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-rw-r--r--src/audio/AudioManager.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 757254e6..8c795477 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -263,7 +263,8 @@ cAudioManager::ResetTimers(uint32 time)
m_nActiveSampleQueue = 0;
}
ClearActiveSamples();
- ClearMissionAudio();
+ ClearMissionAudio(0);
+ ClearMissionAudio(1);
SampleManager.StopChannel(policeChannel);
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
@@ -286,7 +287,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
- case AUDIOTYPE_CRANE:
+ //case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT:
DestroyEntity(i);