCAPS; + +#define DIDC_ATTACHED 0x00000001 +#define DIDC_POLLEDDEVICE 0x00000002 +#define DIDC_EMULATED 0x00000004 +#define DIDC_POLLEDDATAFORMAT 0x00000008 +#if(DIRECTINPUT_VERSION >= 0x0500) +#define DIDC_FORCEFEEDBACK 0x00000100 +#define DIDC_FFATTACK 0x00000200 +#define DIDC_FFFADE 0x00000400 +#define DIDC_SATURATION 0x00000800 +#define DIDC_POSNEGCOEFFICIENTS 0x00001000 +#define DIDC_POSNEGSATURATION 0x00002000 +#define DIDC_DEADBAND 0x00004000 +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +#define DIDC_STARTDELAY 0x00008000 +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIDC_ALIAS 0x00010000 +#define DIDC_PHANTOM 0x00020000 +#endif /* DIRECTINPUT_VERSION >= 0x050a */ +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIDC_HIDDEN 0x00040000 +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +#define DIDFT_ALL 0x00000000 + +#define DIDFT_RELAXIS 0x00000001 +#define DIDFT_ABSAXIS 0x00000002 +#define DIDFT_AXIS 0x00000003 + +#define DIDFT_PSHBUTTON 0x00000004 +#define DIDFT_TGLBUTTON 0x00000008 +#define DIDFT_BUTTON 0x0000000C + +#define DIDFT_POV 0x00000010 +#define DIDFT_COLLECTION 0x00000040 +#define DIDFT_NODATA 0x00000080 + +#define DIDFT_ANYINSTANCE 0x00FFFF00 +#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE +#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) +#define DIDFT_GETTYPE(n) LOBYTE(n) +#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) +#define DIDFT_FFACTUATOR 0x01000000 +#define DIDFT_FFEFFECTTRIGGER 0x02000000 +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIDFT_OUTPUT 0x10000000 +#define DIDFT_VENDORDEFINED 0x04000000 +#define DIDFT_ALIAS 0x08000000 +#endif /* DIRECTINPUT_VERSION >= 0x050a */ +#ifndef DIDFT_OPTIONAL +#define DIDFT_OPTIONAL 0x80000000 +#endif + +#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) +#define DIDFT_NOCOLLECTION 0x00FFFF00 + +#ifndef DIJ_RINGZERO + +typedef struct _DIOBJECTDATAFORMAT { + const GUID *pguid; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; +} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; +typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; + +typedef struct _DIDATAFORMAT { + DWORD dwSize; + DWORD dwObjSize; + DWORD dwFlags; + DWORD dwDataSize; + DWORD dwNumObjs; + LPDIOBJECTDATAFORMAT rgodf; +} DIDATAFORMAT, *LPDIDATAFORMAT; +typedef const DIDATAFORMAT *LPCDIDATAFORMAT; + +#define DIDF_ABSAXIS 0x00000001 +#define DIDF_RELAXIS 0x00000002 + +#ifdef __cplusplus +extern "C" { +#endif +extern const DIDATAFORMAT c_dfDIMouse; + +#if(DIRECTINPUT_VERSION >= 0x0700) +extern const DIDATAFORMAT c_dfDIMouse2; +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +extern const DIDATAFORMAT c_dfDIKeyboard; + +#if(DIRECTINPUT_VERSION >= 0x0500) +extern const DIDATAFORMAT c_dfDIJoystick; +extern const DIDATAFORMAT c_dfDIJoystick2; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +#ifdef __cplusplus +}; +#endif + + +#if DIRECTINPUT_VERSION > 0x0700 + +typedef struct _DIACTIONA { + UINT_PTR uAppData; + DWORD dwSemantic; + OPTIONAL DWORD dwFlags; + OPTIONAL union { + LPCSTR lptszActionName; + UINT uResIdString; + }; + OPTIONAL GUID guidInstance; + OPTIONAL DWORD dwObjID; + OPTIONAL DWORD dwHow; +} DIACTIONA, *LPDIACTIONA ; +typedef struct _DIACTIONW { + UINT_PTR uAppData; + DWORD dwSemantic; + OPTIONAL DWORD dwFlags; + OPTIONAL union { + LPCWSTR lptszActionName; + UINT uResIdString; + }; + OPTIONAL GUID guidInstance; + OPTIONAL DWORD dwObjID; + OPTIONAL DWORD dwHow; +} DIACTIONW, *LPDIACTIONW ; +#ifdef UNICODE +typedef DIACTIONW DIACTION; +typedef LPDIACTIONW LPDIACTION; +#else +typedef DIACTIONA DIACTION; +typedef LPDIACTIONA LPDIACTION; +#endif // UNICODE + +typedef const DIACTIONA *LPCDIACTIONA; +typedef const DIACTIONW *LPCDIACTIONW; +#ifdef UNICODE +typedef DIACTIONW DIACTION; +typedef LPCDIACTIONW LPCDIACTION; +#else +typedef DIACTIONA DIACTION; +typedef LPCDIACTIONA LPCDIACTION; +#endif // UNICODE +typedef const DIACTION *LPCDIACTION; + + +#define DIA_FORCEFEEDBACK 0x00000001 +#define DIA_APPMAPPED 0x00000002 +#define DIA_APPNOMAP 0x00000004 +#define DIA_NORANGE 0x00000008 +#define DIA_APPFIXED 0x00000010 + +#define DIAH_UNMAPPED 0x00000000 +#define DIAH_USERCONFIG 0x00000001 +#define DIAH_APPREQUESTED 0x00000002 +#define DIAH_HWAPP 0x00000004 +#define DIAH_HWDEFAULT 0x00000008 +#define DIAH_DEFAULT 0x00000020 +#define DIAH_ERROR 0x80000000 + +typedef struct _DIACTIONFORMATA { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONA rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + OPTIONAL LONG lAxisMin; + OPTIONAL LONG lAxisMax; + OPTIONAL HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + CHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATA, *LPDIACTIONFORMATA; +typedef struct _DIACTIONFORMATW { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONW rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + OPTIONAL LONG lAxisMin; + OPTIONAL LONG lAxisMax; + OPTIONAL HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + WCHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATW, *LPDIACTIONFORMATW; +#ifdef UNICODE +typedef DIACTIONFORMATW DIACTIONFORMAT; +typedef LPDIACTIONFORMATW LPDIACTIONFORMAT; +#else +typedef DIACTIONFORMATA DIACTIONFORMAT; +typedef LPDIACTIONFORMATA LPDIACTIONFORMAT; +#endif // UNICODE +typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; +typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; +#ifdef UNICODE +typedef DIACTIONFORMATW DIACTIONFORMAT; +typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT; +#else +typedef DIACTIONFORMATA DIACTIONFORMAT; +typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT; +#endif // UNICODE +typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT; + +#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF +#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF +#define DIAFTS_UNUSEDDEVICELOW 0x00000000 +#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 + +#define DIDBAM_DEFAULT 0x00000000 +#define DIDBAM_PRESERVE 0x00000001 +#define DIDBAM_INITIALIZE 0x00000002 +#define DIDBAM_HWDEFAULTS 0x00000004 + +#define DIDSAM_DEFAULT 0x00000000 +#define DIDSAM_NOUSER 0x00000001 +#define DIDSAM_FORCESAVE 0x00000002 + +#define DICD_DEFAULT 0x00000000 +#define DICD_EDIT 0x00000001 + +/* + * The following definition is normally defined in d3dtypes.h + */ +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +typedef struct _DICOLORSET{ + DWORD dwSize; + D3DCOLOR cTextFore; + D3DCOLOR cTextHighlight; + D3DCOLOR cCalloutLine; + D3DCOLOR cCalloutHighlight; + D3DCOLOR cBorder; + D3DCOLOR cControlFill; + D3DCOLOR cHighlightFill; + D3DCOLOR cAreaFill; +} DICOLORSET, *LPDICOLORSET; +typedef const DICOLORSET *LPCDICOLORSET; + + +typedef struct _DICONFIGUREDEVICESPARAMSA{ + DWORD dwSize; + DWORD dwcUsers; + LPSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATA lprgFormats; + HWND hwnd; + DICOLORSET dics; + IUnknown FAR * lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; +typedef struct _DICONFIGUREDEVICESPARAMSW{ + DWORD dwSize; + DWORD dwcUsers; + LPWSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATW lprgFormats; + HWND hwnd; + DICOLORSET dics; + IUnknown FAR * lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; +#ifdef UNICODE +typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS; +typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS; +#else +typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS; +typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS; +#endif // UNICODE +typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; +typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; +#ifdef UNICODE +typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS; +typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS; +#else +typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS; +typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS; +#endif // UNICODE +typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS; + + +#define DIDIFT_CONFIGURATION 0x00000001 +#define DIDIFT_OVERLAY 0x00000002 + +#define DIDAL_CENTERED 0x00000000 +#define DIDAL_LEFTALIGNED 0x00000001 +#define DIDAL_RIGHTALIGNED 0x00000002 +#define DIDAL_MIDDLE 0x00000000 +#define DIDAL_TOPALIGNED 0x00000004 +#define DIDAL_BOTTOMALIGNED 0x00000008 + +typedef struct _DIDEVICEIMAGEINFOA { + CHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + // These are valid if DIDIFT_OVERLAY is present in dwFlags. + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; +typedef struct _DIDEVICEIMAGEINFOW { + WCHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + // These are valid if DIDIFT_OVERLAY is present in dwFlags. + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; +#ifdef UNICODE +typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO; +typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO; +#else +typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO; +typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO; +#endif // UNICODE +typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; +typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; +#ifdef UNICODE +typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO; +typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO; +#else +typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO; +typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO; +#endif // UNICODE +typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO; + +typedef struct _DIDEVICEIMAGEINFOHEADERA { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOA lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; +typedef struct _DIDEVICEIMAGEINFOHEADERW { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOW lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; +#ifdef UNICODE +typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER; +typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER; +#else +typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER; +typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER; +#endif // UNICODE +typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; +typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; +#ifdef UNICODE +typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER; +typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER; +#else +typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER; +typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER; +#endif // UNICODE +typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER; + +#endif /* DIRECTINPUT_VERSION > 0x0700 */ + +#if(DIRECTINPUT_VERSION >= 0x0500) +/* These structures are defined for DirectX 3.0 compatibility */ + +typedef struct DIDEVICEOBJECTINSTANCE_DX3A { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; +typedef struct DIDEVICEOBJECTINSTANCE_DX3W { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; +#ifdef UNICODE +typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3; +typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3; +#else +typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3; +typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3; +#endif // UNICODE +typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; +typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; +typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +typedef struct DIDEVICEOBJECTINSTANCEA { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReportId; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; +typedef struct DIDEVICEOBJECTINSTANCEW { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReportId; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; +#ifdef UNICODE +typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE; +typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE; +#else +typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE; +typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE; +#endif // UNICODE +typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; +typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; +typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE; + +typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID); +typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID); +#ifdef UNICODE +#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW +#else +#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA +#endif // !UNICODE + +#if(DIRECTINPUT_VERSION >= 0x0500) +#define DIDOI_FFACTUATOR 0x00000001 +#define DIDOI_FFEFFECTTRIGGER 0x00000002 +#define DIDOI_POLLED 0x00008000 +#define DIDOI_ASPECTPOSITION 0x00000100 +#define DIDOI_ASPECTVELOCITY 0x00000200 +#define DIDOI_ASPECTACCEL 0x00000300 +#define DIDOI_ASPECTFORCE 0x00000400 +#define DIDOI_ASPECTMASK 0x00000F00 +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIDOI_GUIDISUSAGE 0x00010000 +#endif /* DIRECTINPUT_VERSION >= 0x050a */ + +typedef struct DIPROPHEADER { + DWORD dwSize; + DWORD dwHeaderSize; + DWORD dwObj; + DWORD dwHow; +} DIPROPHEADER, *LPDIPROPHEADER; +typedef const DIPROPHEADER *LPCDIPROPHEADER; + +#define DIPH_DEVICE 0 +#define DIPH_BYOFFSET 1 +#define DIPH_BYID 2 +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIPH_BYUSAGE 3 +#endif /* DIRECTINPUT_VERSION >= 0x050a */ + +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIMAKEUSAGEDWORD(UsagePage, Usage) \ + (DWORD)MAKELONG(Usage, UsagePage) +#endif /* DIRECTINPUT_VERSION >= 0x050a */ + +typedef struct DIPROPDWORD { + DIPROPHEADER diph; + DWORD dwData; +} DIPROPDWORD, *LPDIPROPDWORD; +typedef const DIPROPDWORD *LPCDIPROPDWORD; + +#if(DIRECTINPUT_VERSION >= 0x0800) +typedef struct DIPROPPOINTER { + DIPROPHEADER diph; + UINT_PTR uData; +} DIPROPPOINTER, *LPDIPROPPOINTER; +typedef const DIPROPPOINTER *LPCDIPROPPOINTER; +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +typedef struct DIPROPRANGE { + DIPROPHEADER diph; + LONG lMin; + LONG lMax; +} DIPROPRANGE, *LPDIPROPRANGE; +typedef const DIPROPRANGE *LPCDIPROPRANGE; + +#define DIPROPRANGE_NOMIN ((LONG)0x80000000) +#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) + +#if(DIRECTINPUT_VERSION >= 0x050a) +typedef struct DIPROPCAL { + DIPROPHEADER diph; + LONG lMin; + LONG lCenter; + LONG lMax; +} DIPROPCAL, *LPDIPROPCAL; +typedef const DIPROPCAL *LPCDIPROPCAL; + +typedef struct DIPROPCALPOV { + DIPROPHEADER diph; + LONG lMin[5]; + LONG lMax[5]; +} DIPROPCALPOV, *LPDIPROPCALPOV; +typedef const DIPROPCALPOV *LPCDIPROPCALPOV; + +typedef struct DIPROPGUIDANDPATH { + DIPROPHEADER diph; + GUID guidClass; + WCHAR wszPath[MAX_PATH]; +} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; +typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; + +typedef struct DIPROPSTRING { + DIPROPHEADER diph; + WCHAR wsz[MAX_PATH]; +} DIPROPSTRING, *LPDIPROPSTRING; +typedef const DIPROPSTRING *LPCDIPROPSTRING; + +#endif /* DIRECTINPUT_VERSION >= 0x050a */ + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define MAXCPOINTSNUM 8 + +typedef struct _CPOINT +{ + LONG lP; // raw value + DWORD dwLog; // logical_value / max_logical_value * 10000 +} CPOINT, *PCPOINT; + +typedef struct DIPROPCPOINTS { + DIPROPHEADER diph; + DWORD dwCPointsNum; + CPOINT cp[MAXCPOINTSNUM]; +} DIPROPCPOINTS, *LPDIPROPCPOINTS; +typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + + +#ifdef __cplusplus +#define MAKEDIPROP(prop) (*(const GUID *)(prop)) +#else +#define MAKEDIPROP(prop) ((REFGUID)(prop)) +#endif + +#define DIPROP_BUFFERSIZE MAKEDIPROP(1) + +#define DIPROP_AXISMODE MAKEDIPROP(2) + +#define DIPROPAXISMODE_ABS 0 +#define DIPROPAXISMODE_REL 1 + +#define DIPROP_GRANULARITY MAKEDIPROP(3) + +#define DIPROP_RANGE MAKEDIPROP(4) + +#define DIPROP_DEADZONE MAKEDIPROP(5) + +#define DIPROP_SATURATION MAKEDIPROP(6) + +#define DIPROP_FFGAIN MAKEDIPROP(7) + +#define DIPROP_FFLOAD MAKEDIPROP(8) + +#define DIPROP_AUTOCENTER MAKEDIPROP(9) + +#define DIPROPAUTOCENTER_OFF 0 +#define DIPROPAUTOCENTER_ON 1 + +#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) + +#define DIPROPCALIBRATIONMODE_COOKED 0 +#define DIPROPCALIBRATIONMODE_RAW 1 + +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIPROP_CALIBRATION MAKEDIPROP(11) + +#define DIPROP_GUIDANDPATH MAKEDIPROP(12) + +#define DIPROP_INSTANCENAME MAKEDIPROP(13) + +#define DIPROP_PRODUCTNAME MAKEDIPROP(14) +#endif /* DIRECTINPUT_VERSION >= 0x050a */ + +#if(DIRECTINPUT_VERSION >= 0x05b2) +#define DIPROP_JOYSTICKID MAKEDIPROP(15) + +#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) + +#endif /* DIRECTINPUT_VERSION >= 0x05b2 */ + +#if(DIRECTINPUT_VERSION >= 0x0700) +#define DIPROP_PHYSICALRANGE MAKEDIPROP(18) + +#define DIPROP_LOGICALRANGE MAKEDIPROP(19) +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIPROP_KEYNAME MAKEDIPROP(20) + +#define DIPROP_CPOINTS MAKEDIPROP(21) + +#define DIPROP_APPDATA MAKEDIPROP(22) + +#define DIPROP_SCANCODE MAKEDIPROP(23) + +#define DIPROP_VIDPID MAKEDIPROP(24) + +#define DIPROP_USERNAME MAKEDIPROP(25) + +#define DIPROP_TYPENAME MAKEDIPROP(26) +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + + +typedef struct DIDEVICEOBJECTDATA_DX3 { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3; +typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX; + +typedef struct DIDEVICEOBJECTDATA { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +#if(DIRECTINPUT_VERSION >= 0x0800) + UINT_PTR uAppData; +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ +} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; +typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; + +#define DIGDD_PEEK 0x00000001 + +#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \ + ((int)((dwSequence1) - (dwSequence2)) cmp 0) +#define DISCL_EXCLUSIVE 0x00000001 +#define DISCL_NONEXCLUSIVE 0x00000002 +#define DISCL_FOREGROUND 0x00000004 +#define DISCL_BACKGROUND 0x00000008 +#define DISCL_NOWINKEY 0x00000010 + +#if(DIRECTINPUT_VERSION >= 0x0500) +/* These structures are defined for DirectX 3.0 compatibility */ + +typedef struct DIDEVICEINSTANCE_DX3A { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; +typedef struct DIDEVICEINSTANCE_DX3W { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; +#ifdef UNICODE +typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3; +typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3; +#else +typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3; +typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3; +#endif // UNICODE +typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; +typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; +typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +typedef struct DIDEVICEINSTANCEA { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; +typedef struct DIDEVICEINSTANCEW { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; +#ifdef UNICODE +typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE; +typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE; +#else +typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE; +typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE; +#endif // UNICODE + +typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; +typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; +#ifdef UNICODE +typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE; +typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE; +#else +typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE; +typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE; +#endif // UNICODE +typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE; + +#undef INTERFACE +#define INTERFACE IDirectInputDeviceW + +DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; +}; + +typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; + +#undef INTERFACE +#define INTERFACE IDirectInputDeviceA + +DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; +}; + +typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; + +#ifdef UNICODE +#define IID_IDirectInputDevice IID_IDirectInputDeviceW +#define IDirectInputDevice IDirectInputDeviceW +#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl +#else +#define IID_IDirectInputDevice IID_IDirectInputDeviceA +#define IDirectInputDevice IDirectInputDeviceA +#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl +#endif +typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#else +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice_AddRef(p) (p)->AddRef() +#define IDirectInputDevice_Release(p) (p)->Release() +#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice_Acquire(p) (p)->Acquire() +#define IDirectInputDevice_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#endif + +#endif /* DIJ_RINGZERO */ + + +#if(DIRECTINPUT_VERSION >= 0x0500) + +#define DISFFC_RESET 0x00000001 +#define DISFFC_STOPALL 0x00000002 +#define DISFFC_PAUSE 0x00000004 +#define DISFFC_CONTINUE 0x00000008 +#define DISFFC_SETACTUATORSON 0x00000010 +#define DISFFC_SETACTUATORSOFF 0x00000020 + +#define DIGFFS_EMPTY 0x00000001 +#define DIGFFS_STOPPED 0x00000002 +#define DIGFFS_PAUSED 0x00000004 +#define DIGFFS_ACTUATORSON 0x00000010 +#define DIGFFS_ACTUATORSOFF 0x00000020 +#define DIGFFS_POWERON 0x00000040 +#define DIGFFS_POWEROFF 0x00000080 +#define DIGFFS_SAFETYSWITCHON 0x00000100 +#define DIGFFS_SAFETYSWITCHOFF 0x00000200 +#define DIGFFS_USERFFSWITCHON 0x00000400 +#define DIGFFS_USERFFSWITCHOFF 0x00000800 +#define DIGFFS_DEVICELOST 0x80000000 + +#ifndef DIJ_RINGZERO + +typedef struct DIEFFECTINFOA { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + CHAR tszName[MAX_PATH]; +} DIEFFECTINFOA, *LPDIEFFECTINFOA; +typedef struct DIEFFECTINFOW { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + WCHAR tszName[MAX_PATH]; +} DIEFFECTINFOW, *LPDIEFFECTINFOW; +#ifdef UNICODE +typedef DIEFFECTINFOW DIEFFECTINFO; +typedef LPDIEFFECTINFOW LPDIEFFECTINFO; +#else +typedef DIEFFECTINFOA DIEFFECTINFO; +typedef LPDIEFFECTINFOA LPDIEFFECTINFO; +#endif // UNICODE +typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; +typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; +typedef const DIEFFECTINFO *LPCDIEFFECTINFO; + +#define DISDD_CONTINUE 0x00000001 + +typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); +typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); +#ifdef UNICODE +#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW +#else +#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA +#endif // !UNICODE +typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); + +#undef INTERFACE +#define INTERFACE IDirectInputDevice2W + +DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; +}; + +typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; + +#undef INTERFACE +#define INTERFACE IDirectInputDevice2A + +DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; +}; + +typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; + +#ifdef UNICODE +#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W +#define IDirectInputDevice2 IDirectInputDevice2W +#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl +#else +#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A +#define IDirectInputDevice2 IDirectInputDevice2A +#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl +#endif +typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +#else +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice2_AddRef(p) (p)->AddRef() +#define IDirectInputDevice2_Release(p) (p)->Release() +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice2_Acquire(p) (p)->Acquire() +#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice2_Poll(p) (p)->Poll() +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +#endif + +#endif /* DIJ_RINGZERO */ + +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +#if(DIRECTINPUT_VERSION >= 0x0700) +#define DIFEF_DEFAULT 0x00000000 +#define DIFEF_INCLUDENONSTANDARD 0x00000001 +#define DIFEF_MODIFYIFNEEDED 0x00000010 + +#ifndef DIJ_RINGZERO + +#undef INTERFACE +#define INTERFACE IDirectInputDevice7W + +DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + + /*** IDirectInputDevice7W methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; +}; + +typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; + +#undef INTERFACE +#define INTERFACE IDirectInputDevice7A + +DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + + /*** IDirectInputDevice7A methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; +}; + +typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; + +#ifdef UNICODE +#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W +#define IDirectInputDevice7 IDirectInputDevice7W +#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl +#else +#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A +#define IDirectInputDevice7 IDirectInputDevice7A +#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl +#endif +typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +#else +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice7_AddRef(p) (p)->AddRef() +#define IDirectInputDevice7_Release(p) (p)->Release() +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice7_Acquire(p) (p)->Acquire() +#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice7_Poll(p) (p)->Poll() +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +#endif + +#endif /* DIJ_RINGZERO */ + +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +#if(DIRECTINPUT_VERSION >= 0x0800) + +#ifndef DIJ_RINGZERO + +#undef INTERFACE +#define INTERFACE IDirectInputDevice8W + +DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDevice8W methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE; +}; + +typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; + +#undef INTERFACE +#define INTERFACE IDirectInputDevice8A + +DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputDevice8A methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; + STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE; +}; + +typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; + +#ifdef UNICODE +#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W +#define IDirectInputDevice8 IDirectInputDevice8W +#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl +#else +#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A +#define IDirectInputDevice8 IDirectInputDevice8A +#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl +#endif +typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) +#else +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice8_AddRef(p) (p)->AddRef() +#define IDirectInputDevice8_Release(p) (p)->Release() +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice8_Acquire(p) (p)->Acquire() +#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice8_Poll(p) (p)->Poll() +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) +#endif + +#endif /* DIJ_RINGZERO */ + +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +/**************************************************************************** + * + * Mouse + * + ****************************************************************************/ + +#ifndef DIJ_RINGZERO + +typedef struct _DIMOUSESTATE { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[4]; +} DIMOUSESTATE, *LPDIMOUSESTATE; + +#if DIRECTINPUT_VERSION >= 0x0700 +typedef struct _DIMOUSESTATE2 { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[8]; +} DIMOUSESTATE2, *LPDIMOUSESTATE2; +#endif + + +#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) +#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) +#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) +#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) +#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) +#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) +#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) +#if (DIRECTINPUT_VERSION >= 0x0700) +#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) +#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) +#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) +#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) +#endif +#endif /* DIJ_RINGZERO */ + +/**************************************************************************** + * + * Keyboard + * + ****************************************************************************/ + +#ifndef DIJ_RINGZERO + +/**************************************************************************** + * + * DirectInput keyboard scan codes + * + ****************************************************************************/ +#define DIK_ESCAPE 0x01 +#define DIK_1 0x02 +#define DIK_2 0x03 +#define DIK_3 0x04 +#define DIK_4 0x05 +#define DIK_5 0x06 +#define DIK_6 0x07 +#define DIK_7 0x08 +#define DIK_8 0x09 +#define DIK_9 0x0A +#define DIK_0 0x0B +#define DIK_MINUS 0x0C /* - on main keyboard */ +#define DIK_EQUALS 0x0D +#define DIK_BACK 0x0E /* backspace */ +#define DIK_TAB 0x0F +#define DIK_Q 0x10 +#define DIK_W 0x11 +#define DIK_E 0x12 +#define DIK_R 0x13 +#define DIK_T 0x14 +#define DIK_Y 0x15 +#define DIK_U 0x16 +#define DIK_I 0x17 +#define DIK_O 0x18 +#define DIK_P 0x19 +#define DIK_LBRACKET 0x1A +#define DIK_RBRACKET 0x1B +#define DIK_RETURN 0x1C /* Enter on main keyboard */ +#define DIK_LCONTROL 0x1D +#define DIK_A 0x1E +#define DIK_S 0x1F +#define DIK_D 0x20 +#define DIK_F 0x21 +#define DIK_G 0x22 +#define DIK_H 0x23 +#define DIK_J 0x24 +#define DIK_K 0x25 +#define DIK_L 0x26 +#define DIK_SEMICOLON 0x27 +#define DIK_APOSTROPHE 0x28 +#define DIK_GRAVE 0x29 /* accent grave */ +#define DIK_LSHIFT 0x2A +#define DIK_BACKSLASH 0x2B +#define DIK_Z 0x2C +#define DIK_X 0x2D +#define DIK_C 0x2E +#define DIK_V 0x2F +#define DIK_B 0x30 +#define DIK_N 0x31 +#define DIK_M 0x32 +#define DIK_COMMA 0x33 +#define DIK_PERIOD 0x34 /* . on main keyboard */ +#define DIK_SLASH 0x35 /* / on main keyboard */ +#define DIK_RSHIFT 0x36 +#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ +#define DIK_LMENU 0x38 /* left Alt */ +#define DIK_SPACE 0x39 +#define DIK_CAPITAL 0x3A +#define DIK_F1 0x3B +#define DIK_F2 0x3C +#define DIK_F3 0x3D +#define DIK_F4 0x3E +#define DIK_F5 0x3F +#define DIK_F6 0x40 +#define DIK_F7 0x41 +#define DIK_F8 0x42 +#define DIK_F9 0x43 +#define DIK_F10 0x44 +#define DIK_NUMLOCK 0x45 +#define DIK_SCROLL 0x46 /* Scroll Lock */ +#define DIK_NUMPAD7 0x47 +#define DIK_NUMPAD8 0x48 +#define DIK_NUMPAD9 0x49 +#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ +#define DIK_NUMPAD4 0x4B +#define DIK_NUMPAD5 0x4C +#define DIK_NUMPAD6 0x4D +#define DIK_ADD 0x4E /* + on numeric keypad */ +#define DIK_NUMPAD1 0x4F +#define DIK_NUMPAD2 0x50 +#define DIK_NUMPAD3 0x51 +#define DIK_NUMPAD0 0x52 +#define DIK_DECIMAL 0x53 /* . on numeric keypad */ +#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ +#define DIK_F11 0x57 +#define DIK_F12 0x58 +#define DIK_F13 0x64 /* (NEC PC98) */ +#define DIK_F14 0x65 /* (NEC PC98) */ +#define DIK_F15 0x66 /* (NEC PC98) */ +#define DIK_KANA 0x70 /* (Japanese keyboard) */ +#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */ +#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ +#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ +#define DIK_YEN 0x7D /* (Japanese keyboard) */ +#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */ +#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ +#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ +#define DIK_AT 0x91 /* (NEC PC98) */ +#define DIK_COLON 0x92 /* (NEC PC98) */ +#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ +#define DIK_KANJI 0x94 /* (Japanese keyboard) */ +#define DIK_STOP 0x95 /* (NEC PC98) */ +#define DIK_AX 0x96 /* (Japan AX) */ +#define DIK_UNLABELED 0x97 /* (J3100) */ +#define DIK_NEXTTRACK 0x99 /* Next Track */ +#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ +#define DIK_RCONTROL 0x9D +#define DIK_MUTE 0xA0 /* Mute */ +#define DIK_CALCULATOR 0xA1 /* Calculator */ +#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ +#define DIK_MEDIASTOP 0xA4 /* Media Stop */ +#define DIK_VOLUMEDOWN 0xAE /* Volume - */ +#define DIK_VOLUMEUP 0xB0 /* Volume + */ +#define DIK_WEBHOME 0xB2 /* Web home */ +#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ +#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ +#define DIK_SYSRQ 0xB7 +#define DIK_RMENU 0xB8 /* right Alt */ +#define DIK_PAUSE 0xC5 /* Pause */ +#define DIK_HOME 0xC7 /* Home on arrow keypad */ +#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ +#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ +#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ +#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ +#define DIK_END 0xCF /* End on arrow keypad */ +#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ +#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ +#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ +#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ +#define DIK_LWIN 0xDB /* Left Windows key */ +#define DIK_RWIN 0xDC /* Right Windows key */ +#define DIK_APPS 0xDD /* AppMenu key */ +#define DIK_POWER 0xDE /* System Power */ +#define DIK_SLEEP 0xDF /* System Sleep */ +#define DIK_WAKE 0xE3 /* System Wake */ +#define DIK_WEBSEARCH 0xE5 /* Web Search */ +#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ +#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ +#define DIK_WEBSTOP 0xE8 /* Web Stop */ +#define DIK_WEBFORWARD 0xE9 /* Web Forward */ +#define DIK_WEBBACK 0xEA /* Web Back */ +#define DIK_MYCOMPUTER 0xEB /* My Computer */ +#define DIK_MAIL 0xEC /* Mail */ +#define DIK_MEDIASELECT 0xED /* Media Select */ + +/* + * Alternate names for keys, to facilitate transition from DOS. + */ +#define DIK_BACKSPACE DIK_BACK /* backspace */ +#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ +#define DIK_LALT DIK_LMENU /* left Alt */ +#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ +#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ +#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ +#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ +#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ +#define DIK_RALT DIK_RMENU /* right Alt */ +#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ +#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ +#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ +#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ +#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ +#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ + +/* + * Alternate names for keys originally not used on US keyboards. + */ +#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */ + +#endif /* DIJ_RINGZERO */ + +/**************************************************************************** + * + * Joystick + * + ****************************************************************************/ + +#ifndef DIJ_RINGZERO + +typedef struct DIJOYSTATE { + LONG lX; /* x-axis position */ + LONG lY; /* y-axis position */ + LONG lZ; /* z-axis position */ + LONG lRx; /* x-axis rotation */ + LONG lRy; /* y-axis rotation */ + LONG lRz; /* z-axis rotation */ + LONG rglSlider[2]; /* extra axes positions */ + DWORD rgdwPOV[4]; /* POV directions */ + BYTE rgbButtons[32]; /* 32 buttons */ +} DIJOYSTATE, *LPDIJOYSTATE; + +typedef struct DIJOYSTATE2 { + LONG lX; /* x-axis position */ + LONG lY; /* y-axis position */ + LONG lZ; /* z-axis position */ + LONG lRx; /* x-axis rotation */ + LONG lRy; /* y-axis rotation */ + LONG lRz; /* z-axis rotation */ + LONG rglSlider[2]; /* extra axes positions */ + DWORD rgdwPOV[4]; /* POV directions */ + BYTE rgbButtons[128]; /* 128 buttons */ + LONG lVX; /* x-axis velocity */ + LONG lVY; /* y-axis velocity */ + LONG lVZ; /* z-axis velocity */ + LONG lVRx; /* x-axis angular velocity */ + LONG lVRy; /* y-axis angular velocity */ + LONG lVRz; /* z-axis angular velocity */ + LONG rglVSlider[2]; /* extra axes velocities */ + LONG lAX; /* x-axis acceleration */ + LONG lAY; /* y-axis acceleration */ + LONG lAZ; /* z-axis acceleration */ + LONG lARx; /* x-axis angular acceleration */ + LONG lARy; /* y-axis angular acceleration */ + LONG lARz; /* z-axis angular acceleration */ + LONG rglASlider[2]; /* extra axes accelerations */ + LONG lFX; /* x-axis force */ + LONG lFY; /* y-axis force */ + LONG lFZ; /* z-axis force */ + LONG lFRx; /* x-axis torque */ + LONG lFRy; /* y-axis torque */ + LONG lFRz; /* z-axis torque */ + LONG rglFSlider[2]; /* extra axes forces */ +} DIJOYSTATE2, *LPDIJOYSTATE2; + +#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) +#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) +#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) +#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) +#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) +#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) +#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ + (n) * sizeof(LONG)) +#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ + (n) * sizeof(DWORD)) +#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) +#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) +#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) +#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) +#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) +#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) +#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) +#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) +#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) +#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) +#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) +#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) +#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) +#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) +#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) +#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) +#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) +#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) +#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) +#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) +#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) +#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) +#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) +#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) +#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) +#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) +#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) +#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) +#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) +#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) +#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) +#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) +#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) + + +#endif /* DIJ_RINGZERO */ + +/**************************************************************************** + * + * IDirectInput + * + ****************************************************************************/ + +#ifndef DIJ_RINGZERO + +#define DIENUM_STOP 0 +#define DIENUM_CONTINUE 1 + +typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID); +typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID); +#ifdef UNICODE +#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW +#else +#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA +#endif // !UNICODE +typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID); + +#define DIEDFL_ALLDEVICES 0x00000000 +#define DIEDFL_ATTACHEDONLY 0x00000001 +#if(DIRECTINPUT_VERSION >= 0x0500) +#define DIEDFL_FORCEFEEDBACK 0x00000100 +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +#if(DIRECTINPUT_VERSION >= 0x050a) +#define DIEDFL_INCLUDEALIASES 0x00010000 +#define DIEDFL_INCLUDEPHANTOMS 0x00020000 +#endif /* DIRECTINPUT_VERSION >= 0x050a */ +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIEDFL_INCLUDEHIDDEN 0x00040000 +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + + +#if(DIRECTINPUT_VERSION >= 0x0800) +typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID); +typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID); +#ifdef UNICODE +#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW +#else +#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA +#endif // !UNICODE +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIEDBS_MAPPEDPRI1 0x00000001 +#define DIEDBS_MAPPEDPRI2 0x00000002 +#define DIEDBS_RECENTDEVICE 0x00000010 +#define DIEDBS_NEWDEVICE 0x00000020 +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIEDBSFL_ATTACHEDONLY 0x00000000 +#define DIEDBSFL_THISUSER 0x00000010 +#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK +#define DIEDBSFL_AVAILABLEDEVICES 0x00001000 +#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 +#define DIEDBSFL_NONGAMINGDEVICES 0x00004000 +#define DIEDBSFL_VALID 0x00007110 +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +#undef INTERFACE +#define INTERFACE IDirectInputW + +DECLARE_INTERFACE_(IDirectInputW, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; +}; + +typedef struct IDirectInputW *LPDIRECTINPUTW; + +#undef INTERFACE +#define INTERFACE IDirectInputA + +DECLARE_INTERFACE_(IDirectInputA, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; +}; + +typedef struct IDirectInputA *LPDIRECTINPUTA; + +#ifdef UNICODE +#define IID_IDirectInput IID_IDirectInputW +#define IDirectInput IDirectInputW +#define IDirectInputVtbl IDirectInputWVtbl +#else +#define IID_IDirectInput IID_IDirectInputA +#define IDirectInput IDirectInputA +#define IDirectInputVtbl IDirectInputAVtbl +#endif +typedef struct IDirectInput *LPDIRECTINPUT; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#else +#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput_AddRef(p) (p)->AddRef() +#define IDirectInput_Release(p) (p)->Release() +#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirectInput2W + +DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + + /*** IDirectInput2W methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; +}; + +typedef struct IDirectInput2W *LPDIRECTINPUT2W; + +#undef INTERFACE +#define INTERFACE IDirectInput2A + +DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + + /*** IDirectInput2A methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; +}; + +typedef struct IDirectInput2A *LPDIRECTINPUT2A; + +#ifdef UNICODE +#define IID_IDirectInput2 IID_IDirectInput2W +#define IDirectInput2 IDirectInput2W +#define IDirectInput2Vtbl IDirectInput2WVtbl +#else +#define IID_IDirectInput2 IID_IDirectInput2A +#define IDirectInput2 IDirectInput2A +#define IDirectInput2Vtbl IDirectInput2AVtbl +#endif +typedef struct IDirectInput2 *LPDIRECTINPUT2; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#else +#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput2_AddRef(p) (p)->AddRef() +#define IDirectInput2_Release(p) (p)->Release() +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#endif + + +#undef INTERFACE +#define INTERFACE IDirectInput7W + +DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInput2W methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; + + /*** IDirectInput7W methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE; +}; + +typedef struct IDirectInput7W *LPDIRECTINPUT7W; + +#undef INTERFACE +#define INTERFACE IDirectInput7A + +DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInput2A methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; + + /*** IDirectInput7A methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE; +}; + +typedef struct IDirectInput7A *LPDIRECTINPUT7A; + +#ifdef UNICODE +#define IID_IDirectInput7 IID_IDirectInput7W +#define IDirectInput7 IDirectInput7W +#define IDirectInput7Vtbl IDirectInput7WVtbl +#else +#define IID_IDirectInput7 IID_IDirectInput7A +#define IDirectInput7 IDirectInput7A +#define IDirectInput7Vtbl IDirectInput7AVtbl +#endif +typedef struct IDirectInput7 *LPDIRECTINPUT7; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) +#else +#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput7_AddRef(p) (p)->AddRef() +#define IDirectInput7_Release(p) (p)->Release() +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) +#endif + +#if(DIRECTINPUT_VERSION >= 0x0800) +#undef INTERFACE +#define INTERFACE IDirectInput8W + +DECLARE_INTERFACE_(IDirectInput8W, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInput8W methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE; +}; + +typedef struct IDirectInput8W *LPDIRECTINPUT8W; + +#undef INTERFACE +#define INTERFACE IDirectInput8A + +DECLARE_INTERFACE_(IDirectInput8A, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirectInput8A methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE; +}; + +typedef struct IDirectInput8A *LPDIRECTINPUT8A; + +#ifdef UNICODE +#define IID_IDirectInput8 IID_IDirectInput8W +#define IDirectInput8 IDirectInput8W +#define IDirectInput8Vtbl IDirectInput8WVtbl +#else +#define IID_IDirectInput8 IID_IDirectInput8A +#define IDirectInput8 IDirectInput8A +#define IDirectInput8Vtbl IDirectInput8AVtbl +#endif +typedef struct IDirectInput8 *LPDIRECTINPUT8; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) +#else +#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput8_AddRef(p) (p)->AddRef() +#define IDirectInput8_Release(p) (p)->Release() +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) +#endif +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ + +#if DIRECTINPUT_VERSION > 0x0700 + +extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); + +#else +extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter); +extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter); +#ifdef UNICODE +#define DirectInputCreate DirectInputCreateW +#else +#define DirectInputCreate DirectInputCreateA +#endif // !UNICODE + +extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); + +#endif /* DIRECTINPUT_VERSION > 0x700 */ + +#endif /* DIJ_RINGZERO */ + + +/**************************************************************************** + * + * Return Codes + * + ****************************************************************************/ + +/* + * The operation completed successfully. + */ +#define DI_OK S_OK + +/* + * The device exists but is not currently attached. + */ +#define DI_NOTATTACHED S_FALSE + +/* + * The device buffer overflowed. Some input was lost. + */ +#define DI_BUFFEROVERFLOW S_FALSE + +/* + * The change in device properties had no effect. + */ +#define DI_PROPNOEFFECT S_FALSE + +/* + * The operation had no effect. + */ +#define DI_NOEFFECT S_FALSE + +/* + * The device is a polled device. As a result, device buffering + * will not collect any data and event notifications will not be + * signalled until GetDeviceState is called. + */ +#define DI_POLLEDDEVICE ((HRESULT)0x00000002L) + +/* + * The parameters of the effect were successfully updated by + * IDirectInputEffect::SetParameters, but the effect was not + * downloaded because the device is not exclusively acquired + * or because the DIEP_NODOWNLOAD flag was passed. + */ +#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) + +/* + * The parameters of the effect were successfully updated by + * IDirectInputEffect::SetParameters, but in order to change + * the parameters, the effect needed to be restarted. + */ +#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) + +/* + * The parameters of the effect were successfully updated by + * IDirectInputEffect::SetParameters, but some of them were + * beyond the capabilities of the device and were truncated. + */ +#define DI_TRUNCATED ((HRESULT)0x00000008L) + +/* + * The settings have been successfully applied but could not be + * persisted. + */ +#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) + +/* + * Equal to DI_EFFECTRESTARTED | DI_TRUNCATED. + */ +#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) + +/* + * A SUCCESS code indicating that settings cannot be modified. + */ +#define DI_WRITEPROTECT ((HRESULT)0x00000013L) + +/* + * The application requires a newer version of DirectInput. + */ +#define DIERR_OLDDIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) + +/* + * The application was written for an unsupported prerelease version + * of DirectInput. + */ +#define DIERR_BETADIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) + +/* + * The object could not be created due to an incompatible driver version + * or mismatched or incomplete driver components. + */ +#define DIERR_BADDRIVERVER \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) + +/* + * The device or device instance or effect is not registered with DirectInput. + */ +#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG + +/* + * The requested object does not exist. + */ +#define DIERR_NOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) + +/* + * The requested object does not exist. + */ +#define DIERR_OBJECTNOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) + +/* + * An invalid parameter was passed to the returning function, + * or the object was not in a state that admitted the function + * to be called. + */ +#define DIERR_INVALIDPARAM E_INVALIDARG + +/* + * The specified interface is not supported by the object + */ +#define DIERR_NOINTERFACE E_NOINTERFACE + +/* + * An undetermined error occured inside the DInput subsystem + */ +#define DIERR_GENERIC E_FAIL + +/* + * The DInput subsystem couldn't allocate sufficient memory to complete the + * caller's request. + */ +#define DIERR_OUTOFMEMORY E_OUTOFMEMORY + +/* + * The function called is not supported at this time + */ +#define DIERR_UNSUPPORTED E_NOTIMPL + +/* + * This object has not been initialized + */ +#define DIERR_NOTINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) + +/* + * This object is already initialized + */ +#define DIERR_ALREADYINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) + +/* + * This object does not support aggregation + */ +#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION + +/* + * Another app has a higher priority level, preventing this call from + * succeeding. + */ +#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED + +/* + * Access to the device has been lost. It must be re-acquired. + */ +#define DIERR_INPUTLOST \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) + +/* + * The operation cannot be performed while the device is acquired. + */ +#define DIERR_ACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) + +/* + * The operation cannot be performed unless the device is acquired. + */ +#define DIERR_NOTACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) + +/* + * The specified property cannot be changed. + */ +#define DIERR_READONLY E_ACCESSDENIED + +/* + * The device already has an event notification associated with it. + */ +#define DIERR_HANDLEEXISTS E_ACCESSDENIED + +/* + * Data is not yet available. + */ +#ifndef E_PENDING +#define E_PENDING 0x8000000AL +#endif + +/* + * Unable to IDirectInputJoyConfig_Acquire because the user + * does not have sufficient privileges to change the joystick + * configuration. + */ +#define DIERR_INSUFFICIENTPRIVS 0x80040200L + +/* + * The device is full. + */ +#define DIERR_DEVICEFULL 0x80040201L + +/* + * Not all the requested information fit into the buffer. + */ +#define DIERR_MOREDATA 0x80040202L + +/* + * The effect is not downloaded. + */ +#define DIERR_NOTDOWNLOADED 0x80040203L + +/* + * The device cannot be reinitialized because there are still effects + * attached to it. + */ +#define DIERR_HASEFFECTS 0x80040204L + +/* + * The operation cannot be performed unless the device is acquired + * in DISCL_EXCLUSIVE mode. + */ +#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L + +/* + * The effect could not be downloaded because essential information + * is missing. For example, no axes have been associated with the + * effect, or no type-specific information has been created. + */ +#define DIERR_INCOMPLETEEFFECT 0x80040206L + +/* + * Attempted to read buffered device data from a device that is + * not buffered. + */ +#define DIERR_NOTBUFFERED 0x80040207L + +/* + * An attempt was made to modify parameters of an effect while it is + * playing. Not all hardware devices support altering the parameters + * of an effect while it is playing. + */ +#define DIERR_EFFECTPLAYING 0x80040208L + +/* + * The operation could not be completed because the device is not + * plugged in. + */ +#define DIERR_UNPLUGGED 0x80040209L + +/* + * SendDeviceData failed because more information was requested + * to be sent than can be sent to the device. Some devices have + * restrictions on how much data can be sent to them. (For example, + * there might be a limit on the number of buttons that can be + * pressed at once.) + */ +#define DIERR_REPORTFULL 0x8004020AL + + +/* + * A mapper file function failed because reading or writing the user or IHV + * settings file failed. + */ +#define DIERR_MAPFILEFAIL 0x8004020BL + + +/*--- DINPUT Mapper Definitions: New for Dx8 ---*/ + + +/*--- Keyboard + Physical Keyboard Device ---*/ + +#define DIKEYBOARD_ESCAPE 0x81000401 +#define DIKEYBOARD_1 0x81000402 +#define DIKEYBOARD_2 0x81000403 +#define DIKEYBOARD_3 0x81000404 +#define DIKEYBOARD_4 0x81000405 +#define DIKEYBOARD_5 0x81000406 +#define DIKEYBOARD_6 0x81000407 +#define DIKEYBOARD_7 0x81000408 +#define DIKEYBOARD_8 0x81000409 +#define DIKEYBOARD_9 0x8100040A +#define DIKEYBOARD_0 0x8100040B +#define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */ +#define DIKEYBOARD_EQUALS 0x8100040D +#define DIKEYBOARD_BACK 0x8100040E /* backspace */ +#define DIKEYBOARD_TAB 0x8100040F +#define DIKEYBOARD_Q 0x81000410 +#define DIKEYBOARD_W 0x81000411 +#define DIKEYBOARD_E 0x81000412 +#define DIKEYBOARD_R 0x81000413 +#define DIKEYBOARD_T 0x81000414 +#define DIKEYBOARD_Y 0x81000415 +#define DIKEYBOARD_U 0x81000416 +#define DIKEYBOARD_I 0x81000417 +#define DIKEYBOARD_O 0x81000418 +#define DIKEYBOARD_P 0x81000419 +#define DIKEYBOARD_LBRACKET 0x8100041A +#define DIKEYBOARD_RBRACKET 0x8100041B +#define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */ +#define DIKEYBOARD_LCONTROL 0x8100041D +#define DIKEYBOARD_A 0x8100041E +#define DIKEYBOARD_S 0x8100041F +#define DIKEYBOARD_D 0x81000420 +#define DIKEYBOARD_F 0x81000421 +#define DIKEYBOARD_G 0x81000422 +#define DIKEYBOARD_H 0x81000423 +#define DIKEYBOARD_J 0x81000424 +#define DIKEYBOARD_K 0x81000425 +#define DIKEYBOARD_L 0x81000426 +#define DIKEYBOARD_SEMICOLON 0x81000427 +#define DIKEYBOARD_APOSTROPHE 0x81000428 +#define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */ +#define DIKEYBOARD_LSHIFT 0x8100042A +#define DIKEYBOARD_BACKSLASH 0x8100042B +#define DIKEYBOARD_Z 0x8100042C +#define DIKEYBOARD_X 0x8100042D +#define DIKEYBOARD_C 0x8100042E +#define DIKEYBOARD_V 0x8100042F +#define DIKEYBOARD_B 0x81000430 +#define DIKEYBOARD_N 0x81000431 +#define DIKEYBOARD_M 0x81000432 +#define DIKEYBOARD_COMMA 0x81000433 +#define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */ +#define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */ +#define DIKEYBOARD_RSHIFT 0x81000436 +#define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */ +#define DIKEYBOARD_LMENU 0x81000438 /* left Alt */ +#define DIKEYBOARD_SPACE 0x81000439 +#define DIKEYBOARD_CAPITAL 0x8100043A +#define DIKEYBOARD_F1 0x8100043B +#define DIKEYBOARD_F2 0x8100043C +#define DIKEYBOARD_F3 0x8100043D +#define DIKEYBOARD_F4 0x8100043E +#define DIKEYBOARD_F5 0x8100043F +#define DIKEYBOARD_F6 0x81000440 +#define DIKEYBOARD_F7 0x81000441 +#define DIKEYBOARD_F8 0x81000442 +#define DIKEYBOARD_F9 0x81000443 +#define DIKEYBOARD_F10 0x81000444 +#define DIKEYBOARD_NUMLOCK 0x81000445 +#define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */ +#define DIKEYBOARD_NUMPAD7 0x81000447 +#define DIKEYBOARD_NUMPAD8 0x81000448 +#define DIKEYBOARD_NUMPAD9 0x81000449 +#define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */ +#define DIKEYBOARD_NUMPAD4 0x8100044B +#define DIKEYBOARD_NUMPAD5 0x8100044C +#define DIKEYBOARD_NUMPAD6 0x8100044D +#define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */ +#define DIKEYBOARD_NUMPAD1 0x8100044F +#define DIKEYBOARD_NUMPAD2 0x81000450 +#define DIKEYBOARD_NUMPAD3 0x81000451 +#define DIKEYBOARD_NUMPAD0 0x81000452 +#define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */ +#define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ +#define DIKEYBOARD_F11 0x81000457 +#define DIKEYBOARD_F12 0x81000458 +#define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */ +#define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */ +#define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */ +#define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */ +#define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */ +#define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */ +#define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */ +#define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */ +#define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */ +#define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */ +#define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ +#define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */ +#define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */ +#define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */ +#define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */ +#define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */ +#define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */ +#define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */ +#define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */ +#define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */ +#define DIKEYBOARD_RCONTROL 0x8100049D +#define DIKEYBOARD_MUTE 0x810004A0 /* Mute */ +#define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */ +#define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */ +#define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */ +#define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */ +#define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */ +#define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */ +#define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */ +#define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */ +#define DIKEYBOARD_SYSRQ 0x810004B7 +#define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */ +#define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */ +#define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */ +#define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */ +#define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */ +#define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */ +#define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */ +#define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */ +#define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */ +#define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */ +#define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */ +#define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */ +#define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */ +#define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */ +#define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */ +#define DIKEYBOARD_POWER 0x810004DE /* System Power */ +#define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */ +#define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */ +#define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */ +#define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */ +#define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */ +#define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */ +#define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */ +#define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */ +#define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */ +#define DIKEYBOARD_MAIL 0x810004EC /* Mail */ +#define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */ + + +/*--- MOUSE + Physical Mouse Device ---*/ + +#define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */ +#define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */ +#define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */ +#define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */ +#define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */ +#define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */ +#define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */ +#define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */ +#define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */ +#define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */ +#define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */ +#define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */ +#define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */ + + +/*--- VOICE + Physical Dplay Voice Device ---*/ + +#define DIVOICE_CHANNEL1 0x83000401 +#define DIVOICE_CHANNEL2 0x83000402 +#define DIVOICE_CHANNEL3 0x83000403 +#define DIVOICE_CHANNEL4 0x83000404 +#define DIVOICE_CHANNEL5 0x83000405 +#define DIVOICE_CHANNEL6 0x83000406 +#define DIVOICE_CHANNEL7 0x83000407 +#define DIVOICE_CHANNEL8 0x83000408 +#define DIVOICE_TEAM 0x83000409 +#define DIVOICE_ALL 0x8300040A +#define DIVOICE_RECORDMUTE 0x8300040B +#define DIVOICE_PLAYBACKMUTE 0x8300040C +#define DIVOICE_TRANSMIT 0x8300040D + +#define DIVOICE_VOICECOMMAND 0x83000410 + + +/*--- Driving Simulator - Racing + Vehicle control is primary objective ---*/ +#define DIVIRTUAL_DRIVING_RACE 0x01000000 +#define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */ +#define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */ +#define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */ +#define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */ +#define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */ +#define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */ +#define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */ +#define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */ +#define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */ +#define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */ +#define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */ +#define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */ +#define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */ +#define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */ +#define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */ +#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */ +#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */ +#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */ +#define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */ +#define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */ + +/*--- Driving Simulator - Combat + Combat from within a vehicle is primary objective ---*/ +#define DIVIRTUAL_DRIVING_COMBAT 0x02000000 +#define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */ +#define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */ +#define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */ +#define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */ +#define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */ +#define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */ +#define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */ +#define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */ +#define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */ +#define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */ +#define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */ +#define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */ +#define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */ +#define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */ +#define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */ +#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */ +#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */ +#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */ +#define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */ +#define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */ + +/*--- Driving Simulator - Tank + Combat from withing a tank is primary objective ---*/ +#define DIVIRTUAL_DRIVING_TANK 0x03000000 +#define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */ +#define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */ +#define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */ +#define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */ +#define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */ +#define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */ +#define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */ +#define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */ +#define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */ +#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */ +#define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */ +#define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */ +#define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */ +#define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */ +#define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */ +#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */ +#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */ +#define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */ +#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */ +#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */ +#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */ +#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */ +#define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */ +#define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */ + +/*--- Flight Simulator - Civilian + Plane control is the primary objective ---*/ +#define DIVIRTUAL_FLYING_CIVILIAN 0x04000000 +#define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */ +#define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */ +#define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */ +#define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */ +#define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */ +#define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */ +#define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */ +#define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */ +#define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */ +#define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */ +#define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */ +#define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */ +#define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */ +#define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */ +#define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */ +#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */ +#define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */ +#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */ +#define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */ +#define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */ + +/*--- Flight Simulator - Military + Aerial combat is the primary objective ---*/ +#define DIVIRTUAL_FLYING_MILITARY 0x05000000 +#define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */ +#define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */ +#define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */ +#define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */ +#define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */ +#define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */ +#define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */ +#define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */ +#define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */ +#define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */ +#define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */ +#define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */ +#define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */ +#define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */ +#define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */ +#define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */ +#define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */ +#define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */ +#define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */ +#define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */ +#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */ +#define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */ +#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */ +#define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */ +#define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */ + +/*--- Flight Simulator - Combat Helicopter + Combat from helicopter is primary objective ---*/ +#define DIVIRTUAL_FLYING_HELICOPTER 0x06000000 +#define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */ +#define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */ +#define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */ +#define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */ +#define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */ +#define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */ +#define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */ +#define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */ +#define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */ +#define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */ +#define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */ +#define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */ +#define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */ +#define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */ +#define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */ +#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */ +#define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */ +#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */ +#define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */ +#define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */ + +/*--- Space Simulator - Combat + Space Simulator with weapons ---*/ +#define DIVIRTUAL_SPACESIM 0x07000000 +#define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */ +#define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */ +#define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */ +#define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */ +#define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */ +#define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */ +#define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */ +#define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */ +#define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */ +#define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */ +#define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */ +#define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */ +#define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */ +#define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */ +#define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */ +#define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */ +#define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */ +#define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */ +#define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */ +#define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */ +#define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */ +#define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */ +#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */ +#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */ +#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */ +#define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */ +#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */ +#define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */ +#define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */ + +/*--- Fighting - First Person + Hand to Hand combat is primary objective ---*/ +#define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000 +#define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */ +#define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */ +#define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */ +#define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */ +#define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */ +#define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */ +#define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */ +#define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */ +#define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */ +#define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */ +#define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */ +#define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */ +#define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */ +#define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */ +#define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */ +#define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */ +#define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */ +#define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */ +#define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */ +#define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */ + +/*--- Fighting - First Person Shooting + Navigation and combat are primary objectives ---*/ +#define DIVIRTUAL_FIGHTING_FPS 0x09000000 +#define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */ +#define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */ +#define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */ +#define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */ +#define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */ +#define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */ +#define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */ +#define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */ +#define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */ +#define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */ +#define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */ +#define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */ +#define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */ +#define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */ +#define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */ +#define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */ +#define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */ +#define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */ +#define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */ +#define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */ +#define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */ +#define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */ +#define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */ +#define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */ +#define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */ +#define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */ +#define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */ + +/*--- Fighting - Third Person action + Perspective of camera is behind the main character ---*/ +#define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000 +#define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */ +#define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */ +#define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */ +#define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */ +#define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */ +#define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */ +#define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */ +#define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */ +#define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */ +#define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */ +#define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */ +#define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */ +#define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */ +#define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */ +#define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */ +#define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */ +#define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */ +#define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */ +#define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */ +#define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */ +#define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */ +#define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */ +#define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */ +#define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */ + +/*--- Strategy - Role Playing + Navigation and problem solving are primary actions ---*/ +#define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000 +#define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */ +#define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */ +#define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */ +#define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */ +#define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */ +#define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */ +#define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */ +#define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */ +#define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */ +#define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */ +#define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */ +#define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */ +#define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */ +#define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */ +#define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */ +#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */ +#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */ +#define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */ +#define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */ + +/*--- Strategy - Turn based + Navigation and problem solving are primary actions ---*/ +#define DIVIRTUAL_STRATEGY_TURN 0x0C000000 +#define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */ +#define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */ +#define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */ +#define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */ +#define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */ +#define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */ +#define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */ +#define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */ +#define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */ +#define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */ +#define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */ +#define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */ +#define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */ +#define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Hunting + Hunting ---*/ +#define DIVIRTUAL_SPORTS_HUNTING 0x0D000000 +#define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */ +#define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */ +#define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */ +#define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */ +#define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */ +#define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */ +#define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */ +#define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */ +#define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */ +#define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */ +#define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */ +#define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */ +#define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */ +#define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */ +#define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */ +#define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */ +#define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */ +#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */ +#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */ +#define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */ +#define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Fishing + Catching Fish is primary objective ---*/ +#define DIVIRTUAL_SPORTS_FISHING 0x0E000000 +#define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */ +#define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */ +#define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */ +#define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */ +#define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */ +#define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */ +#define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */ +#define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */ +#define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */ +#define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */ +#define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */ +#define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */ +#define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */ +#define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */ +#define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */ +#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */ +#define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */ +#define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Baseball - Batting + Batter control is primary objective ---*/ +#define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000 +#define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */ +#define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */ +#define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */ +#define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */ +#define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */ +#define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */ +#define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */ +#define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */ +#define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */ +#define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */ +#define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */ +#define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */ +#define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */ +#define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */ +#define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */ +#define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Baseball - Pitching + Pitcher control is primary objective ---*/ +#define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000 +#define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */ +#define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */ +#define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */ +#define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */ +#define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */ +#define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */ +#define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */ +#define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */ +#define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */ +#define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */ +#define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */ +#define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */ +#define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */ +#define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */ + +/*--- Sports - Baseball - Fielding + Fielder control is primary objective ---*/ +#define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000 +#define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */ +#define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */ +#define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */ +#define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */ +#define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */ +#define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */ +#define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */ +#define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */ +#define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */ +#define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */ +#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */ +#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */ +#define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */ +#define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */ +#define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */ +#define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */ + +/*--- Sports - Basketball - Offense + Offense ---*/ +#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000 +#define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */ +#define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */ +#define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */ +#define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */ +#define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */ +#define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */ +#define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */ +#define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */ +#define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */ +#define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */ +#define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */ +#define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */ +#define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */ +#define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */ +#define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */ +#define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */ +#define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */ +#define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */ +#define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */ +#define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */ +#define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */ +#define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */ + +/*--- Sports - Basketball - Defense + Defense ---*/ +#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000 +#define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */ +#define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */ +#define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */ +#define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */ +#define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */ +#define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */ +#define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */ +#define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */ +#define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */ +#define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */ +#define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */ +#define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */ +#define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */ +#define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */ +#define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */ +#define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */ +#define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */ + +/*--- Sports - Football - Play + Play selection ---*/ +#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000 +#define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */ +#define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */ +#define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */ +#define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */ +#define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */ + +/*--- Sports - Football - QB + Offense: Quarterback / Kicker ---*/ +#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000 +#define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */ +#define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */ +#define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */ +#define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */ +#define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */ +#define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */ +#define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */ +#define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */ +#define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */ +#define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */ +#define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */ +#define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */ +#define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */ +#define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */ +#define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */ +#define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */ + +/*--- Sports - Football - Offense + Offense - Runner ---*/ +#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000 +#define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */ +#define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */ +#define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */ +#define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */ +#define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */ +#define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */ +#define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */ +#define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */ +#define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */ +#define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */ +#define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */ +#define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */ +#define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */ +#define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */ +#define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */ +#define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */ +#define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */ +#define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */ + +/*--- Sports - Football - Defense + Defense ---*/ +#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000 +#define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */ +#define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */ +#define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */ +#define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */ +#define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */ +#define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */ +#define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */ +#define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */ +#define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */ +#define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */ +#define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */ +#define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */ +#define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */ +#define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */ +#define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */ +#define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */ +#define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */ +#define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */ +#define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */ +#define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */ + +/*--- Sports - Golf + ---*/ +#define DIVIRTUAL_SPORTS_GOLF 0x18000000 +#define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */ +#define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */ +#define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */ +#define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */ +#define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */ +#define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */ +#define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */ +#define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */ +#define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */ +#define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */ +#define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */ +#define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */ +#define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */ +#define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */ +#define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */ +#define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */ +#define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */ + +/*--- Sports - Hockey - Offense + Offense ---*/ +#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000 +#define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */ +#define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */ +#define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */ +#define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */ +#define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */ +#define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */ +#define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */ +#define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */ +#define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */ +#define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */ +#define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */ +#define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */ +#define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */ +#define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */ +#define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */ +#define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */ +#define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */ + +/*--- Sports - Hockey - Defense + Defense ---*/ +#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000 +#define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */ +#define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */ +#define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */ +#define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */ +#define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */ +#define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */ +#define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */ +#define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */ +#define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */ +#define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */ +#define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */ +#define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */ +#define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */ +#define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */ +#define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */ +#define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Hockey - Goalie + Goal tending ---*/ +#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000 +#define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */ +#define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */ +#define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */ +#define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */ +#define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */ +#define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */ +#define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */ +#define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */ +#define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */ +#define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */ +#define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */ +#define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */ +#define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */ +#define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */ +#define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Mountain Biking + ---*/ +#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000 +#define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */ +#define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */ +#define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */ +#define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */ +#define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */ +#define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */ +#define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */ +#define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */ +#define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */ +#define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */ +#define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */ +#define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */ +#define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */ +#define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */ +#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */ +#define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */ +#define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */ + +/*--- Sports: Skiing / Snowboarding / Skateboarding + ---*/ +#define DIVIRTUAL_SPORTS_SKIING 0x1D000000 +#define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */ +#define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */ +#define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */ +#define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */ +#define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */ +#define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */ +#define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */ +#define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */ +#define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */ +#define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */ +#define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */ +#define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */ +#define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */ +#define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */ +#define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */ +#define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Soccer - Offense + Offense ---*/ +#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000 +#define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */ +#define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */ +#define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */ +#define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */ +#define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */ +#define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */ +#define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */ +#define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */ +#define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */ +#define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */ +#define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */ +#define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */ +#define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */ +#define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */ +#define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */ +#define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */ +#define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */ +#define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */ +#define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */ +#define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */ +#define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Soccer - Defense + Defense ---*/ +#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000 +#define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */ +#define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */ +#define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */ +#define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */ +#define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */ +#define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */ +#define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */ +#define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */ +#define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */ +#define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */ +#define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */ +#define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */ +#define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */ +#define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */ +#define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */ +#define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */ +#define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */ +#define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */ +#define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */ +#define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */ + +/*--- Sports - Racquet + Tennis - Table-Tennis - Squash ---*/ +#define DIVIRTUAL_SPORTS_RACQUET 0x20000000 +#define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */ +#define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */ +#define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */ +#define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */ +#define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */ +#define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */ +#define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */ +#define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */ +#define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */ +#define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */ +#define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */ +#define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */ +#define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */ +#define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */ +#define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */ + +/*--- Arcade- 2D + Side to Side movement ---*/ +#define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000 +#define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */ +#define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */ +#define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */ +#define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */ +#define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */ +#define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */ +#define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */ +#define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */ +#define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */ +#define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */ +#define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */ +#define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */ +#define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */ +#define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */ +#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */ +#define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */ +#define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */ + +/*--- Arcade - Platform Game + Character moves around on screen ---*/ +#define DIVIRTUAL_ARCADE_PLATFORM 0x22000000 +#define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */ +#define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */ +#define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */ +#define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */ +#define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */ +#define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */ +#define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */ +#define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */ +#define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */ +#define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */ +#define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */ +#define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */ +#define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */ +#define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */ +#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */ +#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */ +#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */ +#define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */ +#define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */ + +/*--- CAD - 2D Object Control + Controls to select and move objects in 2D ---*/ +#define DIVIRTUAL_CAD_2DCONTROL 0x23000000 +#define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */ +#define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */ +#define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */ +#define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */ +#define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */ +#define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */ +#define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */ +#define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */ +#define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */ +#define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */ +#define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */ +#define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */ + +/*--- CAD - 3D object control + Controls to select and move objects within a 3D environment ---*/ +#define DIVIRTUAL_CAD_3DCONTROL 0x24000000 +#define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */ +#define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */ +#define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */ +#define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */ +#define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */ +#define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */ +#define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */ +#define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */ +#define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */ +#define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */ +#define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */ +#define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */ +#define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */ +#define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */ + +/*--- CAD - 3D Navigation - Fly through + Controls for 3D modeling ---*/ +#define DIVIRTUAL_CAD_FLYBY 0x25000000 +#define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */ +#define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */ +#define DIAXIS_CADF_INOUT 0x25018203 /* in / out */ +#define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */ +#define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */ +#define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */ +#define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */ +#define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */ +#define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */ +#define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */ +#define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */ +#define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */ +#define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */ +#define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */ + +/*--- CAD - 3D Model Control + Controls for 3D modeling ---*/ +#define DIVIRTUAL_CAD_MODEL 0x26000000 +#define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */ +#define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */ +#define DIAXIS_CADM_INOUT 0x26018203 /* in / out */ +#define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */ +#define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */ +#define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */ +#define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */ +#define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */ +#define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */ +#define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */ +#define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */ +#define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */ +#define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */ +#define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */ + +/*--- Control - Media Equipment + Remote ---*/ +#define DIVIRTUAL_REMOTE_CONTROL 0x27000000 +#define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */ +#define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */ +#define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */ +#define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */ +#define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */ +#define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */ +#define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */ +#define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */ +#define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */ +#define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */ +#define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */ +#define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */ +#define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */ +#define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */ +#define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */ +#define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */ +#define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */ +#define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */ +#define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */ +#define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */ +#define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */ +#define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */ +#define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */ +#define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */ +#define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */ +#define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */ +#define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */ +#define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */ + +/*--- Control- Web + Help or Browser ---*/ +#define DIVIRTUAL_BROWSER_CONTROL 0x28000000 +#define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */ +#define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */ +#define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */ +#define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */ +#define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */ +#define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */ +#define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */ +#define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */ +#define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */ +#define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */ +#define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */ +#define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */ +#define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */ +#define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */ +#define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */ + +/*--- Driving Simulator - Giant Walking Robot + Walking tank with weapons ---*/ +#define DIVIRTUAL_DRIVING_MECHA 0x29000000 +#define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */ +#define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */ +#define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */ +#define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */ +#define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */ +#define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */ +#define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */ +#define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */ +#define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */ +#define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */ +#define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */ +/*--- Priority 2 controls ---*/ + +#define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */ +#define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */ +#define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */ +#define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */ +#define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */ +#define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */ +#define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */ +#define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */ +#define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */ +#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */ +#define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */ +#define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */ +#define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */ +#define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */ + +/* + * "ANY" semantics can be used as a last resort to get mappings for actions + * that match nothing in the chosen virtual genre. These semantics will be + * mapped at a lower priority that virtual genre semantics. Also, hardware + * vendors will not be able to provide sensible mappings for these unless + * they provide application specific mappings. + */ +#define DIAXIS_ANY_X_1 0xFF00C201 +#define DIAXIS_ANY_X_2 0xFF00C202 +#define DIAXIS_ANY_Y_1 0xFF014201 +#define DIAXIS_ANY_Y_2 0xFF014202 +#define DIAXIS_ANY_Z_1 0xFF01C201 +#define DIAXIS_ANY_Z_2 0xFF01C202 +#define DIAXIS_ANY_R_1 0xFF024201 +#define DIAXIS_ANY_R_2 0xFF024202 +#define DIAXIS_ANY_U_1 0xFF02C201 +#define DIAXIS_ANY_U_2 0xFF02C202 +#define DIAXIS_ANY_V_1 0xFF034201 +#define DIAXIS_ANY_V_2 0xFF034202 +#define DIAXIS_ANY_A_1 0xFF03C201 +#define DIAXIS_ANY_A_2 0xFF03C202 +#define DIAXIS_ANY_B_1 0xFF044201 +#define DIAXIS_ANY_B_2 0xFF044202 +#define DIAXIS_ANY_C_1 0xFF04C201 +#define DIAXIS_ANY_C_2 0xFF04C202 +#define DIAXIS_ANY_S_1 0xFF054201 +#define DIAXIS_ANY_S_2 0xFF054202 + +#define DIAXIS_ANY_1 0xFF004201 +#define DIAXIS_ANY_2 0xFF004202 +#define DIAXIS_ANY_3 0xFF004203 +#define DIAXIS_ANY_4 0xFF004204 + +#define DIPOV_ANY_1 0xFF004601 +#define DIPOV_ANY_2 0xFF004602 +#define DIPOV_ANY_3 0xFF004603 +#define DIPOV_ANY_4 0xFF004604 + +#define DIBUTTON_ANY(instance) ( 0xFF004400 | instance ) + + +#ifdef __cplusplus +}; +#endif + +#endif /* __DINPUT_INCLUDED__ */ + +/**************************************************************************** + * + * Definitions for non-IDirectInput (VJoyD) features defined more recently + * than the current sdk files + * + ****************************************************************************/ + +#ifdef _INC_MMSYSTEM +#ifndef MMNOJOY + +#ifndef __VJOYDX_INCLUDED__ +#define __VJOYDX_INCLUDED__ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure + * contains mini-driver specific data to be passed by VJoyD to the mini- + * driver instead of doing a poll. + */ +#define JOY_PASSDRIVERDATA 0x10000000l + +/* + * Informs the joystick driver that the configuration has been changed + * and should be reloaded from the registery. + * dwFlags is reserved and should be set to zero + */ +WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags ); + +#ifndef DIJ_RINGZERO +/* + * Invoke the joystick control panel directly, using the passed window handle + * as the parent of the dialog. This API is only supported for compatibility + * purposes; new applications should use the RunControlPanel method of a + * device interface for a game controller. + * The API is called by using the function pointer returned by + * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned + * by LoadLibrary( TEXT("joy.cpl") ). The typedef is provided to allow + * declaration and casting of an appropriately typed variable. + */ +void WINAPI ShowJoyCPL( HWND hWnd ); +typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd ); +#endif /* DIJ_RINGZERO */ + + +/* + * Hardware Setting indicating that the device is a headtracker + */ +#define JOY_HWS_ISHEADTRACKER 0x02000000l + +/* + * Hardware Setting indicating that the VxD is used to replace + * the standard analog polling + */ +#define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l + +/* + * Hardware Setting indicating that the driver needs a standard + * gameport in order to communicate with the device. + */ +#define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l + +/* + * Hardware Setting indicating that VJoyD should not load this + * driver, it will be loaded externally and will register with + * VJoyD of it's own accord. + */ +#define JOY_HWS_AUTOLOAD 0x10000000l + +/* + * Hardware Setting indicating that the driver acquires any + * resources needed without needing a devnode through VJoyD. + */ +#define JOY_HWS_NODEVNODE 0x20000000l + + +/* + * Hardware Setting indicating that the device is a gameport bus + */ +#define JOY_HWS_ISGAMEPORTBUS 0x80000000l +#define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l + +/* + * Usage Setting indicating that the settings are volatile and + * should be removed if still present on a reboot. + */ +#define JOY_US_VOLATILE 0x00000008L + +#ifdef __cplusplus +}; +#endif + +#endif /* __VJOYDX_INCLUDED__ */ + +#endif /* not MMNOJOY */ +#endif /* _INC_MMSYSTEM */ + +/**************************************************************************** + * + * Definitions for non-IDirectInput (VJoyD) features defined more recently + * than the current ddk files + * + ****************************************************************************/ + +#ifndef DIJ_RINGZERO + +#ifdef _INC_MMDDK +#ifndef MMNOJOYDEV + +#ifndef __VJOYDXD_INCLUDED__ +#define __VJOYDXD_INCLUDED__ +/* + * Poll type in which the do_other field of the JOYOEMPOLLDATA + * structure contains mini-driver specific data passed from an app. + */ +#define JOY_OEMPOLL_PASSDRIVERDATA 7 + +#endif /* __VJOYDXD_INCLUDED__ */ + +#endif /* not MMNOJOYDEV */ +#endif /* _INC_MMDDK */ + +#endif /* DIJ_RINGZERO */ + |