diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 141 |
1 files changed, 131 insertions, 10 deletions
diff --git a/src/World.cpp b/src/World.cpp index 0a83c595..538e15c5 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2,13 +2,16 @@ #include "patcher.h" #include "Entity.h" #include "Ped.h" +#include "PlayerPed.h" +#include "Vehicle.h" #include "Object.h" +#include "Camera.h" +#include "DMAudio.h" +#include "CarCtrl.h" #include "Garages.h" #include "TempColModels.h" #include "World.h" -WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); } - CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608; @@ -23,6 +26,41 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54; bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C; bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; +void +CWorld::Add(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) + DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].InsertItem(ent); + else + ent->Add(); + + if(ent->IsBuilding() || ent->IsDummy()) + return; + + if(!ent->bIsStatic) + ((CPhysical*)ent)->AddToMovingList(); +} + +void +CWorld::Remove(CEntity *ent) +{ + if(ent->IsVehicle() || ent->IsPed()) + DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false); + + if(ent->bIsBIGBuilding) + ms_bigBuildingsList[ent->m_level].RemoveItem(ent); + else + ent->Remove(); + + if(ent->IsBuilding() || ent->IsDummy()) + return; + + if(!ent->bIsStatic) + ((CPhysical*)ent)->RemoveFromMovingList(); +} void CWorld::ClearScanCodes(void) @@ -571,7 +609,98 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found) } } +CPlayerPed* +FindPlayerPed(void) +{ + return CWorld::Players[CWorld::PlayerInFocus].m_pPed; +} + +CVehicle* +FindPlayerVehicle(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle; + else + return nil; +} + +CVehicle* +FindPlayerTrain(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) + return FindPlayerVehicle(); + else + return nil; +} + +CEntity* +FindPlayerEntity(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle; + else + return ped; +} + +CVector +FindPlayerCoors(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle->GetPosition(); + else + return ped->GetPosition(); +} + +CVector& +FindPlayerSpeed(void) +{ + CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; + if(ped->bInVehicle && ped->m_pMyVehicle) + return ped->m_pMyVehicle->m_vecMoveSpeed; + else + return ped->m_vecMoveSpeed; +} + +CVector& +FindPlayerCentreOfWorld(int32 player) +{ + if(CCarCtrl::bCarsGeneratedAroundCamera) + return TheCamera.GetPosition(); + if(CWorld::Players[player].m_pRemoteVehicle) + return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[player].m_pPed->GetPosition(); +} + +CVector& +FindPlayerCentreOfWorld_NoSniperShift(void) +{ + if(CCarCtrl::bCarsGeneratedAroundCamera) + return TheCamera.GetPosition(); + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); +} + +float +FindPlayerHeading(void) +{ + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); + if(FindPlayerVehicle()) + return FindPlayerVehicle()->GetForward().Heading(); + return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading(); +} + STARTPATCHES + InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP); + InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP); InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP); InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP); InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP); @@ -587,11 +716,3 @@ STARTPATCHES InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); ENDPATCHES - -WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); } -WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); } -WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); } -WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); } -WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); } -WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); } -WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); } |