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Diffstat (limited to 'sdk/dx8sdk/Include/d3dcaps.h')
-rw-r--r-- | sdk/dx8sdk/Include/d3dcaps.h | 601 |
1 files changed, 0 insertions, 601 deletions
diff --git a/sdk/dx8sdk/Include/d3dcaps.h b/sdk/dx8sdk/Include/d3dcaps.h deleted file mode 100644 index 6066c7ab..00000000 --- a/sdk/dx8sdk/Include/d3dcaps.h +++ /dev/null @@ -1,601 +0,0 @@ -/*==========================================================================; - * - * Copyright (C) Microsoft Corporation. All Rights Reserved. - * - * File: d3dcaps.h - * Content: Direct3D capabilities include file - * - ***************************************************************************/ - -#ifndef _D3DCAPS_H -#define _D3DCAPS_H - -/* - * Pull in DirectDraw include file automatically: - */ -#include "ddraw.h" - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0700 -#endif - -#if defined(_X86_) || defined(_IA64_) -#pragma pack(4) -#endif - -/* Description of capabilities of transform */ - -typedef struct _D3DTRANSFORMCAPS { - DWORD dwSize; - DWORD dwCaps; -} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; - -#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */ - -/* Description of capabilities of lighting */ - -typedef struct _D3DLIGHTINGCAPS { - DWORD dwSize; - DWORD dwCaps; /* Lighting caps */ - DWORD dwLightingModel; /* Lighting model - RGB or mono */ - DWORD dwNumLights; /* Number of lights that can be handled */ -} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; - -#define D3DLIGHTINGMODEL_RGB 0x00000001L -#define D3DLIGHTINGMODEL_MONO 0x00000002L - -#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */ -#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */ -#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */ -#if(DIRECT3D_VERSION < 0x700) -#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */ -#endif -#if(DIRECT3D_VERSION < 0x500) -#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */ -#endif - -/* Description of capabilities for each primitive type */ - -typedef struct _D3DPrimCaps { - DWORD dwSize; - DWORD dwMiscCaps; /* Capability flags */ - DWORD dwRasterCaps; - DWORD dwZCmpCaps; - DWORD dwSrcBlendCaps; - DWORD dwDestBlendCaps; - DWORD dwAlphaCmpCaps; - DWORD dwShadeCaps; - DWORD dwTextureCaps; - DWORD dwTextureFilterCaps; - DWORD dwTextureBlendCaps; - DWORD dwTextureAddressCaps; - DWORD dwStippleWidth; /* maximum width and height of */ - DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ -} D3DPRIMCAPS, *LPD3DPRIMCAPS; - -/* D3DPRIMCAPS dwMiscCaps */ - -#define D3DPMISCCAPS_MASKPLANES 0x00000001L -#define D3DPMISCCAPS_MASKZ 0x00000002L -#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L -#define D3DPMISCCAPS_CONFORMANT 0x00000008L -#define D3DPMISCCAPS_CULLNONE 0x00000010L -#define D3DPMISCCAPS_CULLCW 0x00000020L -#define D3DPMISCCAPS_CULLCCW 0x00000040L - -/* D3DPRIMCAPS dwRasterCaps */ - -#define D3DPRASTERCAPS_DITHER 0x00000001L -#define D3DPRASTERCAPS_ROP2 0x00000002L -#define D3DPRASTERCAPS_XOR 0x00000004L -#define D3DPRASTERCAPS_PAT 0x00000008L -#define D3DPRASTERCAPS_ZTEST 0x00000010L -#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L -#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L -#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L -#define D3DPRASTERCAPS_FOGTABLE 0x00000100L -#define D3DPRASTERCAPS_STIPPLE 0x00000200L -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L -#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L -#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L -#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L -#define D3DPRASTERCAPS_ZBIAS 0x00004000L -#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L -#define D3DPRASTERCAPS_FOGRANGE 0x00010000L -#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -#define D3DPRASTERCAPS_WBUFFER 0x00040000L -#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L -#define D3DPRASTERCAPS_WFOG 0x00100000L -#define D3DPRASTERCAPS_ZFOG 0x00200000L -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */ - -#define D3DPCMPCAPS_NEVER 0x00000001L -#define D3DPCMPCAPS_LESS 0x00000002L -#define D3DPCMPCAPS_EQUAL 0x00000004L -#define D3DPCMPCAPS_LESSEQUAL 0x00000008L -#define D3DPCMPCAPS_GREATER 0x00000010L -#define D3DPCMPCAPS_NOTEQUAL 0x00000020L -#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L -#define D3DPCMPCAPS_ALWAYS 0x00000080L - -/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */ - -#define D3DPBLENDCAPS_ZERO 0x00000001L -#define D3DPBLENDCAPS_ONE 0x00000002L -#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L -#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L -#define D3DPBLENDCAPS_SRCALPHA 0x00000010L -#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L -#define D3DPBLENDCAPS_DESTALPHA 0x00000040L -#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L -#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L -#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L -#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L -#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L -#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L - -/* D3DPRIMCAPS dwShadeCaps */ - -#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L -#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L -#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L -#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L -#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L -#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L - -#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L -#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L -#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L -#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L -#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L -#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L - -#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L -#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L -#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L -#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L -#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L -#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L - -#define D3DPSHADECAPS_FOGFLAT 0x00040000L -#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L -#define D3DPSHADECAPS_FOGPHONG 0x00100000L - -/* D3DPRIMCAPS dwTextureCaps */ - -/* - * Perspective-correct texturing is supported - */ -#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L - -/* - * Power-of-2 texture dimensions are required - */ -#define D3DPTEXTURECAPS_POW2 0x00000002L - -/* - * Alpha in texture pixels is supported - */ -#define D3DPTEXTURECAPS_ALPHA 0x00000004L - -/* - * Color-keyed textures are supported - */ -#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L - -/* - * obsolete, see D3DPTADDRESSCAPS_BORDER - */ -#define D3DPTEXTURECAPS_BORDER 0x00000010L - -/* - * Only square textures are supported - */ -#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L - -#if(DIRECT3D_VERSION >= 0x0600) -/* - * Texture indices are not scaled by the texture size prior - * to interpolation. - */ -#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L - -/* - * Device can draw alpha from texture palettes - */ -#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L - -/* - * Device can use non-POW2 textures if: - * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage - * 2) D3DRS_WRAP(N) is zero for this texture's coordinates - * 3) mip mapping is not enabled (use magnification filter only) - */ -#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L - -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) - -// 0x00000200L unused - -/* - * Device can divide transformed texture coordinates by the - * COUNTth texture coordinate (can do D3DTTFF_PROJECTED) - */ -#define D3DPTEXTURECAPS_PROJECTED 0x00000400L - -/* - * Device can do cubemap textures - */ -#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L - -#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* D3DPRIMCAPS dwTextureFilterCaps */ - -#define D3DPTFILTERCAPS_NEAREST 0x00000001L -#define D3DPTFILTERCAPS_LINEAR 0x00000002L -#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L -#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L -#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L -#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L - -#if(DIRECT3D_VERSION >= 0x0600) -/* Device3 Min Filter */ -#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L -#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L -#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L - -/* Device3 Mip Filter */ -#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L -#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L - -/* Device3 Mag Filter */ -#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L -#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L -#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L -#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L -#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* D3DPRIMCAPS dwTextureBlendCaps */ - -#define D3DPTBLENDCAPS_DECAL 0x00000001L -#define D3DPTBLENDCAPS_MODULATE 0x00000002L -#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L -#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L -#define D3DPTBLENDCAPS_DECALMASK 0x00000010L -#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L -#define D3DPTBLENDCAPS_COPY 0x00000040L -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DPTBLENDCAPS_ADD 0x00000080L -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -/* D3DPRIMCAPS dwTextureAddressCaps */ -#define D3DPTADDRESSCAPS_WRAP 0x00000001L -#define D3DPTADDRESSCAPS_MIRROR 0x00000002L -#define D3DPTADDRESSCAPS_CLAMP 0x00000004L -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DPTADDRESSCAPS_BORDER 0x00000008L -#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - -/* D3DDEVICEDESC dwStencilCaps */ - -#define D3DSTENCILCAPS_KEEP 0x00000001L -#define D3DSTENCILCAPS_ZERO 0x00000002L -#define D3DSTENCILCAPS_REPLACE 0x00000004L -#define D3DSTENCILCAPS_INCRSAT 0x00000008L -#define D3DSTENCILCAPS_DECRSAT 0x00000010L -#define D3DSTENCILCAPS_INVERT 0x00000020L -#define D3DSTENCILCAPS_INCR 0x00000040L -#define D3DSTENCILCAPS_DECR 0x00000080L - -/* D3DDEVICEDESC dwTextureOpCaps */ - -#define D3DTEXOPCAPS_DISABLE 0x00000001L -#define D3DTEXOPCAPS_SELECTARG1 0x00000002L -#define D3DTEXOPCAPS_SELECTARG2 0x00000004L -#define D3DTEXOPCAPS_MODULATE 0x00000008L -#define D3DTEXOPCAPS_MODULATE2X 0x00000010L -#define D3DTEXOPCAPS_MODULATE4X 0x00000020L -#define D3DTEXOPCAPS_ADD 0x00000040L -#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L -#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L -#define D3DTEXOPCAPS_SUBTRACT 0x00000200L -#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L -#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L -#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L -#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L -#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L -#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L -#define D3DTEXOPCAPS_PREMODULATE 0x00010000L -#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L -#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L -#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L -#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L -#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L -#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L -#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L - -/* D3DDEVICEDESC dwFVFCaps flags */ - -#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ -#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* - * Description for a device. - * This is used to describe a device that is to be created or to query - * the current device. - */ -typedef struct _D3DDeviceDesc { - DWORD dwSize; /* Size of D3DDEVICEDESC structure */ - DWORD dwFlags; /* Indicates which fields have valid data */ - D3DCOLORMODEL dcmColorModel; /* Color model of device */ - DWORD dwDevCaps; /* Capabilities of device */ - D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ - BOOL bClipping; /* Device can do 3D clipping */ - D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ - D3DPRIMCAPS dpcLineCaps; - D3DPRIMCAPS dpcTriCaps; - DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ - DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ - DWORD dwMaxBufferSize; /* Maximum execute buffer size */ - DWORD dwMaxVertexCount; /* Maximum vertex count */ -#if(DIRECT3D_VERSION >= 0x0500) - // *** New fields for DX5 *** // - - // Width and height caps are 0 for legacy HALs. - DWORD dwMinTextureWidth, dwMinTextureHeight; - DWORD dwMaxTextureWidth, dwMaxTextureHeight; - DWORD dwMinStippleWidth, dwMaxStippleWidth; - DWORD dwMinStippleHeight, dwMaxStippleHeight; -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - // New fields for DX6 - DWORD dwMaxTextureRepeat; - DWORD dwMaxTextureAspectRatio; - DWORD dwMaxAnisotropy; - - // Guard band that the rasterizer can accommodate - // Screen-space vertices inside this space but outside the viewport - // will get clipped properly. - D3DVALUE dvGuardBandLeft; - D3DVALUE dvGuardBandTop; - D3DVALUE dvGuardBandRight; - D3DVALUE dvGuardBandBottom; - - D3DVALUE dvExtentsAdjust; - DWORD dwStencilCaps; - - DWORD dwFVFCaps; - DWORD dwTextureOpCaps; - WORD wMaxTextureBlendStages; - WORD wMaxSimultaneousTextures; -#endif /* DIRECT3D_VERSION >= 0x0600 */ -} D3DDEVICEDESC, *LPD3DDEVICEDESC; - -#if(DIRECT3D_VERSION >= 0x0700) -typedef struct _D3DDeviceDesc7 { - DWORD dwDevCaps; /* Capabilities of device */ - D3DPRIMCAPS dpcLineCaps; - D3DPRIMCAPS dpcTriCaps; - DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ - DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ - - DWORD dwMinTextureWidth, dwMinTextureHeight; - DWORD dwMaxTextureWidth, dwMaxTextureHeight; - - DWORD dwMaxTextureRepeat; - DWORD dwMaxTextureAspectRatio; - DWORD dwMaxAnisotropy; - - D3DVALUE dvGuardBandLeft; - D3DVALUE dvGuardBandTop; - D3DVALUE dvGuardBandRight; - D3DVALUE dvGuardBandBottom; - - D3DVALUE dvExtentsAdjust; - DWORD dwStencilCaps; - - DWORD dwFVFCaps; - DWORD dwTextureOpCaps; - WORD wMaxTextureBlendStages; - WORD wMaxSimultaneousTextures; - - DWORD dwMaxActiveLights; - D3DVALUE dvMaxVertexW; - GUID deviceGUID; - - WORD wMaxUserClipPlanes; - WORD wMaxVertexBlendMatrices; - - DWORD dwVertexProcessingCaps; - - DWORD dwReserved1; - DWORD dwReserved2; - DWORD dwReserved3; - DWORD dwReserved4; -} D3DDEVICEDESC7, *LPD3DDEVICEDESC7; -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) -#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7)) - -typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID); - -#if(DIRECT3D_VERSION >= 0x0700) -typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID); -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* D3DDEVICEDESC dwFlags indicating valid fields */ - -#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */ -#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */ -#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */ -#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */ -#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */ -#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */ -#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */ -#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */ -#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */ -#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */ -#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */ - -/* D3DDEVICEDESC dwDevCaps flags */ - -#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */ - /* for post-transform vertex data */ -#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */ -#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */ -#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */ - -#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ -#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ -#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ -#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ -#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ -#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ -#if(DIRECT3D_VERSION >= 0x0500) -#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ -#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ -#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -#if(DIRECT3D_VERSION >= 0x0600) -#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ -#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ -#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) -#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ -#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ -#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ - -/* - * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field - */ - -/* device can do texgen */ -#define D3DVTXPCAPS_TEXGEN 0x00000001L -/* device can do IDirect3DDevice7 colormaterialsource ops */ -#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L -/* device can do vertex fog */ -#define D3DVTXPCAPS_VERTEXFOG 0x00000004L -/* device can do directional lights */ -#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L -/* device can do positional lights (includes point and spot) */ -#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L -/* device can do local viewer */ -#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */ -#define D3DFDS_GUID 0x00000002L /* Match guid */ -#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */ -#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */ -#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */ -#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */ -#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */ -#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */ -#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */ -#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */ -#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */ -#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */ -#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */ -#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */ -#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */ -#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */ - -/* - * FindDevice arguments - */ -typedef struct _D3DFINDDEVICESEARCH { - DWORD dwSize; - DWORD dwFlags; - BOOL bHardware; - D3DCOLORMODEL dcmColorModel; - GUID guid; - DWORD dwCaps; - D3DPRIMCAPS dpcPrimCaps; -} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH; - -typedef struct _D3DFINDDEVICERESULT { - DWORD dwSize; - GUID guid; /* guid which matched */ - D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */ - D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */ -} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT; - -/* - * Description of execute buffer. - */ -typedef struct _D3DExecuteBufferDesc { - DWORD dwSize; /* size of this structure */ - DWORD dwFlags; /* flags indicating which fields are valid */ - DWORD dwCaps; /* capabilities of execute buffer */ - DWORD dwBufferSize; /* size of execute buffer data */ - LPVOID lpData; /* pointer to actual data */ -} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; - -/* D3DEXECUTEBUFFER dwFlags indicating valid fields */ - -#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ -#define D3DDEB_CAPS 0x00000002l /* caps valid */ -#define D3DDEB_LPDATA 0x00000004l /* lpData valid */ - -/* D3DEXECUTEBUFFER dwCaps */ - -#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ -#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ -#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) - -#if(DIRECT3D_VERSION < 0x0800) - -#if(DIRECT3D_VERSION >= 0x0700) -typedef struct _D3DDEVINFO_TEXTUREMANAGER { - BOOL bThrashing; /* indicates if thrashing */ - DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */ - DWORD dwNumEvicts; /* number of textures evicted */ - DWORD dwNumVidCreates; /* number of textures created in video memory */ - DWORD dwNumTexturesUsed; /* number of textures used */ - DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */ - DWORD dwWorkingSet; /* number of textures in video memory */ - DWORD dwWorkingSetBytes; /* number of bytes in video memory */ - DWORD dwTotalManaged; /* total number of managed textures */ - DWORD dwTotalBytes; /* total number of bytes of managed textures */ - DWORD dwLastPri; /* priority of last texture evicted */ -} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER; - -typedef struct _D3DDEVINFO_TEXTURING { - DWORD dwNumLoads; /* counts Load() API calls */ - DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */ - DWORD dwNumPreLoads; /* counts PreLoad() API calls */ - DWORD dwNumSet; /* counts SetTexture() API calls */ - DWORD dwNumCreates; /* counts texture creates */ - DWORD dwNumDestroys; /* counts texture destroys */ - DWORD dwNumSetPriorities; /* counts SetPriority() API calls */ - DWORD dwNumSetLODs; /* counts SetLOD() API calls */ - DWORD dwNumLocks; /* counts number of texture locks */ - DWORD dwNumGetDCs; /* counts number of GetDCs to textures */ -} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING; -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#endif //(DIRECT3D_VERSION < 0x0800) - -#pragma pack() - - -#endif /* _D3DCAPS_H_ */ - |