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-rw-r--r--src/Radar.h55
1 files changed, 37 insertions, 18 deletions
diff --git a/src/Radar.h b/src/Radar.h
index dec07667..5943498f 100644
--- a/src/Radar.h
+++ b/src/Radar.h
@@ -96,32 +96,51 @@ public:
static CSprite2d *RadarSprites[21];
public:
- static void ClearBlipForEntity(eBlipType type, int32 id);
- static void Draw3dMarkers();
- static void DrawMap();
- static void StreamRadarSections(int x, int y);
+ static int CalculateBlipAlpha(float dist);
+ static void ChangeBlipBrightness(int32 i, int32 bright);
+ static void ChangeBlipColour(int32 i);
+ static void ChangeBlipDisplay(int32 i, int16 flag);
+ static void ChangeBlipScale(int32 i, int16 scale);
+ static void ClearBlip(int32 i);
+ static void ClearBlipForEntity(int16 type, int32 id);
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
- static void DrawRadarSection(int x, int y);
- static void RequestMapSection(int x, int y);
- static void RemoveMapSection(int x, int y);
+ static bool DisplayThisBlip(int32 i);
+ static void Draw3dMarkers();
static void DrawBlips();
- static int CalculateBlipAlpha(float dist);
- static CRGBA GetRadarTraceColour(uint32 color, bool bright);
+ static void DrawMap();
static void DrawRadarMap();
- static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha);
+ static void DrawRadarMask();
+ static void DrawRadarSection(int32 x, int32 y);
+ static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha);
+ static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
+ static int32 GetActualBlipArray(int32 i);
+ static int32 GetNewUniqueBlipIndex(int32 i);
+ static int32 GetRadarTraceColour(int32 color, bool bright);
+ static void Initialise();
static float LimitRadarPoint(CVector2D &point);
- static void DrawRadarSprite(int sprite, float x, float y, int alpha);
- static void ShowRadarMarker(CVector pos, CRGBA color, float radius);
+ static void LoadAllRadarBlips(int32);
+ static void LoadTextures();
+ static void RemoveRadarSections();
+ static void RemoveMapSection(int32 x, int32 y);
+ static void RequestMapSection(int32 x, int32 y);
+ static void SaveAllRadarBlips(int32);
+ static void SetBlipSprite(int32 i, int32 icon);
+ static int SetCoordBlip(int32 type, CVector pos, int32 flag);
+ static int SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag);
+ static void SetRadarMarkerState(int32 i, int32 flag);
+ static void ShowRadarMarker(CVector pos, int16 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
- static void DrawRadarMask();
- static void SetRadarMarkerState(int counter, int flag);
- static bool DisplayThisBlip(int counter);
- static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
+ static void Shutdown();
+ static void StreamRadarSections(CVector posn);
+ static void StreamRadarSections(int32 x, int32 y);
+ static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
- static void GetTextureCorners(int x, int y, CVector2D *out);
- static void ClipRadarTileCoords(int &x, int &y);
+ static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
+ static void ClipRadarTileCoords(int32 &x, int32 &y);
+ static bool IsPointInsideRadar(const CVector2D &);
+ static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
};