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-rw-r--r--src/audio/AudioManager.cpp2341
1 files changed, 1245 insertions, 1096 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index e3ae9068..910d9dd1 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -38,30 +38,57 @@
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
-uint32 *audioLogicTimers = (uint32 *)0x6508A0;
+uint32 &gPornNextTime = *(uint32*)0x6508A0;
+uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
+uint32 &gShopNextTime = *(uint32*)0x6508A8;
+uint32 &gAirportNextTime = *(uint32*)0x6508AC;
+uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
+uint32 &gDocksNextTime = *(uint32*)0x6508B4;
+uint32 &gHomeNextTime = *(uint32*)0x6508B8;
+uint32 &gCellNextTime = *(uint32*)0x6508BC;
+uint32 &gNextCryTime = *(uint32*)0x6508C0;
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
-int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
-bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+
+constexpr bool hornPatternsArray[8][44] = {
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, false, false, false, false, false, false, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
+ false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
+ true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false,
+ true, true, true, false, false, true, true, true, true, true, true, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false,
+ false, true, true, true, true, true, true, false, false, false, false, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, false, false, false, false, false},
};
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
-constexpr int policeChannel = 28;
+constexpr int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+constexpr int policeChannel = channels + 1;
+constexpr int allChannels = channels + 2;
+
constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
@@ -201,9 +228,9 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume;
AudioManager.m_sQueueSample.field_48 = 3.0f;
switch(sampleIndex) {
- case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1:
- case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_2:
- case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_3:
+ case SFX_POLICE_HELI_1:
+ case SFX_POLICE_HELI_2:
+ case SFX_POLICE_HELI_3:
AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
break;
default: AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break;
@@ -212,13 +239,12 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos;
- if((sampleIndex - AUDIO_SAMPLE_AMMUNATION_WELCOME_1) > 1 &&
- sampleIndex != AUDIO_SAMPLE_AMMUNATION_WELCOME_3) {
- AudioManager.m_sQueueSample.m_bReverbFlag = 1;
- AudioManager.m_sQueueSample.m_bRequireReflection = 1;
- } else {
+ if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
AudioManager.m_sQueueSample.m_bReverbFlag = 0;
AudioManager.m_sQueueSample.m_bRequireReflection = 0;
+ } else {
+ AudioManager.m_sQueueSample.m_bReverbFlag = 1;
+ AudioManager.m_sQueueSample.m_bRequireReflection = 1;
}
AudioManager.m_sQueueSample.m_bIsDistant = 0;
@@ -396,47 +422,47 @@ cAudioManager::AddReleasingSounds()
{
bool toProcess[44];
- for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
- tActiveSample &sample =
- m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]];
- if(!m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
- .m_bLoopEnded) {
- toProcess[i] = false;
- for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
- if(sample.m_nEntityIndex ==
- m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nEntityIndex &&
- sample.m_counter == m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_counter) {
- toProcess[i] = true;
- break;
- }
+ int8 queue = m_bActiveSampleQueue == 0;
+
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
+ tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
+ if (sample.m_bLoopEnded) continue;
+
+ toProcess[i] = false;
+ for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
+ if(sample.m_nEntityIndex ==
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nEntityIndex &&
+ sample.m_counter == m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_counter) {
+ toProcess[i] = true;
+ break;
}
- if(!toProcess[i]) {
- if(sample.m_counter <= 255u || !sample.m_bLoopsRemaining) {
- if(!sample.field_76) continue;
- if(!sample.m_nLoopCount) {
- if(sample.field_88 == -1) {
- sample.field_88 = sample.m_bVolume / sample.field_76;
- if(sample.field_88 <= 0) sample.field_88 = 1;
- }
- if(sample.m_bVolume <= sample.field_88) {
- sample.field_76 = 0;
- continue;
- }
- sample.m_bVolume -= sample.field_88;
+ }
+ if(!toProcess[i]) {
+ if(sample.m_counter <= 255u || !sample.m_bLoopsRemaining) {
+ if(!sample.field_76) continue;
+ if(!sample.m_nLoopCount) {
+ if(sample.field_88 == -1) {
+ sample.field_88 = sample.m_bVolume / sample.field_76;
+ if(sample.field_88 <= 0) sample.field_88 = 1;
}
- --sample.field_76;
- if(field_2) {
- if(sample.field_16 < 20) ++sample.field_16;
+ if(sample.m_bVolume <= sample.field_88) {
+ sample.field_76 = 0;
+ continue;
}
- sample.field_56 = 0;
+ sample.m_bVolume -= sample.field_88;
}
- memcpy(&m_sQueueSample, &sample, 92);
- AddSampleToRequestedQueue();
+ --sample.field_76;
+ if(field_2) {
+ if(sample.field_16 < 20) ++sample.field_16;
+ }
+ sample.field_56 = 0;
}
+ memcpy(&m_sQueueSample, &sample, sizeof(sample));
+ AddSampleToRequestedQueue();
}
}
}
@@ -606,7 +632,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
}
int32
-cAudioManager::CreateEntity(int32 type, CPhysical *entity)
+cAudioManager::CreateEntity(int32 type, void *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
@@ -616,12 +642,12 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity)
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = (void *)entity;
+ m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_Loops = 0;
+ m_asAudioEntities[i].m_AudioEvents = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
}
@@ -688,11 +714,11 @@ cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
m_sQueueSample.m_counter = 0;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
@@ -713,9 +739,9 @@ cAudioManager::GetPlayerTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11); break;
- case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10); break;
- case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6); break;
+ case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break;
+ case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break;
+ case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break;
default: sfx = NO_SAMPLE; break;
}
return sfx;
@@ -729,13 +755,13 @@ cAudioManager::GetCopTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_COP) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
@@ -749,13 +775,13 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_SWAT) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -769,13 +795,13 @@ cAudioManager::GetFBITalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_FBI) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -792,7 +818,7 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15);
+ GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
}
@@ -804,11 +830,11 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5); break;
- case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12); break;
- case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break;
+ case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -827,16 +853,16 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12);
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 10); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -849,10 +875,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_CAR_JACKED) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
} else {
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -864,13 +890,13 @@ cAudioManager::GetPimpTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4); break;
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -883,13 +909,13 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -902,14 +928,14 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -922,18 +948,18 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -946,12 +972,12 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -964,14 +990,14 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8); break;
+ case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -984,13 +1010,13 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1003,14 +1029,14 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1024,13 +1050,13 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4); break;
- case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
+ case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1044,13 +1070,13 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3); break;
- case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
+ case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1064,13 +1090,13 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1083,20 +1109,20 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6);
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1111,16 +1137,16 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9);
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1133,16 +1159,16 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1156,23 +1182,23 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1186,23 +1212,23 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3); break;
+ case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1, 8);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1215,16 +1241,16 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1238,20 +1264,20 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1265,20 +1291,20 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1292,20 +1318,20 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
break;
- case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break;
+ case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1319,19 +1345,19 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1345,24 +1371,24 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1376,22 +1402,22 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; break;
+ case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
break;
case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1405,18 +1431,18 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1430,20 +1456,20 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1457,15 +1483,15 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1479,17 +1505,17 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1503,18 +1529,18 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1528,17 +1554,17 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1552,19 +1578,19 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1578,15 +1604,15 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1600,15 +1626,15 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1621,16 +1647,16 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5); break;
- case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xA); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break;
+ case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1643,14 +1669,14 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1664,15 +1690,15 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1686,15 +1712,15 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1708,21 +1734,21 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1738,19 +1764,19 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1764,17 +1790,17 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -1790,23 +1816,23 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1819,15 +1845,15 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1841,17 +1867,17 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1864,13 +1890,13 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1884,13 +1910,13 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1903,11 +1929,11 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1922,13 +1948,13 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4); break;
+ case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1941,13 +1967,13 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1960,11 +1986,11 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6);
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1978,20 +2004,20 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1; break;
+ case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2005,22 +2031,22 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1, 3);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1, 2);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2033,14 +2059,14 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2059,15 +2085,15 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2080,15 +2106,15 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4);
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -2104,16 +2130,16 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
- if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
- if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
- if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
- if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
- if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
- if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
- if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
- if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
- if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
+ if(strcmpi(modelName, "eight") == 0 || strcmpi(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
+ if(strcmpi(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
+ if(strcmpi(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
+ if(strcmpi(modelName, "ojg") == 0 || strcmpi(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
+ if(strcmpi(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
+ if(strcmpi(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
+ if(strcmpi(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
+ if(strcmpi(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
+ if(strcmpi(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
+ if(strcmpi(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound);
}
@@ -2124,10 +2150,10 @@ cAudioManager::GetEightTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2140,10 +2166,10 @@ cAudioManager::GetFrankieTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2156,11 +2182,11 @@ cAudioManager::GetMistyTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5); break;
- case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break;
+ case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound); break;
}
return sfx;
@@ -2186,7 +2212,7 @@ cAudioManager::GetBomberTalkSfx(int16 sound)
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7);
+ GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
return sfx;
}
@@ -2197,12 +2223,12 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2); break;
- case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break;
+ case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2214,11 +2240,11 @@ cAudioManager::GetChunkyTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if(sound == SOUND_PED_DEATH) return AUDIO_SAMPLE_PED_CHUNKY_DEATH_1;
+ if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH;
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5);
+ GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
return sfx;
}
@@ -2229,11 +2255,11 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8); break;
+ case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15); break;
- case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6); break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break;
+ case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -2246,11 +2272,11 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10); break;
+ case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11); break;
- case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9); break;
- case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8); break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break;
+ case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -2571,9 +2597,9 @@ cAudioManager::InitialisePoliceRadio()
policeChannelTimer = 0;
policeChannelTimerSeconds = 0;
policeChannelCounterSeconds = 0;
- for(int32 i = 0; i < 10; i++) { crimes[i].type = 0; }
+ for(int32 i = 0; i < ARRAY_SIZE(crimes); i++) { crimes[i].type = 0; }
- SampleManager.SetChannelReverbFlag(28, 0);
+ SampleManager.SetChannelReverbFlag(policeChannel, 0);
gSpecialSuspectLastSeenReport = 0;
for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
@@ -2591,80 +2617,79 @@ char *SubZo3Label = (char *)0x6E9870;
void
cAudioManager::InitialisePoliceRadioZones()
{
- for(int32 i = 0; i < 36; i++) {
- for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
- }
+ for(int32 i = 0; i < NUMAUDIOZONES; i++)
+ memset(ZoneSfx[i].m_aName, 0, 8);
strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
- ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(ZoneSfx[1].m_aName, "CONSTRU");
- ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
+ ZoneSfx[1].m_nSampleIndex = SFX_POLICE_RADIO_FORT_STAUNTON;
strcpy(ZoneSfx[2].m_aName, "STADIUM");
- ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
+ ZoneSfx[2].m_nSampleIndex = SFX_POLICE_RADIO_ASPATRIA;
strcpy(ZoneSfx[3].m_aName, "YAKUSA");
- ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
+ ZoneSfx[3].m_nSampleIndex = SFX_POLICE_RADIO_TORRINGTON;
strcpy(ZoneSfx[4].m_aName, "SHOPING");
- ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
+ ZoneSfx[4].m_nSampleIndex = SFX_POLICE_RADIO_BEDFORD_POINT;
strcpy(ZoneSfx[5].m_aName, "COM_EAS");
- ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
+ ZoneSfx[5].m_nSampleIndex = SFX_POLICE_RADIO_NEWPORT;
strcpy(ZoneSfx[6].m_aName, "PARK");
- ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
+ ZoneSfx[6].m_nSampleIndex = SFX_POLICE_RADIO_BELLEVILLE_PARK;
strcpy(ZoneSfx[7].m_aName, "UNIVERS");
- ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
+ ZoneSfx[7].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CAMPUS;
strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
- ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
+ ZoneSfx[8].m_nSampleIndex = SFX_POLICE_RADIO_COCHRANE_DAM;
strcpy(ZoneSfx[9].m_aName, "SUB_IND");
- ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
+ ZoneSfx[9].m_nSampleIndex = SFX_POLICE_RADIO_PIKE_CREEK;
strcpy(ZoneSfx[10].m_aName, "SWANKS");
- ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
+ ZoneSfx[10].m_nSampleIndex = SFX_POLICE_RADIO_CEDAR_GROVE;
strcpy(ZoneSfx[11].m_aName, "PROJECT");
- ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
+ ZoneSfx[11].m_nSampleIndex = SFX_POLICE_RADIO_WICHITA_GARDENS;
strcpy(ZoneSfx[12].m_aName, "AIRPORT");
- ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
+ ZoneSfx[12].m_nSampleIndex = SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT;
strcpy(ZoneSfx[13].m_aName, "PORT_W");
- ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
+ ZoneSfx[13].m_nSampleIndex = SFX_POLICE_RADIO_CALLAHAN_POINT;
strcpy(ZoneSfx[14].m_aName, "PORT_S");
- ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
+ ZoneSfx[14].m_nSampleIndex = SFX_POLICE_RADIO_ATLANTIC_QUAYS;
strcpy(ZoneSfx[15].m_aName, "PORT_E");
- ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
+ ZoneSfx[15].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_HARBOUR;
strcpy(ZoneSfx[16].m_aName, "PORT_I");
- ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
+ ZoneSfx[16].m_nSampleIndex = SFX_POLICE_RADIO_TRENTON;
strcpy(ZoneSfx[17].m_aName, "CHINA");
- ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
+ ZoneSfx[17].m_nSampleIndex = SFX_POLICE_RADIO_CHINATOWN;
strcpy(ZoneSfx[18].m_aName, "REDLIGH");
- ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
+ ZoneSfx[18].m_nSampleIndex = SFX_POLICE_RADIO_RED_LIGHT_DISTRICT;
strcpy(ZoneSfx[19].m_aName, "TOWERS");
- ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
+ ZoneSfx[19].m_nSampleIndex = SFX_POLICE_RADIO_HEPBURN_HEIGHTS;
strcpy(ZoneSfx[20].m_aName, "LITTLEI");
- ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
+ ZoneSfx[20].m_nSampleIndex = SFX_POLICE_RADIO_SAINT_MARKS;
strcpy(ZoneSfx[21].m_aName, "HARWOOD");
- ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
+ ZoneSfx[21].m_nSampleIndex = SFX_POLICE_RADIO_HARWOOD;
strcpy(ZoneSfx[22].m_aName, "EASTBAY");
- ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
+ ZoneSfx[22].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_BEACH;
strcpy(ZoneSfx[23].m_aName, "S_VIEW");
- ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
+ ZoneSfx[23].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_STRAIGHTS;
strcpy(ZoneSfx[24].m_aName, "CITYZON");
- ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
+ ZoneSfx[24].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CITY;
strcpy(ZoneSfx[25].m_aName, "IND_ZON");
- ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
+ ZoneSfx[25].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND;
strcpy(ZoneSfx[26].m_aName, "COM_ZON");
- ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
+ ZoneSfx[26].m_nSampleIndex = SFX_POLICE_RADIO_STAUNTON_ISLAND;
strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
- ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ ZoneSfx[27].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
- ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ ZoneSfx[28].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
- ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ ZoneSfx[29].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
strcpy(ZoneSfx[30].m_aName, "A");
- ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[30].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(ZoneSfx[31].m_aName, "A");
- ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[31].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(ZoneSfx[32].m_aName, "A");
- ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[32].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(ZoneSfx[33].m_aName, "A");
- ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[33].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(ZoneSfx[34].m_aName, "A");
- ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ ZoneSfx[34].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
strcpy(SubZo2Label, "SUB_ZO2");
strcpy(SubZo3Label, "SUB_ZO3");
}
@@ -2674,7 +2699,7 @@ cAudioManager::InterrogateAudioEntities()
{
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
- m_asAudioEntities[m_anAudioEntityIndices[i]].m_Loops = 0;
+ m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
}
}
@@ -2734,7 +2759,7 @@ cAudioManager::PlayLoadedMissionAudio()
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
- static constexpr uint8 byte_60ABD0[] = {
+ static constexpr uint8 OneShotPriority[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
@@ -2743,42 +2768,41 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
if(m_bIsInitialised) {
if(index >= 0 && index < totalAudioEntitiesSlots) {
- if(m_asAudioEntities[index].m_bIsUsed) {
+ tAudioEntity &entity = m_asAudioEntities[index];
+ if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
- if(m_asAudioEntities[index].m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
if(m_nScriptObjectEntityTotal < 40) {
- m_asAudioEntities[index].m_awAudioEvent[0] = sound;
- m_asAudioEntities[index].m_Loops = 1;
+ entity.m_awAudioEvent[0] = sound;
+ entity.m_AudioEvents = 1;
m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
index;
}
} else {
int32 i = 0;
- while(1) {
- if(i >= m_asAudioEntities[index].m_Loops) {
- if(m_asAudioEntities[index].m_Loops < 4) {
- m_asAudioEntities[index].m_awAudioEvent[i] =
- sound;
- m_asAudioEntities[index].m_afVolume[i] = vol;
- ++m_asAudioEntities[index].m_Loops;
+ while(true) {
+ if(i >= entity.m_AudioEvents) {
+ if(entity.m_AudioEvents < 4) {
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ ++entity.m_AudioEvents;
}
return;
}
- if(byte_60ABD0[m_asAudioEntities[index].m_awAudioEvent[i]] >
- byte_60ABD0[sound])
+ if(OneShotPriority[entity.m_awAudioEvent[i]] >
+ OneShotPriority[sound])
break;
++i;
}
if(i < 3) {
- memmove(&m_asAudioEntities[index].m_awAudioEvent[i + 1],
- &m_asAudioEntities[index].m_awAudioEvent[i], 3 - i);
- memmove(&m_asAudioEntities[index].m_afVolume[i + 1],
- &m_asAudioEntities[index].m_afVolume[i], 3 - i);
+ memmove(&entity.m_awAudioEvent[i + 1],
+ &entity.m_awAudioEvent[i], (3 - i) * 2);
+ memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i],
+ (3 - i) * 4);
}
- m_asAudioEntities[index].m_awAudioEvent[i] = sound;
- m_asAudioEntities[index].m_afVolume[i] = vol;
- if(m_asAudioEntities[index].m_Loops < 4)
- ++m_asAudioEntities[index].m_Loops;
+ entity.m_awAudioEvent[i] = sound;
+ entity.m_afVolume[i] = vol;
+ if(entity.m_AudioEvents < 4) ++entity.m_AudioEvents;
}
}
}
@@ -2818,65 +2842,44 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[4] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ SFX_POLICE_RADIO_SUSPECT;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN;
+ SFX_POLICE_RADIO_LAST_SEEN;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_IN;
+ SFX_IN;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(sample == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE &&
+ if(sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
(strcmp(zone->name, SubZo2Label) == 0 ||
strcmp(zone->name, SubZo3Label) == 0)) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ SFX_NORTH;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer == 60) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sample;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds =
- (policeChannelTimerSeconds + 1) % 60;
- }
gSpecialSuspectLastSeenReport = 1;
return;
}
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ SFX_EAST;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -2890,7 +2893,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if(halfY - quarterY > vec.y) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_SOUTH;
+ SFX_SOUTH;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
@@ -2899,7 +2902,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
}
} else if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ SFX_NORTH;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
processed = 1;
@@ -2917,7 +2920,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[2] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
@@ -2933,21 +2936,21 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
return;
}
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL;
+ SFX_CENTRAL;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_WEST;
+ SFX_WEST;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
}
} else if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ SFX_EAST;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -2959,7 +2962,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[2] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -2991,26 +2994,25 @@ cAudioManager::PlayerJustLeftCar(void) const
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
- m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE,
- (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
@@ -3020,7 +3022,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_bIsPlayed = 0;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
- ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
+ ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
void
@@ -3032,15 +3034,96 @@ cAudioManager::PostTerminateGameSpecificShutdown()
void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
- BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0;
- BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
+ BankStartOffset[0] = SFX_CAR_HORN_JEEP;
+ BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1;
+}
+
+struct MissionAudioData {
+ const char *m_pName;
+ int32 m_nId;
+};
+
+constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
+ {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
+ {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
+ {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
+ {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
+ {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
+ {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
+ {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
+ {"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
+ {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
+ {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
+ {"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
+ {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
+ {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
+ {"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
+ {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
+ {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
+ {"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
+ {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
+ {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
+ {"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
+ {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
+ {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
+ {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
+ {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
+ {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
+ {"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
+ {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
+ {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
+ {"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
+ {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
+ {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
+ {"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
+ {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
+ {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
+ {"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
+ {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
+ {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
+ {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
+ {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
+ {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
+ {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
+ {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
+ {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
+ {"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
+ {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
+ {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
+ {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
+ {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
+ {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
+ {"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
+ {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+
+int32
+FindMissionAudioSfx(const char *name)
+{
+ for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ if(strcmpi(MissionAudioNameSfxAssoc[i].m_pName, name) == 0) return MissionAudioNameSfxAssoc[i].m_nId;
+ }
+ debug("Can't find mission audio %s", name);
+ return NO_SAMPLE;
}
-WRAPPER
void
-cAudioManager::PreloadMissionAudio(char *)
+cAudioManager::PreloadMissionAudio(const char *name)
{
- EAXJMP(0x579550);
+ if(m_bIsInitialised) {
+ int32 missionAudioSfx = FindMissionAudioSfx(name);
+ if(missionAudioSfx != NO_SAMPLE) {
+ m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
+ m_sMissionAudio.m_bLoadingStatus = 0;
+ m_sMissionAudio.m_bPlayStatus = 0;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.field_24 =
+ field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.field_24 *= 4;
+ m_sMissionAudio.m_bIsPlayed = 0;
+ m_sMissionAudio.field_12 = 1;
+ g_bMissionAudioLoadFailed = 0;
+ }
+ }
}
void
@@ -3102,8 +3185,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 13;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -3132,7 +3215,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[3]) {
+ if(time > gAirportNextTime) {
switch(sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
maxDist = 900.f;
@@ -3151,7 +3234,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -3167,7 +3250,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000;
+ gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
}
}
}
@@ -3193,7 +3276,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 39;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
@@ -3238,7 +3321,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_counter = 40;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -3264,7 +3347,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
m_sQueueSample.m_counter = 39;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
@@ -3275,7 +3358,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_counter = 40;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
LastVol = emittingVol;
LastAccel = padAccelerate;
@@ -3285,14 +3368,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
m_sQueueSample.m_counter = 39;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_counter = 40;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
CalculateDistance((bool *)params, params->m_fDistance);
@@ -3339,7 +3422,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 38;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
@@ -3394,7 +3477,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
@@ -3421,21 +3504,21 @@ cAudioManager::ProcessBridgeOneShots()
if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_UP &&
CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN &&
CBridge::OldState == STATE_LIFT_PART_IS_UP) {
maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else
return;
}
@@ -3475,7 +3558,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
@@ -3504,11 +3587,11 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 35;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
+ m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
@@ -3542,7 +3625,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[4]) {
+ if(time > gCinemaNextTime) {
switch(sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
maxDist = 900.f;
@@ -3561,7 +3644,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
+ m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -3578,7 +3661,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000;
+ gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -3602,7 +3685,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[5]) {
+ if(time > gDocksNextTime) {
switch(sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
maxDist = 900.f;
@@ -3621,9 +3704,9 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
+ m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
@@ -3637,7 +3720,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000;
+ gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
}
}
}
@@ -3656,15 +3739,15 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
engineStatus = veh->Damage.GetEngineStatus();
if(engineStatus > 250u || engineStatus < 100) return 1;
if(engineStatus < 225) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
emittingVolume = 6;
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nFrequency = 40000;
} else {
emittingVolume = 60;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.field_16 = 7;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance((bool *)params, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
@@ -3786,7 +3869,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_TANK_GRENADE:
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
@@ -3794,7 +3877,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_MOLOTOV:
maxDist = 40000.f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
@@ -3803,7 +3886,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_HELI_BOMB:
maxDist = 90000.f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
@@ -3811,7 +3894,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
default:
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
if(type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
@@ -3858,7 +3941,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 4;
@@ -3890,24 +3973,28 @@ void
cAudioManager::ProcessFrontEnd()
{
bool processed;
+ bool processedPickup;
+ bool processedMission;
int16 sample;
- static uint32 counter = 0;
+ static uint8 counter = 0;
+ static uint32 cPickupNextFrame = 0;
+ static uint32 cPartMisComNextFrame = 0;
- for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ processedPickup = 0;
processed = 0;
+ processedMission = 0;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
- break;
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM;
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
- processed = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ processed = true;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
@@ -3922,17 +4009,20 @@ cAudioManager::ProcessFrontEnd()
case SOUND_PICKUP_ARMOUR:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1;
- processed = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1;
- processed = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_4A:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
- processed = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
@@ -3940,65 +4030,70 @@ cAudioManager::ProcessFrontEnd()
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3;
- processed = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
+ processedPickup = true;
+ processed = true;
break;
- case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break;
+ case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; break;
- case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
- break;
+ case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
+ case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
case SOUND_PART_MISSION_COMPLETE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ processedMission = true;
break;
case SOUND_FRONTEND_MENU_STARTING:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1;
+ m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1;
+ m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_DENIED:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1;
+ m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1;
+ m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_EXIT:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
+ processed = true;
break;
case SOUND_9A:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380;
+ m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
+ processed = true;
break;
- case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
+ case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
case SOUND_FRONTEND_AUDIO_TEST:
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[0] % 3 + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
break;
case SOUND_FRONTEND_FAIL:
- processed = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1;
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
- break;
- case SOUND_A0: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; break;
+ case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
+ case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
+ if(processedPickup) {
+ if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue;
+ cPickupNextFrame = m_nTimeOfRecentCrime + 5;
+ } else if(processedMission) {
+ if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue;
+ cPartMisComNextFrame = m_nTimeOfRecentCrime + 5;
+ }
+
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
- if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
+ if(sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;
- } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
+ } else if(sample == SFX_PICKUP_1_LEFT) {
if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
m_sQueueSample.m_nFrequency = 32000;
else
@@ -4075,7 +4170,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 65;
- m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
+ m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
@@ -4109,7 +4204,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[6]) {
+ if(time > gHomeNextTime) {
switch(sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
maxDist = 900.f;
@@ -4128,7 +4223,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_HOME_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -4145,7 +4240,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
- audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000;
+ gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -4282,9 +4377,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -4302,9 +4397,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
+ m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -4333,10 +4428,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4344,10 +4439,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4355,10 +4450,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4366,10 +4461,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4377,10 +4472,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4388,10 +4483,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4399,10 +4494,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4410,10 +4505,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4421,10 +4516,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4432,10 +4527,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4443,10 +4538,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4454,10 +4549,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4465,10 +4560,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4476,10 +4571,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4487,10 +4582,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4498,10 +4593,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4509,10 +4604,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4520,10 +4615,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4531,10 +4626,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4542,10 +4637,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4553,10 +4648,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4564,10 +4659,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4575,10 +4670,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4586,10 +4681,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4597,10 +4692,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4608,10 +4703,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4619,10 +4714,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4630,10 +4725,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4641,10 +4736,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4652,10 +4747,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4667,10 +4762,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_38:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4678,10 +4773,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_39:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4691,10 +4786,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4702,10 +4797,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4713,10 +4808,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4724,10 +4819,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4735,10 +4830,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_46:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4746,10 +4841,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_47:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4757,10 +4852,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4768,10 +4863,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4789,10 +4884,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_FRANKIE_PIANO:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
+ m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4800,10 +4895,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4819,10 +4914,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4830,10 +4925,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4841,10 +4936,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4852,10 +4947,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4863,10 +4958,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4874,10 +4969,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4888,7 +4983,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -4900,7 +4995,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -4911,10 +5006,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4922,10 +5017,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4933,10 +5028,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.field_16 = 8;
m_sQueueSample.field_76 = 10;
m_sQueueSample.field_48 = 2.0f;
@@ -5123,7 +5218,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
+ m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
@@ -5182,7 +5277,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GATE_STOP_CLUNK:
maxDist = 1600.f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_GATE;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_bBankIndex = 0;
if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
m_sQueueSample.m_nFrequency = 10600;
@@ -5199,7 +5294,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -5213,10 +5308,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if(SampleManager.IsSampleBankLoaded(0) != 1) return;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.field_16 = 0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5224,10 +5319,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_PAYPHONE_RINGING:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING;
+ m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5236,10 +5331,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_BREAK_L:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5247,10 +5342,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_BREAK_S:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 60;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5258,10 +5353,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_CRACK:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5270,7 +5365,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
maxDist = 3025.f;
m_sQueueSample.m_fSoundIntensity = 55.0f;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.field_16 = 9;
@@ -5281,7 +5376,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BOX_DESTROYED_1:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1;
+ m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.field_16 = 3;
@@ -5293,7 +5388,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_BOX_DESTROYED_2:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2;
+ m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.field_16 = 3;
@@ -5305,7 +5400,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_METAL_COLLISION:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + AUDIO_SAMPLE_COLLISION_METAL;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -5318,7 +5413,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_TIRE_COLLISION:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -5340,7 +5435,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SURFACE_SAND:
case SURFACE_TIRE:
case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
@@ -5371,7 +5466,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
default: break;
}
}
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP;
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.field_16 = 15;
maxDist = 400.f;
@@ -5382,7 +5477,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
emittingVolume = m_anRandomTable[2] % 20 + 30;
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
@@ -5460,12 +5555,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 64;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES;
+ m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PED_HEADPHONES);
+ SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
@@ -5510,7 +5605,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
static uint8 iSound = 21;
weapon = nil;
- for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflection = 0;
processed = 0;
m_sQueueSample.m_bRequireReflection = 0;
@@ -5525,11 +5620,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
- sampleIndex = m_anRandomTable[1] % 5 + AUDIO_SAMPLE_PED_FALL_GRASS_1;
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
- sampleIndex = m_anRandomTable[4] % 5 + AUDIO_SAMPLE_PED_FALL_DIRT_1;
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
@@ -5542,24 +5637,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SURFACE_METAL_FENCE:
case SURFACE_METAL27:
case SURFACE_METAL28:
- sampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_PED_FALL_METAL_1;
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
- sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_WOOD_1;
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
- sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_COLLISION_HEDGE;
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
- sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
@@ -5600,11 +5695,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 20 + 80;
if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if(sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND;
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
} else {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_COLLAPSE;
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 1;
@@ -5625,7 +5720,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
break;
case SOUND_FIGHT_PUNCH_33:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5645,7 +5740,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KICK_34:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5665,7 +5760,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_HEADBUTT_35:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5685,7 +5780,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_36:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5705,7 +5800,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_37:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5725,7 +5820,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_CLOSE_PUNCH_38:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5745,7 +5840,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_39:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5765,7 +5860,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5785,7 +5880,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_41:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5805,7 +5900,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5825,7 +5920,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KNEE_OR_KICK_43:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5845,7 +5940,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_FIGHT_KICK_44:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound;
@@ -5865,7 +5960,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case SOUND_WEAPON_BAT_ATTACK:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
+ m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
@@ -5890,12 +5985,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5914,12 +6009,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5934,12 +6029,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5958,12 +6053,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5978,12 +6073,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_M16_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5998,12 +6093,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_56 = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -6022,12 +6117,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
@@ -6046,13 +6141,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case WEAPONTYPE_FLAMETHROWER:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
+ SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6079,12 +6174,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
+ SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
RandomDisplacement(300);
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
@@ -6101,7 +6196,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_UZI:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
@@ -6121,7 +6216,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_SHOTGUN:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
@@ -6141,12 +6236,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_AK47:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
+ SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6162,12 +6257,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_M16:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
+ SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6183,12 +6278,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
+ SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6204,12 +6299,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
+ m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
+ SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6230,11 +6325,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_75;
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -6253,11 +6348,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
+ m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
+ SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
@@ -6272,11 +6367,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_56 = 1;
break;
case SOUND_WEAPON_HIT_PED:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_16 = 7;
m_sQueueSample.field_48 = 0.0f;
@@ -6291,7 +6386,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_56 = 1;
break;
case SOUND_SPLASH:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
@@ -6374,10 +6469,10 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
}
struct tVehicleSampleData {
- eAudioSamples m_nAccelerationSampleIndex;
+ eSfxSample m_nAccelerationSampleIndex;
char m_bEngineSoundType;
char gap_5[3];
- eAudioSamples m_nHornSample;
+ eSfxSample m_nHornSample;
int32 m_nHornFrequency;
char m_nSirenOrAlarmSample;
int m_nSirenOrAlarmFrequency;
@@ -6508,14 +6603,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
- (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
+ (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
engineSoundType, 63, 0);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
- (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, 52, 1);
+ (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
CurrentPretendGear = max(1, currentGear);
LastAccel = accelerateState;
@@ -6549,7 +6644,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
- AddPlayerCarSample(vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2, 1);
+ AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
@@ -6648,7 +6743,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(85, freq, (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1),
engineSoundType, 64, 1);
}
LastAccel = accelerateState;
@@ -6669,7 +6764,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
static uint8 counter = 0;
- if(time > audioLogicTimers[7]) {
+ if(time > gCellNextTime) {
switch(sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
maxDist = 900.f;
@@ -6685,9 +6780,9 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
if(m_nTimeOfRecentCrime & 1)
- sampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_PED_HIT_1;
+ sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
else
- sampleIndex = (m_anRandomTable[3] & 1) + AUDIO_SAMPLE_PED_HIT_BY_BAT;
+ sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_bVolume =
@@ -6714,7 +6809,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
params.m_pPed = 0;
SetupPedComments(&params, SOUND_8A);
}
- audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500;
+ gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
}
}
}
@@ -6723,7 +6818,7 @@ void
cAudioManager::ProcessPornCinema(uint8 sound)
{
- eAudioSamples sample;
+ eSfxSample sample;
uint32 time;
int32 rand;
float distSquared;
@@ -6732,47 +6827,47 @@ cAudioManager::ProcessPornCinema(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
+ sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
+ sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
+ sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
+ sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
+ sample = SFX_PORN_3_GROAN_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
+ m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
+ sample = SFX_PORN_3_GROAN_1;
break;
default: return;
}
@@ -6803,7 +6898,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[0]) {
+ if(time > gPornNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -6823,7 +6918,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000;
+ gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
}
}
}
@@ -6845,17 +6940,17 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_nSampleIndex = 81;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS);
+ SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
m_sQueueSample.field_16 = 3;
break;
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED;
+ m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- 32 * SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) / 25;
+ 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
m_sQueueSample.field_16 = 7;
break;
default: return;
@@ -6907,7 +7002,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
veh = params->m_pVehicle;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
+ (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 9;
@@ -6931,7 +7026,7 @@ void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for(uint32 i = 0; i < 28; i++) {
+ for(uint32 i = 0; i < channels; i++) { // bug?
if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
}
}
@@ -6963,10 +7058,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_counter = 62;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
m_sQueueSample.m_counter = 61;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -7010,9 +7105,9 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7028,11 +7123,11 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[1]) {
+ if(time > gSawMillNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
+ m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -7047,7 +7142,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000;
+ gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -7059,7 +7154,7 @@ cAudioManager::ProcessScriptObject(int32 id)
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
if(entity) {
m_sQueueSample.m_vecPos = entity->Posn;
- if(m_asAudioEntities[id].m_Loops == 1)
+ if(m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
@@ -7088,9 +7183,9 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1;
+ m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7106,12 +7201,12 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
- if(time > audioLogicTimers[2]) {
+ if(time > gShopNextTime) {
m_sQueueSample.m_bVolume =
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
- m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2;
+ m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -7127,7 +7222,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000;
+ gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
}
}
}
@@ -7174,12 +7269,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 32;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_FAR);
+ SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
@@ -7199,12 +7294,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 33;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_CLOSE) +
+ SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) +
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -7337,7 +7432,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 6;
m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[1] % 6 + AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1;
+ m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex) +
RandomDisplacement(1000);
@@ -7462,13 +7557,13 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 12;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING;
+ m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
(100 * m_sQueueSample.m_nEntityIndex & 1023) +
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
+ SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
@@ -7510,13 +7605,13 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
+ SFX_ROAD_NOISE);
freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
@@ -7604,7 +7699,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
emittingVol /= 4;
m_sQueueSample.m_nFrequency = (signed __int64)(13000.f * skidVal + 35000.f);
m_sQueueSample.m_bVolume /= 4;
@@ -7613,12 +7708,12 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
case SURFACE_DIRTTRACK:
case SURFACE_SAND:
case SURFACE_PUDDLE:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
default:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_SKIDDING;
+ m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
break;
}
@@ -7654,7 +7749,7 @@ void cAudioManager::ProcessWaterCannon(int32)
ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_fSoundIntensity = 900.0f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.field_16 = 5;
@@ -7684,14 +7779,14 @@ cAudioManager::ProcessWeather(int32 id)
uint8 vol;
static uint8 counter = 0;
- if(m_asAudioEntities[id].m_Loops && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
@@ -7713,9 +7808,9 @@ cAudioManager::ProcessWeather(int32 id)
AddSampleToRequestedQueue();
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_COLLISION_LOOPING_GRASS);
+ SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain);
m_sQueueSample.m_counter = 4;
m_sQueueSample.m_bBankIndex = 0;
@@ -7755,12 +7850,12 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
- freq = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -7802,9 +7897,9 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
+ m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7915,17 +8010,17 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
}
void
-cAudioManager::ResetAudioLogicTimers(int32 timer)
-{
- audioLogicTimers[0] = timer;
- audioLogicTimers[8] = timer;
- audioLogicTimers[1] = timer;
- audioLogicTimers[7] = timer;
- audioLogicTimers[2] = timer;
- audioLogicTimers[6] = timer;
- audioLogicTimers[3] = timer;
- audioLogicTimers[5] = timer;
- audioLogicTimers[4] = timer;
+cAudioManager::ResetAudioLogicTimers(uint32 timer)
+{
+ gPornNextTime = timer;
+ gNextCryTime = timer;
+ gSawMillNextTime = timer;
+ gCellNextTime = timer;
+ gShopNextTime = timer;
+ gHomeNextTime = timer;
+ gAirportNextTime = timer;
+ gDocksNextTime = timer;
+ gCinemaNextTime = timer;
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
@@ -8101,9 +8196,9 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
} else {
SampleManager.InitialiseChannel(policeChannel, sample, 0);
switch(sample) {
- case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1:
- case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_2:
- case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_3:
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
+ case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
freq = m_anRandomTable[4] % 2000 + 10025;
bChannelOpen = bChannelOpen == 0;
break;
@@ -8136,7 +8231,7 @@ cAudioManager::ServiceSoundEffects()
else
field_2 = 1;
if(m_bUserPause && !m_bPreviousUserPause) {
- for(int32 i = 0; i < 29; i++) SampleManager.StopChannel(i);
+ for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i);
ClearRequestedQueue();
if(m_bActiveSampleQueue) {
@@ -8164,7 +8259,8 @@ cAudioManager::ServiceSoundEffects()
ProcessActiveQueues();
for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity;
- if(object) { delete object; }
+ delete object;
+ m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
DestroyEntity(m_anScriptObjectEntityIndices[i]);
}
m_nScriptObjectEntityTotal = 0;
@@ -8209,7 +8305,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
}
void
-cAudioManager::SetEntityStatus(int32 id, bool status)
+cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bStatus = status;
@@ -8227,13 +8323,13 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *aud
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
surface2 == SURFACE_HEDGE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
} else {
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
@@ -8241,13 +8337,13 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *aud
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio;
} else {
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GENERIC;
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
vol = 40.f * ratio;
}
@@ -8331,17 +8427,17 @@ void
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
{
static constexpr int32 gOneShotCol[] = {
- AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_MUFFLED,
- AUDIO_SAMPLE_COLLISION_DIRT, AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT,
- AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HARD,
- AUDIO_SAMPLE_COLLISION_METAL_DOOR, AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11,
- AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13, AUDIO_SAMPLE_COLLISION_METAL_14,
- AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH,
- AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER, AUDIO_SAMPLE_COLLISION_WOOD,
- AUDIO_SAMPLE_COLLISION_WOOD_BOX, AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED,
- AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE, AUDIO_SAMPLE_COLLISION_PAVEMENT,
- AUDIO_SAMPLE_COLLISION_METAL_27, AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER,
- AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_GATE};
+ SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
+ SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
+ SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
+ SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
+ SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
+ SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
+ SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
+ SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
+ SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
+ SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
+ SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
int16 s1;
int16 s2;
@@ -8372,37 +8468,37 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
- case AUDIO_SAMPLE_COLLISION_PAVEMENT:
+ case SFX_COL_TARMAC_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
break;
- case AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1:
+ case SFX_COL_CAR_PANEL_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
break;
- case AUDIO_SAMPLE_COLLISION_METAL_13:
+ case SFX_COL_LAMP_POST_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1;
break;
- case AUDIO_SAMPLE_COLLISION_FENCE:
+ case SFX_COL_METAL_CHAIN_FENCE_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3;
break;
- case AUDIO_SAMPLE_COLLISION_FLESH:
+ case SFX_COL_PED_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
break;
- case AUDIO_SAMPLE_COLLISION_WOOD:
+ case SFX_COL_WOOD_CRATES_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3;
break;
- case AUDIO_SAMPLE_COLLISION_WOOD_BOX:
+ case SFX_COL_WOOD_BENCH_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3;
break;
- case AUDIO_SAMPLE_COLLISION_HEDGE:
+ case SFX_COL_VEG_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
break;
- case AUDIO_SAMPLE_COLLISION_METAL_28:
+ case SFX_COL_NEWS_VENDOR_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
break;
- case AUDIO_SAMPLE_COLLISION_METAL:
+ case SFX_COL_CAR_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
break;
- case AUDIO_SAMPLE_COLLISION_LOOSE:
+ case SFX_COL_CARDBOARD_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1;
break;
default: break;
@@ -8488,19 +8584,19 @@ cAudioManager::SetupCrimeReport()
if(j < 36) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_WE_GOT_1;
+ m_anRandomTable[0] % 3 + SFX_WEVE_GOT;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- (m_anRandomTable[1] & 1) + AUDIO_SAMPLE_POLICE_SCANNER_TEN_1;
+ (m_anRandomTable[1] & 1) + SFX_A_10_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -8513,45 +8609,28 @@ cAudioManager::SetupCrimeReport()
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- crimes[i].type + AUDIO_SAMPLE_POLICE_SCANNER_TEN_2;
+ crimes[i].type + SFX_A_10_2;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_IN;
+ crimesSamples[policeChannelTimerSeconds] = SFX_IN;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(sampleIndex == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE &&
+ if(sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
(strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer == 60) {
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sampleIndex;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
- ++policeChannelTimer;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
crimes[i].type = 0;
AgeCrimes();
return 1;
}
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -8565,14 +8644,14 @@ cAudioManager::SetupCrimeReport()
if(halfY - quarterY > crimes[i].position.y) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_SOUTH;
+ SFX_SOUTH;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
processed = 1;
}
} else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
processed = 1;
@@ -8590,7 +8669,7 @@ cAudioManager::SetupCrimeReport()
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[2] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
@@ -8605,17 +8684,17 @@ cAudioManager::SetupCrimeReport()
AgeCrimes();
return 1;
}
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL;
+ crimesSamples[policeChannelTimerSeconds] = SFX_CENTRAL;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_WEST;
+ crimesSamples[policeChannelTimerSeconds] = SFX_WEST;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
} else if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -8626,7 +8705,7 @@ cAudioManager::SetupCrimeReport()
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -8653,14 +8732,14 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.field_56 = 0;
@@ -8682,11 +8761,11 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 5;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -8700,7 +8779,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
m_sQueueSample.m_counter = 6;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = maxVolume;
AddSampleToRequestedQueue();
@@ -8720,7 +8799,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
@@ -8749,7 +8828,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
@@ -8780,9 +8859,9 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
if(ped) {
switch(sound) {
- case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1; break;
- case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2; break;
- case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3; break;
+ case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break;
+ case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break;
+ case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break;
default:
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
@@ -8827,28 +8906,28 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
maxDist = 160000.f;
soundIntensity = 400.f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
- AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
+ SFX_POLICE_HELI_1;
break;
case SOUND_PED_BODYCAST_HIT:
- if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
+ if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
maxDist = 2500.f;
soundIntensity = 50.f;
- audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
+ gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
- (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
maxDist = 2500.f;
soundIntensity = 50.f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
- AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
+ SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
maxDist = 2500.f;
soundIntensity = 50.f;
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
- AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
+ SFX_GENERIC_FEMALE_GRUNT_1;
break;
default: return;
}
@@ -8888,143 +8967,221 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
void
cAudioManager::SetupSuspectLastSeenReport()
{
- CAutomobile *automobile;
+ CVehicle *veh;
uint8 color1;
- int32 index;
int32 main_color;
int32 sample;
int32 color_pre_modifier;
int32 color_post_modifier;
- constexpr int32 colors[] = {
- 3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032,
- 3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
- 258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032,
- 3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032,
- 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032,
- 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032,
- 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
- 258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032,
- 3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032,
- 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032,
- 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032,
- 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
- 258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032,
- 3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
- 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
- 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032};
-
- if(MusicManager.m_nMusicMode != 2) {
- automobile = (CAutomobile *)FindPlayerVehicle();
- if(automobile) {
+ constexpr int32 gCarColourTable[][3] = {
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
+ {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
+ };
+
+ if(MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
+ veh = FindPlayerVehicle();
+ if(veh) {
if(60 - policeChannelTimer > 9) {
- color1 = automobile->m_currentColour1;
- if(color1 >= 95) {
+ color1 = veh->m_currentColour1;
+ if(color1 >= ARRAY_SIZE(gCarColourTable)) {
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
} else {
- index = 3 * color1;
- main_color = colors[index + 1]; // todo refactor struct
- color_pre_modifier = colors[index];
- color_post_modifier = colors[index + 2];
- switch(automobile->m_modelIndex) {
+ main_color = gCarColourTable[color1][1];
+ color_pre_modifier = gCarColourTable[color1][0];
+ color_post_modifier = gCarColourTable[color1][2];
+ switch(veh->m_modelIndex) {
case MI_LANDSTAL:
- case MI_BLISTA: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CRUISER; break;
+ case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
case MI_IDAHO:
- case MI_STALLION: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CONVERTIBLE; break;
+ case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
case MI_STINGER:
case MI_INFERNUS:
case MI_CHEETAH:
- case MI_BANSHEE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SPORTS_CAR; break;
+ case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
case MI_PEREN:
case MI_SENTINEL:
- case MI_FBICAR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ECONOMY; break;
+ case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
case MI_PATRIOT:
- case MI_BOBCAT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_PICKUP; break;
- case MI_FIRETRUCK: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_FIRETRUCK; break;
+ case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
+ case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
case MI_TRASH:
- case MI_BARRACKS: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TRUCK; break;
- case MI_STRETCH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_LIMO; break;
+ case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
+ case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
case MI_MANANA:
- case MI_ESPERANT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_COUPE; break;
+ case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
case MI_PONY:
case MI_MULE:
case MI_MOONBEAM:
case MI_ENFORCER:
case MI_SECURICA:
- case MI_RUMPO: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_VAN; break;
- case MI_AMBULAN: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_AMBULANCE; break;
+ case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
+ case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
case MI_TAXI:
case MI_CABBIE:
- case MI_BORGNINE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TAXI; break;
+ case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
case MI_MRWHOOP:
- sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ICE_CREAM_TRUCK;
+ sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
break;
- case MI_BFINJECT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUGGY; break;
- case MI_POLICE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_POLICE_CAR; break;
- case MI_PREDATOR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BOAT; break;
+ case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
+ case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
+ case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
case MI_BUS:
- case MI_COACH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUS; break;
+ case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
case MI_RHINO:
- sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TANK;
+ sample = SFX_POLICE_RADIO_TANK;
main_color = TOTAL_AUDIO_SAMPLES;
color_post_modifier = TOTAL_AUDIO_SAMPLES;
break;
case MI_TRAIN:
- sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SUBWAY_CAR;
+ sample = SFX_POLICE_RADIO_SUBWAY_CAR;
main_color = TOTAL_AUDIO_SAMPLES;
color_post_modifier = TOTAL_AUDIO_SAMPLES;
break;
default:
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
- automobile->m_modelIndex);
+ veh->m_modelIndex);
return;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[4] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ SFX_POLICE_RADIO_SUSPECT;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(m_anRandomTable[3] & 1 && policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN;
+ SFX_POLICE_RADIO_LAST_SEEN;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(main_color == AUDIO_SAMPLE_POLICE_SCANNER_COLOR_ORANGE) {
+ if(main_color == SFX_POLICE_RADIO_ORANGE) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_IN_AN;
+ SFX_POLICE_RADIO_IN_AN;
++policeChannelTimer;
policeChannelTimerSeconds =
(policeChannelTimerSeconds + 1) % 60;
}
} else if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- AUDIO_SAMPLE_POLICE_SCANNER_IN_A;
+ SFX_POLICE_RADIO_IN_A;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(color_pre_modifier != 3032 && policeChannelTimer != 60) {
+ if(color_pre_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] = color_pre_modifier;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(main_color != 3032 && policeChannelTimer != 60) {
+ if(main_color != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] = main_color;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
- if(color_post_modifier != 3032 && policeChannelTimer != 60) {
+ if(color_post_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] = color_post_modifier;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
@@ -9037,7 +9194,7 @@ cAudioManager::SetupSuspectLastSeenReport()
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
m_anRandomTable[0] % 3 +
- AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -9052,23 +9209,23 @@ cAudioManager::SetupSuspectLastSeenReport()
if(60 - policeChannelTimer > 4) {
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_SUSPECT;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_ON_FOOT;
+ crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_ON_FOOT;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
if(policeChannelTimer != 60) {
crimesSamples[policeChannelTimerSeconds] =
- m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
++policeChannelTimer;
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
}
@@ -9109,18 +9266,9 @@ cAudioManager::Terminate()
}
void
-cAudioManager::TranslateEntity(CVector *v1, CVector *v2) const
+cAudioManager::TranslateEntity(CVector *in, CVector *out) const
{
- const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
- const CVector &cV = TheCamera.GetPosition();
-
- float a = v1->z - cV.z;
- float b = v1->y - cV.y;
- float c = v1->x - cV.x;
-
- v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
- v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
- v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
+ *out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
void
@@ -9327,6 +9475,7 @@ InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
+InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);