diff options
Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3d.h | 1688 |
1 files changed, 0 insertions, 1688 deletions
diff --git a/sdk/dx8sdk/Include/d3d.h b/sdk/dx8sdk/Include/d3d.h deleted file mode 100644 index eea7dff4..00000000 --- a/sdk/dx8sdk/Include/d3d.h +++ /dev/null @@ -1,1688 +0,0 @@ -/*==========================================================================; - * - * Copyright (C) Microsoft Corporation. All Rights Reserved. - * - * File: d3d.h - * Content: Direct3D include file - * - ****************************************************************************/ - -#ifndef _D3D_H_ -#define _D3D_H_ - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0700 -#endif - -// include this file content only if compiling for <=DX7 interfaces -#if(DIRECT3D_VERSION < 0x0800) - - -#include <stdlib.h> - -#define COM_NO_WINDOWS_H -#include <objbase.h> - -#define D3DAPI WINAPI - -/* - * Interface IID's - */ -#if defined( _WIN32 ) && !defined( _NO_COM) -DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) -DEFINE_GUID( IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8); -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); -DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) -DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* - * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer - */ - -DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) -DEFINE_GUID( IID_IDirect3DDevice7, 0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); - -DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12); -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -#if(DIRECT3D_VERSION >= 0x0500) -DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0600) -DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) -DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); -#endif /* DIRECT3D_VERSION >= 0x0700 */ -#endif - -#ifdef __cplusplus -struct IDirect3D; -struct IDirect3DDevice; -struct IDirect3DLight; -struct IDirect3DMaterial; -struct IDirect3DExecuteBuffer; -struct IDirect3DTexture; -struct IDirect3DViewport; -typedef struct IDirect3D *LPDIRECT3D; -typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; -typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; -typedef struct IDirect3DLight *LPDIRECT3DLIGHT; -typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; -typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; -typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; - -#if(DIRECT3D_VERSION >= 0x0500) -struct IDirect3D2; -struct IDirect3DDevice2; -struct IDirect3DMaterial2; -struct IDirect3DTexture2; -struct IDirect3DViewport2; -typedef struct IDirect3D2 *LPDIRECT3D2; -typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; -typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; -typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; -typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -struct IDirect3D3; -struct IDirect3DDevice3; -struct IDirect3DMaterial3; -struct IDirect3DViewport3; -struct IDirect3DVertexBuffer; -typedef struct IDirect3D3 *LPDIRECT3D3; -typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; -typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; -typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; -typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -struct IDirect3D7; -struct IDirect3DDevice7; -struct IDirect3DVertexBuffer7; -typedef struct IDirect3D7 *LPDIRECT3D7; -typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; -typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#else - -typedef struct IDirect3D *LPDIRECT3D; -typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; -typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; -typedef struct IDirect3DLight *LPDIRECT3DLIGHT; -typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; -typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; -typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; - -#if(DIRECT3D_VERSION >= 0x0500) -typedef struct IDirect3D2 *LPDIRECT3D2; -typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; -typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; -typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; -typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -typedef struct IDirect3D3 *LPDIRECT3D3; -typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; -typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; -typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; -typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -typedef struct IDirect3D7 *LPDIRECT3D7; -typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; -typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#endif - -#include "d3dtypes.h" -#include "d3dcaps.h" - - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Direct3D interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3D - -DECLARE_INTERFACE_(IDirect3D, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3D methods ***/ - STDMETHOD(Initialize)(THIS_ REFCLSID) PURE; - STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; - STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE; - STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE; - STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; -}; - -typedef struct IDirect3D *LPDIRECT3D; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) -#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) -#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) -#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) -#else -#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D_AddRef(p) (p)->AddRef() -#define IDirect3D_Release(p) (p)->Release() -#define IDirect3D_Initialize(p,a) (p)->Initialize(a) -#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b) -#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b) -#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b) -#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b) -#endif - -#if(DIRECT3D_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirect3D2 - -DECLARE_INTERFACE_(IDirect3D2, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3D2 methods ***/ - STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; - STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE; - STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE; - STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; - STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE; -}; - -typedef struct IDirect3D2 *LPDIRECT3D2; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) -#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) -#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) -#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) -#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#else -#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D2_AddRef(p) (p)->AddRef() -#define IDirect3D2_Release(p) (p)->Release() -#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b) -#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b) -#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b) -#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b) -#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -#undef INTERFACE -#define INTERFACE IDirect3D3 - -DECLARE_INTERFACE_(IDirect3D3, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3D3 methods ***/ - STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; - STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE; - STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE; - STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; - STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE; - STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(EvictManagedTextures)(THIS) PURE; -}; - -typedef struct IDirect3D3 *LPDIRECT3D3; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) -#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) -#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) -#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) -#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d) -#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d) -#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) -#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) -#else -#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D3_AddRef(p) (p)->AddRef() -#define IDirect3D3_Release(p) (p)->Release() -#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b) -#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b) -#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b) -#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b) -#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d) -#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d) -#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) -#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures() -#endif -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -#undef INTERFACE -#define INTERFACE IDirect3D7 - -DECLARE_INTERFACE_(IDirect3D7, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3D7 methods ***/ - STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE; - STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE; - STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(EvictManagedTextures)(THIS) PURE; -}; - -typedef struct IDirect3D7 *LPDIRECT3D7; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) -#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c) -#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) -#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) -#else -#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D7_AddRef(p) (p)->AddRef() -#define IDirect3D7_Release(p) (p)->Release() -#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b) -#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c) -#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) -#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures() -#endif -#endif /* DIRECT3D_VERSION >= 0x0700 */ -/* - * Direct3D Device interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3DDevice - -DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DDevice methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE; - STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; - STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE; - STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE; - STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; - STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE; - STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; - STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; - STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE; - STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE; - STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE; - STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE; - STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE; - STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE; - STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE; -}; - -typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) -#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) -#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c) -#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) -#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c) -#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) -#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) -#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) -#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d) -#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b) -#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) -#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a) -#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b) -#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b) -#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a) -#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#else -#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice_AddRef(p) (p)->AddRef() -#define IDirect3DDevice_Release(p) (p)->Release() -#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b) -#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) -#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c) -#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a) -#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c) -#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) -#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a) -#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) -#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d) -#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b) -#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) -#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a) -#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b) -#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b) -#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a) -#define IDirect3DDevice_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice_EndScene(p) (p)->EndScene() -#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a) -#endif - -#if(DIRECT3D_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirect3DDevice2 - -DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DDevice2 methods ***/ - STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; - STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE; - STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; - STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; - STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; - STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE; - STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE; - STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; - STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE; - STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE; - STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE; - STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE; - STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE; - STDMETHOD(Vertex)(THIS_ LPVOID) PURE; - STDMETHOD(Index)(THIS_ WORD) PURE; - STDMETHOD(End)(THIS_ DWORD) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; - STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE; - STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; - STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; -}; - -typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) -#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) -#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) -#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) -#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) -#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) -#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) -#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) -#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) -#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) -#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) -#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) -#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) -#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a) -#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a) -#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) -#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) -#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) -#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) -#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#else -#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice2_AddRef(p) (p)->AddRef() -#define IDirect3DDevice2_Release(p) (p)->Release() -#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b) -#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) -#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a) -#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) -#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a) -#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) -#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) -#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice2_EndScene(p) (p)->EndScene() -#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) -#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) -#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) -#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c) -#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) -#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a) -#define IDirect3DDevice2_Index(p,a) (p)->Index(a) -#define IDirect3DDevice2_End(p,a) (p)->End(a) -#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b) -#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b) -#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) -#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) -#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a) -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -#undef INTERFACE -#define INTERFACE IDirect3DDevice3 - -DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DDevice3 methods ***/ - STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; - STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; - STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; - STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; - STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE; - STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE; - STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; - STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE; - STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE; - STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE; - STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE; - STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; - STDMETHOD(Vertex)(THIS_ LPVOID) PURE; - STDMETHOD(Index)(THIS_ WORD) PURE; - STDMETHOD(End)(THIS_ DWORD) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; - STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE; - STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; - STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; - STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; - STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE; -}; - -typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) -#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) -#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) -#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) -#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) -#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) -#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) -#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) -#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) -#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) -#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) -#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) -#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a) -#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a) -#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) -#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) -#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) -#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) -#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e) -#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) -#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#else -#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice3_AddRef(p) (p)->AddRef() -#define IDirect3DDevice3_Release(p) (p)->Release() -#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b) -#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a) -#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a) -#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a) -#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) -#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) -#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice3_EndScene(p) (p)->EndScene() -#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) -#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) -#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a) -#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c) -#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) -#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a) -#define IDirect3DDevice3_Index(p,a) (p)->Index(a) -#define IDirect3DDevice3_End(p,a) (p)->End(a) -#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b) -#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b) -#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) -#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) -#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) -#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e) -#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) -#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a) -#endif -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -#undef INTERFACE -#define INTERFACE IDirect3DDevice7 - -DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DDevice7 methods ***/ - STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE; - STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE; - STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE; - STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE; - STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; - STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE; - STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE; - STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE; - STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE; - STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE; - STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; - STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; - STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE; - STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE; - STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; - STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE; - STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE; - STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE; - STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE; - STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE; - STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE; - STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE; -}; - -typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) -#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) -#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) -#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a) -#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) -#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) -#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) -#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) -#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) -#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) -#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) -#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) -#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) -#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) -#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) -#else -#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice7_AddRef(p) (p)->AddRef() -#define IDirect3DDevice7_Release(p) (p)->Release() -#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a) -#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) -#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice7_EndScene(p) (p)->EndScene() -#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a) -#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) -#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b) -#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b) -#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock() -#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a) -#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a) -#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) -#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) -#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) -#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g) -#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) -#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a) -#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) -#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) -#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) -#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) -#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) -#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b) -#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) -#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) -#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) -#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) -#endif -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* - * Execute Buffer interface - */ -#undef INTERFACE -#define INTERFACE IDirect3DExecuteBuffer - -DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DExecuteBuffer methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE; - STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE; - STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE; - STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE; - STDMETHOD(Optimize)(THIS_ DWORD) PURE; -}; - -typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a) -#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) -#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a) -#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d) -#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a) -#else -#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef() -#define IDirect3DExecuteBuffer_Release(p) (p)->Release() -#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b) -#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a) -#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock() -#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) -#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a) -#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d) -#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a) -#endif - -/* - * Light interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3DLight - -DECLARE_INTERFACE_(IDirect3DLight, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DLight methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; - STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE; - STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE; -}; - -typedef struct IDirect3DLight *LPDIRECT3DLIGHT; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a) -#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a) -#else -#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DLight_AddRef(p) (p)->AddRef() -#define IDirect3DLight_Release(p) (p)->Release() -#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a) -#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a) -#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a) -#endif - -/* - * Material interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3DMaterial - -DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DMaterial methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; - STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE; - STDMETHOD(Reserve)(THIS) PURE; - STDMETHOD(Unreserve)(THIS) PURE; -}; - -typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) -#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) -#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) -#else -#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DMaterial_AddRef(p) (p)->AddRef() -#define IDirect3DMaterial_Release(p) (p)->Release() -#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a) -#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b) -#define IDirect3DMaterial_Reserve(p) (p)->Reserve() -#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve() -#endif - -#if(DIRECT3D_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirect3DMaterial2 - -DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DMaterial2 methods ***/ - STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE; -}; - -typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) -#else -#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DMaterial2_AddRef(p) (p)->AddRef() -#define IDirect3DMaterial2_Release(p) (p)->Release() -#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b) -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -#undef INTERFACE -#define INTERFACE IDirect3DMaterial3 - -DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DMaterial3 methods ***/ - STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE; -}; - -typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) -#else -#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DMaterial3_AddRef(p) (p)->AddRef() -#define IDirect3DMaterial3_Release(p) (p)->Release() -#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b) -#endif -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* - * Texture interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3DTexture - -DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DTexture methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE; - STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE; - STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE; - STDMETHOD(Unload)(THIS) PURE; -}; - -typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) -#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) -#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a) -#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) -#else -#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DTexture_AddRef(p) (p)->AddRef() -#define IDirect3DTexture_Release(p) (p)->Release() -#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b) -#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b) -#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) -#define IDirect3DTexture_Load(p,a) (p)->Load(a) -#define IDirect3DTexture_Unload(p) (p)->Unload() -#endif - -#if(DIRECT3D_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirect3DTexture2 - -DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DTexture2 methods ***/ - STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE; - STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE; - STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE; -}; - -typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) -#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) -#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a) -#else -#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DTexture2_AddRef(p) (p)->AddRef() -#define IDirect3DTexture2_Release(p) (p)->Release() -#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b) -#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) -#define IDirect3DTexture2_Load(p,a) (p)->Load(a) -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -/* - * Viewport interfaces - */ -#undef INTERFACE -#define INTERFACE IDirect3DViewport - -DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DViewport methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; - STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; - STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; - STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; - STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; - STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; - STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; -}; - -typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) -#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) -#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) -#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) -#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) -#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) -#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) -#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) -#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) -#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) -#else -#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DViewport_AddRef(p) (p)->AddRef() -#define IDirect3DViewport_Release(p) (p)->Release() -#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a) -#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) -#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b) -#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a) -#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b) -#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) -#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) -#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c) -#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a) -#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a) -#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c) -#endif - -#if(DIRECT3D_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirect3DViewport2 - -DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DViewport methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; - STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; - STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; - STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; - STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; - STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; - STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; - STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; - STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; -}; - -typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) -#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) -#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) -#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) -#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) -#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) -#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) -#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) -#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) -#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) -#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) -#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) -#else -#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DViewport2_AddRef(p) (p)->AddRef() -#define IDirect3DViewport2_Release(p) (p)->Release() -#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a) -#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) -#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b) -#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a) -#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b) -#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) -#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) -#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c) -#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a) -#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a) -#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c) -#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a) -#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a) -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - -#undef INTERFACE -#define INTERFACE IDirect3DViewport3 - -DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DViewport2 methods ***/ - STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; - STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; - STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; - STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; - STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; - STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; - STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; - STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; - STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; - STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE; - STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE; - STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE; -}; - -typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) -#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) -#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) -#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) -#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) -#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) -#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) -#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) -#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) -#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) -#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) -#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) -#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) -#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a) -#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b) -#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f) -#else -#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DViewport3_AddRef(p) (p)->AddRef() -#define IDirect3DViewport3_Release(p) (p)->Release() -#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a) -#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) -#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b) -#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a) -#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b) -#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) -#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) -#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c) -#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a) -#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a) -#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c) -#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a) -#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a) -#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a) -#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b) -#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f) -#endif -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0600) -#undef INTERFACE -#define INTERFACE IDirect3DVertexBuffer - -DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DVertexBuffer methods ***/ - STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE; - STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE; - STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE; -}; - -typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) -#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) -#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) -#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) -#else -#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef() -#define IDirect3DVertexBuffer_Release(p) (p)->Release() -#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c) -#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock() -#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) -#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) -#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b) -#endif -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -#undef INTERFACE -#define INTERFACE IDirect3DVertexBuffer7 - -DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - /*** IDirect3DVertexBuffer7 methods ***/ - STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE; - STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE; - STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE; - STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE; -}; - -typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) -#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) -#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) -#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) -#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g) -#else -#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef() -#define IDirect3DVertexBuffer7_Release(p) (p)->Release() -#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c) -#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock() -#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) -#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) -#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b) -#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g) -#endif -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#if(DIRECT3D_VERSION >= 0x0500) -/**************************************************************************** - * - * Flags for IDirect3DDevice::NextViewport - * - ****************************************************************************/ - -/* - * Return the next viewport - */ -#define D3DNEXT_NEXT 0x00000001l - -/* - * Return the first viewport - */ -#define D3DNEXT_HEAD 0x00000002l - -/* - * Return the last viewport - */ -#define D3DNEXT_TAIL 0x00000004l - - -/**************************************************************************** - * - * Flags for DrawPrimitive/DrawIndexedPrimitive - * Also valid for Begin/BeginIndexed - * Also valid for VertexBuffer::CreateVertexBuffer - ****************************************************************************/ - -/* - * Wait until the device is ready to draw the primitive - * This will cause DP to not return DDERR_WASSTILLDRAWING - */ -#define D3DDP_WAIT 0x00000001l -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if (DIRECT3D_VERSION == 0x0500) -/* - * Hint that it is acceptable to render the primitive out of order. - */ -#define D3DDP_OUTOFORDER 0x00000002l -#endif - - -#if(DIRECT3D_VERSION >= 0x0500) -/* - * Hint that the primitives have been clipped by the application. - */ -#define D3DDP_DONOTCLIP 0x00000004l - -/* - * Hint that the extents need not be updated. - */ -#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - -/* - * Hint that the lighting should not be applied on vertices. - */ - -#define D3DDP_DONOTLIGHT 0x00000010l - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* - * Direct3D Errors - * DirectDraw error codes are used when errors not specified here. - */ -#define D3D_OK DD_OK -#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) -#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) - -#if(DIRECT3D_VERSION >= 0x0500) -/* - * An invalid device was requested by the application. - */ -#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) -#define D3DERR_INITFAILED MAKE_DDHRESULT(706) - -/* - * SetRenderTarget attempted on a device that was - * QI'd off the render target. - */ -#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) -#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) -#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) -#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) -#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) -#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) - -#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) -#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) - -#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) -#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) -#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) -#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) -#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) -#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) -#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) -#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) -#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) -#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) - -#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) -#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) -#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) -#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) -#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) - -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) -#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) -#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) -#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) -#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) -#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) -#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) -#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) - -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) - -#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) -#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) -#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) -#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) -#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) -#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) -#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) - -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DERR_INBEGIN MAKE_DDHRESULT(770) -#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) -#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) -#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) -#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) -#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) -#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048) - -/* - * Attempted to CreateTexture on a surface that had a color key - */ -#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050) - -#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060) -#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061) -#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062) -#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063) - -#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070) -#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071) - -#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072) -#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073) -#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074) -#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075) -#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076) -#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077) -#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078) -#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079) -#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081) -#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082) -#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083) -#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084) -#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085) -#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086) - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) -#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100) -#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101) -#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102) -#endif /* DIRECT3D_VERSION >= 0x0700 */ - - -#ifdef __cplusplus -}; -#endif - -#endif /* (DIRECT3D_VERSION < 0x0800) */ -#endif /* _D3D_H_ */ - |