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-rw-r--r--src/audio/AudioManager.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index e4d2fa6d..24dfbce4 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -354,10 +354,10 @@ public:
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); /// ok
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, void* entity); /// ok
+ int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -535,7 +535,7 @@ public:
void ProcessProjectiles(); /// ok
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
void ProcessReverb() const; /// ok
- bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ bool ProcessReverseGear(cVehicleParams *params); /// ok
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
@@ -558,12 +558,12 @@ public:
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
- float collisionPower, float intensity2); /// ok
- void ReportCrime(int32 crime, const CVector *pos); /// ok
- void ResetAudioLogicTimers(uint32 timer); /// ok
- void ResetPoliceRadio(); /// ok
- void ResetTimers(uint32 time); /// ok
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float intensity2); /// ok
+ void ReportCrime(int32 crime, const CVector *pos); /// ok
+ void ResetAudioLogicTimers(uint32 timer); /// ok
+ void ResetPoliceRadio(); /// ok
+ void ResetTimers(uint32 time); /// ok
void Service(); /// ok
void ServiceCollisions(); /// ok
@@ -585,7 +585,7 @@ public:
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
bool SetupCrimeReport(); /// ok
- bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
+ bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok
bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok