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Diffstat (limited to 'sdk/rwsdk/include/d3d8/rpanisot.h')
-rw-r--r-- | sdk/rwsdk/include/d3d8/rpanisot.h | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpanisot.h b/sdk/rwsdk/include/d3d8/rpanisot.h deleted file mode 100644 index 4f4445a4..00000000 --- a/sdk/rwsdk/include/d3d8/rpanisot.h +++ /dev/null @@ -1,54 +0,0 @@ -/** - * Anisotropic Texture Sampling Plugin for RenderWare. - */ - -#ifndef RPANISOTPLUGIN_H -#define RPANISOTPLUGIN_H - -/** - * \defgroup rpanisot RpAnisot - * \ingroup rpplugin - * - * Anisotropic Texture Sampling Plugin for RenderWare Graphics. - */ - -/** - * \ingroup rpanisot - * \page rpanisotoverview RpAnisot Plugin Overview - * - * \par Requirements - * \li \b Headers: rwcore.h, rpworld.h, rpanisot.h - * \li \b Libraries: rwcore, rpworld, rpanisot - * \li \b Plugin \b attachments: \ref RpWorldPluginAttach, \ref RpAnisotPluginAttach - * - * \subsection anisotoverview Overview - * The RpAnisot plugin is used to extend an RwTexture with a maximum - * anisotropy value that will be used when a particular texture is drawn. - * When textured polygons are viewed nearly edge on, for example when looking - * dowm a road or a football pitch, distant pixels are not sampled very well - * by trilinear mipmapping and the texture looks smeary. - * Anisotropic sampling takes additional samples, resulting in sharper looking - * textures. Higher numbers of samples will produce better quality results but - * run slower, so should be used in moderation. - * - */ - -#include <rwcore.h> - -#ifdef __cplusplus -extern "C" -{ -#endif - -extern RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void); - -extern RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val); -extern RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex); - -extern RwBool RpAnisotPluginAttach(void); - -#ifdef __cplusplus -} -#endif - -#endif /* RPANISOTPLUGIN_H */ |