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-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.h2
-rw-r--r--src/animation/FrameUpdate.cpp14
3 files changed, 9 insertions, 9 deletions
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 57985533..73e71246 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -9,7 +9,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- pedPosition = nil;
+ velocity = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index 955578f0..df2fbc56 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -38,7 +38,7 @@ public:
#ifdef PED_SKIN
int32 modelNumber; // doesn't seem to be used
#endif
- CVector *pedPosition;
+ CVector *velocity;
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index 1533897e..62300527 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -23,7 +23,7 @@ FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->pedPosition){
+ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtraction(frame, arg);
else
@@ -132,11 +132,11 @@ FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->pedPosition->x = transx - curx;
- gpAnimBlendClump->pedPosition->y = transy - cury;
+ gpAnimBlendClump->velocity->x = transx - curx;
+ gpAnimBlendClump->velocity->y = transy - cury;
if(looped){
- gpAnimBlendClump->pedPosition->x += endx;
- gpAnimBlendClump->pedPosition->y += endy;
+ gpAnimBlendClump->velocity->x += endx;
+ gpAnimBlendClump->velocity->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -211,9 +211,9 @@ FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->pedPosition = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->pedPosition += end;
+ *gpAnimBlendClump->velocity += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;