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Diffstat (limited to 'sdk/dx8sdk/Include/d3dxcore.h')
-rw-r--r-- | sdk/dx8sdk/Include/d3dxcore.h | 1027 |
1 files changed, 0 insertions, 1027 deletions
diff --git a/sdk/dx8sdk/Include/d3dxcore.h b/sdk/dx8sdk/Include/d3dxcore.h deleted file mode 100644 index da1e9893..00000000 --- a/sdk/dx8sdk/Include/d3dxcore.h +++ /dev/null @@ -1,1027 +0,0 @@ -/////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dxcore.h -// Content: D3DX core types and functions -// -/////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DXCORE_H__ -#define __D3DXCORE_H__ - -#include <d3d.h> -#include <limits.h> -#include "d3dxerr.h" - - -typedef struct ID3DXContext *LPD3DXCONTEXT; - -// {9B74ED7A-BBEF-11d2-9F8E-0000F8080835} -DEFINE_GUID(IID_ID3DXContext, - 0x9b74ed7a, 0xbbef, 0x11d2, 0x9f, 0x8e, 0x0, 0x0, 0xf8, 0x8, 0x8, 0x35); - - -/////////////////////////////////////////////////////////////////////////// -// Defines and Enumerators used below: -/////////////////////////////////////////////////////////////////////////// - -//------------------------------------------------------------------------- -// D3DX_DEFAULT: -// --------- -// A predefined value that could be used for any parameter in D3DX APIs or -// member functions that is an enumerant or a handle. The D3DX -// documentation indicates wherever D3DX_DEFAULT may be used, -// and how it will be interpreted in each situation. -//------------------------------------------------------------------------- -#define D3DX_DEFAULT ULONG_MAX - -//------------------------------------------------------------------------- -// D3DX_DEFAULT_FLOAT: -// ------------------ -// Similar to D3DX_DEFAULT, but used for floating point parameters. -// The D3DX documentation indicates wherever D3DX_DEFAULT_FLOAT may be used, -// and how it will be interpreted in each situation. -//------------------------------------------------------------------------- -#define D3DX_DEFAULT_FLOAT FLT_MAX - -//------------------------------------------------------------------------- -// Hardware Acceleration Level: -// --------------------------- -// These constants represent pre-defined hardware acceleration levels, -// and may be used as a default anywhere a (DWORD) deviceIndex is required. -// Each pre-define indicates a different level of hardware acceleration. -// They are an alternative to using explicit deviceIndices retrieved by -// D3DXGetDeviceDescription(). -// -// The only case these pre-defines should be used as device indices is if -// a particular level of acceleration is required, and given more than -// one capable device on the computer, it does not matter which one -// is used. -// -// The method of selection is as follows: If one of the D3DX devices on -// the primary DDraw device supports a requested hardware acceleration -// level, it will be used. Otherwise, the first matching device discovered -// by D3DX will be used. -// -// Of course, it is possible for no match to exist for any of the -// pre-defines on a particular computer. Passing such a value into the -// D3DX apis will simply cause them to fail, reporting that no match -// is available. -// -// D3DX_HWLEVEL_NULL: Null implementation (draws nothing) -// D3DX_HWLEVEL_REFERENCE: Reference implementation (slowest) -// D3DX_HWLEVEL_2D: 2D acceleration only (RGB rasterizer used) -// D3DX_HWLEVEL_RASTER: Rasterization acceleration (likely most useful) -// D3DX_HWLEVEL_TL: Transform and lighting acceleration -// D3DX_DEFAULT: The highest level of acceleration available -// on the primary DDraw device. -//------------------------------------------------------------------------- -#define D3DX_HWLEVEL_NULL (D3DX_DEFAULT - 1) -#define D3DX_HWLEVEL_REFERENCE (D3DX_DEFAULT - 2) -#define D3DX_HWLEVEL_2D (D3DX_DEFAULT - 3) -#define D3DX_HWLEVEL_RASTER (D3DX_DEFAULT - 4) -#define D3DX_HWLEVEL_TL (D3DX_DEFAULT - 5) - -//------------------------------------------------------------------------- -// Surface Class: -// ------------- -// These are the various types of 2D-surfaces classified according to their -// usage. Note that a number of them overlap. e.g. STENCILBUFFERS and -// DEPTHBUFFERS overlap (since in DX7 implementation the stencil and depth -// bits are part of the same pixel format). -// -// Mapping to the DX7 DDPIXELFORMAT concepts: -// ----------------------------------------- -// D3DX_SC_DEPTHBUFFER: All ddpfs which have the DDPF_ZPIXELS or the -// DDPF_ZBUFFER flags set. -// D3DX_SC_STENCILBUFFER: All ddpfs which have the DDPF_STENCILBUFFER -// flag set. -// D3DX_SC_BUMPMAP: All ddpfs which have the DDPF_BUMPLUMINANCE -// or the DDPF_BUMPDUDV flags set. -// D3DX_SC_LUMINANCEMAP: All ddpfs which have the DDPF_BUMPLUMINANCE -// or the DDPF_LUMINANCE flags set. -// D3DX_SC_COLORTEXTURE: All the surfaces that have color information in -// them and can be used for texturing. -// D3DX_SC_COLORRENDERTGT: All the surfaces that contain color -// information and can be used as render targets. -//------------------------------------------------------------------------- -#define D3DX_SC_DEPTHBUFFER 0x01 -#define D3DX_SC_STENCILBUFFER 0x02 -#define D3DX_SC_COLORTEXTURE 0x04 -#define D3DX_SC_BUMPMAP 0x08 -#define D3DX_SC_LUMINANCEMAP 0x10 -#define D3DX_SC_COLORRENDERTGT 0x20 - -//------------------------------------------------------------------------- -// Surface Formats: -// --------------- -// These are the various types of surface formats that can be enumerated, -// there is no DDPIXELFORMAT structure in D3DX, the enums carry the meaning -// (like FOURCCs). -// -// All the surface classes are represented here. -// -//------------------------------------------------------------------------- -typedef enum _D3DX_SURFACEFORMAT -{ - D3DX_SF_UNKNOWN = 0, - D3DX_SF_R8G8B8 = 1, - D3DX_SF_A8R8G8B8 = 2, - D3DX_SF_X8R8G8B8 = 3, - D3DX_SF_R5G6B5 = 4, - D3DX_SF_R5G5B5 = 5, - D3DX_SF_PALETTE4 = 6, - D3DX_SF_PALETTE8 = 7, - D3DX_SF_A1R5G5B5 = 8, - D3DX_SF_X4R4G4B4 = 9, - D3DX_SF_A4R4G4B4 =10, - D3DX_SF_L8 =11, // 8 bit luminance-only - D3DX_SF_A8L8 =12, // 16 bit alpha-luminance - D3DX_SF_U8V8 =13, // 16 bit bump map format - D3DX_SF_U5V5L6 =14, // 16 bit bump map format with luminance - D3DX_SF_U8V8L8 =15, // 24 bit bump map format with luminance - D3DX_SF_UYVY =16, // UYVY format (PC98 compliance) - D3DX_SF_YUY2 =17, // YUY2 format (PC98 compliance) - D3DX_SF_DXT1 =18, // S3 texture compression technique 1 - D3DX_SF_DXT3 =19, // S3 texture compression technique 3 - D3DX_SF_DXT5 =20, // S3 texture compression technique 5 - D3DX_SF_R3G3B2 =21, // 8 bit RGB texture format - D3DX_SF_A8 =22, // 8 bit alpha-only - D3DX_SF_TEXTUREMAX =23, // Last texture format - - D3DX_SF_Z16S0 =256, - D3DX_SF_Z32S0 =257, - D3DX_SF_Z15S1 =258, - D3DX_SF_Z24S8 =259, - D3DX_SF_S1Z15 =260, - D3DX_SF_S8Z24 =261, - D3DX_SF_DEPTHMAX =262, // Last depth format - - D3DX_SF_FORCEMAX = (DWORD)(-1) -} D3DX_SURFACEFORMAT; - -//------------------------------------------------------------------------- -// Filtering types for Texture APIs -// -// ------------- -// These are the various filter types for generation of mip-maps -// -// D3DX_FILTERTYPE -// ----------------------------------------- -// D3DX_FT_POINT: Point sampling only - no filtering -// D3DX_FT_LINEAR: Bi-linear filtering -// -//------------------------------------------------------------------------- -typedef enum _D3DX_FILTERTYPE -{ - D3DX_FT_POINT = 0x01, - D3DX_FT_LINEAR = 0x02, - D3DX_FT_DEFAULT = D3DX_DEFAULT -} D3DX_FILTERTYPE; - -/////////////////////////////////////////////////////////////////////////// -// Structures used below: -/////////////////////////////////////////////////////////////////////////// - -//------------------------------------------------------------------------- -// D3DX_VIDMODEDESC: Display mode description. -// ---------------- -// width: Screen Width -// height: Screen Height -// bpp: Bits per pixel -// refreshRate: Refresh rate -//------------------------------------------------------------------------- -typedef struct _D3DX_VIDMODEDESC -{ - DWORD width; - DWORD height; - DWORD bpp; - DWORD refreshRate; -} D3DX_VIDMODEDESC; - -//------------------------------------------------------------------------- -// D3DX_DEVICEDESC: Description of a device that can do 3D -// --------------- -// deviceIndex: Unique (DWORD) number for the device. -// hwLevel: Level of acceleration afforded. This is one of the -// predefined Device Indices, and exists in this -// structure for informational purposes only. More than -// one device on the system may have the same hwLevel. -// To refer to a particular device with the D3DX apis, -// use the value in the deviceIndex member instead. -// ddGuid: The ddraw GUID -// d3dDeviceGuid: Direct3D Device GUID -// ddDeviceID: DDraw's GetDeviceIdentifier GUID. This GUID is unique to -// a particular driver revision on a particular video card. -// driverDesc: String describing the driver -// monitor: Handle to the video monitor used by this device (multimon -// specific). Devices that use different monitors on a -// multimon system report different values in this field. -// Therefore, to test for a multimon system, an application -// should look for more than one different monitor handle in -// the list of D3DX devices. -// onPrimary: Indicates if this device is on the primary monitor -// (multimon specific). -//------------------------------------------------------------------------- -#define D3DX_DRIVERDESC_LENGTH 256 - -typedef struct _D3DX_DEVICEDESC -{ - DWORD deviceIndex; - DWORD hwLevel; - GUID ddGuid; - GUID d3dDeviceGuid; - GUID ddDeviceID; - char driverDesc[D3DX_DRIVERDESC_LENGTH]; - HMONITOR monitor; - BOOL onPrimary; -} D3DX_DEVICEDESC; - -/////////////////////////////////////////////////////////////////////////// -// APIs: -/////////////////////////////////////////////////////////////////////////// -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -//------------------------------------------------------------------------- -// D3DXInitialize: The very first call a D3DX app must make. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXInitialize(); - -//------------------------------------------------------------------------- -// D3DXUninitialize: The very last call a D3DX app must make. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXUninitialize(); - -//------------------------------------------------------------------------- -// D3DXGetDeviceCount: Returns the maximum number of D3DXdevices -// ------------------ available. -// -// D3DXGetDeviceDescription: Lists the 2D and 3D capabilities of the devices. -// ------------------------ Also, the various guids needed by ddraw and d3d. -// -// Params: -// [in] DWORD deviceIndex: Which device? Starts at 0. -// [in] D3DX_DEVICEDESC* pd3dxDevice: Pointer to the D3DX_DEVICEDESC -// structure to be filled in. -//------------------------------------------------------------------------- -DWORD WINAPI - D3DXGetDeviceCount(); - -HRESULT WINAPI - D3DXGetDeviceDescription(DWORD deviceIndex, - D3DX_DEVICEDESC* pd3dxDeviceDesc); - -//------------------------------------------------------------------------- -// D3DXGetMaxNumVideoModes: Returns the maximum number of video-modes . -// ----------------------- -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh -// rates are not ignored. -// -// D3DXGetVideoMode: Describes a particular video mode for this device -// ---------------- -// -// Note: These queries will simply give you a list of modes that the -// display adapter tells DirectX that it supports. -// There is no guarantee that D3DXCreateContext(Ex) will succeed -// with all listed video modes. This is a fundamental limitation -// of the current DirectX architecture which D3DX cannot hide in -// any clean way. -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh -// rates are returned -// [in] DWORD which: Which VideoMode ? Starts at 0. -// [out] D3DX_VIDMODEDESC* pModeList: Pointer to the D3DX_VIDMODEDESC -// structure that will be filled in. -//------------------------------------------------------------------------- -DWORD WINAPI - D3DXGetMaxNumVideoModes(DWORD deviceIndex, - DWORD flags); - -HRESULT WINAPI - D3DXGetVideoMode(DWORD deviceIndex, - DWORD flags, - DWORD modeIndex, - D3DX_VIDMODEDESC* pModeDesc); - -#define D3DX_GVM_REFRESHRATE 0x00000001 -//------------------------------------------------------------------------- -// D3DXGetMaxSurfaceFormats: Returns the maximum number of surface -// ------------------------ formats supported by the device at that -// video mode. -// -// D3DXGetSurfaceFormat: Describes one of the supported surface formats. -// --------------------- -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [in] D3DX_VIDMODEDESC* pDesc: The display mode at which the supported -// surface formats are requested. If it is -// NULL, the current display mode is -// assumed. -// [in] DWORD surfClassFlags: Required surface classes. Only surface -// formats which support all specified -// surface classes will be returned. -// (Multiple surface classes may be specified -// using bitwise OR.) -// [in] DWORD which: Which surface formats to retrieve. Starts at 0. -// [out] D3DX_SURFACEFORMAT* pFormat: The surface format -//------------------------------------------------------------------------- -DWORD WINAPI - D3DXGetMaxSurfaceFormats(DWORD deviceIndex, - D3DX_VIDMODEDESC* pDesc, - DWORD surfClassFlags); -HRESULT WINAPI - D3DXGetSurfaceFormat(DWORD deviceIndex, - D3DX_VIDMODEDESC* pDesc, - DWORD surfClassFlags, - DWORD surfaceIndex, - D3DX_SURFACEFORMAT* pFormat); - - -//------------------------------------------------------------------------- -// D3DXGetCurrentVideoMode: Retrieves the current video mode for this device. -// ------------------- -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [out] D3DX_VIDMODEDESC* pVidMode: The current video mode -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXGetCurrentVideoMode(DWORD deviceIndex, - D3DX_VIDMODEDESC* pVidMode); - -//------------------------------------------------------------------------- -// D3DXGetDeviceCaps: Lists all the capabilities of a device at a display -// mode. -// ---------------- -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [in] D3DX_VIDMODEDESC* pDesc: If this is NULL, we will return the -// caps at the current display mode of -// the device. -// [out] D3DDEVICEDESC7* pD3DDeviceDesc7: D3D Caps ( NULL to ignore -// parameter) -// [out] DDCAPS7* pDDHalCaps: DDraw HAL Caps (NULL to ignore parameter) -// [out] DDCAPS7* pDDHelCaps: DDraw HEL Caps (NULL to ignore paramter) -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXGetDeviceCaps(DWORD deviceIndex, - D3DX_VIDMODEDESC* pVidMode, - D3DDEVICEDESC7* pD3DCaps, - DDCAPS* pDDHALCaps, - DDCAPS* pDDHELCaps); - -//------------------------------------------------------------------------- -// D3DXCreateContext: Initializes the chosen device. It is the simplest init -// ----------------- function available. Parameters are treated the same -// as the matching subset of parameters in -// D3DXCreateContextEx, documented below. -// Remaining D3DXCreateContextEx parameters that are -// not present in D3DXCreateContext are treated as -// D3DX_DEFAULT. Note that multimon is not supported -// with D3DXCreateContext. -// -// D3DXCreateContextEx: A more advanced function to initialize the device. -// ------------------- Also accepts D3DX_DEFAULT for most of the parameters -// and then will do what D3DXCreateContext did. -// -// Note: Do not expect D3DXCreateContext(Ex) to be fail-safe (as with any -// API). Supported device capablilites should be used as a guide -// for choosing parameter values. Keep in mind that there will -// inevitably be some combinations of parameters that just do not work. -// -// Params: -// [in] DWORD deviceIndex: The device being referred to. -// [in] DWORD flags: The valid flags are D3DX_CONTEXT_FULLSCREEN, and -// D3DX_CONTEXT_OFFSCREEN. These flags cannot both -// be specified. If no flags are specified, the -// context defaults to windowed mode. -// -// [in] HWND hwnd: Device window. See note. -// [in] HWND hwndFocus: Window which receives keyboard messages from -// the device window. The device window should be -// a child of focus window. Useful for multimon -// applications. See note. -// NOTE: -// windowed: -// hwnd must be a valid window. hwndFocus must be NULL or -// D3DX_DEFAULT. -// -// fullscreen: -// Either hwnd or hwndFocus must be a valid window. (Both cannot -// be NULL or D3DX_DEFAULT). If hwnd is NULL or D3DX_DEFAULT, -// a default device window will be created as a child of hwndFocus. -// -// offscreen: -// Both hwnd and hwndFocus must be NULL or D3DX_DEFAULT -// -// [in] DWORD numColorBits: If D3DX_DEFAULT is passed for windowed mode, -// the current desktop's color depth is chosen. -// For full screen mode, D3DX_DEFAULT causes 16 -// bit color to be used. -// [in] DWORD numAlphaBits: If D3DX_DEFAULT is passed, 0 is chosen. -// [in] DWORD numDepthbits: If D3DX_DEFAULT is passed, -// the highest available number of depth bits -// is chosen. See note. -// [in] DWORD numStencilBits: If D3DX_DEFAULT is passed, the highest -// available number of stencil bits is chosen. -// See note. -// -// NOTE: If both numDepthBits and numStencilBits are D3DX_DEFAULT, -// D3DX first picks the highest available number of stencil -// bits. Then, for the chosen number of stencil bits, -// the highest available number of depth bits is chosen. -// If only one of numStencilBits or numDepthBits -// is D3DX_DEFAULT, the highest number of bits available -// for this parameter is chosen out of only the formats -// that support the number of bits requested for the -// fixed parameter. -// -// [in] DWORD numBackBuffers: Number of back buffers, or D3DX_DEFAULT. -// See note. -// -// NOTE: -// windowed: D3DX_DEFAULT means 1. You must specify one back buffer. -// -// fullscreen: D3DX_DEFAULT means 1. Any number of back buffers can be -// specified. -// -// offscreen: D3DX_DEFAULT means 0. You cannot specify additional back -// buffers. -// -// [in] DWORD width: Width, in pixels, or D3DX_DEFAULT. See note. -// [in] DWORD height: Height, in pixels, or D3DX_DEFAULT. See note. -// -// NOTE: -// windowed: If either width or height is D3DX_DEFAULT, both values -// default to the dimensions of the client area of hwnd. -// -// fullscreen: If either width or height is D3DX_DEFAULT, width -// defaults to 640, and height defaults to 480. -// -// offscreen: An error is returned if either width or height is -// D3DX_DEFAULT. -// -// [in] DWORD refreshRate: D3DX_DEFAULT means we let ddraw choose for -// us. Ignored for windowed and offscreen modes. -// [out] LPD3DXCONTEXT* ppCtx: This is the Context object that is used for -// rendering on that device. -// -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateContext(DWORD deviceIndex, - DWORD flags, - HWND hwnd, - DWORD width, - DWORD height, - LPD3DXCONTEXT* ppCtx); - -HRESULT WINAPI - D3DXCreateContextEx(DWORD deviceIndex, - DWORD flags, - HWND hwnd, - HWND hwndFocus, - DWORD numColorBits, - DWORD numAlphaBits, - DWORD numDepthbits, - DWORD numStencilBits, - DWORD numBackBuffers, - DWORD width, - DWORD height, - DWORD refreshRate, - LPD3DXCONTEXT* ppCtx); - -// The D3DXCreateContext(Ex) flags are: -#define D3DX_CONTEXT_FULLSCREEN 0x00000001 -#define D3DX_CONTEXT_OFFSCREEN 0x00000002 - -//------------------------------------------------------------------------- -// D3DXGetErrorString: Prints out the error string given an hresult. Prints -// ------------------ Win32 as well as DX6 error messages besides the D3DX -// messages. -// -// Params: -// [in] HRESULT hr: The error code to be deciphered. -// [in] DWORD strLength: Length of the string passed in. -// [out] LPSTR pStr: The string output. This string of appropriate -// size needs to be passed in. -//------------------------------------------------------------------------- -void WINAPI - D3DXGetErrorString(HRESULT hr, - DWORD strLength, - LPSTR pStr); - -//------------------------------------------------------------------------- -// D3DXMakeDDPixelFormat: Fills in a DDPIXELFORMAT structure based on the -// --------------------- D3DX surface format requested. -// -// Params: -// [in] D3DX_SURFACEFORMAT d3dxFormat: Surface format. -// [out] DDPIXELFORMAT* pddpf: Pixel format matching the given -// surface format. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXMakeDDPixelFormat(D3DX_SURFACEFORMAT d3dxFormat, - DDPIXELFORMAT* pddpf); - -//------------------------------------------------------------------------- -// D3DXMakeSurfaceFormat: Determines the surface format corresponding to -// --------------------- a given DDPIXELFORMAT. -// -// Params: -// [in] DDPIXELFORMAT* pddpf: Pixel format. -// Return Value: -// D3DX_SURFACEFORMAT: Surface format matching the given pixel format. -// D3DX_SF_UNKNOWN if the format is not supported -//------------------------------------------------------------------------- -D3DX_SURFACEFORMAT WINAPI - D3DXMakeSurfaceFormat(DDPIXELFORMAT* pddpf); - -#ifdef __cplusplus -} -#endif //__cplusplus - -/////////////////////////////////////////////////////////////////////////// -// Interfaces: -/////////////////////////////////////////////////////////////////////////// - -//------------------------------------------------------------------------- -// ID3DXContext interface: -// -// This encapsulates all the stuff that the app might -// want to do at initialization time and any global control over d3d and -// ddraw. -//------------------------------------------------------------------------- - - -DECLARE_INTERFACE_(ID3DXContext, IUnknown) -{ - // - // IUnknown methods - // - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - - // Get the DDraw and Direct3D objects to call DirectDraw or - // Direct3D Immediate Mode functions. - // If the objects don't exist (because they have not - // been created for some reason) NULL is returned. - // All the objects returned in the following Get* functions - // are addref'ed. It is the application's responsibility to - // release them when no longer needed. - STDMETHOD_(LPDIRECTDRAW7,GetDD)(THIS) PURE; - STDMETHOD_(LPDIRECT3D7,GetD3D)(THIS) PURE; - STDMETHOD_(LPDIRECT3DDEVICE7,GetD3DDevice)(THIS) PURE; - - // Get the various buffers that get created at the init time - // These are addref'ed as well. It is the application's responsibility - // to release them before the app quits or when it needs a resize. - STDMETHOD_(LPDIRECTDRAWSURFACE7,GetPrimary)(THIS) PURE; - STDMETHOD_(LPDIRECTDRAWSURFACE7,GetZBuffer)(THIS) PURE; - STDMETHOD_(LPDIRECTDRAWSURFACE7,GetBackBuffer)(THIS_ DWORD which) PURE; - - // Get the associated window handles - STDMETHOD_(HWND,GetWindow)(THIS) PURE; - STDMETHOD_(HWND,GetFocusWindow)(THIS) PURE; - - // - // Various Get methods, in case the user had specified default - // parameters - // - STDMETHOD(GetDeviceIndex)(THIS_ - LPDWORD pDeviceIndex, - LPDWORD pHwLevel) PURE; - - STDMETHOD_(DWORD, GetNumBackBuffers)(THIS) PURE; - - STDMETHOD(GetNumBits)(THIS_ - LPDWORD pColorBits, - LPDWORD pDepthBits, - LPDWORD pAlphaBits, - LPDWORD pStencilBits) PURE; - - STDMETHOD(GetBufferSize)(THIS_ - LPDWORD pWidth, - LPDWORD pHeight) PURE; - - // Get the flags that were used to create this context - STDMETHOD_(DWORD, GetCreationFlags)(THIS) PURE; - STDMETHOD_(DWORD, GetRefreshRate)(THIS) PURE; - - // Restoring surfaces in case stuff is lost - STDMETHOD(RestoreSurfaces)(THIS) PURE; - - // Resize all the buffers to the new width and height - STDMETHOD(Resize)(THIS_ DWORD width, DWORD height) PURE; - - // Update the frame using a flip or a blit, - // If the D3DX_UPDATE_NOVSYNC flag is set, blit is used if the - // driver cannot flip without waiting for vsync in full-screen mode. - STDMETHOD(UpdateFrame)(THIS_ DWORD flags) PURE; - - // Render a string at the specified coordinates, with the specified - // colour. This is only provided as a convenience for - // debugging/information during development. - // topLeftX and topLeftY represent the location of the top left corner - // of the string, on the render target. - // The coordinate and color parameters each have a range of 0.0-1.0 - STDMETHOD(DrawDebugText)(THIS_ - float topLeftX, - float topLeftY, - D3DCOLOR color, - LPSTR pString) PURE; - - // Clears to the current viewport - // The following are the valid flags: - // D3DCLEAR_TARGET (to clear the render target ) - // D3DCLEAR_ZBUFFER (to clear the depth-buffer ) - // D3DCLEAR_STENCIL (to clear the stencil-buffer ) - STDMETHOD(Clear)(THIS_ DWORD ClearFlags) PURE; - - STDMETHOD(SetClearColor)(THIS_ D3DCOLOR color ) PURE; - STDMETHOD(SetClearDepth)(THIS_ float z) PURE; - STDMETHOD(SetClearStencil)(THIS_ DWORD stencil) PURE; -}; - - -//------------------------------------------------------------------------- -// Flags for Update member function: -// - -// Flag to indicate that blit should be used instead of a flip -// for full-screen rendering. -#define D3DX_UPDATE_NOVSYNC (1<<0) - -/////////////////////////////////////////////////////////////////////////// -// Texturing APIs: -/////////////////////////////////////////////////////////////////////////// -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -//------------------------------------------------------------------------- -// D3DXCheckTextureRequirements: Return information about texture creation -// ---------------------------- (used by CreateTexture, CreateTextureFromFile -// and CreateCubeMapTexture) -// -// Parameters: -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pFlags -// allows specification of D3DX_TEXTURE_NOMIPMAP -// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation -// is not supported. -// pWidth -// width in pixels or NULL -// returns corrected width -// pHeight -// height in pixels or NULL -// returns corrected height -// pPixelFormat -// surface format -// returns best match to input format -// -// Notes: 1. Unless the flags is set to specifically prevent creating -// mipmaps, mipmaps are generated all the way till 1x1 surface. -// 2. width, height and pixelformat are altered based on available -// hardware. For example: -// a. Texture dimensions may be required to be powers of 2 -// b. We may require width == height for some devices -// c. If PixelFormat is unavailable, a best fit is made -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCheckTextureRequirements( LPDIRECT3DDEVICE7 pd3dDevice, - LPDWORD pFlags, - LPDWORD pWidth, - LPDWORD pHeight, - D3DX_SURFACEFORMAT* pPixelFormat); - -//------------------------------------------------------------------------- -// D3DXCreateTexture: Create an empty texture object -// ----------------- -// -// Parameters: -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pFlags -// allows specification of D3DX_TEXTURE_NOMIPMAP -// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation -// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified -// to indicate which texture stage the texture is for e.g. -// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture -// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are -// set. -// pWidth -// width in pixels; 0 or NULL is unacceptable -// returns corrected width -// pHeight -// height in pixels; 0 or NULL is unacceptable -// returns corrected height -// pPixelFormat -// surface format. D3DX_DEFAULT is unacceptable. -// returns actual format that was used -// pDDPal -// DDraw palette that is set (if present) on paletted surfaces. -// It is ignored even if it is set, for non-paletted surfaces. -// ppDDSurf -// The ddraw surface that will be created -// pNumMipMaps -// the number of mipmaps actually generated -// -// Notes: See notes for D3DXCheckTextureRequirements. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateTexture( LPDIRECT3DDEVICE7 pd3dDevice, - LPDWORD pFlags, - LPDWORD pWidth, - LPDWORD pHeight, - D3DX_SURFACEFORMAT* pPixelFormat, - LPDIRECTDRAWPALETTE pDDPal, - LPDIRECTDRAWSURFACE7* ppDDSurf, - LPDWORD pNumMipMaps); - -//------------------------------------------------------------------------- -// D3DXCreateCubeMapTexture: Create blank cube-map texture -// ------------------------ -// -// Parameters: -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pFlags -// allows specification of D3DX_TEXTURE_NOMIPMAP -// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation -// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified -// to indicate which texture stage the texture is for e.g. -// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture -// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are -// set. -// cubefaces -// allows specification of which faces of the cube-map to generate. -// D3DX_DEFAULT, 0, and DDSCAPS2_CUBEMAP_ALLFACES all mean -// "create all 6 faces of the cubemap". Any combination of -// DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX, -// DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, -// DDSCAPS2_CUBEMAP_POSITIVEZ, or DDSCAPS2_CUBEMAP_NEGATIVEZ, is -// valid. -// colorEmptyFaces -// allows specification of the color to use for the faces that were not -// specified in the cubefaces parameter. -// pWidth -// width in pixels; 0 or NULL is unacceptable -// returns corrected width -// pHeight -// height in pixels; 0 or NULL is unacceptable -// returns corrected height -// pPixelFormat -// surface format. D3DX_DEFAULT is unacceptable. -// returns actual format that was used -// pDDPal -// DDraw palette that is set (if present) on paletted surfaces. -// It is ignored even if it is set, for non-paletted surfaces. -// ppDDSurf -// the ddraw surface that will be created -// pNumMipMaps -// the number of mipmaps generated for a particular face of the -// cubemap. -// -// Notes: See notes for D3DXCheckTextureRequirements. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateCubeMapTexture( LPDIRECT3DDEVICE7 pd3dDevice, - LPDWORD pFlags, - DWORD cubefaces, - D3DCOLOR colorEmptyFaces, - LPDWORD pWidth, - LPDWORD pHeight, - D3DX_SURFACEFORMAT *pPixelFormat, - LPDIRECTDRAWPALETTE pDDPal, - LPDIRECTDRAWSURFACE7* ppDDSurf, - LPDWORD pNumMipMaps); - - -//------------------------------------------------------------------------- -// D3DXCreateTextureFromFile: Create a texture object from a file or from the -// ------------------------- resource. Only BMP and DIB are supported from the -// resource portion of the executable. -// -// Parameters: -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pFlags -// allows specification of D3DX_TEXTURE_NOMIPMAP -// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation -// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified -// to indicate which texture stage the texture is for e.g. -// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture -// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are -// set. -// pWidth -// Width in pixels. If 0 or D3DX_DEFAULT, the width will be taken -// from the file -// returns corrected width -// pHeight -// Height in pixels. If 0 or D3DX_DEFAULT, the height will be taken -// from the file -// returns corrected height -// pPixelFormat -// If D3DX_SF_UNKNOWN is passed in, pixel format closest to the bitmap -// will be chosen -// returns actual format that was used -// pDDPal -// DDraw palette that is set (if present) on paletted surfaces. -// It is ignored even if it is set, for non-paletted surfaces. -// ppDDSurf -// The ddraw surface that will be created. -// pNumMipMaps -// The number of mipmaps generated. -// pSrcName -// File name. BMP, DIB, DDS, are supported. -// -// TGA is supported for the following cases: 16, 24, 32bpp direct color and 8bpp palettized. -// Also, 8, 16bpp grayscale is supported. RLE versions of the above -// TGA formats are also supported. ColorKey and Premultiplied Alpha -// are not currently supported for TGA files. -// returns created format -// -// Notes: See notes for D3DXCheckTextureRequirements. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXCreateTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice, - LPDWORD pFlags, - LPDWORD pWidth, - LPDWORD pHeight, - D3DX_SURFACEFORMAT* pPixelFormat, - LPDIRECTDRAWPALETTE pDDPal, - LPDIRECTDRAWSURFACE7* ppDDSurf, - LPDWORD pNumMipMaps, - LPSTR pSrcName, - D3DX_FILTERTYPE filterType); - -//------------------------------------------------------------------------- -// D3DXLoadTextureFromFile: Load from a file into a mipmap level. Doing the -// ----------------------- necessary color conversion and rescaling. File -// format support is identical to -// D3DXCreateTextureFromFile's. -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pTexture -// a pointer to a DD7Surface which was created with either -// CreateTextureFromFile or CreateTexture. -// mipMapLevel -// indicates mipmap level -// Note: -// 1. Error if mipmap level doesn't exist -// 2. If D3DX_DEFAULT and equal number of mipmap levels exist -// then all the source mip-levels are loaded -// 3. If the source has mipmaps and the dest doesn't, use the top one -// 4. If the dest has miplevels and source doesn't, we expand -// 5. If there are unequal numbers of miplevels, we expand -// pSrcName -// File name. BMP, DIB, DDS, are supported. -// For details on TGA support, refer to the comments for -// D3DXCreateTextureFromFile -// pSrcRect -// the source rectangle or null (whole surface) -// pDestRect -// the destination rectangle or null (whole surface) -// filterType -// filter used for mipmap generation -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXLoadTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice, - LPDIRECTDRAWSURFACE7 pTexture, - DWORD mipMapLevel, - LPSTR pSrcName, - RECT* pSrcRect, - RECT* pDestRect, - D3DX_FILTERTYPE filterType); - -//------------------------------------------------------------------------- -// D3DXLoadTextureFromSurface: Load from a DDraw Surface into a mipmap level. -// -------------------------- Doing the necessary color conversion. -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pTexture -// a pointer to a DD7Surface which was created with either -// CreateTextureFromFile or CreateTexture. -// mipMapLevel -// indicates mipmap level -// Note: -// 1. Error if mipmap level doesn't exist -// 2. If D3DX_DEFAULT and equal number of mipmap levels exist -// then all the source mip-levels are loaded -// 3. If the source has mipmaps and the dest doesn't, use the top one -// 4. If the dest has miplevels and source doesn't, we expand -// 5. If there are unequal numbers of miplevels, we expand -// pSurfaceSrc -// the source surface -// pSrcRect -// the source rectangle or null (whole surface) -// pDestRect -// the destination rectangle or null (whole surface) -// filterType -// filter used for mipmap generation -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXLoadTextureFromSurface( LPDIRECT3DDEVICE7 pd3dDevice, - LPDIRECTDRAWSURFACE7 pTexture, - DWORD mipMapLevel, - LPDIRECTDRAWSURFACE7 pSurfaceSrc, - RECT* pSrcRect, - RECT* pDestRect, - D3DX_FILTERTYPE filterType); - -//------------------------------------------------------------------------- -// D3DXLoadTextureFromMemory: Load a mip level from memory. Doing the necessary -// ------------------------- color conversion. -// -// pd3dDevice -// The D3D device with which the texture is going to be used. -// pTexture -// a pointer to a DD7Surface which was created with either -// CreateTextureFromFile or CreateTexture. -// mipMapLevel -// indicates mipmap level -// Note: -// 1. Error if mipmap level doesn't exist -// 2. If D3DX_DEFAULT and equal number of mipmap levels exist -// then all the source mip-levels are loaded -// 3. If the source has mipmaps and the dest doesn't, use the top one -// 4. If the dest has miplevels and source doesn't, we expand -// 5. If there are unequal numbers of miplevels, we expand -// pMemory -// pointer to source memory from which the texture will be loaded -// pDDPal -// DirectDraw Palette, that the app passes in optionally if the memory is -// supposed to be paletteized. -// srcPixelFormat -// PixelFormat of the source. -// srcPitch -// The pitch of the memory or D3DX_DEFAULT (based on srcPixelFormat) -// pDestRect -// The destination rectangle or null (whole surface) -// filterType -// filter used for mipmap generation -// -// Assumptions: The source (memory) is loaded in full -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXLoadTextureFromMemory( LPDIRECT3DDEVICE7 pd3dDevice, - LPDIRECTDRAWSURFACE7 pTexture, - DWORD mipMapLevel, - LPVOID pMemory, - LPDIRECTDRAWPALETTE pDDPal, - D3DX_SURFACEFORMAT srcPixelFormat, - DWORD srcPitch, - RECT* pDestRect, - D3DX_FILTERTYPE filterType); - -#ifdef __cplusplus -} -#endif //__cplusplus - -//------------------------------------------------------------------------- -// Flags for texture create functions; applies to -// D3DXCreateTexture, D3DXCreateCubeMapTexture and D3DXCreateTextureFromFile. -// - -// Flag to indicate that mipmap generation is not desired. -#define D3DX_TEXTURE_NOMIPMAP (1 << 8) - -// Flags to indicate which texture stage the texture is -// intended for use with. Specifying the stage is necessary at -// texture creation time for HW devices that expose the -// D3DDEVCAPS_SEPARATETEXTUREMEMORIES bit in their D3DDEVICEDESC -// structure. -#define D3DX_TEXTURE_STAGE0 (0) -#define D3DX_TEXTURE_STAGE1 (1) -#define D3DX_TEXTURE_STAGE2 (2) -#define D3DX_TEXTURE_STAGE3 (3) -#define D3DX_TEXTURE_STAGE4 (4) -#define D3DX_TEXTURE_STAGE5 (5) -#define D3DX_TEXTURE_STAGE6 (6) -#define D3DX_TEXTURE_STAGE7 (7) - -// Mask to extract the texture stage value out of the flags to -// the texture create functions. -#define D3DX_TEXTURE_STAGE_MASK (0x7) - -#endif //__D3DXCORE_H__ |