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-rw-r--r--src/Camera.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Camera.cpp b/src/Camera.cpp
new file mode 100644
index 00000000..f4cea966
--- /dev/null
+++ b/src/Camera.cpp
@@ -0,0 +1,63 @@
+#include "common.h"
+#include "patcher.h"
+#include "Draw.h"
+#include "Camera.h"
+
+CCamera &TheCamera = *(CCamera*)0x6FACF8;
+
+bool
+CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
+{
+ RwV3d c;
+ c = *(RwV3d*)&center;
+ RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+ if(c.y + radius < CDraw::GetNearClipZ()) return false;
+ if(c.y - radius > CDraw::GetFarClipZ()) return false;
+ if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
+ if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > radius) return false;
+ if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > radius) return false;
+ if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > radius) return false;
+ return true;
+}
+
+bool
+CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
+{
+ RwV3d c;
+ c = *(RwV3d*)&center;
+ RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+ if(c.y < CDraw::GetNearClipZ()) return false;
+ if(c.y > CDraw::GetFarClipZ()) return false;
+ if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
+ if(c.x*m_vecFrustumNormals[1].x + c.y*m_vecFrustumNormals[1].y > 0.0f) return false;
+ if(c.y*m_vecFrustumNormals[2].y + c.z*m_vecFrustumNormals[2].z > 0.0f) return false;
+ if(c.y*m_vecFrustumNormals[3].y + c.z*m_vecFrustumNormals[3].z > 0.0f) return false;
+ return true;
+}
+
+bool
+CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
+{
+ int i;
+ int frustumTests[6] = { 0 };
+ RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
+
+ for(i = 0; i < 8; i++){
+ if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
+ if(box[i].y > CDraw::GetFarClipZ()) frustumTests[1]++;
+ if(box[i].x*m_vecFrustumNormals[0].x + box[i].y*m_vecFrustumNormals[0].y > 0.0f) frustumTests[2]++;
+ if(box[i].x*m_vecFrustumNormals[1].x + box[i].y*m_vecFrustumNormals[1].y > 0.0f) frustumTests[3]++;
+// Why not test z?
+// if(box[i].y*m_vecFrustumNormals[2].y + box[i].z*m_vecFrustumNormals[2].z > 0.0f) frustumTests[4]++;
+// if(box[i].y*m_vecFrustumNormals[3].y + box[i].z*m_vecFrustumNormals[3].z > 0.0f) frustumTests[5]++;
+ }
+ for(i = 0; i < 6; i++)
+ if(frustumTests[i] == 8)
+ return false; // Box is completely outside of one plane
+ return true;
+}
+
+
+STARTPATCHES
+ InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
+ENDPATCHES