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-rw-r--r--src/audio/AudioManager.h352
1 files changed, 176 insertions, 176 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index c5350e10..07c669ed 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,13 +1,14 @@
#pragma once
-#include "DMAudio.h"
#include "common.h"
#include "config.h"
+
+#include "DMAudio.h"
+
#include "AudioCollision.h"
#include "PoliceRadio.h"
-enum eScriptSounds : int16
-{
+enum eScriptSounds : int16 {
SCRIPT_SOUND_0 = 0,
SCRIPT_SOUND_1 = 1,
SCRIPT_SOUND_2 = 2,
@@ -142,28 +143,28 @@ public:
int32 m_nSampleIndex;
uint8 m_bBankIndex;
bool m_bIs2D;
- uint8 field_14;
- uint8 field_15;
+ uint8 field_14; // unused
+ uint8 field_15; // unused
int32 m_nReleasingVolumeModificator;
int32 m_nFrequency;
uint8 m_bVolume;
- uint8 field_25;
- uint8 field_26;
- uint8 field_27;
+ uint8 field_25; // unused
+ uint8 field_26; // unused
+ uint8 field_27; // unused
float m_fDistance;
int32 m_nLoopCount;
int32 m_nLoopStart;
int32 m_nLoopEnd;
uint8 m_bEmittingVolume;
- uint8 field_45;
- uint8 field_46;
- uint8 field_47;
+ uint8 field_45; // unused
+ uint8 field_46; // unused
+ uint8 field_47; // unused
float m_fSpeedMultiplier;
float m_fSoundIntensity;
bool m_bReleasingSoundFlag;
- uint8 field_57;
- uint8 field_58;
- uint8 field_59;
+ uint8 field_57; // unused
+ uint8 field_58; // unused
+ uint8 field_59; // unused
CVector m_vecPos;
bool m_bReverbFlag;
uint8 m_bLoopsRemaining;
@@ -172,13 +173,13 @@ public:
int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed;
bool m_bLoopEnded;
- uint8 field_82;
- uint8 field_83;
- int32 calculatedVolume;
+ uint8 field_82; // unused
+ uint8 field_83; // unused
+ int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
- uint8 field_89;
- uint8 field_90;
- uint8 field_91;
+ uint8 field_89; // unused
+ uint8 field_90; // unused
+ uint8 field_91; // unused
// no methods
};
@@ -214,8 +215,8 @@ public:
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
- int8 field_25; // allocated time?
- uint8 gap_26[2];
+ int8 m_nProcess;
+ uint8 gap_26[2]; // unused
// no methods
};
@@ -229,11 +230,11 @@ public:
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
- uint8 gap_1163[1];
+ uint8 gap_1163[1]; // unused
// reversed all methods
- void Add(tPedComment *com); /// ok
- void Process(); /// ok
+ void Add(tPedComment *com);
+ void Process();
};
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@@ -245,18 +246,18 @@ class cMissionAudio
public:
CVector m_vecPos;
bool m_bPredefinedProperties;
- uint8 gap_13[3];
+ uint8 gap_13[3]; // unused
int m_nSampleIndex;
uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
- uint8 field_22;
- uint8 field_23;
+ uint8 field_22; // todo find a name
+ uint8 field_23; // unused
int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
- uint8 field_29;
- uint8 field_30;
- uint8 field_31;
- // no methods
+ uint8 field_29; // unused
+ uint8 field_30; // unused
+ uint8 field_31; // unused
+ // no methods
};
static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
@@ -334,6 +335,9 @@ public:
uint8 field_19195; // unused
uint32 m_FrameCounter;
+ cAudioManager();
+ ~cAudioManager();
+
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
@@ -341,29 +345,29 @@ public:
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more)
+ void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 counter, bool notLooping); /// ok
- void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); /// ok (check)
- void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); /// ok
-
- void CalculateDistance(bool &condition, float dist); /// ok
- bool CheckForAnAudioFileOnCD() const; /// ok
- void ClearActiveSamples(); /// ok
- void ClearMissionAudio(); /// ok
- void ClearRequestedQueue(); /// ok
+ uint8 counter, bool notLooping);
+ void AddReflectionsToRequestedQueue();
+ void AddReleasingSounds();
+ void AddSampleToRequestedQueue();
+ void AgeCrimes();
+
+ void CalculateDistance(bool &condition, float dist);
+ bool CheckForAnAudioFileOnCD() const;
+ void ClearActiveSamples();
+ void ClearMissionAudio();
+ void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, void *entity); /// ok
+ float speedMultiplier) const;
+ int32 ComputePan(float, CVector *);
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
+ int32 CreateEntity(int32 type, void *entity);
- void DestroyAllGameCreatedEntities(); /// ok
- void DestroyEntity(int32 id); /// ok
- void DoJumboVolOffset() const; /// ok
- void DoPoliceRadioCrackle(); /// ok
+ void DestroyAllGameCreatedEntities();
+ void DestroyEntity(int32 id);
+ void DoJumboVolOffset() const;
+ void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
@@ -445,154 +449,151 @@ public:
uint32 GetGenericFemaleTalkSfx(int16 sound);
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable(); /// ok
+ void GenerateIntegerRandomNumberTable();
char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
- int8 GetCurrent3DProviderIndex() const; /// ok
+ int8 GetCurrent3DProviderIndex() const;
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(int32 a, float b) const; /// ok
- float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
- float GetDistanceSquared(CVector *v) const; /// ok
- int32 GetJumboTaxiFreq() const; /// ok
- bool GetMissionAudioLoadingStatus() const; /// ok
- int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ float GetCollisionOneShotRatio(int32 a, float b) const;
+ float GetCollisionRatio(float a, float b, float c, float d) const;
+ float GetDistanceSquared(CVector *v) const;
+ int32 GetJumboTaxiFreq() const;
+ bool GetMissionAudioLoadingStatus() const;
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission,
- float velocityChange); /// ok
+ cTransmission *transmission, float velocityChange);
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
- cTransmission *transmission,
- float velocityChange); /// ok
+ cTransmission *transmission, float velocityChange);
- bool HasAirBrakes(int32 model) const; /// ok
+ bool HasAirBrakes(int32 model) const;
- void Initialise(); /// ok
- void InitialisePoliceRadio(); /// ok
- void InitialisePoliceRadioZones(); /// ok
- void InterrogateAudioEntities(); /// ok
- bool IsAudioInitialised() const; /// ok
- bool IsMissionAudioSampleFinished(); /// ok
+ void Initialise();
+ void InitialisePoliceRadio();
+ void InitialisePoliceRadioZones();
+ void InterrogateAudioEntities();
+ bool IsAudioInitialised() const;
+ bool IsMissionAudioSampleFinished();
bool IsMP3RadioChannelAvailable() const;
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
-
- void PlayLoadedMissionAudio(); /// ok
- void PlayOneShot(int32 index, int16 sound, float vol); /// ok
- void PlaySuspectLastSeen(float x, float y, float z); /// ok
- void PlayerJustGotInCar() const; /// ok
- void PlayerJustLeftCar() const; /// ok
- void PostInitialiseGameSpecificSetup(); /// ok
- void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const; /// ok
- void PreloadMissionAudio(const char *name); /// ok
- void PreTerminateGameSpecificShutdown(); /// ok
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+
+ void PlayLoadedMissionAudio();
+ void PlayOneShot(int32 index, int16 sound, float vol);
+ void PlaySuspectLastSeen(float x, float y, float z);
+ void PlayerJustGotInCar() const;
+ void PlayerJustLeftCar() const;
+ void PostInitialiseGameSpecificSetup();
+ void PostTerminateGameSpecificShutdown();
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(const char *name);
+ void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
- void ProcessActiveQueues(); /// ok
- bool ProcessAirBrakes(cVehicleParams *params); /// ok
- void ProcessAirportScriptObject(uint8 sound); /// ok
- bool ProcessBoatEngine(cVehicleParams *params); /// ok
- bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
- void ProcessBridge(); /// ok
- void ProcessBridgeMotor(); /// ok
- void ProcessBridgeOneShots(); /// ok
- void ProcessBridgeWarning(); /// ok
- bool ProcessCarBombTick(cVehicleParams *params); /// ok
- void ProcessCesna(cVehicleParams *params); /// ok
- void ProcessCinemaScriptObject(uint8 sound); /// ok
- void ProcessCrane(); /// ok
- void ProcessDocksScriptObject(uint8 sound); /// ok
- bool ProcessEngineDamage(cVehicleParams *params); /// ok
- void ProcessEntity(int32 sound); /// ok
- void ProcessExplosions(int32 explosion); /// ok
- void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); /// ok
- void ProcessFrontEnd(); /// ok
- void ProcessGarages(); /// ok
- bool ProcessHelicopter(cVehicleParams *params); /// ok
- void ProcessHomeScriptObject(uint8 sound); /// ok
- void ProcessJumbo(cVehicleParams *); /// ok
- void ProcessJumboAccel(CPlane *plane); /// ok
- void ProcessJumboDecel(CPlane *plane); /// ok
- void ProcessJumboFlying(); /// ok
- void ProcessJumboLanding(CPlane *plane); /// ok
- void ProcessJumboTakeOff(CPlane *plane); /// ok
- void ProcessJumboTaxi(); /// ok
- void ProcessLaunderetteScriptObject(uint8 sound); /// ok
- void ProcessLoopingScriptObject(uint8 sound); /// ok
- void ProcessMissionAudio(); /// ok
- void ProcessModelCarEngine(cVehicleParams *params); /// ok
- void ProcessOneShotScriptObject(uint8 sound); /// ok
- void ProcessPed(CPhysical *ped); /// ok
- void ProcessPedHeadphones(cPedParams *params); /// ok
- void ProcessPedOneShots(cPedParams *params); // todo later (weird)
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(cVehicleParams *params); /// ok
- void ProcessPlayersVehicleEngine(cVehicleParams *params,
- CAutomobile *automobile); /// ok
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
- void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); /// ok
- void ProcessRainOnVehicle(cVehicleParams *params); /// ok
- void ProcessReverb() const; /// ok
- bool ProcessReverseGear(cVehicleParams *params); /// ok
- void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); /// ok
- void ProcessShopScriptObject(uint8 sound); /// ok
- void ProcessSpecial(); /// ok
- bool ProcessTrainNoise(cVehicleParams *params); /// ok
- void ProcessVehicle(CVehicle *vehicle); /// ok
- bool ProcessVehicleDoors(cVehicleParams *params); /// ok
- void ProcessVehicleEngine(cVehicleParams *params); /// ok
- void ProcessVehicleHorn(cVehicleParams *params); /// ok
- void ProcessVehicleOneShots(void *); // todo
- bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
- bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
- void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok
- void ProcessVehicleSkidding(cVehicleParams *params); /// ok
- void ProcessWaterCannon(int32); /// ok
- void ProcessWeather(int32 id); /// ok
- bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
+ void ProcessActiveQueues();
+ bool ProcessAirBrakes(cVehicleParams *params);
+ void ProcessAirportScriptObject(uint8 sound);
+ bool ProcessBoatEngine(cVehicleParams *params);
+ bool ProcessBoatMovingOverWater(cVehicleParams *params);
+ void ProcessBridge();
+ void ProcessBridgeMotor();
+ void ProcessBridgeOneShots();
+ void ProcessBridgeWarning();
+ bool ProcessCarBombTick(cVehicleParams *params);
+ void ProcessCesna(cVehicleParams *params);
+ void ProcessCinemaScriptObject(uint8 sound);
+ void ProcessCrane();
+ void ProcessDocksScriptObject(uint8 sound);
+ bool ProcessEngineDamage(cVehicleParams *params);
+ void ProcessEntity(int32 sound);
+ void ProcessExplosions(int32 explosion);
+ void ProcessFireHydrant();
+ void ProcessFires(int32 entity);
+ void ProcessFrontEnd();
+ void ProcessGarages();
+ bool ProcessHelicopter(cVehicleParams *params);
+ void ProcessHomeScriptObject(uint8 sound);
+ void ProcessJumbo(cVehicleParams *);
+ void ProcessJumboAccel(CPlane *plane);
+ void ProcessJumboDecel(CPlane *plane);
+ void ProcessJumboFlying();
+ void ProcessJumboLanding(CPlane *plane);
+ void ProcessJumboTakeOff(CPlane *plane);
+ void ProcessJumboTaxi();
+ void ProcessLaunderetteScriptObject(uint8 sound);
+ void ProcessLoopingScriptObject(uint8 sound);
+ void ProcessMissionAudio();
+ void ProcessModelCarEngine(cVehicleParams *params);
+ void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *ped);
+ void ProcessPedHeadphones(cPedParams *params);
+ void ProcessPedOneShots(cPedParams *params);
+ void ProcessPhysical(int32 id);
+ void ProcessPlane(cVehicleParams *params);
+ void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound);
+ void ProcessPornCinema(uint8 sound);
+ void ProcessProjectiles();
+ void ProcessRainOnVehicle(cVehicleParams *params);
+ void ProcessReverb() const;
+ bool ProcessReverseGear(cVehicleParams *params);
+ void ProcessSawMillScriptObject(uint8 sound);
+ void ProcessScriptObject(int32 id);
+ void ProcessShopScriptObject(uint8 sound);
+ void ProcessSpecial();
+ bool ProcessTrainNoise(cVehicleParams *params);
+ void ProcessVehicle(CVehicle *vehicle);
+ bool ProcessVehicleDoors(cVehicleParams *params);
+ void ProcessVehicleEngine(cVehicleParams *params);
+ void ProcessVehicleHorn(cVehicleParams *params);
+ void ProcessVehicleOneShots(cVehicleParams *params);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params);
+ bool ProcessVehicleRoadNoise(cVehicleParams *params);
+ void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
+ void ProcessVehicleSkidding(cVehicleParams *params);
+ void ProcessWaterCannon(int32);
+ void ProcessWeather(int32 id);
+ bool ProcessWetRoadNoise(cVehicleParams *params);
+ void ProcessWorkShopScriptObject(uint8 sound);
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float intensity2); /// ok
- void ReportCrime(int32 crime, const CVector *pos); /// ok
- void ResetAudioLogicTimers(uint32 timer); /// ok
- void ResetPoliceRadio(); /// ok
- void ResetTimers(uint32 time); /// ok
-
- void Service(); /// ok
- void ServiceCollisions(); /// ok
- void ServicePoliceRadio(); /// ok
- void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
- void ServiceSoundEffects(); /// ok
- int8 SetCurrent3DProvider(uint8 which); /// ok
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
+ float collisionPower, float intensity2);
+ void ReportCrime(int32 crime, const CVector *pos);
+ void ResetAudioLogicTimers(uint32 timer);
+ void ResetPoliceRadio();
+ void ResetTimers(uint32 time);
+
+ void Service();
+ void ServiceCollisions();
+ void ServicePoliceRadio();
+ void ServicePoliceRadioChannel(int32 wantedLevel);
+ void ServiceSoundEffects();
+ int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
- void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
- bool SetupCrimeReport(); /// ok
- bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
- void SetupPedComments(cPedParams *params, uint32 sound); /// ok
- void SetupSuspectLastSeenReport(); /// ok
+ void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
+ void SetUpOneShotCollisionSound(cAudioCollision *col);
+ bool SetupCrimeReport();
+ bool SetupJumboEngineSound(uint8 vol, int32 freq);
+ bool SetupJumboFlySound(uint8 emittingVol);
+ bool SetupJumboRumbleSound(uint8 emittingVol);
+ bool SetupJumboTaxiSound(uint8 vol);
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
+ void SetupPedComments(cPedParams *params, uint32 sound);
+ void SetupSuspectLastSeenReport();
void Terminate();
void TranslateEntity(CVector *v1, CVector *v2) const;
@@ -604,9 +605,8 @@ public:
bool UsesSirenSwitching(int32 model) const;
// only used in pc
- void AdjustSamplesVolume(); /// ok
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
- float dist); /// ok
+ void AdjustSamplesVolume();
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");