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-rw-r--r--src/audio/AudioManager.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b214fb0b..721a7acc 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -10,6 +10,7 @@
#include "sampman.h"
#include "Camera.h"
#include "World.h"
+#include "ZoneCull.h"
cAudioManager AudioManager;
@@ -589,7 +590,7 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
- if (m_sQueueSample.m_bIs2D) {
+ if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nLoopsRemaining = 0;
}
@@ -601,6 +602,9 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_bRequireReflection = false;
+ if ( m_bReverb && m_sQueueSample.m_bIs2D )
+ m_sQueueSample.field_4C = 30;
+
if (!m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bReverbFlag = false;
@@ -647,9 +651,9 @@ cAudioManager::AddReflectionsToRequestedQueue()
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
- emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
+ emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
}
- m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
+ m_sQueueSample.m_fSoundIntensity /= 2.f;
int halfOldFreq = oldFreq >> 1;