diff options
Diffstat (limited to 'premake5.lua')
-rw-r--r-- | premake5.lua | 76 |
1 files changed, 49 insertions, 27 deletions
diff --git a/premake5.lua b/premake5.lua index 5b43f2a2..f34e9d63 100644 --- a/premake5.lua +++ b/premake5.lua @@ -29,6 +29,7 @@ workspace "re3" location "build" symbols "Full" staticruntime "off" + filter { "system:windows" } platforms { "win-x86-RW33_d3d8-mss", @@ -36,6 +37,11 @@ workspace "re3" "win-x86-librw_gl3_glfw-mss", } + filter { "system:linux" } + platforms { + "linux-x86-librw_gl3_glfw-oal", + } + filter "configurations:Debug" defines { "DEBUG" } @@ -45,6 +51,9 @@ workspace "re3" filter { "platforms:win*" } system "windows" + + filter { "platforms:linux*" } + system "linux" filter { "platforms:*x86*" } architecture "x86" @@ -57,33 +66,32 @@ workspace "re3" filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } + includedirs { path.join(_OPTIONS["glfwdir"], "include") } + includedirs { path.join(_OPTIONS["glewdir"], "include") } + + filter "platforms:win*librw_gl3_glfw*" + defines { "GLEW_STATIC" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") } end - defines { "GLEW_STATIC" } - includedirs { path.join(_OPTIONS["glfwdir"], "include") } - includedirs { path.join(_OPTIONS["glewdir"], "include") } + + filter "platforms:linux*librw_gl3_glfw*" + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") } + end + filter {} - - pbcommands = { - "setlocal EnableDelayedExpansion", - "set file=$(TargetPath)", - "FOR %%i IN (\"%file%\") DO (", - "set filename=%%~ni", - "set fileextension=%%~xi", - "set target=!path!!filename!!fileextension!", - "copy /y \"!file!\" \"!target!\"", - ")" } - + function setpaths (gamepath, exepath, scriptspath) scriptspath = scriptspath or "" if (gamepath) then - cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" } - table.insert(cmdcopy, pbcommands) - postbuildcommands (cmdcopy) + postbuildcommands { + "{COPY} %{cfg.buildtarget.abspath} " .. gamepath .. scriptspath .. "%{cfg.buildtarget.name}" + } debugdir (gamepath) if (exepath) then - debugcommand (gamepath .. exepath) + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end @@ -111,16 +119,12 @@ project "re3" kind "WindowedApp" targetname "re3" targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" - targetextension ".exe" - characterset ("MBCS") - linkoptions "/SAFESEH:NO" - files { addSrcFiles("src") } files { addSrcFiles("src/animation") } files { addSrcFiles("src/audio") } --files { addSrcFiles("src/audio/miles") } - --files { addSrcFiles("src/audio/openal") } + --files { addSrcFiles("src/audio/oal") } files { addSrcFiles("src/control") } files { addSrcFiles("src/core") } files { addSrcFiles("src/entities") } @@ -132,7 +136,6 @@ project "re3" files { addSrcFiles("src/rw") } files { addSrcFiles("src/save") } files { addSrcFiles("src/skel") } - files { addSrcFiles("src/skel/win") } files { addSrcFiles("src/skel/glfw") } files { addSrcFiles("src/text") } files { addSrcFiles("src/vehicles") } @@ -143,6 +146,7 @@ project "re3" includedirs { "src" } includedirs { "src/animation" } includedirs { "src/audio" } + --includedirs { "src/audio/oal" } includedirs { "src/control" } includedirs { "src/core" } includedirs { "src/entities" } @@ -154,7 +158,6 @@ project "re3" includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } - includedirs { "src/skel/win" } includedirs { "src/skel/glfw" } includedirs { "src/text" } includedirs { "src/vehicles" } @@ -167,8 +170,24 @@ project "re3" libdirs { "milessdk/lib" } - setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") + if(os.getenv("GTA_III_RE_DIR")) then + setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "") + end + filter "platforms:win*" + files { addSrcFiles("src/skel/win") } + includedirs { "src/skel/win" } + linkoptions "/SAFESEH:NO" + characterset ("MBCS") + targetextension ".exe" + + filter "platforms:linux*" + targetextension ".elf" + defines { "OPENAL" } + links { "openal", "mpg123", "sndfile", "pthread" } + files { addSrcFiles("src/audio/oal") } + includedirs { "src/audio/oal" } + filter "platforms:*RW33*" staticruntime "on" includedirs { "rwsdk/include/d3d8" } @@ -194,7 +213,10 @@ project "re3" filter "platforms:*d3d9*" links { "d3d9" } - filter "platforms:*gl3_glfw*" + filter "platforms:win*gl3_glfw*" libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glew32s", "glfw3" } + + filter "platforms:linux*gl3_glfw*" + links { "GL", "GLEW", "glfw" } |