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-rw-r--r--eax/eax-util.cpp706
-rw-r--r--eax/eax-util.h765
-rw-r--r--eax/eax.h536
3 files changed, 0 insertions, 2007 deletions
diff --git a/eax/eax-util.cpp b/eax/eax-util.cpp
deleted file mode 100644
index 42eef738..00000000
--- a/eax/eax-util.cpp
+++ /dev/null
@@ -1,706 +0,0 @@
-/***********************************************************************************************\
-* *
-* EAX-UTIL.CPP - utilities for EAX 3.0 *
-* Function declaration for EAX Morphing *
-* String names of the all the presets defined in eax-util.h *
-* Arrays grouping together all the EAX presets in a scenario *
-* *
-************************************************************************************************/
-
-#include "eax-util.h"
-#include <math.h>
-
-// Function prototypes used by EAX3ListenerInterpolate
-void Clamp(EAXVECTOR *eaxVector);
-bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP);
-
-
-/***********************************************************************************************\
-*
-* Definition of the EAXMorph function - EAX3ListenerInterpolate
-*
-\***********************************************************************************************/
-
-/*
- EAX3ListenerInterpolate
- lpStart - Initial EAX 3 Listener parameters
- lpFinish - Final EAX 3 Listener parameters
- flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
- lpResult - Interpolated EAX 3 Listener parameters
- bCheckValues - Check EAX 3.0 parameters are in range, default = false (no checking)
-*/
-bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPERTIES lpFinish,
- float flRatio, LPEAXLISTENERPROPERTIES lpResult, bool bCheckValues)
-{
- EAXVECTOR StartVector, FinalVector;
-
- float flInvRatio;
-
- if (bCheckValues)
- {
- if (!CheckEAX3LP(lpStart))
- return false;
-
- if (!CheckEAX3LP(lpFinish))
- return false;
- }
-
- if (flRatio >= 1.0f)
- {
- memcpy(lpResult, lpFinish, sizeof(EAXLISTENERPROPERTIES));
- return true;
- }
- else if (flRatio <= 0.0f)
- {
- memcpy(lpResult, lpStart, sizeof(EAXLISTENERPROPERTIES));
- return true;
- }
-
- flInvRatio = (1.0f - flRatio);
-
- // Environment
- lpResult->ulEnvironment = 26; // (UNDEFINED environment)
-
- // Environment Size
- if (lpStart->flEnvironmentSize == lpFinish->flEnvironmentSize)
- lpResult->flEnvironmentSize = lpStart->flEnvironmentSize;
- else
- lpResult->flEnvironmentSize = (float)exp( (log(lpStart->flEnvironmentSize) * flInvRatio) + (log(lpFinish->flEnvironmentSize) * flRatio) );
-
- // Environment Diffusion
- if (lpStart->flEnvironmentDiffusion == lpFinish->flEnvironmentDiffusion)
- lpResult->flEnvironmentDiffusion = lpStart->flEnvironmentDiffusion;
- else
- lpResult->flEnvironmentDiffusion = (lpStart->flEnvironmentDiffusion * flInvRatio) + (lpFinish->flEnvironmentDiffusion * flRatio);
-
- // Room
- if (lpStart->lRoom == lpFinish->lRoom)
- lpResult->lRoom = lpStart->lRoom;
- else
- lpResult->lRoom = (int)( ((float)lpStart->lRoom * flInvRatio) + ((float)lpFinish->lRoom * flRatio) );
-
- // Room HF
- if (lpStart->lRoomHF == lpFinish->lRoomHF)
- lpResult->lRoomHF = lpStart->lRoomHF;
- else
- lpResult->lRoomHF = (int)( ((float)lpStart->lRoomHF * flInvRatio) + ((float)lpFinish->lRoomHF * flRatio) );
-
- // Room LF
- if (lpStart->lRoomLF == lpFinish->lRoomLF)
- lpResult->lRoomLF = lpStart->lRoomLF;
- else
- lpResult->lRoomLF = (int)( ((float)lpStart->lRoomLF * flInvRatio) + ((float)lpFinish->lRoomLF * flRatio) );
-
- // Decay Time
- if (lpStart->flDecayTime == lpFinish->flDecayTime)
- lpResult->flDecayTime = lpStart->flDecayTime;
- else
- lpResult->flDecayTime = (float)exp( (log(lpStart->flDecayTime) * flInvRatio) + (log(lpFinish->flDecayTime) * flRatio) );
-
- // Decay HF Ratio
- if (lpStart->flDecayHFRatio == lpFinish->flDecayHFRatio)
- lpResult->flDecayHFRatio = lpStart->flDecayHFRatio;
- else
- lpResult->flDecayHFRatio = (float)exp( (log(lpStart->flDecayHFRatio) * flInvRatio) + (log(lpFinish->flDecayHFRatio) * flRatio) );
-
- // Decay LF Ratio
- if (lpStart->flDecayLFRatio == lpFinish->flDecayLFRatio)
- lpResult->flDecayLFRatio = lpStart->flDecayLFRatio;
- else
- lpResult->flDecayLFRatio = (float)exp( (log(lpStart->flDecayLFRatio) * flInvRatio) + (log(lpFinish->flDecayLFRatio) * flRatio) );
-
- // Reflections
- if (lpStart->lReflections == lpFinish->lReflections)
- lpResult->lReflections = lpStart->lReflections;
- else
- lpResult->lReflections = (int)( ((float)lpStart->lReflections * flInvRatio) + ((float)lpFinish->lReflections * flRatio) );
-
- // Reflections Delay
- if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
- lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
- else
- lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
-
- // Reflections Pan
-
- // To interpolate the vector correctly we need to ensure that both the initial and final vectors vectors are clamped to a length of 1.0f
- StartVector = lpStart->vReflectionsPan;
- FinalVector = lpFinish->vReflectionsPan;
-
- Clamp(&StartVector);
- Clamp(&FinalVector);
-
- if (lpStart->vReflectionsPan.x == lpFinish->vReflectionsPan.x)
- lpResult->vReflectionsPan.x = lpStart->vReflectionsPan.x;
- else
- lpResult->vReflectionsPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
-
- if (lpStart->vReflectionsPan.y == lpFinish->vReflectionsPan.y)
- lpResult->vReflectionsPan.y = lpStart->vReflectionsPan.y;
- else
- lpResult->vReflectionsPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
-
- if (lpStart->vReflectionsPan.z == lpFinish->vReflectionsPan.z)
- lpResult->vReflectionsPan.z = lpStart->vReflectionsPan.z;
- else
- lpResult->vReflectionsPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
-
- // Reverb
- if (lpStart->lReverb == lpFinish->lReverb)
- lpResult->lReverb = lpStart->lReverb;
- else
- lpResult->lReverb = (int)( ((float)lpStart->lReverb * flInvRatio) + ((float)lpFinish->lReverb * flRatio) );
-
- // Reverb Delay
- if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
- lpResult->flReverbDelay = lpStart->flReverbDelay;
- else
- lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
-
- // Reverb Pan
-
- // To interpolate the vector correctly we need to ensure that both the initial and final vectors are clamped to a length of 1.0f
- StartVector = lpStart->vReverbPan;
- FinalVector = lpFinish->vReverbPan;
-
- Clamp(&StartVector);
- Clamp(&FinalVector);
-
- if (lpStart->vReverbPan.x == lpFinish->vReverbPan.x)
- lpResult->vReverbPan.x = lpStart->vReverbPan.x;
- else
- lpResult->vReverbPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
-
- if (lpStart->vReverbPan.y == lpFinish->vReverbPan.y)
- lpResult->vReverbPan.y = lpStart->vReverbPan.y;
- else
- lpResult->vReverbPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
-
- if (lpStart->vReverbPan.z == lpFinish->vReverbPan.z)
- lpResult->vReverbPan.z = lpStart->vReverbPan.z;
- else
- lpResult->vReverbPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
-
- // Echo Time
- if (lpStart->flEchoTime == lpFinish->flEchoTime)
- lpResult->flEchoTime = lpStart->flEchoTime;
- else
- lpResult->flEchoTime = (float)exp( (log(lpStart->flEchoTime) * flInvRatio) + (log(lpFinish->flEchoTime) * flRatio) );
-
- // Echo Depth
- if (lpStart->flEchoDepth == lpFinish->flEchoDepth)
- lpResult->flEchoDepth = lpStart->flEchoDepth;
- else
- lpResult->flEchoDepth = (lpStart->flEchoDepth * flInvRatio) + (lpFinish->flEchoDepth * flRatio);
-
- // Modulation Time
- if (lpStart->flModulationTime == lpFinish->flModulationTime)
- lpResult->flModulationTime = lpStart->flModulationTime;
- else
- lpResult->flModulationTime = (float)exp( (log(lpStart->flModulationTime) * flInvRatio) + (log(lpFinish->flModulationTime) * flRatio) );
-
- // Modulation Depth
- if (lpStart->flModulationDepth == lpFinish->flModulationDepth)
- lpResult->flModulationDepth = lpStart->flModulationDepth;
- else
- lpResult->flModulationDepth = (lpStart->flModulationDepth * flInvRatio) + (lpFinish->flModulationDepth * flRatio);
-
- // Air Absorption HF
- if (lpStart->flAirAbsorptionHF == lpFinish->flAirAbsorptionHF)
- lpResult->flAirAbsorptionHF = lpStart->flAirAbsorptionHF;
- else
- lpResult->flAirAbsorptionHF = (lpStart->flAirAbsorptionHF * flInvRatio) + (lpFinish->flAirAbsorptionHF * flRatio);
-
- // HF Reference
- if (lpStart->flHFReference == lpFinish->flHFReference)
- lpResult->flHFReference = lpStart->flHFReference;
- else
- lpResult->flHFReference = (float)exp( (log(lpStart->flHFReference) * flInvRatio) + (log(lpFinish->flHFReference) * flRatio) );
-
- // LF Reference
- if (lpStart->flLFReference == lpFinish->flLFReference)
- lpResult->flLFReference = lpStart->flLFReference;
- else
- lpResult->flLFReference = (float)exp( (log(lpStart->flLFReference) * flInvRatio) + (log(lpFinish->flLFReference) * flRatio) );
-
- // Room Rolloff Factor
- if (lpStart->flRoomRolloffFactor == lpFinish->flRoomRolloffFactor)
- lpResult->flRoomRolloffFactor = lpStart->flRoomRolloffFactor;
- else
- lpResult->flRoomRolloffFactor = (lpStart->flRoomRolloffFactor * flInvRatio) + (lpFinish->flRoomRolloffFactor * flRatio);
-
- // Flags
- lpResult->ulFlags = (lpStart->ulFlags & lpFinish->ulFlags);
-
- // Clamp Delays
- if (lpResult->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY)
- lpResult->flReflectionsDelay = EAXLISTENER_MAXREFLECTIONSDELAY;
-
- if (lpResult->flReverbDelay > EAXLISTENER_MAXREVERBDELAY)
- lpResult->flReverbDelay = EAXLISTENER_MAXREVERBDELAY;
-
- return true;
-}
-
-
-/*
- CheckEAX3LP
- Checks that the parameters in the EAX 3 Listener Properties structure are in-range
-*/
-bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP)
-{
- if ( (lpEAX3LP->lRoom < EAXLISTENER_MINROOM) || (lpEAX3LP->lRoom > EAXLISTENER_MAXROOM) )
- return false;
-
- if ( (lpEAX3LP->lRoomHF < EAXLISTENER_MINROOMHF) || (lpEAX3LP->lRoomHF > EAXLISTENER_MAXROOMHF) )
- return false;
-
- if ( (lpEAX3LP->lRoomLF < EAXLISTENER_MINROOMLF) || (lpEAX3LP->lRoomLF > EAXLISTENER_MAXROOMLF) )
- return false;
-
- if ( (lpEAX3LP->ulEnvironment < EAXLISTENER_MINENVIRONMENT) || (lpEAX3LP->ulEnvironment > EAXLISTENER_MAXENVIRONMENT) )
- return false;
-
- if ( (lpEAX3LP->flEnvironmentSize < EAXLISTENER_MINENVIRONMENTSIZE) || (lpEAX3LP->flEnvironmentSize > EAXLISTENER_MAXENVIRONMENTSIZE) )
- return false;
-
- if ( (lpEAX3LP->flEnvironmentDiffusion < EAXLISTENER_MINENVIRONMENTDIFFUSION) || (lpEAX3LP->flEnvironmentDiffusion > EAXLISTENER_MAXENVIRONMENTDIFFUSION) )
- return false;
-
- if ( (lpEAX3LP->flDecayTime < EAXLISTENER_MINDECAYTIME) || (lpEAX3LP->flDecayTime > EAXLISTENER_MAXDECAYTIME) )
- return false;
-
- if ( (lpEAX3LP->flDecayHFRatio < EAXLISTENER_MINDECAYHFRATIO) || (lpEAX3LP->flDecayHFRatio > EAXLISTENER_MAXDECAYHFRATIO) )
- return false;
-
- if ( (lpEAX3LP->flDecayLFRatio < EAXLISTENER_MINDECAYLFRATIO) || (lpEAX3LP->flDecayLFRatio > EAXLISTENER_MAXDECAYLFRATIO) )
- return false;
-
- if ( (lpEAX3LP->lReflections < EAXLISTENER_MINREFLECTIONS) || (lpEAX3LP->lReflections > EAXLISTENER_MAXREFLECTIONS) )
- return false;
-
- if ( (lpEAX3LP->flReflectionsDelay < EAXLISTENER_MINREFLECTIONSDELAY) || (lpEAX3LP->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) )
- return false;
-
- if ( (lpEAX3LP->lReverb < EAXLISTENER_MINREVERB) || (lpEAX3LP->lReverb > EAXLISTENER_MAXREVERB) )
- return false;
-
- if ( (lpEAX3LP->flReverbDelay < EAXLISTENER_MINREVERBDELAY) || (lpEAX3LP->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) )
- return false;
-
- if ( (lpEAX3LP->flEchoTime < EAXLISTENER_MINECHOTIME) || (lpEAX3LP->flEchoTime > EAXLISTENER_MAXECHOTIME) )
- return false;
-
- if ( (lpEAX3LP->flEchoDepth < EAXLISTENER_MINECHODEPTH) || (lpEAX3LP->flEchoDepth > EAXLISTENER_MAXECHODEPTH) )
- return false;
-
- if ( (lpEAX3LP->flModulationTime < EAXLISTENER_MINMODULATIONTIME) || (lpEAX3LP->flModulationTime > EAXLISTENER_MAXMODULATIONTIME) )
- return false;
-
- if ( (lpEAX3LP->flModulationDepth < EAXLISTENER_MINMODULATIONDEPTH) || (lpEAX3LP->flModulationDepth > EAXLISTENER_MAXMODULATIONDEPTH) )
- return false;
-
- if ( (lpEAX3LP->flAirAbsorptionHF < EAXLISTENER_MINAIRABSORPTIONHF) || (lpEAX3LP->flAirAbsorptionHF > EAXLISTENER_MAXAIRABSORPTIONHF) )
- return false;
-
- if ( (lpEAX3LP->flHFReference < EAXLISTENER_MINHFREFERENCE) || (lpEAX3LP->flHFReference > EAXLISTENER_MAXHFREFERENCE) )
- return false;
-
- if ( (lpEAX3LP->flLFReference < EAXLISTENER_MINLFREFERENCE) || (lpEAX3LP->flLFReference > EAXLISTENER_MAXLFREFERENCE) )
- return false;
-
- if ( (lpEAX3LP->flRoomRolloffFactor < EAXLISTENER_MINROOMROLLOFFFACTOR) || (lpEAX3LP->flRoomRolloffFactor > EAXLISTENER_MAXROOMROLLOFFFACTOR) )
- return false;
-
- if (lpEAX3LP->ulFlags & EAXLISTENERFLAGS_RESERVED)
- return false;
-
- return true;
-}
-
-/*
- Clamp
- Clamps the length of the vector to 1.0f
-*/
-void Clamp(EAXVECTOR *eaxVector)
-{
- float flMagnitude;
- float flInvMagnitude;
-
- flMagnitude = (float)sqrt((eaxVector->x*eaxVector->x) + (eaxVector->y*eaxVector->y) + (eaxVector->z*eaxVector->z));
-
- if (flMagnitude <= 1.0f)
- return;
-
- flInvMagnitude = 1.0f / flMagnitude;
-
- eaxVector->x *= flInvMagnitude;
- eaxVector->y *= flInvMagnitude;
- eaxVector->z *= flInvMagnitude;
-}
-
-
-/***********************************************************************************************\
-*
-* To assist those developers wishing to add EAX effects to their level editors, each of the
-
-* List of string names of the various EAX 3.0 presets defined in eax-util.h
-* Arrays to group together presets of the same scenario
-*
-\***********************************************************************************************/
-
-
-//////////////////////////////////////////////////////
-// Array of scenario names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_SCENARIO_NAMES[] =
-{
- "Castle",
- "Factory",
- "IcePalace",
- "SpaceStation",
- "WoodenShip",
- "Sports",
- "Prefab",
- "Domes and Pipes",
- "Outdoors",
- "Mood",
- "Driving",
- "City",
- "Miscellaneous",
- "Original"
-};
-
-//////////////////////////////////////////////////////
-// Array of standardised location names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_LOCATION_NAMES[] =
-{
- "Hall",
- "Large Room",
- "Medium Room",
- "Small Room",
- "Cupboard",
- "Alcove",
- "Long Passage",
- "Short Passage",
- "Courtyard"
-};
-
-//////////////////////////////////////////////////////
-// Standardised Location effects can be accessed //
-// from a matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]=
-{
- {EAX30_PRESET_CASTLE_HALL, EAX30_PRESET_CASTLE_LARGEROOM, EAX30_PRESET_CASTLE_MEDIUMROOM, EAX30_PRESET_CASTLE_SMALLROOM, EAX30_PRESET_CASTLE_CUPBOARD, EAX30_PRESET_CASTLE_ALCOVE, EAX30_PRESET_CASTLE_LONGPASSAGE, EAX30_PRESET_CASTLE_SHORTPASSAGE, EAX30_PRESET_CASTLE_COURTYARD},
- {EAX30_PRESET_FACTORY_HALL, EAX30_PRESET_FACTORY_LARGEROOM, EAX30_PRESET_FACTORY_MEDIUMROOM, EAX30_PRESET_FACTORY_SMALLROOM, EAX30_PRESET_FACTORY_CUPBOARD, EAX30_PRESET_FACTORY_ALCOVE, EAX30_PRESET_FACTORY_LONGPASSAGE, EAX30_PRESET_FACTORY_SHORTPASSAGE, EAX30_PRESET_FACTORY_COURTYARD},
- {EAX30_PRESET_ICEPALACE_HALL, EAX30_PRESET_ICEPALACE_LARGEROOM, EAX30_PRESET_ICEPALACE_MEDIUMROOM, EAX30_PRESET_ICEPALACE_SMALLROOM, EAX30_PRESET_ICEPALACE_CUPBOARD, EAX30_PRESET_ICEPALACE_ALCOVE, EAX30_PRESET_ICEPALACE_LONGPASSAGE, EAX30_PRESET_ICEPALACE_SHORTPASSAGE, EAX30_PRESET_ICEPALACE_COURTYARD},
- {EAX30_PRESET_SPACESTATION_HALL,EAX30_PRESET_SPACESTATION_LARGEROOM,EAX30_PRESET_SPACESTATION_MEDIUMROOM, EAX30_PRESET_SPACESTATION_SMALLROOM,EAX30_PRESET_SPACESTATION_CUPBOARD, EAX30_PRESET_SPACESTATION_ALCOVE, EAX30_PRESET_SPACESTATION_LONGPASSAGE, EAX30_PRESET_SPACESTATION_SHORTPASSAGE, EAX30_PRESET_SPACESTATION_HALL},
- {EAX30_PRESET_WOODEN_HALL, EAX30_PRESET_WOODEN_LARGEROOM, EAX30_PRESET_WOODEN_MEDIUMROOM, EAX30_PRESET_WOODEN_SMALLROOM, EAX30_PRESET_WOODEN_CUPBOARD, EAX30_PRESET_WOODEN_ALCOVE, EAX30_PRESET_WOODEN_LONGPASSAGE, EAX30_PRESET_WOODEN_SHORTPASSAGE, EAX30_PRESET_WOODEN_COURTYARD},
-};
-
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of original environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_ORIGINAL_PRESET_NAMES[] =
-{
- "Generic",
- "Padded Cell",
- "Room",
- "Bathroom",
- "Living Room",
- "Stone Room",
- "Auditorium",
- "Concert Hall",
- "Cave",
- "Arena",
- "Hangar",
- "Carpetted Hallway",
- "Hallway",
- "Stone Corridor",
- "Alley",
- "Forest",
- "City",
- "Mountains",
- "Quarry",
- "Plain",
- "Parking Lot",
- "Sewer Pipe",
- "Underwater",
- "Drugged",
- "Dizzy",
- "Psychotic"
-};
-
-//////////////////////////////////////////////////////
-// Sports effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
-{
- EAX30_PRESET_GENERIC,
- EAX30_PRESET_PADDEDCELL,
- EAX30_PRESET_ROOM,
- EAX30_PRESET_BATHROOM,
- EAX30_PRESET_LIVINGROOM,
- EAX30_PRESET_STONEROOM,
- EAX30_PRESET_AUDITORIUM,
- EAX30_PRESET_CONCERTHALL,
- EAX30_PRESET_CAVE,
- EAX30_PRESET_ARENA,
- EAX30_PRESET_HANGAR,
- EAX30_PRESET_CARPETTEDHALLWAY,
- EAX30_PRESET_HALLWAY,
- EAX30_PRESET_STONECORRIDOR,
- EAX30_PRESET_ALLEY,
- EAX30_PRESET_FOREST,
- EAX30_PRESET_CITY,
- EAX30_PRESET_MOUNTAINS,
- EAX30_PRESET_QUARRY,
- EAX30_PRESET_PLAIN,
- EAX30_PRESET_PARKINGLOT,
- EAX30_PRESET_SEWERPIPE,
- EAX30_PRESET_UNDERWATER,
- EAX30_PRESET_DRUGGED,
- EAX30_PRESET_DIZZY,
- EAX30_PRESET_PSYCHOTIC
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of sport environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_SPORTS_PRESET_NAMES[] =
-{
- "Empty Stadium",
- "Full Stadium",
- "Stadium Tannoy",
- "Squash Court",
- "Small Swimming Pool",
- "Large Swimming Pool",
- "Gymnasium"
-};
-
-//////////////////////////////////////////////////////
-// Sports effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
-{
- EAX30_PRESET_SPORT_EMPTYSTADIUM,
- EAX30_PRESET_SPORT_FULLSTADIUM,
- EAX30_PRESET_SPORT_STADIUMTANNOY,
- EAX30_PRESET_SPORT_SQUASHCOURT,
- EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL,
- EAX30_PRESET_SPORT_LARGESWIMMINGPOOL,
- EAX30_PRESET_SPORT_GYMNASIUM
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of prefab environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_PREFAB_PRESET_NAMES[] =
-{
- "Workshop",
- "School Room",
- "Practise Room",
- "Outhouse",
- "Caravan"
-};
-
-//////////////////////////////////////////////////////
-// Prefab effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
-{
- EAX30_PRESET_PREFAB_WORKSHOP,
- EAX30_PRESET_PREFAB_SCHOOLROOM,
- EAX30_PRESET_PREFAB_PRACTISEROOM,
- EAX30_PRESET_PREFAB_OUTHOUSE,
- EAX30_PRESET_PREFAB_CARAVAN
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of Domes & Pipes environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
-{
- "Domed Tomb",
- "Saint Paul's Dome",
- "Small Pipe",
- "Long Thin Pipe",
- "Large Pipe",
- "Resonant Pipe"
-};
-
-//////////////////////////////////////////////////////
-// Domes & Pipes effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
-{
- EAX30_PRESET_DOME_TOMB,
- EAX30_PRESET_DOME_SAINTPAULS,
- EAX30_PRESET_PIPE_SMALL,
- EAX30_PRESET_PIPE_LONGTHIN,
- EAX30_PRESET_PIPE_LARGE,
- EAX30_PRESET_PIPE_RESONANT
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of Outdoors environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_OUTDOORS_PRESET_NAMES[] =
-{
- "Backyard",
- "Rolling Plains",
- "Deep Canyon",
- "Creek",
- "Valley"
-};
-
-//////////////////////////////////////////////////////
-// Outdoors effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
-{
- EAX30_PRESET_OUTDOORS_BACKYARD,
- EAX30_PRESET_OUTDOORS_ROLLINGPLAINS,
- EAX30_PRESET_OUTDOORS_DEEPCANYON,
- EAX30_PRESET_OUTDOORS_CREEK,
- EAX30_PRESET_OUTDOORS_VALLEY
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of Mood environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_MOOD_PRESET_NAMES[] =
-{
- "Heaven",
- "Hell",
- "Memory"
-};
-
-//////////////////////////////////////////////////////
-// Mood effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
-{
- EAX30_PRESET_MOOD_HEAVEN,
- EAX30_PRESET_MOOD_HELL,
- EAX30_PRESET_MOOD_MEMORY
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of driving environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_DRIVING_PRESET_NAMES[] =
-{
- "Race Commentator",
- "Pit Garage",
- "In-car (Stripped out racer)",
- "In-car (Sportscar)",
- "In-car (Luxury)",
- "Full Grandstand",
- "Empty Grandstand",
- "Tunnel"
-};
-
-//////////////////////////////////////////////////////
-// Driving effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
-{
- EAX30_PRESET_DRIVING_COMMENTATOR,
- EAX30_PRESET_DRIVING_PITGARAGE,
- EAX30_PRESET_DRIVING_INCAR_RACER,
- EAX30_PRESET_DRIVING_INCAR_SPORTS,
- EAX30_PRESET_DRIVING_INCAR_LUXURY,
- EAX30_PRESET_DRIVING_FULLGRANDSTAND,
- EAX30_PRESET_DRIVING_EMPTYGRANDSTAND,
- EAX30_PRESET_DRIVING_TUNNEL
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of City environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_CITY_PRESET_NAMES[] =
-{
- "City Streets",
- "Subway",
- "Museum",
- "Library",
- "Underpass",
- "Abandoned City"
-};
-
-//////////////////////////////////////////////////////
-// City effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
-{
- EAX30_PRESET_CITY_STREETS,
- EAX30_PRESET_CITY_SUBWAY,
- EAX30_PRESET_CITY_MUSEUM,
- EAX30_PRESET_CITY_LIBRARY,
- EAX30_PRESET_CITY_UNDERPASS,
- EAX30_PRESET_CITY_ABANDONED
-};
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Array of Misc environment names //
-//////////////////////////////////////////////////////
-
-const char* EAX30_MISC_PRESET_NAMES[] =
-{
- "Dusty Box Room",
- "Chapel",
- "Small Water Room"
-};
-
-//////////////////////////////////////////////////////
-// Misc effects matrix //
-//////////////////////////////////////////////////////
-
-EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] =
-{
- EAX30_PRESET_DUSTYROOM,
- EAX30_PRESET_CHAPEL,
- EAX30_PRESET_SMALLWATERROOM
-};
-
diff --git a/eax/eax-util.h b/eax/eax-util.h
deleted file mode 100644
index 441f0115..00000000
--- a/eax/eax-util.h
+++ /dev/null
@@ -1,765 +0,0 @@
-/*******************************************************************\
-* *
-* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 *
-* Definitions of the Original 26 EAX Presets *
-* Definitions for some new EAX Presets *
-* Definitions of some Material Presets *
-* Function declaration for EAX Morphing *
-* *
-\*******************************************************************/
-
-#ifndef EAXUTIL_INCLUDED
-#define EAXUTIL_INCLUDED
-
-#include <eax.h>
-
-/***********************************************************************************************
-* Function : EAX3ListenerInterpolate
-* Params : lpStart - Initial EAX 3 Listener parameters
-* : lpFinish - Final EAX 3 Listener parameters
-* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
-* : lpResult - Interpolated EAX 3 Listener parameters
-* : bCheckValues - Check EAX 3.0 parameters are in range,
- - default == false (no checking)
-************************************************************************************************/
-bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
- float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);
-
-
-/***********************************************************************************************\
-*
-* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
-* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
-*
-************************************************************************************************/
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_GENERIC \
- {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_PADDEDCELL \
- {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_ROOM \
- {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_BATHROOM \
- {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_LIVINGROOM \
- {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_STONEROOM \
- {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_AUDITORIUM \
- {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_CONCERTHALL \
- {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_CAVE \
- {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_ARENA \
- {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_HANGAR \
- {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_CARPETTEDHALLWAY \
- {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_HALLWAY \
- {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_STONECORRIDOR \
- {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_ALLEY \
- {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_FOREST \
- {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_CITY \
- {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_MOUNTAINS \
- {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_QUARRY \
- {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_PLAIN \
- {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_PARKINGLOT \
- {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_SEWERPIPE \
- {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_UNDERWATER \
- {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_DRUGGED \
- {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_DIZZY \
- {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_PSYCHOTIC \
- {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-
-
-/***********************************************************************************************\
-*
-* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
-* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
-*
-************************************************************************************************/
-
-// STANDARDISED-LOCATION SCENARIOS
-
-// CASTLE PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_CASTLE_SMALLROOM \
- { 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
- { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_MEDIUMROOM \
- { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_LONGPASSAGE \
- { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_LARGEROOM \
- { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_HALL \
- { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_CUPBOARD \
- { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_CASTLE_COURTYARD \
- { 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_CASTLE_ALCOVE \
- { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
-
-
-// FACTORY PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_FACTORY_ALCOVE \
- { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
- { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_MEDIUMROOM \
- { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_LONGPASSAGE \
- { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_LARGEROOM \
- { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_HALL \
- { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_CUPBOARD \
- { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_COURTYARD \
- { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-#define EAX30_PRESET_FACTORY_SMALLROOM \
- { 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
-
-// ICE PALACE PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_ICEPALACE_ALCOVE \
- { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
- { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
- { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
- { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_LARGEROOM \
- { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_HALL \
- { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_CUPBOARD \
- { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_COURTYARD \
- { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-#define EAX30_PRESET_ICEPALACE_SMALLROOM \
- { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
-
-// SPACE STATION PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_SPACESTATION_ALCOVE \
- { 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
- { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
- { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
- { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_LARGEROOM \
- { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_HALL \
- { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_CUPBOARD \
- { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPACESTATION_SMALLROOM \
- { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
-
-// WOODEN GALLEON PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_WOODEN_ALCOVE \
- { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
- { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_MEDIUMROOM \
- { 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_LONGPASSAGE \
- { 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_LARGEROOM \
- { 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_HALL \
- { 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_CUPBOARD \
- { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_SMALLROOM \
- { 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-#define EAX30_PRESET_WOODEN_COURTYARD \
- { 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
-
-
-// OTHER SCENARIOS
-
-// SPORTS PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
- { 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPORT_SQUASHCOURT \
- { 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
- { 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
- { 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_SPORT_GYMNASIUM \
- { 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPORT_FULLSTADIUM \
- { 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_SPORT_STADIUMTANNOY \
- { 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-
-// PREFAB PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_PREFAB_WORKSHOP \
- { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_PREFAB_SCHOOLROOM \
- { 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_PREFAB_PRACTISEROOM \
- { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
-#define EAX30_PRESET_PREFAB_OUTHOUSE \
- { 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
-#define EAX30_PRESET_PREFAB_CARAVAN \
- { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
- // for US developers, a caravan is the same as a trailer =o)
-
-
-// DOME AND PIPE PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_DOME_TOMB \
- { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_PIPE_SMALL \
- { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_DOME_SAINTPAULS \
- { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_PIPE_LONGTHIN \
- { 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_PIPE_LARGE \
- { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_PIPE_RESONANT \
- { 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
-
-// OUTDOORS PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_OUTDOORS_BACKYARD \
- { 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
-#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
- { 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
-#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
- { 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
-#define EAX30_PRESET_OUTDOORS_CREEK \
- { 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
-#define EAX30_PRESET_OUTDOORS_VALLEY \
- { 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
-
-
-// MOOD PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_MOOD_HEAVEN \
- { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_MOOD_HELL \
- { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
-#define EAX30_PRESET_MOOD_MEMORY \
- { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-
-// DRIVING SIMULATION PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_DRIVING_COMMENTATOR \
- { 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_DRIVING_PITGARAGE \
- { 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-#define EAX30_PRESET_DRIVING_INCAR_RACER \
- { 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
- { 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
- { 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
- { 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
- { 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
-#define EAX30_PRESET_DRIVING_TUNNEL \
- { 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
-
-// CITY PRESETS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_CITY_STREETS \
- { 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_CITY_SUBWAY \
- { 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_CITY_MUSEUM \
- { 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
-#define EAX30_PRESET_CITY_LIBRARY \
- { 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
-#define EAX30_PRESET_CITY_UNDERPASS \
- { 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-#define EAX30_PRESET_CITY_ABANDONED \
- { 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
-
-// MISC ROOMS
-
-// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
-#define EAX30_PRESET_DUSTYROOM \
- { 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
-#define EAX30_PRESET_CHAPEL \
- { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
-#define EAX30_PRESET_SMALLWATERROOM \
- { 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Effect Scenarios enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- EAX30_SCENARIO_CASTLE = 0,
- EAX30_SCENARIO_FACTORY,
- EAX30_SCENARIO_ICEPALACE,
- EAX30_SCENARIO_SPACESTATION,
- EAX30_SCENARIO_WOODGALLEON,
- EAX30_SCENARIO_SPORTS,
- EAX30_SCENARIO_PREFAB,
- EAX30_SCENARIO_DOMESNPIPES,
- EAX30_SCENARIO_OUTDOORS,
- EAX30_SCENARIO_MOOD,
- EAX30_SCENARIO_DRIVING,
- EAX30_SCENARIO_CITY,
- EAX30_SCENARIO_MISC,
- EAX30_SCENARIO_ORIGINAL
-}
-EAX30_SCENARIO;
-
-//////////////////////////////////////////////////////
-// Number of Effect Scenarios //
-//////////////////////////////////////////////////////
-
-#define EAX30_NUM_SCENARIOS 14
-
-//////////////////////////////////////////////////////
-// Number of Effect Scenarios with standardised //
-// locations //
-//////////////////////////////////////////////////////
-
-#define EAX30_NUM_STANDARD_SCENARIOS 5
-
-//////////////////////////////////////////////////////
-// Array of scenario names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_SCENARIO_NAMES[];
-
-//////////////////////////////////////////////////////
-// Standardised Locations enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- EAX30_LOCATION_HALL = 0,
- EAX30_LOCATION_LARGEROOM,
- EAX30_LOCATION_MEDIUMROOM,
- EAX30_LOCATION_SMALLROOM,
- EAX30_LOCATION_CUPBOARD,
- EAX30_LOCATION_ALCOVE,
- EAX30_LOCATION_LONGPASSAGE,
- EAX30_LOCATION_SHORTPASSAGE,
- EAX30_LOCATION_COURTYARD
-}
-EAX30_LOCATION;
-
-//////////////////////////////////////////////////////
-// Number of Standardised Locations //
-//////////////////////////////////////////////////////
-
-#define EAX30_NUM_LOCATIONS 9
-
-//////////////////////////////////////////////////////
-// Array of standardised location names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_LOCATION_NAMES[];
-
-//////////////////////////////////////////////////////
-// Number of effects in each scenario //
-//////////////////////////////////////////////////////
-
-#define EAX30_NUM_ORIGINAL_PRESETS 26
-#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS
-#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS
-#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS
-#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS
-#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS
-#define EAX30_NUM_SPORTS_PRESETS 7
-#define EAX30_NUM_PREFAB_PRESETS 5
-#define EAX30_NUM_DOMESNPIPES_PRESETS 6
-#define EAX30_NUM_OUTDOORS_PRESETS 5
-#define EAX30_NUM_MOOD_PRESETS 3
-#define EAX30_NUM_DRIVING_PRESETS 8
-#define EAX30_NUM_CITY_PRESETS 6
-#define EAX30_NUM_MISC_PRESETS 3
-
-//////////////////////////////////////////////////////
-// Standardised Location effects can be accessed //
-// from a matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Original Preset effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- ORIGINAL_GENERIC = 0,
- ORIGINAL_PADDEDCELL,
- ORIGINAL_ROOM,
- ORIGINAL_BATHROOM,
- ORIGINAL_LIVINGROOM,
- ORIGINAL_STONEROOM,
- ORIGINAL_AUDITORIUM,
- ORIGINAL_CONCERTHALL,
- ORIGINAL_CAVE,
- ORIGINAL_ARENA,
- ORIGINAL_HANGAR,
- ORIGINAL_CARPETTEDHALLWAY,
- ORIGINAL_HALLWAY,
- ORIGINAL_STONECORRIDOR,
- ORIGINAL_ALLEY,
- ORIGINAL_FOREST,
- ORIGINAL_CITY,
- ORIGINAL_MOUNTAINS,
- ORIGINAL_QUARRY,
- ORIGINAL_PLAIN,
- ORIGINAL_PARKINGLOT,
- ORIGINAL_SEWERPIPE,
- ORIGINAL_UNDERWATER,
- ORIGINAL_DRUGGED,
- ORIGINAL_DIZZY,
- ORIGINAL_PSYCHOTIC
-}
-EAX30_ORIGINAL_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of original environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Original effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Sports scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- SPORT_EMPTYSTADIUM=0,
- SPORT_FULLSTADIUM,
- SPORT_STADIUMTANNOY,
- SPORT_SQUASHCOURT,
- SPORT_SMALLSWIMMINGPOOL,
- SPORT_LARGESWIMMINGPOOL,
- SPORT_GYMNASIUM
-}
-EAX30_SPORTS_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of sport environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_SPORTS_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Sports effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Prefab scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- PREFAB_WORKSHOP,
- PREFAB_SCHOOLROOM,
- PREFAB_PRACTISEROOM,
- PREFAB_OUTHOUSE,
- PREFAB_CARAVAN
-}
-EAX30_PREFAB_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of prefab environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_PREFAB_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Prefab effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Domes & Pipes effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- DOME_TOMB,
- DOME_SAINTPAULS,
- PIPE_SMALL,
- PIPE_LONGTHIN,
- PIPE_LARGE,
- PIPE_RESONANT
-}
-EAX30_DOMESNPIPES_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of Domes & Pipes environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Domes & Pipes effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Outdoors scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- OUTDOORS_BACKYARD,
- OUTDOORS_ROLLINGPLAINS,
- OUTDOORS_DEEPCANYON,
- OUTDOORS_CREEK,
- OUTDOORS_VALLEY
-}
-EAX30_OUTDOORS_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of Outdoors environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Outdoors effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Mood scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- MOOD_HEAVEN,
- MOOD_HELL,
- MOOD_MEMORY
-}
-EAX30_MOOD_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of Mood environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_MOOD_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Mood effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Driving scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- DRIVING_COMMENTATOR,
- DRIVING_PITGARAGE,
- DRIVING_INCAR_RACER,
- DRIVING_INCAR_SPORTS,
- DRIVING_INCAR_LUXURY,
- DRIVING_FULLGRANDSTAND,
- DRIVING_EMPTYGRANDSTAND,
- DRIVING_TUNNEL
-}
-EAX30_DRIVING_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of driving environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_DRIVING_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Driving effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// City scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- CITY_STREETS,
- CITY_SUBWAY,
- CITY_MUSEUM,
- CITY_LIBRARY,
- CITY_UNDERPASS,
- CITY_ABANDONED
-}
-EAX30_CITY_PRESET_ENUMS;
-
-//////////////////////////////////////////////////////
-// Array of City environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_CITY_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// City effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];
-
-/********************************************************************************************************/
-
-//////////////////////////////////////////////////////
-// Misc scenario effects enumerated //
-//////////////////////////////////////////////////////
-
-typedef enum
-{
- DUSTYROOM,
- CHAPEL,
- SMALLWATERROOM
-}
-EAX30_MISC_PRESET_ENUMS;
-
-
-//////////////////////////////////////////////////////
-// Array of Misc environment names //
-//////////////////////////////////////////////////////
-
-extern const char* EAX30_MISC_PRESET_NAMES[];
-
-//////////////////////////////////////////////////////
-// Misc effects matrix //
-//////////////////////////////////////////////////////
-
-extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];
-
-
-/***********************************************************************************************\
-*
-* Material transmission presets
-*
-* Three values in this order :-
-*
-* 1. Occlusion (or Obstruction)
-* 2. Occlusion LF Ratio (or Obstruction LF Ratio)
-* 3. Occlusion Room Ratio
-*
-************************************************************************************************/
-
-
-// Single window material preset
-#define EAX_MATERIAL_SINGLEWINDOW (-2800)
-#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
-#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
-
-// Double window material preset
-#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
-#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f
-#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
-
-// Thin door material preset
-#define EAX_MATERIAL_THINDOOR (-1800)
-#define EAX_MATERIAL_THINDOORLF 0.66f
-#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
-
-// Thick door material preset
-#define EAX_MATERIAL_THICKDOOR (-4400)
-#define EAX_MATERIAL_THICKDOORLF 0.64f
-#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f
-
-// Wood wall material preset
-#define EAX_MATERIAL_WOODWALL (-4000)
-#define EAX_MATERIAL_WOODWALLLF 0.50f
-#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
-
-// Brick wall material preset
-#define EAX_MATERIAL_BRICKWALL (-5000)
-#define EAX_MATERIAL_BRICKWALLLF 0.60f
-#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
-
-// Stone wall material preset
-#define EAX_MATERIAL_STONEWALL (-6000)
-#define EAX_MATERIAL_STONEWALLLF 0.68f
-#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
-
-// Curtain material preset
-#define EAX_MATERIAL_CURTAIN (-1200)
-#define EAX_MATERIAL_CURTAINLF 0.15f
-#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
-
-
-#endif // EAXUTIL_INCLUDED
diff --git a/eax/eax.h b/eax/eax.h
deleted file mode 100644
index b2210936..00000000
--- a/eax/eax.h
+++ /dev/null
@@ -1,536 +0,0 @@
-/*******************************************************************\
-* *
-* EAX.H - Environmental Audio Extensions version 3.0 *
-* for OpenAL and DirectSound3D *
-* *
-********************************************************************/
-
-#ifndef EAX_H_INCLUDED
-#define EAX_H_INCLUDED
-
-#ifdef __cplusplus
-extern "C" {
-#endif // __cplusplus
-
-#ifndef AUDIO_OAL
- #include <dsound.h>
-
- /*
- * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
- */
- DEFINE_GUID(CLSID_EAXDirectSound,
- 0x4ff53b81,
- 0x1ce0,
- 0x11d3,
- 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
-
- /*
- * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
- */
- DEFINE_GUID(CLSID_EAXDirectSound8,
- 0xca503b60,
- 0xb176,
- 0x11d4,
- 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
-
-
-
-#ifdef DIRECTSOUND_VERSION
-#if DIRECTSOUND_VERSION >= 0x0800
- __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
- typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
-#endif
-#endif
-
- __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
- typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
-
- __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor);
- typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
-
-
-#else // AUDIO_OAL
- #include <AL/al.h>
- #include <string.h>
-
- #ifndef GUID_DEFINED
- #define GUID_DEFINED
- typedef struct _GUID
- {
- unsigned long Data1;
- unsigned short Data2;
- unsigned short Data3;
- unsigned char Data4[8];
- } GUID;
- #endif // !GUID_DEFINED
-
- #ifndef DEFINE_GUID
- #ifndef INITGUID
- #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- extern const GUID /*FAR*/ name
- #else
- #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
- extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
- #endif // INITGUID
- #endif // DEFINE_GUID
-
-
- /*
- * EAX OpenAL Extension
- */
- typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
- typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
-#endif
-
-#pragma pack(push, 4)
-
-/*
- * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
- */
-DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
- 0xa8fa6882,
- 0xb476,
- 0x11d3,
- 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
-
-// For compatibility with future EAX versions:
-#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
-
-typedef enum
-{
- DSPROPERTY_EAXLISTENER_NONE,
- DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
- DSPROPERTY_EAXLISTENER_ENVIRONMENT,
- DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
- DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
- DSPROPERTY_EAXLISTENER_ROOM,
- DSPROPERTY_EAXLISTENER_ROOMHF,
- DSPROPERTY_EAXLISTENER_ROOMLF,
- DSPROPERTY_EAXLISTENER_DECAYTIME,
- DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
- DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
- DSPROPERTY_EAXLISTENER_REFLECTIONS,
- DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
- DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
- DSPROPERTY_EAXLISTENER_REVERB,
- DSPROPERTY_EAXLISTENER_REVERBDELAY,
- DSPROPERTY_EAXLISTENER_REVERBPAN,
- DSPROPERTY_EAXLISTENER_ECHOTIME,
- DSPROPERTY_EAXLISTENER_ECHODEPTH,
- DSPROPERTY_EAXLISTENER_MODULATIONTIME,
- DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
- DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
- DSPROPERTY_EAXLISTENER_HFREFERENCE,
- DSPROPERTY_EAXLISTENER_LFREFERENCE,
- DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
- DSPROPERTY_EAXLISTENER_FLAGS
-} DSPROPERTY_EAX_LISTENERPROPERTY;
-
-// OR these flags with property id
-#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
-#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
-#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
- DSPROPERTY_EAXLISTENER_IMMEDIATE)
-
-typedef struct _EAXVECTOR {
- float x;
- float y;
- float z;
-} EAXVECTOR;
-
-// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
-// - all levels are hundredths of decibels
-// - all times and delays are in seconds
-//
-// NOTE: This structure may change in future EAX versions.
-// It is recommended to initialize fields by name:
-// myListener.lRoom = -1000;
-// myListener.lRoomHF = -100;
-// ...
-// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
-// instead of:
-// myListener = { -1000, -100, ... , 0x00000009 };
-// If you want to save and load presets in binary form, you
-// should define your own structure to insure future compatibility.
-//
-typedef struct _EAXLISTENERPROPERTIES
-{
- unsigned long ulEnvironment; // sets all listener properties
- float flEnvironmentSize; // environment size in meters
- float flEnvironmentDiffusion; // environment diffusion
- long lRoom; // room effect level (at mid frequencies)
- long lRoomHF; // relative room effect level at high frequencies
- long lRoomLF; // relative room effect level at low frequencies
- float flDecayTime; // reverberation decay time at mid frequencies
- float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
- float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
- long lReflections; // early reflections level relative to room effect
- float flReflectionsDelay; // initial reflection delay time
- EAXVECTOR vReflectionsPan; // early reflections panning vector
- long lReverb; // late reverberation level relative to room effect
- float flReverbDelay; // late reverberation delay time relative to initial reflection
- EAXVECTOR vReverbPan; // late reverberation panning vector
- float flEchoTime; // echo time
- float flEchoDepth; // echo depth
- float flModulationTime; // modulation time
- float flModulationDepth; // modulation depth
- float flAirAbsorptionHF; // change in level per meter at high frequencies
- float flHFReference; // reference high frequency
- float flLFReference; // reference low frequency
- float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
- unsigned long ulFlags; // modifies the behavior of properties
-} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
-
-// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
-enum
-{
- EAX_ENVIRONMENT_GENERIC,
- EAX_ENVIRONMENT_PADDEDCELL,
- EAX_ENVIRONMENT_ROOM,
- EAX_ENVIRONMENT_BATHROOM,
- EAX_ENVIRONMENT_LIVINGROOM,
- EAX_ENVIRONMENT_STONEROOM,
- EAX_ENVIRONMENT_AUDITORIUM,
- EAX_ENVIRONMENT_CONCERTHALL,
- EAX_ENVIRONMENT_CAVE,
- EAX_ENVIRONMENT_ARENA,
- EAX_ENVIRONMENT_HANGAR,
- EAX_ENVIRONMENT_CARPETEDHALLWAY,
- EAX_ENVIRONMENT_HALLWAY,
- EAX_ENVIRONMENT_STONECORRIDOR,
- EAX_ENVIRONMENT_ALLEY,
- EAX_ENVIRONMENT_FOREST,
- EAX_ENVIRONMENT_CITY,
- EAX_ENVIRONMENT_MOUNTAINS,
- EAX_ENVIRONMENT_QUARRY,
- EAX_ENVIRONMENT_PLAIN,
- EAX_ENVIRONMENT_PARKINGLOT,
- EAX_ENVIRONMENT_SEWERPIPE,
- EAX_ENVIRONMENT_UNDERWATER,
- EAX_ENVIRONMENT_DRUGGED,
- EAX_ENVIRONMENT_DIZZY,
- EAX_ENVIRONMENT_PSYCHOTIC,
-
- EAX_ENVIRONMENT_UNDEFINED,
-
- EAX_ENVIRONMENT_COUNT
-};
-
-// Used by DSPROPERTY_EAXLISTENER_FLAGS
-//
-// Note: The number and order of flags may change in future EAX versions.
-// It is recommended to use the flag defines as follows:
-// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
-// instead of:
-// myFlags = 0x00000009;
-//
-// These flags determine what properties are affected by environment size.
-#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
-#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
-#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
-#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
-#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
-#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
-#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
-
-// This flag limits high-frequency decay time according to air absorption.
-#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
-
-#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
-
-// Property ranges and defaults:
-
-#define EAXLISTENER_MINENVIRONMENT 0
-#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
-#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
-
-#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
-#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
-#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
-
-#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
-#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
-#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
-
-#define EAXLISTENER_MINROOM (-10000)
-#define EAXLISTENER_MAXROOM 0
-#define EAXLISTENER_DEFAULTROOM (-1000)
-
-#define EAXLISTENER_MINROOMHF (-10000)
-#define EAXLISTENER_MAXROOMHF 0
-#define EAXLISTENER_DEFAULTROOMHF (-100)
-
-#define EAXLISTENER_MINROOMLF (-10000)
-#define EAXLISTENER_MAXROOMLF 0
-#define EAXLISTENER_DEFAULTROOMLF 0
-
-#define EAXLISTENER_MINDECAYTIME 0.1f
-#define EAXLISTENER_MAXDECAYTIME 20.0f
-#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
-
-#define EAXLISTENER_MINDECAYHFRATIO 0.1f
-#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
-#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
-
-#define EAXLISTENER_MINDECAYLFRATIO 0.1f
-#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
-#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
-
-#define EAXLISTENER_MINREFLECTIONS (-10000)
-#define EAXLISTENER_MAXREFLECTIONS 1000
-#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
-
-#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
-#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
-#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
-
-#define EAXLISTENER_MINREVERB (-10000)
-#define EAXLISTENER_MAXREVERB 2000
-#define EAXLISTENER_DEFAULTREVERB 200
-
-#define EAXLISTENER_MINREVERBDELAY 0.0f
-#define EAXLISTENER_MAXREVERBDELAY 0.1f
-#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
-
-#define EAXLISTENER_MINECHOTIME 0.075f
-#define EAXLISTENER_MAXECHOTIME 0.25f
-#define EAXLISTENER_DEFAULTECHOTIME 0.25f
-
-#define EAXLISTENER_MINECHODEPTH 0.0f
-#define EAXLISTENER_MAXECHODEPTH 1.0f
-#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
-
-#define EAXLISTENER_MINMODULATIONTIME 0.04f
-#define EAXLISTENER_MAXMODULATIONTIME 4.0f
-#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
-
-#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
-#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
-#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
-
-#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
-#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
-#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
-
-#define EAXLISTENER_MINHFREFERENCE 1000.0f
-#define EAXLISTENER_MAXHFREFERENCE 20000.0f
-#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
-
-#define EAXLISTENER_MINLFREFERENCE 20.0f
-#define EAXLISTENER_MAXLFREFERENCE 1000.0f
-#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
-
-#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
-#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
-#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
-
-#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
- EAXLISTENERFLAGS_REFLECTIONSSCALE | \
- EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
- EAXLISTENERFLAGS_REVERBSCALE | \
- EAXLISTENERFLAGS_REVERBDELAYSCALE | \
- EAXLISTENERFLAGS_DECAYHFLIMIT)
-
-
-
-/*
-* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
-*/
-DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
- 0xa8fa6881,
- 0xb476,
- 0x11d3,
- 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
-
-// For compatibility with future EAX versions:
-#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
-#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
-
-typedef enum
-{
- DSPROPERTY_EAXBUFFER_NONE,
- DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
- DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
- DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
- DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
- DSPROPERTY_EAXBUFFER_DIRECT,
- DSPROPERTY_EAXBUFFER_DIRECTHF,
- DSPROPERTY_EAXBUFFER_ROOM,
- DSPROPERTY_EAXBUFFER_ROOMHF,
- DSPROPERTY_EAXBUFFER_OBSTRUCTION,
- DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
- DSPROPERTY_EAXBUFFER_OCCLUSION,
- DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
- DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
- DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
- DSPROPERTY_EAXBUFFER_EXCLUSION,
- DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
- DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
- DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
- DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
- DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
- DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
- DSPROPERTY_EAXBUFFER_FLAGS
-} DSPROPERTY_EAX_BUFFERPROPERTY;
-
-// OR these flags with property id
-#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
-#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
-#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
- DSPROPERTY_EAXBUFFER_IMMEDIATE)
-
-// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
-// - all levels are hundredths of decibels
-// - all delays are in seconds
-//
-// NOTE: This structure may change in future EAX versions.
-// It is recommended to initialize fields by name:
-// myBuffer.lDirect = 0;
-// myBuffer.lDirectHF = -200;
-// ...
-// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
-// instead of:
-// myBuffer = { 0, -200, ... , 0x00000003 };
-//
-typedef struct _EAXBUFFERPROPERTIES
-{
- long lDirect; // direct path level (at low and mid frequencies)
- long lDirectHF; // relative direct path level at high frequencies
- long lRoom; // room effect level (at low and mid frequencies)
- long lRoomHF; // relative room effect level at high frequencies
- long lObstruction; // main obstruction control (attenuation at high frequencies)
- float flObstructionLFRatio; // obstruction low-frequency level re. main control
- long lOcclusion; // main occlusion control (attenuation at high frequencies)
- float flOcclusionLFRatio; // occlusion low-frequency level re. main control
- float flOcclusionRoomRatio; // relative occlusion control for room effect
- float flOcclusionDirectRatio; // relative occlusion control for direct path
- long lExclusion; // main exlusion control (attenuation at high frequencies)
- float flExclusionLFRatio; // exclusion low-frequency level re. main control
- long lOutsideVolumeHF; // outside sound cone level at high frequencies
- float flDopplerFactor; // like DS3D flDopplerFactor but per source
- float flRolloffFactor; // like DS3D flRolloffFactor but per source
- float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
- float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
- unsigned long ulFlags; // modifies the behavior of properties
-} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
-
-// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
-typedef struct _EAXOBSTRUCTIONPROPERTIES
-{
- long lObstruction;
- float flObstructionLFRatio;
-} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
-
-// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
-typedef struct _EAXOCCLUSIONPROPERTIES
-{
- long lOcclusion;
- float flOcclusionLFRatio;
- float flOcclusionRoomRatio;
- float flOcclusionDirectRatio;
-} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
-
-// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
-typedef struct _EAXEXCLUSIONPROPERTIES
-{
- long lExclusion;
- float flExclusionLFRatio;
-} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
-
-// Used by DSPROPERTY_EAXBUFFER_FLAGS
-// TRUE: value is computed automatically - property is an offset
-// FALSE: value is used directly
-//
-// Note: The number and order of flags may change in future EAX versions.
-// To insure future compatibility, use flag defines as follows:
-// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
-// instead of:
-// myFlags = 0x00000003;
-//
-#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
-#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
-#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
-
-#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
-
-// Property ranges and defaults:
-
-#define EAXBUFFER_MINDIRECT (-10000)
-#define EAXBUFFER_MAXDIRECT 1000
-#define EAXBUFFER_DEFAULTDIRECT 0
-
-#define EAXBUFFER_MINDIRECTHF (-10000)
-#define EAXBUFFER_MAXDIRECTHF 0
-#define EAXBUFFER_DEFAULTDIRECTHF 0
-
-#define EAXBUFFER_MINROOM (-10000)
-#define EAXBUFFER_MAXROOM 1000
-#define EAXBUFFER_DEFAULTROOM 0
-
-#define EAXBUFFER_MINROOMHF (-10000)
-#define EAXBUFFER_MAXROOMHF 0
-#define EAXBUFFER_DEFAULTROOMHF 0
-
-#define EAXBUFFER_MINOBSTRUCTION (-10000)
-#define EAXBUFFER_MAXOBSTRUCTION 0
-#define EAXBUFFER_DEFAULTOBSTRUCTION 0
-
-#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
-#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
-#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
-
-#define EAXBUFFER_MINOCCLUSION (-10000)
-#define EAXBUFFER_MAXOCCLUSION 0
-#define EAXBUFFER_DEFAULTOCCLUSION 0
-
-#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
-#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
-#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
-
-#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
-#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
-#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
-
-#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
-#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
-#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
-
-#define EAXBUFFER_MINEXCLUSION (-10000)
-#define EAXBUFFER_MAXEXCLUSION 0
-#define EAXBUFFER_DEFAULTEXCLUSION 0
-
-#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
-#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
-#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
-
-#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
-#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
-#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
-
-#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
-#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
-#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
-
-#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
-#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
-#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
-
-#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
-#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
-#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
-
-#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
-#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
-#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
-
-#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
- EAXBUFFERFLAGS_ROOMAUTO | \
- EAXBUFFERFLAGS_ROOMHFAUTO )
-
-#pragma pack(pop)
-
-#ifdef __cplusplus
-}
-#endif // __cplusplus
-
-#endif