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-rw-r--r--src/audio/AudioManager.cpp109
1 files changed, 88 insertions, 21 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 338f33a4..d89f7891 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -329,8 +329,13 @@ cAudioManager::Get3DProviderName(uint8 id) const
{
if (!m_bIsInitialised)
return nil;
+#ifdef AUDIO_OAL
+ id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
+#else
+ // We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
return nil;
+#endif
return SampleManager.Get3DProviderName(id);
}
@@ -619,29 +624,56 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
+// --MIAMI: Done
void
cAudioManager::AddReflectionsToRequestedQueue()
{
+#ifdef FIX_BUGS
+ uint32 oldFreq = 0;
+#else
+ uint32 oldFreq;
+#endif
float reflectionDistance;
int32 noise;
- uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
+ uint8 emittingVolume;
+
+ uint32 oldCounter = m_sQueueSample.m_nCounter;
+ float oldDist = m_sQueueSample.m_fDistance;
+ CVector oldPos = m_sQueueSample.m_vecPos;
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ emittingVolume = m_sQueueSample.m_nVolume;
+ oldFreq = m_sQueueSample.m_nFrequency;
+ } else {
+ emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
+ }
+ m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
+
+ int halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+ if ( CTimer::GetIsSlowMotionActive() )
+ m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
+
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
- m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if (m_sQueueSample.m_nLoopsRemaining > 5) {
+ m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
+ if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
- m_sQueueSample.m_nCounter += (i + 1) * 256;
+ m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
- if (noise <= 0)
- m_sQueueSample.m_nFrequency += noise;
- else
- m_sQueueSample.m_nFrequency -= noise;
+ if ( CTimer::GetIsSlowMotionActive() ) {
+ m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
+ } else {
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ if (noise <= 0)
+ m_sQueueSample.m_nFrequency += noise;
+ else
+ m_sQueueSample.m_nFrequency -= noise;
+ }
}
m_sQueueSample.m_nReleasingVolumeModificator += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
@@ -650,50 +682,85 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
}
}
+ m_sQueueSample.m_vecPos = oldPos;
+ m_sQueueSample.m_fDistance = oldDist;
}
+// --MIAMI: Done
void
cAudioManager::UpdateReflections()
{
- const CVector &camPos = TheCamera.GetPosition();
+ CVector camPos = TheCamera.GetPosition();
CColPoint colpoint;
CEntity *ent;
if (m_FrameCounter % 8 == 0) {
m_avecReflectionsPos[0] = camPos;
- m_avecReflectionsPos[0].y += 50.f;
+ m_avecReflectionsPos[0].y += 100.f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
else
- m_afReflectionsDistances[0] = 50.0f;
+ m_afReflectionsDistances[0] = 100.0f;
+
} else if ((m_FrameCounter + 1) % 8 == 0) {
m_avecReflectionsPos[1] = camPos;
- m_avecReflectionsPos[1].y -= 50.0f;
+ m_avecReflectionsPos[1].y -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
else
- m_afReflectionsDistances[1] = 50.0f;
+ m_afReflectionsDistances[1] = 100.0f;
+
} else if ((m_FrameCounter + 2) % 8 == 0) {
m_avecReflectionsPos[2] = camPos;
- m_avecReflectionsPos[2].x -= 50.0f;
+ m_avecReflectionsPos[2].x -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
else
- m_afReflectionsDistances[2] = 50.0f;
+ m_afReflectionsDistances[2] = 100.0f;
+
} else if ((m_FrameCounter + 3) % 8 == 0) {
m_avecReflectionsPos[3] = camPos;
- m_avecReflectionsPos[3].x += 50.0f;
+ m_avecReflectionsPos[3].x += 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
else
- m_afReflectionsDistances[3] = 50.0f;
+ m_afReflectionsDistances[3] = 100.0f;
+
} else if ((m_FrameCounter + 4) % 8 == 0) {
+ camPos.y += 1.0f;
m_avecReflectionsPos[4] = camPos;
- m_avecReflectionsPos[4].z += 50.0f;
+ m_avecReflectionsPos[4].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
else
- m_afReflectionsDistances[4] = 50.0f;
+ m_afReflectionsDistances[4] = 100.0f;
+
+ } else if ((m_FrameCounter + 5) % 8 == 0) {
+ camPos.y -= 1.0f;
+ m_avecReflectionsPos[5] = camPos;
+ m_avecReflectionsPos[5].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[5] = 100.0f;
+
+ } else if ((m_FrameCounter + 6) % 8 == 0) {
+ camPos.x -= 1.0f;
+ m_avecReflectionsPos[6] = camPos;
+ m_avecReflectionsPos[6].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[6] = 100.0f;
+
+ } else if ((m_FrameCounter + 7) % 8 == 0) {
+ camPos.x += 1.0f;
+ m_avecReflectionsPos[7] = camPos;
+ m_avecReflectionsPos[7].z += 100.0f;
+ if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
+ m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
+ else
+ m_afReflectionsDistances[7] = 100.0f;
}
}
@@ -1010,4 +1077,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
-#endif \ No newline at end of file
+#endif