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-rw-r--r--src/audio/AudioLogic.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3c95273a..be9758e4 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -300,7 +300,7 @@ CVehicle *cAudioManager::FindVehicleOfPlayer()
void
cAudioManager::ProcessPlayerMood()
{
- CPlayerPed* playerPed;
+ CPlayerPed *playerPed;
uint32* lastMisstonPassedTime;
uint32 curTime = CTimer::GetTimeInMilliseconds();
@@ -336,7 +336,7 @@ cAudioManager::ProcessPlayerMood()
void
cAudioManager::ProcessSpecial()
{
- CPlayerPed* playerPed;
+ CPlayerPed *playerPed;
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
@@ -867,7 +867,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
const int SOUND_INTENSITY = 22.0f;
- CVehicle* veh;
+ CVehicle *veh;
uint8 emittingVol;
if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain())
@@ -1147,7 +1147,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
}
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -1215,7 +1215,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -2166,7 +2166,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
float velChange;
@@ -2201,7 +2201,7 @@ cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelSta
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
@@ -2212,7 +2212,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheel
}
bool
-cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -2288,11 +2288,11 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const
}
bool
-cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params)
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
const float SOUND_INTENSITY = 110.0f;
- CVehicle* veh;
+ CVehicle *veh;
uint8 volume;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
@@ -2948,8 +2948,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
case SOUND_WEAPON_SHOT_FIRED: {
const float SOUND_INTENSITY = 120.0f;
- CVehicle* playerVeh;
- CPlayerPed* playerPed;
+ CVehicle *playerVeh;
+ CPlayerPed *playerPed;
switch (params->m_pVehicle->m_modelIndex) {
case MI_HUNTER:
@@ -2962,7 +2962,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
if (Pads[0].GetHandBrake() == 0) {
playerVeh = FindPlayerVehicle();
playerPed = FindPlayerPed();
- if (playerVeh == 0 && playerPed != 0) {
+ if (playerVeh == nil && playerPed != nil) {
if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
playerVeh = (CVehicle*)playerPed->m_attachedTo;
}
@@ -3842,9 +3842,9 @@ DoJumboVolOffset()
}
void
-cAudioManager::ProcessJumbo(cVehicleParams* params)
+cAudioManager::ProcessJumbo(cVehicleParams *params)
{
- CPlane* plane;
+ CPlane *plane;
float position;
if (params->m_fDistance >= SQR(440))