summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r--src/audio/AudioManager.cpp4749
1 files changed, 3054 insertions, 1695 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b73cf3ca..1d2835cf 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,8 +1,7 @@
-#include "common.h"
+#include "common.h"
#include "patcher.h"
-#include "General.h"
-#include "audio_enums.h"
+#include "audio_enums.h"
#include "AudioManager.h"
#include "Automobile.h"
@@ -13,14 +12,15 @@
#include "DMAudio.h"
#include "Entity.h"
#include "Explosion.h"
+#include "Fire.h"
#include "Garages.h"
+#include "General.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
-#include "Fire.h"
#include "Physical.h"
#include "Placeable.h"
#include "Plane.h"
@@ -39,20 +39,19 @@
#include "ZoneCull.h"
#include "sampman.h"
-cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
-uint32 &gPornNextTime = *(uint32*)0x6508A0;
-uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
-uint32 &gShopNextTime = *(uint32*)0x6508A8;
-uint32 &gAirportNextTime = *(uint32*)0x6508AC;
-uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
-uint32 &gDocksNextTime = *(uint32*)0x6508B4;
-uint32 &gHomeNextTime = *(uint32*)0x6508B8;
-uint32 &gCellNextTime = *(uint32*)0x6508BC;
-uint32 &gNextCryTime = *(uint32*)0x6508C0;
-uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
-uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
-bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
-bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
+cAudioManager AudioManager;
+uint32 gPornNextTime; // = *(uint32*)0x6508A0;
+uint32 gSawMillNextTime; // = *(uint32*)0x6508A4;
+uint32 gShopNextTime; // = *(uint32*)0x6508A8;
+uint32 gAirportNextTime; // = *(uint32*)0x6508AC;
+uint32 gCinemaNextTime; //= *(uint32*)0x6508B0;
+uint32 gDocksNextTime; // = *(uint32*)0x6508B4;
+uint32 gHomeNextTime; // = *(uint32*)0x6508B8;
+uint32 gCellNextTime; // = *(uint32*)0x6508BC;
+uint32 gNextCryTime; // = *(uint32*)0x6508C0;
+uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED;
+bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4;
+bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -70,39 +69,46 @@ const int rainOnVehicleIntensity = 22;
const int reverseGearIntensity = 30;
const int engineDamageIntensity = 40;
-
const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, false, false, false, false, false, false, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, false, false, false, false},
{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
- false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
- true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false,
- true, true, true, false, false, true, true, true, true, true, true, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false,
- false, true, true, true, true, true, true, false, false, false, false, true, true, true, true,
- true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ true, false, false, false, false, true, true, true, true, true, false,
+ false, false, true, true, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true,
+ true, true, true, false, false, false, true, true, true, true, true,
+ true, true, true, true, true, false, false, false, true, true, true,
+ true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true,
+ true, true, false, false, true, true, true, false, false, true, true,
+ true, true, true, true, false, false, false, false, false, true, true,
+ true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true,
+ true, true, false, false, false, true, true, true, true, true, true,
+ false, false, false, false, true, true, true, true, true, true, true,
+ true, true, true, true, true, true, false, false, false, false, false},
};
const int totalAudioEntitiesSlots = 200;
-const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
- 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
- 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37,
+ 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61,
+ 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -179,15 +185,25 @@ enum eVehicleModel {
};
enum PLAY_STATUS : uint8 {
- PLAY_STATUS_STOPPED = 0,
- PLAY_STATUS_PLAYING = 1,
- PLAY_STATUS_FINISHED = 2
+ PLAY_STATUS_STOPPED = 0,
+ PLAY_STATUS_PLAYING = 1,
+ PLAY_STATUS_FINISHED = 2
};
-enum LOADING_STATUS : uint8 {
- LOADING_STATUS_NOT_LOADED = 0,
- LOADING_STATUS_LOADED = 1
-};
+enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
+
+cPedComments::cPedComments()
+{
+ for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
+ for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
+ m_asPedComments[j][i].m_nProcess = -1;
+ m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+
+ for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
+ m_nCommentsInBank[i] = 0;
+ m_nActiveBank = 0;
+}
void
cPedComments::Add(tPedComment *com)
@@ -216,7 +232,9 @@ cPedComments::Add(tPedComment *com)
}
}
- if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i);
+ if(i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i],
+ NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
@@ -234,19 +252,23 @@ cPedComments::Process()
if(!AudioManager.m_bUserPause) {
if(m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex);
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
AudioManager.m_sQueueSample.m_nEntityIndex =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_counter = 0;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
AudioManager.m_sQueueSample.m_bVolume =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_fDistance =
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]]
+ .m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
@@ -258,9 +280,11 @@ cPedComments::Process()
case SFX_POLICE_HELI_3:
AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
break;
- default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break;
+ default:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
+ break;
}
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
@@ -274,10 +298,13 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bIs2D = false;
AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) +
+ SampleManager.GetSampleBaseFrequency(
+ AudioManager.m_sQueueSample.m_nSampleIndex) +
AudioManager.RandomDisplacement(750);
- if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].field_25 = -1;
+ if(CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess =
+ -1;
AudioManager.AddSampleToRequestedQueue();
}
@@ -291,42 +318,81 @@ cPedComments::Process()
}
comment = m_asPedComments[actualUsedBank];
for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25 > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25;
+ if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
+ .m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]]
+ .m_nProcess;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
- for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; }
+ for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
m_nCommentsInBank[actualUsedBank] = 0;
}
}
+cAudioManager::cAudioManager()
+{
+ m_bIsInitialised = false;
+ field_1 = 1;
+ m_fSpeedOfSound = 6.86f;
+ m_bTimeSpent = 50;
+ m_bActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
+ m_bActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ GenerateIntegerRandomNumberTable();
+ field_4 = 0;
+ m_bDynamicAcousticModelingStatus = 1;
+
+ for(int i = 0; i < NUM_AUDIOENTITIES; i++) {
+ m_asAudioEntities[i].m_bIsUsed = false;
+ m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
+ }
+ m_nAudioEntitiesTotal = 0;
+ m_FrameCounter = 0;
+ m_bFifthFrameFlag = 0;
+ m_bTimerJustReset = 0;
+ m_nTimer = 0;
+}
+
+cAudioManager::~cAudioManager()
+{
+ if(m_bIsInitialised) Terminate();
+}
+
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
- if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
- .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
+ if(m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
+ .m_nCalculatedVolume >
+ m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
- &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1);
+ &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
+ m_bActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter,
- bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 counter, bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -339,11 +405,13 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -365,12 +433,14 @@ cAudioManager::AddReflectionsToRequestedQueue()
if(m_sQueueSample.m_bLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.m_counter += ((i + 1) << 8);
+ m_sQueueSample.m_nCounter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ noise = RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
@@ -394,28 +464,32 @@ cAudioManager::AddReleasingSounds()
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
- if (sample.m_bLoopEnded) continue;
+ if(sample.m_bLoopEnded) continue;
toProcess[i] = false;
for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
if(sample.m_nEntityIndex ==
- m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_nEntityIndex &&
- sample.m_counter == m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_counter) {
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nEntityIndex &&
+ sample.m_nCounter ==
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nCounter) {
toProcess[i] = true;
break;
}
}
if(!toProcess[i]) {
- if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) {
+ if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) {
if(!sample.m_nReleasingVolumeDivider) continue;
if(!sample.m_nLoopCount) {
if(sample.m_nVolumeChange == -1) {
- sample.m_nVolumeChange = sample.m_bVolume / sample.m_nReleasingVolumeDivider;
- if(sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1;
+ sample.m_nVolumeChange =
+ sample.m_bVolume /
+ sample.m_nReleasingVolumeDivider;
+ if(sample.m_nVolumeChange <= 0)
+ sample.m_nVolumeChange = 1;
}
if(sample.m_bVolume <= sample.m_nVolumeChange) {
sample.m_nReleasingVolumeDivider = 0;
@@ -444,16 +518,20 @@ cAudioManager::AddSampleToRequestedQueue()
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_bVolume);
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator *
+ (maxVolume - m_sQueueSample.m_bVolume);
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_bActiveSamples) {
- sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
- if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return;
+ sampleIndex =
+ m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
+ if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <=
+ calculatedVolume)
+ return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
- m_sQueueSample.calculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = 0;
+ m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
+ m_sQueueSample.m_bLoopEnded = false;
if(m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_bLoopsRemaining = 0;
@@ -495,7 +573,7 @@ cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
- m_asActiveSamples[i].m_counter = 0;
+ m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID;
m_asActiveSamples[i].m_bIs2D = false;
@@ -504,8 +582,8 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_bVolume = 0;
m_asActiveSamples[i].m_bEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bLoopEnded = 0;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
@@ -513,7 +591,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_bOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = 0;
- m_asActiveSamples[i].calculatedVolume = 0;
+ m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
@@ -532,8 +610,8 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
@@ -554,14 +632,15 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
- float speedOfSource = (dist / field_19192) * speedMultiplier;
+ float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier;
if(m_fSpeedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
} else {
speedOfSource = min(speedOfSource, 1.5f);
}
- newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
+ newFreq =
+ (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
}
@@ -585,7 +664,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
- sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
+ sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) /
+ (soundIntensity - newSoundIntensity)) *
+ emittingVolume;
}
return emittingVolume;
}
@@ -630,7 +711,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
- entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ entity =
+ (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) {
delete entity;
m_asAudioEntities[i].m_pEntity = nil;
@@ -641,21 +723,25 @@ cAudioManager::DestroyAllGameCreatedEntities()
}
}
}
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
}
void
cAudioManager::DestroyEntity(int32 id)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
- 4 * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
+ memmove(&m_anAudioEntityIndices[i],
+ &m_anAudioEntityIndices[i + 1],
+ NUM_AUDIOENTITY_EVENTS *
+ (m_nAudioEntitiesTotal - (i + 1)));
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
+ totalAudioEntitiesSlots;
return;
}
}
@@ -665,7 +751,8 @@ cAudioManager::DestroyEntity(int32 id)
void
cAudioManager::DoJumboVolOffset() const
{
- if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60;
+ if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3)))
+ gJumboVolOffsetPercentage = m_anRandomTable[1] % 60;
}
uint32
@@ -696,11 +783,14 @@ cAudioManager::GetCopTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
}
- return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
+ return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) *
+ (m_sQueueSample.m_nEntityIndex % 5) +
+ sfx;
}
uint32
@@ -716,11 +806,14 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 4) +
+ sfx;
}
uint32
@@ -736,11 +829,14 @@ cAudioManager::GetFBITalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
}
- return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 3) +
+ sfx;
}
uint32
@@ -753,10 +849,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
- return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -766,14 +865,24 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5);
+ break;
case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
- case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break;
+ case SOUND_PED_LEAVE_VEHICLE:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -789,10 +898,14 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7);
+ break;
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
break;
@@ -816,7 +929,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
}
- return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -845,16 +961,26 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 3) +
+ sfx;
}
uint32
@@ -864,13 +990,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3);
+ break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -884,21 +1020,33 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4);
+ break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -908,15 +1056,23 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -927,16 +1083,24 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -946,16 +1110,31 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -965,18 +1144,30 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break;
- case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKING:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
- return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -986,11 +1177,19 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4);
+ break;
case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_MUGGING:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
break;
@@ -1006,11 +1205,19 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3);
+ break;
case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
- case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_MUGGING:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
break;
@@ -1026,13 +1233,27 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
+ break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1045,13 +1266,21 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3);
+ break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
@@ -1062,7 +1291,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_P_MAN2)
+ sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1073,9 +1304,15 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
break;
@@ -1095,9 +1332,15 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
@@ -1154,7 +1397,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
break;
@@ -1164,7 +1409,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1177,15 +1424,23 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5);
+ break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -1205,15 +1460,21 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1229,8 +1490,12 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
break;
@@ -1240,7 +1505,9 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1260,17 +1527,23 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1286,17 +1559,23 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1324,7 +1603,9 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1353,7 +1634,9 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1372,13 +1655,21 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1397,15 +1688,21 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1421,13 +1718,19 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1443,15 +1746,21 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1470,16 +1779,27 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1492,15 +1812,21 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1519,14 +1845,18 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1542,13 +1872,21 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1564,12 +1902,16 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1583,15 +1925,21 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5);
+ break;
case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1605,8 +1953,12 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
case SOUND_PED_CAR_COLLISION:
@@ -1628,13 +1980,21 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1650,13 +2010,21 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1675,20 +2043,30 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_B_MAN3)
+ sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1705,14 +2083,24 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1728,19 +2116,33 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_B_WOM2)
+ sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1757,8 +2159,12 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6);
+ break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
break;
@@ -1768,7 +2174,9 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1781,14 +2189,18 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break;
+ case SOUND_PED_CHAT_SEXY:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1805,7 +2217,9 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
@@ -1826,8 +2240,12 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
@@ -1848,14 +2266,19 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1865,15 +2288,25 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break;
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4);
+ break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
+ break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
- if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
+ if(model == MI_FAN_MAN2)
+ sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1);
return sfx;
}
@@ -1885,15 +2318,24 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2);
+ break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
- return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
+ return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 -
+ SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) *
+ (m_sQueueSample.m_nEntityIndex % 2) +
+ sfx;
}
uint32
@@ -1903,9 +2345,15 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
@@ -1922,11 +2370,15 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6);
+ break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1946,14 +2398,18 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1975,14 +2431,18 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break;
+ case SOUND_PED_CHAT:
+ GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4);
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1995,13 +2455,17 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break;
+ case SOUND_PED_CAR_JACKED:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2);
+ break;
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2021,14 +2485,22 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4);
+ break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -2042,14 +2514,24 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
- case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break;
+ case SOUND_PED_HANDS_COWER:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
+ break;
+ case SOUND_PED_ROBBED:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4);
+ break;
+ case SOUND_PED_EVADE:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4);
+ break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
break;
- case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT:
+ GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2);
+ break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2066,10 +2548,15 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "eight") ||
+ !CGeneral::faststricmp(modelName, "eight2")) {
+ return GetEightTalkSfx(sound);
+ }
if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
- if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) {
+ return GetOJGTalkSfx(sound);
+ }
if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
@@ -2159,12 +2646,24 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break;
+ case SOUND_PED_HANDS_UP:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2);
+ break;
case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
- case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break;
+ case SOUND_PED_CAR_COLLISION:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ case SOUND_PED_ATTACK:
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2);
+ break;
+ case SOUND_PED_FLEE_RUN:
+#ifdef FIX_BUGS
+ sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
+#else
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
+#endif
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2227,8 +2726,8 @@ cAudioManager::GenerateIntegerRandomNumberTable()
char *
cAudioManager::Get3DProviderName(uint8 id) const
{
- if(!m_bIsInitialised) return 0;
- if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
+ if(!m_bIsInitialised) return nil;
+ if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil;
return SampleManager.Get3DProviderName(id);
}
@@ -2380,8 +2879,8 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
}
float
-cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
- float velocityChange)
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission, float velocityChange)
{
tWheelState wheelState;
float relativeVelChange;
@@ -2419,8 +2918,8 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
}
float
-cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
- float velocityChange)
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission, float velocityChange)
{
float relativeVelChange;
@@ -2436,7 +2935,8 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
bool
cAudioManager::HasAirBrakes(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
}
void
@@ -2516,7 +3016,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
void
cAudioManager::PlayLoadedMissionAudio()
{
- if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED &&
+ if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
+ m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED &&
!m_sMissionAudio.m_bPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
@@ -2526,11 +3027,12 @@ void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
static const uint8 OneShotPriority[] = {
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
- 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
- 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
+ 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
+ 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1,
+ 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if(m_bIsInitialised) {
if(index >= 0 && index < totalAudioEntitiesSlots) {
@@ -2538,37 +3040,48 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) {
+ if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal <
+ ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
- m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
- index;
+ m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices
+ [m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index;
}
} else {
int32 i = 0;
while(true) {
if(i >= entity.m_AudioEvents) {
- if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
- entity.m_awAudioEvent[i] = sound;
+ if(entity.m_AudioEvents <
+ ARRAY_SIZE(
+ entity.m_awAudioEvent)) {
+ entity.m_awAudioEvent[i] =
+ sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
}
return;
}
- if(OneShotPriority[entity.m_awAudioEvent[i]] >
+ if(OneShotPriority[entity
+ .m_awAudioEvent[i]] >
OneShotPriority[sound])
break;
++i;
}
- if(i < 3) {
+ if(i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1],
- &entity.m_awAudioEvent[i], (3 - i) * 2);
- memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i],
- (3 - i) * 4);
+ &entity.m_awAudioEvent[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1],
+ &entity.m_afVolume[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS);
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
- if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents;
+ if(entity.m_AudioEvents <
+ ARRAY_SIZE(entity.m_awAudioEvent))
+ ++entity.m_AudioEvents;
}
}
}
@@ -2594,22 +3107,22 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
@@ -2617,8 +3130,8 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -2697,7 +3210,8 @@ int32
FindMissionAudioSfx(const char *name)
{
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId;
+ if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
+ return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
@@ -2713,12 +3227,13 @@ cAudioManager::PreloadMissionAudio(const char *name)
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.field_24 =
- field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.field_24 *= 4;
+ m_sMissionAudio.m_nMissionAudioCounter =
+ m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) /
+ 1000;
+ m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- g_bMissionAudioLoadFailed = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ g_bMissionAudioLoadFailed = false;
}
}
}
@@ -2774,188 +3289,231 @@ cAudioManager::ProcessActiveQueues()
uint8 emittingVol;
CVector position;
- for (int32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- }
-
- for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if (sample.m_nSampleIndex != NO_SAMPLE) {
- for (int32 j = 0; j < m_bActiveSamples; ++j) {
- if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_counter == m_asActiveSamples[j].m_counter &&
- sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
- if (sample.m_nLoopCount) {
- if (m_FrameCounter & 1) {
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ }
+
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
+ if(sample.m_nSampleIndex != NO_SAMPLE) {
+ for(int32 j = 0; j < m_bActiveSamples; ++j) {
+ if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ if(sample.m_nLoopCount) {
+ if(m_FrameCounter & 1) {
flag = !!(j & 1);
- }
- else {
+ } else {
flag = !(j & 1);
}
- if (flag && !SampleManager.GetChannelUsedFlag(j)) {
- sample.m_bLoopEnded = 1;
- m_asActiveSamples[j].m_bLoopEnded = 1;
- m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
- m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
+ if(flag && !SampleManager.GetChannelUsedFlag(j)) {
+ sample.m_bLoopEnded = true;
+ m_asActiveSamples[j].m_bLoopEnded = true;
+ m_asActiveSamples[j].m_nSampleIndex =
+ NO_SAMPLE;
+ m_asActiveSamples[j].m_nEntityIndex =
+ AEHANDLE_NONE;
continue;
}
}
- sample.m_bIsProcessed = 1;
- m_asActiveSamples[j].m_bIsProcessed = 1;
+ sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
- if (!sample.m_bReleasingSoundFlag) {
- if (sample.m_bIs2D) {
- if (field_4) {
- emittingVol = 2 * min(63, sample.m_bEmittingVolume);
- }
- else {
- emittingVol = sample.m_bEmittingVolume;
+ if(!sample.m_bReleasingSoundFlag) {
+ if(sample.m_bIs2D) {
+ if(field_4) {
+ emittingVol =
+ 2 *
+ min(63,
+ sample.m_bEmittingVolume);
+ } else {
+ emittingVol =
+ sample.m_bEmittingVolume;
}
- SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
- }
- else {
- m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
+ SampleManager.SetChannelFrequency(
+ j, sample.m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(
+ j, emittingVol);
+ } else {
+ m_asActiveSamples[j].m_fDistance =
+ sample.m_fDistance;
position2 = sample.m_fDistance;
- position1 = m_asActiveSamples[j].m_fDistance;
- sample.m_nFrequency = ComputeDopplerEffectedFrequency(
- sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
- if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
+ position1 =
+ m_asActiveSamples[j].m_fDistance;
+ sample.m_nFrequency =
+ ComputeDopplerEffectedFrequency(
+ sample.m_nFrequency, position1,
+ position2,
+ sample.m_fSpeedMultiplier);
+ if(sample.m_nFrequency !=
+ m_asActiveSamples[j].m_nFrequency) {
int32 freq;
- if (sample.m_nFrequency <=
- m_asActiveSamples[j].m_nFrequency) {
- freq = max(sample.m_nFrequency,
- m_asActiveSamples[j].m_nFrequency -
- 6000);
- }
- else {
- freq = min(sample.m_nFrequency,
- m_asActiveSamples[j].m_nFrequency +
- 6000);
+ if(sample.m_nFrequency <=
+ m_asActiveSamples[j]
+ .m_nFrequency) {
+ freq = max(
+ sample.m_nFrequency,
+ m_asActiveSamples[j]
+ .m_nFrequency -
+ 6000);
+ } else {
+ freq = min(
+ sample.m_nFrequency,
+ m_asActiveSamples[j]
+ .m_nFrequency +
+ 6000);
}
- m_asActiveSamples[j].m_nFrequency = freq;
- SampleManager.SetChannelFrequency(j, freq);
+ m_asActiveSamples[j].m_nFrequency =
+ freq;
+ SampleManager.SetChannelFrequency(
+ j, freq);
}
- if (sample.m_bEmittingVolume !=
- m_asActiveSamples[j].m_bEmittingVolume) {
- if (sample.m_bEmittingVolume <=
- m_asActiveSamples[j].m_bEmittingVolume) {
+ if(sample.m_bEmittingVolume !=
+ m_asActiveSamples[j].m_bEmittingVolume) {
+ if(sample.m_bEmittingVolume <=
+ m_asActiveSamples[j]
+ .m_bEmittingVolume) {
vol = max(
- m_asActiveSamples[j].m_bEmittingVolume - 10,
- sample.m_bEmittingVolume);
- }
- else {
+ m_asActiveSamples[j]
+ .m_bEmittingVolume -
+ 10,
+ sample
+ .m_bEmittingVolume);
+ } else {
vol = min(
- m_asActiveSamples[j].m_bEmittingVolume + 10,
- sample.m_bEmittingVolume);
+ m_asActiveSamples[j]
+ .m_bEmittingVolume +
+ 10,
+ sample
+ .m_bEmittingVolume);
}
uint8 emittingVol;
- if (field_4) {
- emittingVol = 2 * min(63, vol);
- }
- else {
+ if(field_4) {
+ emittingVol =
+ 2 * min(63, vol);
+ } else {
emittingVol = vol;
}
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
- m_asActiveSamples[j].m_bEmittingVolume = vol;
+ SampleManager
+ .SetChannelEmittingVolume(
+ j, emittingVol);
+ m_asActiveSamples[j]
+ .m_bEmittingVolume = vol;
}
- TranslateEntity(&sample.m_vecPos, &position);
- SampleManager.SetChannel3DPosition(j, position.x, position.y,
- position.z);
+ TranslateEntity(&sample.m_vecPos,
+ &position);
+ SampleManager.SetChannel3DPosition(
+ j, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(
- j, sample.m_fSoundIntensity,
- 0.25f * sample.m_fSoundIntensity);
+ j, sample.m_fSoundIntensity,
+ 0.25f * sample.m_fSoundIntensity);
}
- SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
+ SampleManager.SetChannelReverbFlag(
+ j, sample.m_bReverbFlag);
continue;
}
- sample.m_bIsProcessed = 0;
- m_asActiveSamples[j].m_bIsProcessed = 0;
+ sample.m_bIsProcessed = false;
+ m_asActiveSamples[j].m_bIsProcessed = false;
break;
}
}
}
}
- for (int32 i = 0; i < m_bActiveSamples; i++) {
- if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE &&
+ !m_asActiveSamples[i].m_bIsProcessed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
- tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
- if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
- m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
+ tSound &sample = m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
+ if(!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
+ m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed &&
+ sample.m_nSampleIndex < NO_SAMPLE) {
+ if(sample.m_nCounter > 255 && sample.m_nLoopCount &&
+ sample.m_bLoopsRemaining) {
--sample.m_bLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
- }
- else {
- for (int32 j = 0; j < m_bActiveSamples; ++j) {
- if (!m_asActiveSamples[j].m_bIsProcessed) {
- if (sample.m_nLoopCount) {
- v28 = sample.m_nFrequency / field_19192;
+ } else {
+ for(int32 j = 0; j < m_bActiveSamples; ++j) {
+ if(!m_asActiveSamples[j].m_bIsProcessed) {
+ if(sample.m_nLoopCount) {
+ v28 = sample.m_nFrequency / m_bTimeSpent;
v29 = sample.m_nLoopCount *
- SampleManager.GetSampleLength(sample.m_nSampleIndex);
- if (v28 == 0) continue;
- sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
+ SampleManager.GetSampleLength(
+ sample.m_nSampleIndex);
+ if(v28 == 0) continue;
+ sample.m_nReleasingVolumeDivider =
+ v29 / v28 + 1;
}
- memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
- if (!m_asActiveSamples[j].m_bIs2D)
- TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
- if (field_4) {
+ memcpy(&m_asActiveSamples[j], &sample,
+ sizeof(tSound));
+ if(!m_asActiveSamples[j].m_bIs2D)
+ TranslateEntity(
+ &m_asActiveSamples[j].m_vecPos,
+ &position);
+ if(field_4) {
emittingVol =
- 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume);
- }
- else {
- emittingVol = m_asActiveSamples[j].m_bEmittingVolume;
+ 2 * min(63, m_asActiveSamples[j]
+ .m_bEmittingVolume);
+ } else {
+ emittingVol =
+ m_asActiveSamples[j].m_bEmittingVolume;
}
- if (SampleManager.InitialiseChannel(j,
- m_asActiveSamples[j].m_nSampleIndex,
- m_asActiveSamples[j].m_bBankIndex)) {
+ if(SampleManager.InitialiseChannel(
+ j, m_asActiveSamples[j].m_nSampleIndex,
+ m_asActiveSamples[j].m_bBankIndex)) {
SampleManager.SetChannelFrequency(
- j, m_asActiveSamples[j].m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
+ j, m_asActiveSamples[j].m_nFrequency);
+ SampleManager.SetChannelEmittingVolume(
+ j, emittingVol);
SampleManager.SetChannelLoopPoints(
- j, m_asActiveSamples[j].m_nLoopStart,
- m_asActiveSamples[j].m_nLoopEnd);
+ j, m_asActiveSamples[j].m_nLoopStart,
+ m_asActiveSamples[j].m_nLoopEnd);
SampleManager.SetChannelLoopCount(
- j, m_asActiveSamples[j].m_nLoopCount);
+ j, m_asActiveSamples[j].m_nLoopCount);
SampleManager.SetChannelReverbFlag(
- j, m_asActiveSamples[j].m_bReverbFlag);
- if (m_asActiveSamples[j].m_bIs2D) {
- uint8 offset = m_asActiveSamples[j].m_bOffset;
- if (offset == 63) {
+ j, m_asActiveSamples[j].m_bReverbFlag);
+ if(m_asActiveSamples[j].m_bIs2D) {
+ uint8 offset =
+ m_asActiveSamples[j].m_bOffset;
+ if(offset == 63) {
x = 0.f;
- }
- else if (offset >= 63) {
- x = (offset - 63) * 1000.f / 63;
- }
- else {
- x = -(63 - offset) * 1000.f / 63;
+ } else if(offset >= 63) {
+ x = (offset - 63) * 1000.f /
+ 63;
+ } else {
+ x = -(63 - offset) *
+ 1000.f / 63;
}
usedX = x;
usedY = 0.f;
usedZ = 0.f;
- m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
- }
- else {
+ m_asActiveSamples[j]
+ .m_fSoundIntensity = 100000.0f;
+ } else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
}
- SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
+ SampleManager.SetChannel3DPosition(
+ j, usedX, usedY, usedZ);
SampleManager.SetChannel3DDistances(
- j, m_asActiveSamples[j].m_fSoundIntensity,
- 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
+ j,
+ m_asActiveSamples[j].m_fSoundIntensity,
+ 0.25f * m_asActiveSamples[j]
+ .m_fSoundIntensity);
SampleManager.StartChannel(j);
}
- m_asActiveSamples[j].m_bIsProcessed = 1;
- sample.m_bIsProcessed = 1;
+ m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
}
@@ -2975,7 +3533,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return true;
- if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
+ if((automobile->m_fVelocityChangeForAudio < 0.025f ||
+ params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return true;
@@ -2983,7 +3542,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 13;
+ m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -2996,7 +3555,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3024,17 +3583,18 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
@@ -3068,24 +3628,27 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nFrequency +=
+ (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3100,7 +3663,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
@@ -3110,12 +3674,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3125,10 +3691,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3141,18 +3708,21 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
+ oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
+ m_sQueueSample.m_nFrequency =
+ 4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
LastVol = emittingVol;
@@ -3162,19 +3732,21 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3184,10 +3756,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3216,7 +3789,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 38;
+ m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3224,11 +3797,13 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3269,10 +3844,12 @@ void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3281,10 +3858,11 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = false;
AddSampleToRequestedQueue();
@@ -3295,10 +3873,12 @@ cAudioManager::ProcessBridgeMotor()
void
cAudioManager::ProcessBridgeOneShots()
{
- if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ if(CBridge::State == STATE_LIFT_PART_IS_UP &&
+ CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
- if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ if(CBridge::State == STATE_LIFT_PART_IS_DOWN &&
+ CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
} else {
if(CBridge::State == STATE_LIFT_PART_MOVING_UP &&
@@ -3314,9 +3894,10 @@ cAudioManager::ProcessBridgeOneShots()
}
}
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3328,7 +3909,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3342,20 +3923,22 @@ cAudioManager::ProcessBridgeWarning()
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
@@ -3375,20 +3958,22 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 35;
+ m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3412,9 +3997,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
} else if(nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0,
- 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000,
+ SFX_CESNA_IDLE, 0, 52, 1);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000,
+ SFX_CESNA_REV, 0, 2, 1);
}
} else if(params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
@@ -3422,7 +4008,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3433,18 +4019,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3454,12 +4042,13 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3490,18 +4079,19 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3531,9 +4121,10 @@ cAudioManager::ProcessCrane()
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3541,25 +4132,29 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
- m_sQueueSample.m_counter = 1;
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_AudioEvents) {
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
+ SampleManager.GetSampleBaseFrequency(
+ SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -3594,17 +4189,19 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3640,22 +4237,25 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 28;
+ m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3785,7 +4385,8 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
if(type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
break;
@@ -3795,14 +4396,15 @@ cAudioManager::ProcessExplosions(int32 explosion)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
@@ -3823,13 +4425,14 @@ cAudioManager::ProcessFireHydrant()
bool distCalculated = false;
static const int intensity = 35;
- m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
+ m_sQueueSample.m_vecPos =
+ ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3839,10 +4442,11 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_bEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3867,8 +4471,11 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
emittingVol = 100;
m_sQueueSample.m_nFrequency =
- 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ 8 *
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) /
+ 10;
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
break;
case ENTITY_TYPE_PED:
@@ -3877,7 +4484,8 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE);
emittingVol = 60;
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
m_sQueueSample.m_nReleasingVolumeModificator = 10;
break;
default:
@@ -3885,15 +4493,18 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
} else {
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
+ m_sQueueSample.m_nFrequency +=
+ i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}
@@ -3901,21 +4512,24 @@ void cAudioManager::ProcessFires(int32)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3942,7 +4556,9 @@ cAudioManager::ProcessFrontEnd()
stereo = false;
processedMission = false;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
+ break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
@@ -3995,7 +4611,9 @@ cAudioManager::ProcessFrontEnd()
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
- case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
+ case SOUND_RACE_START_GO:
+ m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
processedMission = true;
@@ -4033,7 +4651,9 @@ cAudioManager::ProcessFrontEnd()
stereo = true;
break;
case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
+ case SOUND_FRONTEND_RADIO_CHANGE:
+ m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
+ break;
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
@@ -4059,9 +4679,9 @@ cAudioManager::ProcessFrontEnd()
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
@@ -4077,7 +4697,7 @@ cAudioManager::ProcessFrontEnd()
AddSampleToRequestedQueue();
if(stereo) {
++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
@@ -4096,48 +4716,53 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if(distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if(m_sQueueSample.m_bVolume) { \
- if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
- .m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_bEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = 1; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_counter = iSound++; \
- if(iSound < 32) iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: continue; \
- } \
+#define LOOP_HELPER \
+ for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if(distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_bVolume = \
+ ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if(m_sQueueSample.m_bVolume) { \
+ if(CGarages::aGarages[i].m_eGarageType == \
+ GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
+ .m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.m_nReleasingVolumeModificator = 4; \
+ m_sQueueSample.m_bEmittingVolume = 60; \
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIs2D = false; \
+ m_sQueueSample.m_bReleasingSoundFlag = true; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_nCounter = iSound++; \
+ if(iSound < 32) iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = true; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: continue; \
+ } \
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
@@ -4151,19 +4776,24 @@ cAudioManager::ProcessGarages()
state = CGarages::aGarages[i].m_eGarageState;
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
- if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
+ if(CGarages::aGarages[i].m_eGarageState ==
+ GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
LOOP_HELPER
continue;
}
if(m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ sampleIndex =
+ m_anRandomTable[2] % 5 +
+ SFX_COL_CAR_1;
} else {
sampleIndex =
- m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_anRandomTable[2] % 6 +
+ SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency =
@@ -4171,14 +4801,17 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex) >>
1;
m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ RandomDisplacement(
+ m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
if(iSound < 32) iSound = 32;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bBankIndex =
+ SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample
+ .m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
@@ -4194,24 +4827,28 @@ cAudioManager::ProcessGarages()
LOOP_HELPER
continue;
}
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 6543;
} else {
- m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_bReverbFlag = true;
@@ -4242,7 +4879,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
static const tHelicopterSampleData gHeliSfxRanges[3] = {
{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
- if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false;
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
+ params->m_fDistance)
+ return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
@@ -4252,28 +4891,31 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if(dist >= MaxDist) return true;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if(dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
+ ((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 65;
+ m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ 1200 * heli->m_nHeliId +
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -4307,18 +4949,19 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
- m_sQueueSample.m_bVolume =
- ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -4380,7 +5023,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
if(SetupJumboFlySound(20)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
- if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if(SetupJumboRumbleSound(maxVolume * modificator) &&
+ SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
@@ -4419,7 +5063,8 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
+ SetupJumboWhineSound(18.f * (1.f - modificator),
+ 14600.f * modificator + 29500);
}
}
}
@@ -4429,8 +5074,10 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ if(SetupJumboFlySound((107.f * modificator) + 20) &&
+ SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if(SetupJumboEngineSound(maxVolume, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -4447,9 +5094,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
- case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -4460,37 +5105,41 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -4770,7 +5419,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4780,7 +5430,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4790,7 +5441,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4800,7 +5452,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4814,7 +5467,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4824,7 +5478,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4836,7 +5491,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4846,7 +5502,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4856,7 +5513,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4866,7 +5524,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4876,7 +5535,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4886,7 +5546,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4896,7 +5557,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4906,7 +5568,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4954,7 +5617,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4964,7 +5628,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4974,7 +5639,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4984,7 +5650,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4994,7 +5661,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5004,20 +5672,24 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ ProcessPoliceCellBeatingScriptObject(sound);
+ return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5028,7 +5700,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5038,7 +5711,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5048,7 +5722,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -5069,18 +5744,19 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -5104,7 +5780,8 @@ cAudioManager::ProcessMissionAudio()
if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
+ 1);
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad = 0;
return;
@@ -5119,15 +5796,19 @@ cAudioManager::ProcessMissionAudio()
nFramesUntilFailedLoad = 0;
} else if(!m_bUserPause) {
if(++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_PLAYING;
} else {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
if(m_sMissionAudio.m_bPlayStatus) {
- if(m_sMissionAudio.m_bPlayStatus != PLAY_STATUS_PLAYING) return;
+ if(m_sMissionAudio.m_bPlayStatus !=
+ PLAY_STATUS_PLAYING)
+ return;
if(m_bTimerJustReset) {
ClearMissionAudio();
SampleManager.StopStreamedFile(1);
@@ -5138,33 +5819,49 @@ cAudioManager::ProcessMissionAudio()
if(!m_bUserPause) {
if(nCheckPlayingDelay) {
--nCheckPlayingDelay;
- } else if(GetMissionScriptPoliceAudioPlayingStatus() ==
- PLAY_STATUS_FINISHED ||
- m_sMissionAudio.field_24-- == 0) {
- m_sMissionAudio.m_bPlayStatus =
+ } else if(
+ GetMissionScriptPoliceAudioPlayingStatus() ==
+ PLAY_STATUS_FINISHED ||
+ m_sMissionAudio
+ .m_nMissionAudioCounter-- ==
+ 0) {
+ m_sMissionAudio
+ .m_bPlayStatus =
PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio
+ .m_nSampleIndex =
+ NO_SAMPLE;
+ SampleManager
+ .StopStreamedFile(1);
+ m_sMissionAudio
+ .m_nMissionAudioCounter =
+ 0;
}
}
} else if(m_sMissionAudio.field_22) {
- if(SampleManager.IsStreamPlaying(1) || m_bUserPause ||
- m_bPreviousUserPause) {
+ if(SampleManager.IsStreamPlaying(1) ||
+ m_bUserPause || m_bPreviousUserPause) {
if(m_bUserPause)
- SampleManager.PauseStream(1, 1);
+ SampleManager.PauseStream(
+ 1, 1);
else
- SampleManager.PauseStream(0, 1);
+ SampleManager.PauseStream(
+ 0, 1);
} else {
- m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bPlayStatus =
+ PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex =
+ NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio
+ .m_nMissionAudioCounter = 0;
}
} else {
if(m_bUserPause) return;
if(nCheckPlayingDelay--) {
- if(!SampleManager.IsStreamPlaying(1)) return;
+ if(!SampleManager.IsStreamPlaying(
+ 1))
+ return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
@@ -5172,26 +5869,36 @@ cAudioManager::ProcessMissionAudio()
} else {
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ SetMissionScriptPoliceAudio(
+ m_sMissionAudio.m_nSampleIndex);
} else {
- if(m_bUserPause) SampleManager.PauseStream(1, 1);
- if(m_sMissionAudio.field_12) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ if(m_bUserPause)
+ SampleManager.PauseStream(1, 1);
+ if(m_sMissionAudio
+ .m_bPredefinedProperties) {
+ SampleManager
+ .SetStreamedVolumeAndPan(80, 63,
+ 1, 1);
} else {
- distSquared =
- GetDistanceSquared(&m_sMissionAudio.m_vecPos);
+ distSquared = GetDistanceSquared(
+ &m_sMissionAudio.m_vecPos);
if(distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos,
- &vec);
- pan = ComputePan(50.f, &vec);
+ emittingVol = ComputeVolume(
+ 80, 50.0f, dist);
+ TranslateEntity(
+ &m_sMissionAudio
+ .m_vecPos,
+ &vec);
+ pan =
+ ComputePan(50.f, &vec);
}
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan,
- 1, 1);
+ SampleManager
+ .SetStreamedVolumeAndPan(
+ emittingVol, pan, 1, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
@@ -5203,7 +5910,7 @@ cAudioManager::ProcessMissionAudio()
case 2:
if(++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = 1;
+ g_bMissionAudioLoadFailed = true;
nFramesUntilFailedLoad = 0;
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED;
}
@@ -5229,8 +5936,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
velocityChange = Abs(params->m_fVelocityChange);
} else {
if(automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio *
+ params->m_pTransmission->fMaxVelocity;
}
if(velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
@@ -5239,27 +5948,32 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
else
emittingVol = 90;
if(emittingVol) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
- m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
+ m_sQueueSample.m_nCounter = 2;
+ m_sQueueSample.m_nSampleIndex =
+ SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency =
- (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity +
+ (11025.f * velocityChange /
+ params->m_pTransmission->fMaxVelocity +
11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -5319,7 +6033,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.m_nReleasingVolumeModificator = 9;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5333,7 +6048,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
@@ -5416,7 +6132,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5428,7 +6145,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -5459,13 +6177,13 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5503,12 +6221,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5529,7 +6247,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
m_sQueueSample.m_vecPos = ped->GetPosition();
- //params.m_bDistanceCalculated = false;
+ // params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
@@ -5549,10 +6267,11 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
- veh = (CAutomobile*)ped->m_pMyVehicle;
+ veh = (CAutomobile *)ped->m_pMyVehicle;
if(veh && veh->IsCar()) {
for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
- if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
+ if(!veh->IsDoorClosed((eDoors)i) ||
+ veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
@@ -5562,9 +6281,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 42;
}
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 64;
+ m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -5574,12 +6294,13 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -5590,14 +6311,6 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
}
}
-#if 1
-WRAPPER
-void
-cAudioManager::ProcessPedOneShots(cPedParams *params)
-{
- EAXJMP(0x56F650);
-}
-#else
void
cAudioManager::ProcessPedOneShots(cPedParams *params)
{
@@ -5608,15 +6321,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
bool stereo;
int16 sound;
- char noReflection;
+ bool noReflection;
CWeapon *weapon;
- float maxDist;
+ float maxDist = 0.f; // uninitialized variable
static uint8 iSound = 21;
- weapon = nil;
+ weapon = params->m_pPed->GetWeapon();
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
- noReflection = 0;
+ noReflection = false;
stereo = 0;
m_sQueueSample.m_bRequireReflection = false;
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
@@ -5625,7 +6338,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_STEP_END:
if(!params->m_pPed->bIsLooking) {
emittingVol = m_anRandomTable[3] % 15 + 45;
- if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ if(FindPlayerPed() !=
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol >>= 1;
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
@@ -5634,7 +6348,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ sampleIndex =
+ m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
@@ -5650,10 +6365,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ sampleIndex =
+ (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ sampleIndex =
+ (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
@@ -5664,37 +6381,46 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
break;
default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ sampleIndex =
+ m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] -
+ 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch(params->m_pPed->m_nMoveState) {
- case 2:
+ case PEDMOVE_WALK:
emittingVol >>= 2;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 9 * m_sQueueSample.m_nFrequency / 10;
break;
- case 3:
+ case PEDMOVE_RUN:
emittingVol >>= 1;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency =
+ 12 * m_sQueueSample.m_nFrequency / 10;
break;
- case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break;
default: break;
}
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
}
break;
@@ -5712,32 +6438,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.field_16 = 2;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
- break;
}
break;
case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5745,19 +6471,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5765,19 +6491,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5785,19 +6511,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5805,19 +6531,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5825,19 +6551,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5845,19 +6571,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5865,19 +6591,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5885,19 +6611,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5905,19 +6631,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5925,19 +6651,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5945,19 +6671,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound;
+ m_sQueueSample.m_nCounter = iSound;
stereo = 1;
++iSound;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5965,18 +6691,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 26 + 100;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -5984,12 +6710,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 20 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
@@ -5997,13 +6723,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
maxDist = SQR(50);
m_sQueueSample.m_nLoopCount = 1;
@@ -6011,23 +6738,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[1] % 10 + 90;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6035,19 +6763,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6055,23 +6784,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[2] % 10 + 100;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6079,19 +6809,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[1] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6099,19 +6830,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[4] % 15 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6119,23 +6851,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 110;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
maxDist = 8100.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6143,38 +6876,39 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[0] % 20 + 80;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = 9;
+ m_sQueueSample.m_nCounter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 6;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
default: continue;
}
@@ -6185,164 +6919,70 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
switch(weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
RandomDisplacement(300);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency = 39243;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency = 30290;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
- emittingVol = 75;
- m_sQueueSample.m_counter = iSound++;
- stereo = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300);
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- maxDist = SQR(30);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bEmittingVolume = 75;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bRequireReflection = true;
break;
default: continue;
}
+ emittingVol = 75;
+ m_sQueueSample.m_nCounter = iSound++;
+ stereo = 1;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = SQR(30);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
case SOUND_WEAPON_M16_BULLET_ECHO:
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
maxDist = SQR(80);
m_sQueueSample.m_nLoopCount = 1;
@@ -6350,22 +6990,23 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = m_anRandomTable[4] % 10 + 40;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
if(m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bRequireReflection = true;
else
- noReflection = 1;
+ noReflection = true;
break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6373,18 +7014,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nLoopEnd = -1;
emittingVol = 70;
m_sQueueSample.m_bEmittingVolume = 70;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.field_16 = 7;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
maxDist = SQR(30);
m_sQueueSample.m_nLoopCount = 1;
@@ -6392,17 +7035,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[0] % 20 + 90;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
stereo = 1;
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
maxDist = 1600.f;
m_sQueueSample.m_nLoopCount = 1;
@@ -6410,50 +7053,48 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[2] % 30 + 70;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bRequireReflection = true;
break;
- default:
- SetupPedComments(params, sound);
- continue;
+ default: SetupPedComments(params, sound); continue;
+ }
- if(stereo && iSound > 60) iSound = 21;
- if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- if(noReflection) {
- if(0.2f * m_sQueueSample.m_fSoundIntensity >
- m_sQueueSample.m_fDistance) {
- noReflection = 0;
- } else {
- m_sQueueSample.m_bIsDistant = true;
- m_sQueueSample.m_bOffset = 0;
- }
+ if(stereo && iSound > 60) iSound = 21;
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflection) {
+ if(0.2f * m_sQueueSample.m_fSoundIntensity <=
+ m_sQueueSample.m_fDistance) {
+ noReflection = 0;
+ } else {
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bOffset = 0;
}
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- if(noReflection) {
- m_sQueueSample.m_bOffset = 127;
- ++m_sQueueSample.m_nSampleIndex;
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] !=
- 47 ||
- weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
- m_sQueueSample.m_counter = iSound++;
- if(iSound > 60) iSound = 21;
- } else {
- ++m_sQueueSample.m_counter;
- }
- AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_bReverbFlag = true;
+ AddSampleToRequestedQueue();
+ if(noReflection) {
+ m_sQueueSample.m_bOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_nCounter = iSound++;
+ if(iSound > 60) iSound = 21;
+ } else {
+ ++m_sQueueSample.m_nCounter;
}
+ AddSampleToRequestedQueue();
}
}
}
}
}
-#endif
void
cAudioManager::ProcessPhysical(int32 id)
@@ -6461,8 +7102,12 @@ cAudioManager::ProcessPhysical(int32 id)
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type) {
- case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
- case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
default: return;
}
}
@@ -6480,18 +7125,93 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
- char m_bEngineSoundType;
+ uint8 m_bEngineSoundType;
char gap_5[3];
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
- char m_nSirenOrAlarmSample;
- int m_nSirenOrAlarmFrequency;
- char m_bDoorType;
+ uint8 m_nSirenOrAlarmSample;
+ int32 m_nSirenOrAlarmFrequency;
+ uint8 m_bDoorType;
char gap_25[3];
};
-int32 *CSWTCH_554 = (int32 *)0x606A50;
-tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
+// int32 *GearFreqAdj = (int32 *)0x606A50;
+int32 GearFreqAdj[] = {112, 23, 0, 0, 112, 23, 0, 0, 72, 13, 0, 0,
+ 176, 4, 0, 0, 0, 0, 0, 0, 24, 252, 255, 255};
+
+// tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
+
+const tVehicleSampleData CarSounds[70] = {
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CESNA_IDLE, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
+ {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
+ {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
@@ -6530,7 +7250,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
processedAccelSampleStopped = 0;
if(bPlayerJustEnteredCar) {
bAccelSampleStopped = 1;
- bPlayerJustEnteredCar = 0;
+ bPlayerJustEnteredCar = false;
nCruising = 0;
LastAccel = 0;
bLostTractionLastFrame = 0;
@@ -6554,7 +7274,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
if(transmission->nDriveType == '4') {
wheelInUseCounter = 0;
- for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++){
+ for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
}
if(wheelInUseCounter > 2) lostTraction = 1;
@@ -6563,7 +7283,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
- } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ } else if(transmission->nDriveType == 'R' &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
if(0.0f != velocityChange) {
@@ -6585,11 +7306,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
gasPedalAudio =
- min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
+ min(1.0f, params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
@@ -6599,16 +7322,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = 1;
}
nCruising = 0;
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ params->m_fVelocityChange >= 0.01f &&
+ automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if(gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
- (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) +
+ 40,
+ freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
engineSoundType, 63, 0);
}
}
@@ -6625,16 +7351,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(!nCruising) {
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction ||
- currentGear < 2 &&
- velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
+ automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio <
+ 0.01f) { // here could be used abs
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ if(!automobile->m_nWheelsOnGround &&
+ automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
lostTraction && !bLostTractionLastFrame) &&
automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
@@ -6672,13 +7401,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
- freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ freq =
+ (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6688,20 +7418,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(processedAccelSampleStopped) {
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
- freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ freq =
+ (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1;
else
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6712,20 +7444,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
- freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_bActiveSamples,
- m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6737,8 +7470,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
nCruising = 1;
}
bAccelSampleStopped = 1;
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
if(accelerateState >= 220 &&
@@ -6749,8 +7482,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1),
- engineSoundType, 64, 1);
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType,
+ 64, 1);
}
LastAccel = accelerateState;
@@ -6789,16 +7522,18 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -6872,21 +7607,23 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -6895,18 +7632,19 @@ cAudioManager::ProcessPornCinema(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if(time > gPornNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -6950,22 +7688,26 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
+ m_sQueueSample.m_vecPos =
+ CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -6978,24 +7720,21 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
- float emittingVol;
- CVehicle *veh;
-
if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f &&
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
- ++params->m_pVehicle->m_bRainAudioCounter;
- veh = params->m_pVehicle;
+ CVehicle *veh = params->m_pVehicle;
+ ++veh->m_bRainAudioCounter;
if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
+ float emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
- veh = params->m_pVehicle;
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 9;
@@ -7006,7 +7745,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -7019,8 +7758,16 @@ void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for(uint32 i = 0; i < channels; i++) { // bug?
- if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
+ for(uint32 i = 0; i <
+#ifdef FIX_BUGS
+ channels
+#else
+ 28
+#endif
+ ;
+ i++) {
+ if(m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
@@ -7039,7 +7786,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
+ modificator = params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity;
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
@@ -7047,13 +7795,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_counter = 62;
+ m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
- m_sQueueSample.m_counter = 61;
+ m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -7064,10 +7813,11 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7098,34 +7848,36 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gSawMillNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -7161,9 +7913,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
- case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- break;
+ case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -7174,35 +7924,37 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > gShopNextTime) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 70;
@@ -7234,7 +7986,8 @@ cAudioManager::ProcessSpecial()
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
- if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
+ if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
+ !playerPed->bInVehicle)
SampleManager.StopChannel(m_bActiveSamples);
}
}
@@ -7255,9 +8008,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if(train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 32;
+ m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7267,12 +8021,13 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7280,9 +8035,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
if(params->m_fDistance < 4900.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 33;
+ m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7292,11 +8048,14 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
100 * m_sQueueSample.m_nEntityIndex % 987;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7328,7 +8087,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(params.m_pVehicle->m_status == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
- velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ velChange =
+ DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
params.m_fVelocityChange = velChange;
switch(params.m_pVehicle->m_vehType) {
case VEHICLE_TYPE_CAR:
@@ -7343,7 +8103,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(params.m_nIndex == DODO) {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
@@ -7352,7 +8113,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
} else {
if(!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
- ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio =
+ params.m_fVelocityChange;
ProcessRainOnVehicle(&params);
break;
}
@@ -7361,7 +8123,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessVehicleSkidding(&params);
ProcessVehicleHorn(&params);
ProcessVehicleSirenOrAlarm(&params);
- if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(&params);
+ if(UsesReverseWarning(params.m_nIndex))
+ ProcessVehicleReverseWarning(&params);
if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
}
ProcessCarBombTick(&params);
@@ -7416,15 +8179,16 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if(velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 6;
+ m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex) +
- RandomDisplacement(1000);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex) +
+ RandomDisplacement(1000);
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 10;
@@ -7434,7 +8198,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -7447,215 +8211,241 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
}
void
-cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
{
- CVehicle* playerVeh;
- CVehicle* veh;
- CAutomobile* automobile;
+ CVehicle *playerVeh;
+ CVehicle *veh;
+ CAutomobile *automobile;
float relativeGearChange;
float relativeChange;
float reverseRelativechange;
uint8 volume;
eSfxSample accelerationSample;
- int32 freq;
+ int32 freq = 0; // uinitialized variable
uint8 emittingVol;
- cTransmission* transmission;
+ cTransmission *transmission;
uint8 currentGear;
float modificator;
float traction = 0.f;
- if (params->m_fDistance < SQR(50.f)) {
+ if(params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
- if (playerVeh == veh && veh->m_status == STATUS_WRECKED) {
+ if(playerVeh == veh && veh->m_status == STATUS_WRECKED) {
SampleManager.StopChannel(m_bActiveSamples);
return;
}
- if (veh->bEngineOn) {
+ if(veh->bEngineOn) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- automobile = (CAutomobile*)params->m_pVehicle;
- if (params->m_nIndex == DODO) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(params->m_nIndex == DODO) {
ProcessCesna(params);
return;
}
- if (FindPlayerVehicle() == veh) {
+ if(FindPlayerVehicle() == veh) {
ProcessPlayersVehicleEngine(params, automobile);
return;
}
transmission = params->m_pTransmission;
- if (transmission) {
+ if(transmission) {
currentGear = params->m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround) {
- if (automobile->bIsHandbrakeOn) {
- if (0.f == params->m_fVelocityChange) traction = 0.9f;
- }
- else if (params->m_pVehicle->m_status == STATUS_SIMPLE) {
+ if(automobile->m_nWheelsOnGround) {
+ if(automobile->bIsHandbrakeOn) {
+ if(0.f == params->m_fVelocityChange)
+ traction = 0.9f;
+ } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) {
traction = 0.f;
- }
- else {
- switch (transmission->nDriveType) {
+ } else {
+ switch(transmission->nDriveType) {
case '4':
- for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
+ for(int32 i = 0;
+ i <
+ ARRAY_SIZE(automobile->m_aWheelState);
+ i++) {
+ if(automobile->m_aWheelState[i] ==
+ WHEEL_STATE_SPINNING)
traction += 0.05f;
}
break;
case 'F':
- if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[0] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[2] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[1] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
+ if(automobile->m_aWheelState[3] ==
+ WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
- if (transmission->fMaxVelocity <= 0.f) {
+ if(transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
- }
- else if (currentGear) {
- if ((params->m_fVelocityChange -
- transmission->Gears[currentGear].fShiftDownVelocity) /
- transmission->fMaxVelocity * 2.5f <=
- 1.f)
+ } else if(currentGear) {
+ if((params->m_fVelocityChange -
+ transmission->Gears[currentGear]
+ .fShiftDownVelocity) /
+ transmission->fMaxVelocity * 2.5f <=
+ 1.f)
relativeGearChange =
- (params->m_fVelocityChange -
- transmission->Gears[currentGear].fShiftDownVelocity) /
- transmission->fMaxVelocity * 2.5f;
+ (params->m_fVelocityChange -
+ transmission->Gears[currentGear]
+ .fShiftDownVelocity) /
+ transmission->fMaxVelocity * 2.5f;
else
relativeGearChange = 1.f;
- if (0.f == traction && automobile->m_status != STATUS_SIMPLE &&
- params->m_fVelocityChange >=
- transmission->Gears[1].fShiftUpVelocity) {
+ if(0.f == traction &&
+ automobile->m_status != STATUS_SIMPLE &&
+ params->m_fVelocityChange >=
+ transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
- relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f +
- (1.f - traction) * relativeGearChange;
- }
- else {
- reverseRelativechange =
- Abs((params->m_fVelocityChange -
- transmission->Gears[0].fShiftDownVelocity) /
- transmission->fMaxReverseVelocity);
- if (1.f - reverseRelativechange <= 1.f) {
- relativeChange = 1.f - reverseRelativechange;
- }
- else {
+ relativeChange =
+ traction * automobile->m_fGasPedalAudio *
+ 0.95f +
+ (1.f - traction) * relativeGearChange;
+ } else {
+ reverseRelativechange = Abs(
+ (params->m_fVelocityChange -
+ transmission->Gears[0].fShiftDownVelocity) /
+ transmission->fMaxReverseVelocity);
+ if(1.f - reverseRelativechange <= 1.f) {
+ relativeChange =
+ 1.f - reverseRelativechange;
+ } else {
relativeChange = 1.f;
}
}
- }
- else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
+ if(currentGear || !automobile->m_nWheelsOnGround)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
- if (modificator >= 0.75f) {
+ if(modificator >= 0.75f) {
emittingVol = 120;
- volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
- }
- else {
+ volume =
+ ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
+ } else {
emittingVol = modificator * 4 / 3 * 40.f + 80.f;
- volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ volume = ComputeVolume(emittingVol, 50.f,
+ m_sQueueSample.m_fDistance);
}
- }
- else {
+ } else {
modificator = 0.f;
emittingVol = 80;
volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_bVolume = volume;
- if (m_sQueueSample.m_bVolume) {
- if (automobile->m_status == STATUS_SIMPLE) {
- if (modificator < 0.02f) {
+ if(m_sQueueSample.m_bVolume) {
+ if(automobile->m_status == STATUS_SIMPLE) {
+ if(modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex =
- CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
+ CarSounds[params->m_nIndex].m_bEngineSoundType +
+ SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency =
- freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ freq +
+ 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex ==
+ SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
return;
}
- accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
- }
- else {
- if (automobile->m_fGasPedal < 0.05f) {
+ accelerationSample =
+ CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
+ } else {
+ if(automobile->m_fGasPedal < 0.05f) {
m_sQueueSample.m_nSampleIndex =
- CarSounds[params->m_nIndex].m_bEngineSoundType +
- SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
+ CarSounds[params->m_nIndex].m_bEngineSoundType +
+ SFX_CAR_REV_10; // to recheck idle sounds start
+ // 1 postion later
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency =
- freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ freq +
+ 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex ==
+ SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
return;
}
- accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
+ accelerationSample =
+ CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
- if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
- m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
+ m_sQueueSample.m_nFrequency =
+ freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
+ if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
+ m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
+ m_sQueueSample.m_nFrequency =
+ m_sQueueSample.m_nFrequency >> 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7677,31 +8467,42 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
if(params->m_pVehicle->m_status) {
- if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
+ if(automobile->m_nCarHornTimer > 44)
+ automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
automobile->field_22D =
- (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7;
- if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) return;
+ (uint8(m_FrameCounter) +
+ uint8(m_sQueueSample.m_nEntityIndex)) &
+ 7;
+ if(!hornPatternsArray[automobile->field_22D]
+ [44 - automobile->m_nCarHornTimer])
+ return;
}
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 4;
- m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_nCounter = 4;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7712,11 +8513,517 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
}
}
-WRAPPER
void
-cAudioManager::ProcessVehicleOneShots(void *)
+cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
{
- EAXJMP(0x56CD40);
+ int16 event;
+ uint8 emittingVol;
+ float relVol;
+ float vol;
+ bool noReflections;
+ float maxDist;
+ cPedParams pedParams;
+
+ static uint8 WaveIndex = 41;
+ static uint8 GunIndex = 53;
+ static uint8 iWheelIndex = 82;
+ static uint8 CrunchOffset = 0;
+
+ for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ noReflections = 0;
+ m_sQueueSample.m_bRequireReflection = false;
+ event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch(event) {
+ case SOUND_CAR_DOOR_CLOSE_BONNET:
+ case SOUND_CAR_DOOR_CLOSE_BUMPER:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_LEFT:
+ case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
+ maxDist = 2500.f;
+ emittingVol = m_anRandomTable[2] % 5 + 122;
+ switch(CarSounds[params->m_nIndex].m_bDoorType) {
+ case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break;
+ case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break;
+ case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
+ default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_DOOR_OPEN_BONNET:
+ case SOUND_CAR_DOOR_OPEN_BUMPER:
+ case SOUND_CAR_DOOR_OPEN_FRONT_LEFT:
+ case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT:
+ case SOUND_CAR_DOOR_OPEN_BACK_LEFT:
+ case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
+ maxDist = 2500.f;
+ emittingVol = m_anRandomTable[1] % 10 + 117;
+ switch(CarSounds[params->m_nIndex].m_bDoorType) {
+ case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break;
+ case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break;
+ case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
+ default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_WINDSHIELD_CRACK:
+ maxDist = 900.f;
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 68;
+ emittingVol = m_anRandomTable[1] % 30 + 60;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SOUND_CAR_JUMP:
+ emittingVol = max(
+ 80.f,
+ 2 * (100.f *
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
+ maxDist = 1225.f;
+ m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = iWheelIndex++;
+ if(iWheelIndex > 85) iWheelIndex = 82;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ if(params->m_nIndex == 41) {
+ m_sQueueSample.m_nFrequency *= 2;
+ emittingVol = emittingVol >> 1;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ break;
+ case SOUND_E:
+ case SOUND_F:
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ case SOUND_FIGHT_PUNCH_33:
+ case SOUND_FIGHT_KICK_34:
+ case SOUND_FIGHT_HEADBUTT_35:
+ case SOUND_FIGHT_PUNCH_36:
+ case SOUND_FIGHT_PUNCH_37:
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
+ case SOUND_FIGHT_PUNCH_39:
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ case SOUND_FIGHT_PUNCH_41:
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
+ case SOUND_FIGHT_KICK_44:
+ case SOUND_WEAPON_BAT_ATTACK:
+ case SOUND_WEAPON_RELOAD:
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
+ case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
+ case SOUND_WEAPON_HIT_PED:
+ case SOUND_GARAGE_NO_MONEY:
+ case SOUND_GARAGE_BAD_VEHICLE:
+ case SOUND_GARAGE_OPENING:
+ case SOUND_GARAGE_BOMB_ALREADY_SET:
+ case SOUND_GARAGE_BOMB1_SET:
+ case SOUND_GARAGE_BOMB2_SET:
+ case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_40:
+ case SOUND_41:
+ case SOUND_GARAGE_VEHICLE_DECLINED:
+ case SOUND_GARAGE_VEHICLE_ACCEPTED:
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ case SOUND_CRANE_PICKUP:
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
+ case SOUND_PICKUP_HEALTH:
+ case SOUND_4A:
+ case SOUND_4B:
+ case SOUND_PICKUP_ADRENALINE:
+ case SOUND_PICKUP_ARMOUR:
+ case SOUND_PICKUP_BONUS:
+ case SOUND_PICKUP_MONEY:
+ case SOUND_PICKUP_HIDDEN_PACKAGE:
+ case SOUND_PICKUP_PACMAN_PILL:
+ case SOUND_PICKUP_PACMAN_PACKAGE:
+ case SOUND_PICKUP_FLOAT_PACKAGE:
+ case SOUND_RAMPAGE_START:
+ case SOUND_RAMPAGE_ONGOING:
+ case SOUND_RAMPAGE_PASSED:
+ case SOUND_RAMPAGE_FAILED:
+ case SOUND_RAMPAGE_KILL:
+ case SOUND_RAMPAGE_CAR_BLOWN:
+ case SOUND_EVIDENCE_PICKUP:
+ case SOUND_UNLOAD_GOLD:
+ case SOUND_PAGER:
+ case SOUND_PED_DEATH:
+ case SOUND_PED_DAMAGE:
+ case SOUND_PED_HIT:
+ case SOUND_PED_LAND:
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_BOMBER:
+ case SOUND_PED_BURNING:
+ case SOUND_PED_ARREST_FBI:
+ case SOUND_PED_ARREST_SWAT:
+ case SOUND_PED_ARREST_COP:
+ case SOUND_PED_HANDS_UP:
+ case SOUND_PED_HANDS_COWER:
+ case SOUND_PED_FLEE_SPRINT:
+ case SOUND_PED_CAR_JACKING:
+ case SOUND_PED_MUGGING:
+ case SOUND_PED_CAR_JACKED:
+ case SOUND_PED_ROBBED:
+ case SOUND_PED_TAXI_WAIT:
+ case SOUND_PED_ATTACK:
+ case SOUND_PED_DEFEND:
+ case SOUND_PED_PURSUIT_ARMY:
+ case SOUND_PED_PURSUIT_FBI:
+ case SOUND_PED_PURSUIT_SWAT:
+ case SOUND_PED_PURSUIT_COP:
+ case SOUND_PED_HEALING:
+ case SOUND_PED_7B:
+ case SOUND_PED_LEAVE_VEHICLE:
+ case SOUND_PED_EVADE:
+ case SOUND_PED_FLEE_RUN:
+ case SOUND_PED_CAR_COLLISION:
+ case SOUND_PED_SOLICIT:
+ case SOUND_PED_EXTINGUISHING_FIRE:
+ case SOUND_PED_WAIT_DOUBLEBACK:
+ case SOUND_PED_CHAT_SEXY:
+ case SOUND_PED_CHAT_EVENT:
+ case SOUND_PED_CHAT:
+ case SOUND_PED_TAXI_CALL:
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_INJURED_PED_FEMALE:
+ case SOUND_8A:
+ case SOUND_RACE_START_3:
+ case SOUND_RACE_START_2:
+ case SOUND_RACE_START_1:
+ case SOUND_RACE_START_GO:
+ case SOUND_SPLASH: continue;
+ case SOUND_CAR_ENGINE_START:
+ emittingVol = 60;
+ maxDist = 1600.f;
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 33;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_LIGHT_BREAK:
+ m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 37;
+ m_sQueueSample.m_nFrequency =
+ 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ emittingVol = m_anRandomTable[4] % 10 + 30;
+ break;
+ case SOUND_CAR_HYDRAULIC_1:
+ case SOUND_CAR_HYDRAULIC_2:
+ if(event == MOONBEAM) // todo check
+ m_sQueueSample.m_nFrequency = 15600;
+ else
+ m_sQueueSample.m_nFrequency = 13118;
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 51;
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ case SOUND_CAR_HYDRAULIC_3:
+ m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 86;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ noReflections = true;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[0] % 15 + 55;
+ break;
+ case SOUND_CAR_JERK:
+ m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 87;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[1] % 15 + 55;
+ break;
+ case SOUND_CAR_SPLASH:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(vol <= 300.f) continue;
+ if(vol > 1200.f)
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] =
+ 1200.0f;
+ relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] -
+ 300.f) /
+ 900.f;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = WaveIndex++;
+ if(WaveIndex > 46) WaveIndex = 41;
+ m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ emittingVol = (55.f * relVol);
+ maxDist = 1600.f;
+ break;
+ case SOUND_17:
+ m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 47;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) +
+ RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ emittingVol =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ maxDist = 2500.f;
+ break;
+ case SOUND_18:
+ case SOUND_19:
+ m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 59;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025;
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
+ maxDist = 1225.f;
+ emittingVol = m_anRandomTable[1] % 20 + 70;
+ break;
+ case SOUND_CAR_TANK_TURRET_ROTATE:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(vol > 0.038400002f) vol = 0.038400002f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 79;
+ m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ emittingVol = (37.f * vol * 26.041666f) + 90;
+ maxDist = 1600.f;
+ noReflections = true;
+ break;
+ case SOUND_CAR_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 80;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 60;
+ break;
+ case SOUND_PLANE_ON_GROUND:
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 81;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 180.0f;
+ maxDist = 32400.f;
+ emittingVol = m_anRandomTable[4] % 25 + 75;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ emittingVol = m_anRandomTable[2];
+ maxDist = 14400.f;
+ m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = GunIndex++;
+ emittingVol = emittingVol % 15 + 65;
+ if(GunIndex > 58) GunIndex = 53;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 120.0f;
+ break;
+ case SOUND_WEAPON_HIT_VEHICLE:
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex %
+ ARRAY_SIZE(m_anRandomTable)] %
+ 6 +
+ SFX_BULLET_CAR_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 34;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ emittingVol = m_anRandomTable[3] % 20 + 90;
+ break;
+ case SOUND_BOMB_TIMED_ACTIVATED:
+ case SOUND_55:
+ case SOUND_BOMB_ONIGNITION_ACTIVATED:
+ case SOUND_BOMB_TICK:
+ m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 36;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB);
+ m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = 50;
+ maxDist = 2500.f;
+ break;
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ pedParams.m_pPed = 0;
+ pedParams.m_bDistanceCalculated = 0;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
+ continue;
+ case SOUND_PED_BODYCAST_HIT:
+ pedParams.m_pPed = 0;
+ pedParams.m_bDistanceCalculated = 0;
+ pedParams.m_fDistance = 0.0f;
+ pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
+ pedParams.m_fDistance = params->m_fDistance;
+ SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
+ continue;
+ case SOUND_WATER_FALL:
+ m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 15;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVol = m_anRandomTable[4] % 20 + 90;
+ break;
+ case SOUND_SPLATTER:
+ m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 48;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) +
+ RandomDisplacement(600);
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ ++CrunchOffset;
+ maxDist = 1600.f;
+ emittingVol = m_anRandomTable[4] % 20 + 55;
+ CrunchOffset &= 1u;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SOUND_CAR_PED_COLLISION:
+ vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
+ if(20.f < vol) vol = 20.f;
+ emittingVol = (vol * 0.05f * 127.f);
+ if(!emittingVol) continue;
+
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nCounter = 50;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >>
+ 1;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ break;
+ }
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflections) {
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ } else {
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
+ }
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bIs2D = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
}
bool
@@ -7730,7 +9037,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 12;
+ m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7742,10 +9049,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7769,16 +9077,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
emittingVol =
- 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
+ 30.f *
+ min(1.f,
+ velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if(params->m_pVehicle->m_nSurfaceTouched ==
+ SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
@@ -7786,18 +9099,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
modificator = m_sQueueSample.m_fDistance / 190.f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
+ freq = (sampleFreq * modificator) +
+ ((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7819,7 +9135,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
if(UsesSiren(params->m_nIndex)) {
if(params->m_pVehicle->m_status == STATUS_ABANDONED) return;
if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
@@ -7828,8 +9144,9 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 16113;
else
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_counter = 60;
+ SampleManager.GetSampleBaseFrequency(
+ SFX_SIREN_FAST);
+ m_sQueueSample.m_nCounter = 60;
} else {
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
@@ -7837,8 +9154,10 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
} else {
- m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
- m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7847,10 +9166,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7874,12 +9194,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if(!automobile->m_nWheelsOnGround) return;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ if(!automobile->m_aWheelState[i] ||
+ automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
transmission = params->m_pTransmission;
if(transmission->nDriveType == '4') {
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
@@ -7889,31 +9210,33 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
continue;
}
if(i != 1 && i != 3) {
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
- params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(
+ i, automobile, transmission, params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
if(i == 0 || i == 2) {
- newSkidVal =
- GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
continue;
}
- newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
if(newSkidVal > skidVal) skidVal = newSkidVal;
}
if(skidVal > 0.0f) {
emittingVol = 50.f * skidVal;
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
@@ -7943,10 +9266,11 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7959,29 +9283,33 @@ void cAudioManager::ProcessWaterCannon(int32)
{
for(int32 i = 0; i < NUM_WATERCANNONS; i++) {
if(CWaterCannons::aCannons[i].m_nId) {
- m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
+ m_sQueueSample.m_vecPos =
+ CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 900.f) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume =
- ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ ComputeVolume(50, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_fSoundIntensity = 900.0f;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = 50;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -7997,7 +9325,8 @@ cAudioManager::ProcessWeather(int32 id)
uint8 vol;
static uint8 counter = 0;
- if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if(m_asAudioEntities[id].m_AudioEvents &&
+ m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -8012,12 +9341,12 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bVolume = vol;
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
if(counter == 4) counter = 0;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -8027,21 +9356,22 @@ cAudioManager::ProcessWeather(int32 id)
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(SFX_RAIN);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain);
- m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
@@ -8061,13 +9391,16 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated,
+ params->m_fDistance);
relativeVelocity =
- min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ min(1.0f,
+ velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8078,12 +9411,14 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8102,9 +9437,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
switch(sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -8115,17 +9448,19 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -8265,14 +9600,15 @@ cAudioManager::ServiceSoundEffects()
ProcessMissionAudio();
AdjustSamplesVolume();
ProcessActiveQueues();
- for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
+ for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
cAudioScriptObject *object =
- (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity;
+ (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]]
+ .m_pEntity;
delete object;
- m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
- DestroyEntity(m_anScriptObjectEntityIndices[i]);
+ m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
+ DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]);
}
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
int8
@@ -8316,7 +9652,8 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
+ m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bStatus = status;
}
}
@@ -8325,7 +9662,7 @@ void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
- m_sMissionAudio.field_12 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 0;
m_sMissionAudio.m_vecPos = {x, y, z};
}
}
@@ -8356,7 +9693,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8364,11 +9701,13 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8386,20 +9725,23 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return true;
@@ -8413,25 +9755,28 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_bOffset = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- m_sQueueSample.m_counter = 6;
+ m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = maxVolume;
@@ -8447,11 +9792,12 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
- if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ if(m_sQueueSample.m_fDistance / 180 < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8459,11 +9805,13 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8480,7 +9828,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8488,11 +9836,13 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8531,17 +9881,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
- 0)) {
+ m_sQueueSample.m_vecPos, 1,
+ 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.field_25 = 10;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
@@ -8555,26 +9905,30 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
- SFX_POLICE_HELI_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
+ SFX_POLICE_HELI_1;
break;
case SOUND_PED_BODYCAST_HIT:
if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
soundIntensity = 50.f;
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
- (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
+ SFX_PLASTER_BLOKE_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
soundIntensity = 50.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
- SFX_GENERIC_MALE_GRUNT_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
+ SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 50.f;
- pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
- SFX_GENERIC_FEMALE_GRUNT_1;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
+ SFX_GENERIC_FEMALE_GRUNT_1;
break;
default: return;
}
@@ -8588,17 +9942,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
- 0)) {
+ m_sQueueSample.m_vecPos, 1,
+ 0, 0, 0, 0, 0, 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
- pedComment.field_25 = 10;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.m_nProcess = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
@@ -8623,7 +9977,7 @@ cAudioManager::Terminate()
}
m_nAudioEntitiesTotal = 0;
- m_nScriptObjectEntityTotal = 0;
+ m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for(uint32 i = 0; i < DIGITALCHANNELS; i++) {
@@ -8632,7 +9986,7 @@ cAudioManager::Terminate()
SampleManager.Terminate();
- m_bIsInitialised = 0;
+ m_bIsInitialised = false;
PostTerminateGameSpecificShutdown();
}
}
@@ -8735,7 +10089,8 @@ cAudioManager::UpdateReflections()
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
}
bool
@@ -8768,11 +10123,14 @@ void
cAudioManager::AdjustSamplesVolume()
{
for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
- tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
+ tSound *pSample =
+ &m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
if(!pSample->m_bIs2D)
- pSample->m_bEmittingVolume = ComputeEmittingVolume(
- pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
+ pSample->m_bEmittingVolume =
+ ComputeEmittingVolume(pSample->m_bEmittingVolume,
+ pSample->m_fSoundIntensity, pSample->m_fDistance);
}
}
@@ -8782,220 +10140,221 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
float quatIntensity = intensity / 4.0f;
float diffIntensity = intensity - quatIntensity;
if(dist > diffIntensity)
- return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
+ return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume /
+ quatIntensity;
return emittingVolume;
}
-STARTPATCHES
-InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
-InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
-InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
-InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
-InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
-InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
-InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
-InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
-InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
-InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
-InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
-InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
-InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
-InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
-InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
-InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
-InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
-InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
-InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
-InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
-InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
-InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
-InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
-InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
-InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
-InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
-InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
-InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
-InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
-InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
-InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
-InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
-InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
-InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
-InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
-InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
-InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
-InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
-InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
-InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
-InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
-InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
-InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
-InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
-InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
-InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
-InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
-InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
-InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
-InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
-InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
-InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
-InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
-InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
-InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
-InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
-InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
-InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
-InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
-InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
-InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
-InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
-InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
+// STARTPATCHES
+// InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
+// InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
+// InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+// InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
+// InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+// InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
+// InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
+// InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
+// InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
+// InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
+// InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+// InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
+// InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
+// InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
+// InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
+// InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
+// InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
+// InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
+// InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
+// InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
+// InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
+// InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
+// InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
+// InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
+// InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
+// InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
+// InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
+// InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
+// InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
+// InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
+// InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
+// InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
+// InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
+// InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
+// InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
+// InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
+// InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
+// InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
+// InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
+// InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
+// InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
+// InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
+// InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
+// InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
+// InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
+// InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+// InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
+// InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
+// InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
+// InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
+// InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
+// InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
+// InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
+// InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
+// InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
+// InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
+// InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
+// InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
+// InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
+// InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
+// InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
+// InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
+// InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
+// InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
+// InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
+// InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
+// InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
+// InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
+// InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
+// InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
+// InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+// InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
+// InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
+// InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
+// InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
+// InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
+// InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
-InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
-InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
-InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
-InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
-InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
-InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
-InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
-InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
-InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
-InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
-InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
-InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
-InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
-InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
-InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
-InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
-InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
-InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
-InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
-InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
-InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
-InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
-InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
-InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
-InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
-InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
-InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
-InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
-InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
-InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
-InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
-InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
+// InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
+// InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+// InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
+// InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
+// InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
+// InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+// InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
+// InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+// InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
+// InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
+// InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+// InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
+// InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+// InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
+// InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
+// InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+// InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
+// InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
+// InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
+// InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
+// InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
+// InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
+// InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
+// InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
+// InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
+// InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
+// InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+// InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
+// InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
+// InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
+// InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
+// InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
-InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
-InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
-InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
-InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
-InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
-InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
-InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
-InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
-InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
-InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
-InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
-InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
-InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
-InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
-InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
-InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
-InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
-InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
-InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
-InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
-InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
-InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
-InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
-InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
-InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
-InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
-InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
-InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
-InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
-InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
-InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
-InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
-InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
-InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
-InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
-InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
-InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
-InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
-InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
-InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
-InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
-InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
-InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
-InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
-InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
-InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
-InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
-InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
-InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
-InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
-InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
-InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
-InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
-
-InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
-InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
-
-InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
-InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
-ENDPATCHES
+// InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
+// InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
+// InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
+// InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+// InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
+// InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
+// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
+// InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
+// InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
+// InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
+// InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
+// InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
+// InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
+// InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
+// InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
+// InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
+// InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
+// InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
+// InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
+// InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
+// InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
+// InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
+// InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
+// InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
+// InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
+// InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
+// InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
+// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+// InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
+// InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
+// InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
+// InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
+// InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
+// InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
+// InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
+// InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
+// InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
+// InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
+// InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
+// InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
+// InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
+// InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
+// InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
+// InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
+// InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
+// InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
+// InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
+// InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
+// InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
+// InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
+// InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
+// InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
+
+// InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
+// InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
+
+// InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
+// InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
+// ENDPATCHES